Skullgirls- New Characters, Painwheel and Valentine, Announced [Full Roster Revealed]

It's going really well - everyone loves it, and my favorite moment was showing it to the guy from EDGE who was literally swooning over everything. Not that many people read EDGE, but I respect that magazine a lot, so it meant a lot to me.

Today I had to wake up at 5 AM to move the tour to Paris, and again everyone loved it. Ken Bogard, who is probably France's equivalent of UltraDavid, was supposed to see it for like 20 minutes and then played Parasoul for like four hours. Later Kayane, the female French fighting game champ, came and played for a while and also seemed to really like it, along with people from JeuxVideo, Canard PC and others.

We're showing Valentine here, and there will be screens coming out once the embargo's up at the end of the tour.

And I can't really announce the final online feature set yet - the core is pretty solid, but there are still features that may or may not make it for the initial release. That's all dependent on testing - if something is taking too long, we may have to delay it to one of the free content updates.

For example, I think you'll be able to invite friends into your Training Room at launch, but it's entirely dependent on how testing goes, because anything online is inherently risky.

All this is very encouraging to hear. When does the embargo end? Tomorrow? Early next week? Late next week?

I will also mirror SP's post. The online modes/functionality for this game have to hit it out of the park Day One. As an American developer, as opposed to a Japanese developer, I feel you guys are in a good position to understand what needs to be done to get your netcode and matchmaking up to snuff. Especially with American-grade internet in mind. Poor netcode is hurting an otherwise excellent new game (KOF XIII). You can't let it happen to this game which doesn't have X years of history and an active arcade scene to lean back and "argue" on its behalf. I recognize you guys have limited time/money. I know this game will be cheaper than other fighters. I know you aren't Capcom (or insert big developer here) and I sympathize. I know you guys are working your asses off and really do care. But if features are missing (any word on spectator mode or can't confirm yet?) or don't work well, you guys will be on blast. Make this game as blast-free as possible!
 
I don't think SP will have to be as big a deal, since this is a download title.

People expect less for $15. What's important is that the characters have charm/personality so people want to play them. You can do that many ways. It's like pro wrestling, there are the guys who can talk and can't wrestle, and then there are guys who don't need to talk to get over- they can get by on their ringwork or just physical charisma.

Skullgirls is going to exude it's charm in action.

This is the area where AH3 falls short for me, the game is very technically sound, but the characters seem to just lack soul. It's the Lance Storm of fighting games.
 
But you say that like being Lance Storm is a bad thing.

From vids and whatnot, I would rather play AH3 than Skullgirls.

Lance Storm is a fun wrestler to watch in the ring do acrobatic mat wrestling, but he lacked intensity in-ring and he wasn't varied on the mic.

AH3 is a good game, I don't know enough about Skullgirls to judge how I'll like it- I've said before I'm a bit skeptical so my expectations are lower then they were for say, KOF or VF.
 
Really? I thought his in-ring stuff was very intense. A guy who will just wrestle better than you, similar to Malenko. I thought he was fine on the mic when they just let him be. His WCW run was pretty fun.

And fair enough on Skullgirls. I have yet to play the game and I will when it comes out. But I like to give all games a chance.

More VF :D
 
This thread doesn't need the discussion if it is gonna get silly. The audience is tiny, the news is infrequent and the trolling opportunities increase exponentially due to the gender choice, art and the fact that there is no rabid fan base to defend the game.

Another fifty posts surrounding this subject and nearly one fourth of the thread is completely off tangent and this thread goes in a shitty direction while it is only a drop in the ocean for a Capcom fighting game thread or KOF thread.

The girls in Skullgirls are more covered up than most women in the other fighting game series as far as I can tell. The one who shows the least skin is probably Ms.Fortune or maybe Cerebella and they still fall shy of the hooker levels of DOA or Soul Calibur. I do feel that you have a point, but this is hardly the thread and the series to be focusing on if you ask me.

