Awesome game. The action is pretty much nonstop, the bosses are impressive and plentyful. Also there is a lot of variety and crazy ideas there. I did not see that coming.
Awesome game. The action is pretty much nonstop, the bosses are impressive and plentyful. Also there is a lot of variety and crazy ideas there. I did not see that coming.
My bad, corrected the passage. But those are very very very minor things. Also the JP-Version is out long enough. So I felt the content not to be such a matter of secrecy and surprise.
But anyways... great game. And hard. Very hard. Level 3 will be a major Game Over-point for the casual gamer.
It's not that I don't have anything to play.
It's that I REALLY want to play this! Now!
I was trying to get my hands on the JP demo disc that hit retailers late last year, as I have no real qualms about "pirating" a demo disc, but alas I don't think it was ever dumped. Or if it was, it wasn't until after I stopped sniffing around for it.
You know, a Wii Shop downloadable demo would be nice, NoA...
Hay quienes intentan ver en Sin & Punishment una historia de lo humano, de la subversión y del interior. Para mi no hay más que una pequeña trama contada mediante escenas breves de vídeo inconexas, creadas con el propio motor de juego, y un puñado de conversaciones entre Isa, Kachi y Nebulox complicadas de enlazar. Lo que sí es verdad es que aportan el momento de respiro para rebajar un poco la tensión de la partida. Las voces llegan esta vez en inglés y también en japonés, con posibilidad de subtitularlas. Y quien quiera entender la trama, no tendrá más remedio que leer el precioso manual que incluye el juego, única forma de enterarse de las motivaciones de cada personaje o de por qué es así ese mundo.
I played through the original tons of times, and without Wikipedia to kind of clarify things, the first game's plot was pretty incomprehensible too. It's all good. Just wanna shoot shit up!
I played through the original tons of times, and without Wikipedia to kind of clarify things, the first game's plot was pretty incomprehensible too. It's all good. Just wanna shoot shit up!
So, changes from the Japanese version (from MrMonkeyMan's forum):
mrmonkeyman said:
Played through it on easy with the English dub.
There wasn't a whole lot changed. Certain enemy attacks that were just for show before can hit and stun you now, maybe even damage you, I'm not entirely sure.
The missiles that one ship fires at the ground
near the start of stage 1 actually hurt me I think, as well as the
two eels that get blown to bits by the Brinstone
in stage 2.
Most bosses spew out around a dozen bronze coins when you beat them now. Extra points I guess.
Stage 4 had the most changes. Before the
giant toad boss were the two shrines on wheels that you would normally see at the end of the stage. They're replaced by two stationary ones that you just run by
.
The
green boogers
on stage 5 don't give you gold coins for killing them anymore. Not sure where the points are going to come from on this stage without them. Oh, and there was no final
race through a mine field at the end, just a bunch of towers to blow up
. Could just be an easy difficulty thing though.
Aside from those few changes (that I can remember) everything else is pretty much cosmetic. Oh, and Cock Keeper is out. It's Phoenix Keeper now.
There might be more changes on the other difficulties, in fact I'm not sure some of the things I thought were changed are actually just the way it's always been on easy difficulty.
The dub is decent. One line from the original makes an appearance before the sword fight in
stage 3
. I laughed. Ending song is untouched, you get subtitles.
Its out in Spain, most stores here have broke their street day and if not the will break it before 4pm.
If I dont go today I will buy tomorrow, cant wait.
I'm going to buy this game and play the shit out of it, I swear it, but I've got exams starting in a week or two, so I can't buy it yet but then SMG2 is going to be released and then oh god why hasn't anyone invented a machine to pause time so I can play more games.
Given how much Europe gets screwed over in game releases, this is definitely the US's just deserts. But I mean, what in the hell is going on with NOA that they can only get this game out two months from now? Does the EU version have an english dub?
Given how much Europe gets screwed over in game releases, this is definitely the US's just deserts. But I mean, what in the hell is going on with NOA that they can only get this game out two months from now?
Just tried the game: ouch, my wrist! It's been a while since I turned my Wii on and I had to stop as I couldn't aim anymore :lol the game is fast and furious, no time to think and there's a crazy amount of things to gun down. Stage 1 boss kicked my ass... how do I damage him? not even his own projectiles seem to work.
Just tried the game: ouch, my wrist! It's been a while since I turned my Wii on and I had to stop as I couldn't aim anymore :lol the game is fast and furious, no time to think and there's a crazy amount of things to gun down. Stage 1 boss kicked my ass... how do I damage him? not even his own projectiles seem to work.
Orion Tsang? To damage Orion you have to wait until he starts teleporting. At that point you have to rush him before he unleashes his BALLS of doom and melee with the sword. Afterwards he will send you four projectiles: those are reflectable. Rinse and repeat.
If you mean the turtle, shoot the head. Pro-tip: missile-reflect the knees, too.
Treasure provided the ailing N64 with one of its most significant titles when it released the original Sin and Punishment a decade ago. Its taken quite some time for the developer to top that achievement but this sequel most definitely out-guns it illustrious forbear and manages to fuse old-school shooting with modern controls and a fantastic degree of innovation. Once youve finished theres arguably little else to encourage you to keep playing aside from the temptation of pushing your scores even higher but while it lasts Sin and Punishment: Star Successor is one of the Wiis finest action titles and proves the machines hardcore credentials once and for all. Fingers are now firmly crossed that this sublime title finds the audience it so clearly deserves.
Treasure's subtlety seems to know no barriers. Not happy with being the founding fathers of the genre in current times, due to a lack of competitors able to overshadow the oeuvre of the Japanese studio, Tresure combined forces with Nintendo to develop the most successful shoot 'em up of the year, as well as the most distinguished in a console's library suited to the necessities of Successors [sic] to the Sky. The sordid atmosphere of Sin and Punishment transforms the franchise into a reference point for the future; one of those "must-have" games that creates fans due to its spectacular graphic engine and its addictive gameplay.
Here the rewards are rich, satisfying and threaded in the design. The compulsion to play through the game has not been found in manipulative shortcuts, but in graft and execution and a plethora of ideas. It is expensive game-making, for sure, but it is game-making at its absolute best. So Sin and Punishment 2 is videogame distilled, a fearsome concentrate to confound and delight, a suckerpunch reminder of what is possible in the medium if you choose not settle upon one brilliant idea, but instead embrace ten thousand.