I don't even say this as someone who is being defensive. I honestly don't get why this game would be a lighting rod when there are far worse offenders that reach a larger audience.

Well as I've said the only reason I'm discussing Skullgirls in relation to this is because it's the only game coming out I'm interested in at the moment. I agree there are most likely other games that are much worse. I don't think this sort of dscussion is doing any harm, all the replies have been quite civil so far.

So because women have been objectified in the past, in other media or software, all the characters here should have baggy pants, look average and provide zero boners on their looks alone... otherwise its sexist.

I dont think thats what youre saying, but it sure as hell is coming off as that.

No, that's not what I'm saying. I just think that it feels more like sexiness is being thrust upon the character designs for the sole purpose of being sexy, rather than it naturally occuring.

It isn't. It's sexualization. Sexualization is not objectification. Treating a real woman as an object without rights, in the real world, is objectification. Displaying images of sexualized figures so that we may (or may not) enjoy them, as we might be biologically wired to, does nothing to treat a woman as an object. The image of her body, perhaps, but not the person.




Right. Cuz the freedom to express your sexuality, or for a woman to dress -or appear - as she pleases is patriachy.

-----

Okay, I realize I'm contributing to the derailment. Apologies... back on topic - has it been mentioned whether or not this will see a PC release?

The way I see it, characters like Valentine aren't expressions of sexual freedom, they are porn cliches. She's wearing what basically amounts to a halloween costume, and that seems jarring. Female sexuality isn't something that should be repressed, and I hope you don't get that impression from me, but it strikes me as though their sexuality comes from male gaze perversion, not the characters' desire to be sexual.

How do you feel about Arcana Heart?

I don't know anything about it, sorry.
 
What are your thoughts on bayonetta. Personally when I don't see anyone in the skullgirls being treated as less than men, so sexism is out. On objectification, I honestly have a hard time grasping that in videogames, rarely do I take it seriously enough to notice. Unless its overly blatant. These girls can fend for their own, AND its an all female cast. I just don't get it how on its own as a fighting game how it could be objectifying. You can call it male fantasy but that doesn't make it objectification. So guys are turned on by badass girls.. The girls serve a purpose: to fight each other. They all seem to have unique personalities and backgrounds. So the game has sex appeal, but everyone playing the game won't get that out of it.

You can look at something like 3rd Birthday (PSP), which totally objectifies the once strong main character. She's dependent on everyone and can't defend herself successfully without another soldier's(male) help (sight jacking). She's submissive personality and gets her clothes ripped off, while male soldier remain fully clothed, she takes shower with undertit angles. Then you can look at something like Bayonetta OR early Tomb Raider, where the character has a lot of sex appeal and wears clothing and sometimes game scenes advance on that, but the woman herself can fight on her own, win on her own, and has tons of wit and personality out the ass. I can't really call that objectification personally. Same deal for Skullgirls. All I see is some sex appeal from the designs, but nothing that says women are here to be solely oogled and masturbated to. Its a fighting game so they're used to fight, same as men, but they all have unique personas.

(Also, I have a hard time making long posts in English like this, sorry if some of my words don't make sense or I fail to get my point across. I mean well! I've looked over it a bit.)
 
What are your thoughts on bayonetta. Personally when I don't see anyone in the skullgirls being treated as less than men, so sexism is out. On objectification, I honestly have a hard time grasping that in videogames, rarely do I take it seriously enough to notice. Unless its overly blatant. These girls can fend for their own, AND its an all female cast. I just don't get it how on its own as a fighting game how it could be objectifying. You can call it male fantasy but that doesn't make it objectification. So guys are turned on by badass girls.. The girls serve a purpose: to fight each other. They all seem to have unique personalities and backgrounds. So the game has sex appeal, but everyone playing the game won't get that out of it.

You can look at something like 3rd Birthday (PSP), which totally objectifies the once strong main character. She's dependent on everyone and can't defend herself successfully without another soldier's(male) help (sight jacking). She's submissive personality and gets her clothes ripped off, while male soldier remain fully clothed, she takes shower with undertit angles. Then you can look at something like Bayonetta OR early Tomb Raider, where the character has a lot of sex appeal and wears clothing and sometimes game scenes advance on that, but the woman herself can fight on her own, win on her own, and has tons of wit and personality out the ass. I can't really call that objectification personally. Same deal for Skullgirls. All I see is some sex appeal from the designs, but nothing that says women are here to be solely oogled and masturbated to. Its a fighting game so they're used to fight, same as men, but they all have unique personas.

(Also, I have a hard time making long posts in English like this, sorry if some of my words don't make sense or I fail to get my point across. I mean well! I've looked over it a bit.)

Your English is great!

I haven't played Bayonetta myself but from what I've seen it seems pretty awful in how it represents women. This video shares my concerns (although it admittedly focuses more on the game's ad compaign than anything): http://www.youtube.com/watch?v=hcaKvZLNVek&feature=channel_video_title
 
Your English is great!

I haven't played Bayonetta myself but from what I've seen it seems pretty awful in how it represents women. This video shares my concerns (although it admittedly focuses more on the game's ad compaign than anything): http://www.youtube.com/watch?v=hcaKvZLNVek&feature=channel_video_title

Bayonetta is sexualized and completely over the top, but so is everything else in the game. It does toe the line of being in bad taste at times, but ultimately winds up a lot more like the example of Tomb Raider from your previous post than that of The 3rd Birthday.
 
Okay, I realize I'm contributing to the derailment. Apologies... back on topic - has it been mentioned whether or not this will see a PC release?
They haven't said that they are for sure working on a PC version, but that they are very interested in doing so. And if they do they're pretty sure they won't be able to get it out until after the console versions release.
Oh, I don't know about that. The circulation of the paper magazine may not be enormous, but they get a lot of readership online, and anything they print is talked about on forums like this one.
This. Their number may not be comparable to those of GameInformer or Famitsu, but when they praise a game people tend to listen.
Kind of disappointed at only six playable characters + one playable boss to start with, pretty much kills the game's chances as a tourney fighter
Eight playable characters. They have been talking about starting off with a 8 character roster, the same amount that Street Fighter II began with, for a good long while now so I'm kinda confused why you're disappointed.

I'd wait on making any judgements about the game's tournament viability until after SCR 2011 if I were you.
I'm really surprised by the way this thread has gone so far. I've kinda avoided posting pictures myself so that people can focus on the content of the thread. It makes it easier for people to ease into the game once they see video.

I'm surprised that the OP and everyone else took the same route.
Those reasons are exactly why I didn't include any art/pictures in the OP. It may be a bit bland being all text, but I think video does the game better justice.
 
So because women have been objectified in the past, in other media or software, all the characters here should have baggy pants, look average and provide zero boners on their looks alone... otherwise its sexist.

I dont think thats what youre saying, but it sure as hell is coming off as that.

In the past? Women are objectified in the present. Next you'll tell racism is a silly, ole timey thing.

I dont think Skullgirls cares or is trying to objectify anything on purpose, but its part of institutionalized objectification. The only character thats not sexualized is Peacock (also the most interesting visually). You're acting like there's something balancing this out. When you can have average or even downright ugly males as game characters but females always have to be pretty or sexual (unless they are in a bit role), thats not equality.

Of course demanding that of fighting games or the fanbase is pretty ridiculous.

Have they mentioned anything about porting the game to PC btw?
 
Have they mentioned anything about porting the game to PC btw?
Ravidrath has even stated on video that they want to get a PC version done. Also, the team would totally love the idea of putting the game onto arcades in a Japan. It's all been discussed in this thread if I remember correctly.
Those reasons are exactly why I didn't include any art/pictures in the OP. It may be a bit bland being all text, but I think video does the game better justice.
Alex probably wouldn't like this haha. Eh... I'd love to post pictures every once in a while, but I think the thread is better off with text for now.
 
I'm really bored of sexism discussion with regards to Skullgirls, but of course don't have the power or desire to stop it.

That said, Konjak and some others had some good discussion of on Twitter last night. They were saying basically saying that Skullgirls is clearly gratuitous, but it's creative, lovingly crafted and not pandering.

All this is very encouraging to hear. When does the embargo end? Tomorrow? Early next week? Late next week?

Morning of 12/7, European time. Since the tour's a week and a half, we want them all to get a chance to publish without worrying about other sites cannibalizing their coverage.

Since Valentine isn't done yet we're not letting footage of her out, though. Sorry! Her first footage should be out around SoCal Regionals.

Huh!? Why didn't you update us about France? You didn't tell anyone I'm pretty sure! No twitter update from whoever runs it? Wow bro you dun goofed. I know fans that would really have liked to play it. but they live in nice so I ain't telling them now! Unless it was just inviting famous people or something, in which case its ok.

We only have two days in Paris, so it's focused on mags and websites, really.

I'm meeting with Bas Gros Poing (my favorite site) and Hit Combo right this second. The head of World Game Cup is here now, too, and are trying to get a real Skullgirls tournament going there.

Ken Bogard was in yesterday, too, and LOVED it. He was tweeting about it - only was supposed to be here for 30 minutes, and instead played Parasoul for 4 hours.
 
Your English is great!

I haven't played Bayonetta myself but from what I've seen it seems pretty awful in how it represents women. This video shares my concerns (although it admittedly focuses more on the game's ad compaign than anything): http://www.youtube.com/watch?v=hcaKvZLNVek&feature=channel_video_title
Bayonetta doesn't objectify women. It's that the general media, mainly in the US, is so focused on making women 'hot' without allowing them to to be sexual. If they try, it ends up being 'slutty' or some other negative connotation. It's acting that women have to be sexy to please men, and not to feel good on their own. Bayonetta is sexy because she wants to be sexy. While it's sometimes fan service in the game, it never feels exploitative, and doesn't have to feel exploitative in any game with a female character that doesn't wear a long dress all the time.
 
On the subject of people projecting themselves onto characters, I've always thought of it more as the player, in stuff like fighting games at least, relating to their character like a coach. You don't pick Chun Li because you want to be a girl (necessarily), but because she is "your fighter".

I mean hell, I am male, and gay, so I have two strikes against role playing a girl if I pick a female character. But I like to play female characters in fighting games equally. Women look cool too.

Heck, the coaching metaphor is even more relevant with so many team games around - if you pick a 3 persona team, one of whom is female, are you gonna worry that you have MPD and one of your personalities is a woman? That situation is even more like being the coach of a team, than treating like an RPG.
Really late reply on my part. Just wanted to say that looking at things from this perspective does make sense to me.
 
Bayonetta doesn't objectify women. It's that the general media, mainly in the US, is so focused on making women 'hot' without allowing them to to be sexual. If they try, it ends up being 'slutty' or some other negative connotation. It's acting that women have to be sexy to please men, and not to feel good on their own. Bayonetta is sexy because she wants to be sexy. While it's sometimes fan service in the game, it never feels exploitative, and doesn't have to feel exploitative in any game with a female character that doesn't wear a long dress all the time.

Well I can't really argue with you as I haven't played the game, but from the few clips I've seen I don't feel I can agree. Perhaps what I've seen is a misrepresentation of the majority of the game.
 
really love the animation work thats been put into this game, and will definitely be picking it up, but I'd like to chime in on the wish that it wasn't mostly ANNIE-MAY TIT-TAYS TURBO EDITION. Peacock is probably the most interesting lookin' character because of that when compared to chicks like Mitsuru fanart and helloooooooo nurse.
 
In the past? Women are objectified in the present. Next you'll tell racism is a silly, ole timey thing.

You're completely right, but as a society we have advanced a hell of a lot in the last decade or two. thats where I was coming from.

Painwheel, Peacock, Filia and to a lesser extent Ms. Fortune are not sexualized. Cerebella is arguable because she has floppy boobs. The only one that I think gives the clear sexy vibe is Valentine and even then its creepy because shes covered in blood half the time.

Parasol has like, long legs, which aint crazy (and nothing compared to, lets say, Cammy) and in some animation you see her panties, omg!

Maybe its because I grew up with comics in the 90's that this screams "no big deal" to me.
 
You're completely right, but as a society we have advanced a hell of a lot in the last decade or two. thats where I was coming from.

Painwheel, Peacock, Filia and to a lesser extent Ms. Fortune are not sexualized. Cerebella is arguable because she has floppy boobs. The only one that I think gives the clear sexy vibe is Valentine and even then its creepy because shes covered in blood half the time.

Parasol has like, long legs, which aint crazy (and nothing compared to, lets say, Cammy) and in some animation you see her panties, omg!

Maybe its because I grew up with comics in the 90's that this screams "no big deal" to me.

I think your classifications on who is and isn't sexualized is a little off. Filia and that skirt are definitely sexualized. And Parasol > Cammy, so she's sexualized by default.

But ultimately, I don't see why this discussion is even happening in this particular thread. It honestly feels like the only time we see lots of discussion about the game is when people want to shit on it for the designs.
 
The way I see it, characters like Valentine aren't expressions of sexual freedom, they are porn cliches. She's wearing what basically amounts to a halloween costume, and that seems jarring. Female sexuality isn't something that should be repressed, and I hope you don't get that impression from me, but it strikes me as though their sexuality comes from male gaze perversion, not the characters' desire to be sexual.

I propose to you that there is nothing wrong with this.
 
Oh SICK character specific announcer intros?

Painwheel v. Painwheel
"This battle is all in the mind ... ACTION!"

The footage reminds me of the early Fortune footage where the players didn't really know how to utilize the characters head in a meaningful way. Looking forward to people beginning to learn the ins and outs of Painwheel as a character. Ton of untapped potential there I'm seeing.
 
Characters in Skullgirls are sexualized, it's dishonest to argue otherwise. However, most of the characters are actually powerful of their own merits and have ambitions that revolve around something other than men. That's a pretty good step forward and puts the characters miles ahead of like uh, almost every single video game ever.
 
Painwheel looks like a character I'd like, if I can get the air dashing down.

I can really see this game become the Arcana Heart of 2012 in terms of being a great online fighter.
 
Characters in Skullgirls are sexualized, it's dishonest to argue otherwise. However, most of the characters are actually powerful of their own merits and have ambitions that revolve around something other than men. That's a pretty good step forward and puts the characters miles ahead of like uh, almost every single video game ever.
This is something that I think some folks in here are confused about. Sexualized, not objectified. Like you just said, the game hasn't shown anything that could be construed as objectifying women. As far as the backstories go it seems to be the opposite actually.

Now if people wanna talk about how sexualized the roster is, then I feel that's a different discussion and one that is more about an individual's personal tastes rather than some sort of moral issue (and one I'll be excusing myself from as I have already given my thoughts on the matter).
 
My Gods, every post that continues to cover this godforsaken subject seems to dig itself further and further into the ground. We are gonna dig our way right into China at this rate.

I'm not even gonna discuss this bullshit subject anymore because one third of the thread has already been spent on the subject over the last TWO DAYS. Anyone who doesn't like the subject and feels that people are bringing up BULLSHIT SHOULD JUST IGNORE THE CRIES OF SEXISM.

Fucking bullshit that one third of the thread's activity in two days is devoted to this shit. It feels like nothing more than double standards and I'm usually one of the guys who can see the rationality in people's arguments. I'm just gonna go dark on this thread for a week or some shit. Maybe people will actually watch videos or talk about something besides panties and tits which their eyes only seem to notice.
You don't think that men dominating how women are supposed look, dress and act sends a rather twisted message to women and men alike?

Painwheel looks fun to play.
The lead animator is a woman goddamit. I jus recently read an article where the art team for SFIV won an award for their crazy ass art and it was all lanky ass Japanese dudes who think that making people "ugly and muscular" appeals to worldwide(and especially western) audiences.

This shit is beyond beyond sexism. There are some things you just don't like about the game and you can't separate that from some bs view that this game is objectifying women even though some extremely talented ones are working on this game(not that women can't be sexist).
 
What is this talk about sexism? is it because the cast is all female?
Wouldn't it be more sexist if the cast was all male?
Anyway, it's an stupid discussion. All-female fighters already existed before Skullgirls and they will continue to be made
and they're awesome
 
My Gods, every post that continues to cover this godforsaken subject seems to dig itself further and further into the ground. We are gonna dig our way right into China at this rate.

I'm not even gonna discuss this bullshit subject anymore because one third of the thread has already been spent on the subject over the last TWO DAYS. Anyone who doesn't like the subject and feels that people are bringing up BULLSHIT SHOULD JUST IGNORE THE CRIES OF SEXISM.

I think this means the game is mature and adult.
 
New Friday Night Fights vid is up.

Starts off with a Painwheel mirror.

Lots of grunting.

Painwheel looks pretty great :D

However she is no Squigly and her not being in the base game has hurt my hype quite a bit D:

Also

The footage reminds me of the early Fortune footage where the players didn't really know how to utilize the characters head in a meaningful way. Looking forward to people beginning to learn the ins and outs of Painwheel as a character. Ton of untapped potential there I'm seeing.

I knew something about that footage felt familiar!
 
I am pretty baffled by all the Japanese Tweets I'm seeing where they say Painwheel is kawaii.

Painwheel looks pretty great :D

However she is no Squigly and her not being in the base game has hurt my hype quite a bit D:

Sorry, but I think she'll be worth the wait - her gameplay concept is pretty awesome, and needs new tech.
 
I am pretty baffled by all the Japanese Tweets I'm seeing where they say Painwheel is kawaii.

I guess this shows how much of a deviant I am. When I watched the WNF archive the first thing I thought when watching her play was how cute she was. It's not what most people think of as cute, obviously, but I can understand why you'd call her cute.

Valentine and Painwheel will be the first characters I try.
 
I guess this shows how much of a deviant I am. When I watched the WNF archive the first thing I thought when watching her play was how cute she was. It's not what most people think of as cute, obviously, but I can understand why you'd call her cute.

Valentine and Painwheel will be the first characters I try.

I see it also, and I suspect she'll be the first char I go towards also.
 
European media tour is over!

Really awesome tour, and it ended on a high note. The German EDGE-equivalent loved it, as did Germany's most popular magazine. As did EDGE and most everyone else. We didn't have a single bad meeting, really - everyone was pretty effusively positive about the game. Got a lot of "I'm surprised this is a downloadable game!" comments.

We had Valentine playable on the tour, so you should be seeing some screens come out in the next day or so...
 
European media tour is over!

Really awesome tour, and it ended on a high note. The German EDGE-equivalent loved it, as did Germany's most popular magazine. As did EDGE and most everyone else. We didn't have a single bad meeting, really - everyone was pretty effusively positive about the game.

We had Valentine playable on the tour, so you should be seeing some screens come out in the next day or so...

That's good to hear. Looking forward to the media.
 
So I was watching one of the old Friday Night Fights videos, and saw that Peacock has a monochrome color scheme. Is she going to be the only one that has one? I figure she probably will be because it's likely supposed to be playing off of her old cartoon inspiration.

But that got me to thinking about how the color schemes in the game are being handled. Are there going to be any matching color schemes that everyone has? For instance, in BB the DLC colors are all themed and everyone has mostly the same schemes, with the exceptions being the references. Though everyone has a GG reference, and the two lolis both have a Miku color scheme. Anyway, everyone's got a Gold, a monochrome, etc; if they both pick the same DLC color they'd match.

Even though it's strictly cosmetic, fighters are always really picky about the colors they use, and like to match with a theme whenever it looks nice. So, if you guys weren't considering having some color schemes that everyone shares, please consider it.

And put monochrome at the top of the list. >.>
 
I should be asleep but for whatever reason I'm not and in the interim I came across this: http://basgrospoing.fr/2011/12/preview-skullgirls/

I'm feeling too lazy to translate the entire article. It basically says what 90%+ of articles written about the game have said - looks/plays awesome! In addition to tons of new screens, the preview offered new info about Valentine:

-Character wasn't done but still felt and played solidly, lots of useful normals at all strength levels
-Idle stance the same as that of Mai from KOF (LOLZ :P)
-Quick and mobile character. Forward air dash similar to that of Super Skrull (up & forward). For backwards ground/air dash she spins backwards in a ball (like a Blanka Ball)
-Uses syringes filled with poison. Have to fill up syringe first before deployment. Doesn't poison in the traditional sense (drain life) but rather affect various attributes of your opponents. For example, you can mess with the recovery frames of your opponents moves. (I'm guess more recovery on all your moves if you're poisoned)
-Only one super was available - She throws a quick volley of scalpels across the screen (think Sheik's B move from Smash Bros- Needle Storm)
-Has some sort of mechanic using corpses found on the ground but it wasn't fully implemented yet
-Overall quick and light on her feet; slower than Chipp but faster than Bang
 
I should be asleep but for whatever reason I'm not and in the interim I came across this: http://basgrospoing.fr/2011/12/preview-skullgirls/

I'm feeling too lazy to translate the entire article. It basically says what 90%+ of articles written about the game have said - looks/plays awesome! In addition to tons of new screens, the preview offered new info about Valentine:

-Character wasn't done but still felt and played solidly, lots of useful normals at all strength levels
-Idle stance the same as that of Mai from KOF (LOLZ :P)
-Quick and mobile character. Forward air dash similar to that of Super Skrull (up & forward). For backwards ground/air dash she spins backwards in a ball (like a Blanka Ball)
-Uses syringes filled with poison. Have to fill up syringe first before deployment. Doesn't poison in the traditional sense (drain life) but rather affect various attributes of your opponents. For example, you can mess with the recovery frames of your opponents moves. (I'm guess more recovery on all your moves if you're poisoned)
-Only one super was available - She throws a quick volley of scalpels across the screen (think Sheik's B move from Smash Bros- Needle Storm)
-Has some sort of mechanic using corpses found on the ground but it wasn't fully implemented yet
-Overall quick and light on her feet; slower than Chipp but faster than Bang

Thanks for the translation dude :)
 
She sounds like fun, but unsure about the corpses on the ground mechanic though, as it would effect her balance based on how many fighters the opponent chose.
 
I should be asleep but for whatever reason I'm not and in the interim I came across this: http://basgrospoing.fr/2011/12/preview-skullgirls/

I'm feeling too lazy to translate the entire article. It basically says what 90%+ of articles written about the game have said - looks/plays awesome! In addition to tons of new screens, the preview offered new info about Valentine:

-Character wasn't done but still felt and played solidly, lots of useful normals at all strength levels
-Idle stance the same as that of Mai from KOF (LOLZ :P)
-Quick and mobile character. Forward air dash similar to that of Super Skrull (up & forward). For backwards ground/air dash she spins backwards in a ball (like a Blanka Ball)
-Uses syringes filled with poison. Have to fill up syringe first before deployment. Doesn't poison in the traditional sense (drain life) but rather affect various attributes of your opponents. For example, you can mess with the recovery frames of your opponents moves. (I'm guess more recovery on all your moves if you're poisoned)
-Only one super was available - She throws a quick volley of scalpels across the screen (think Sheik's B move from Smash Bros- Needle Storm)
-Has some sort of mechanic using corpses found on the ground but it wasn't fully implemented yet
-Overall quick and light on her feet; slower than Chipp but faster than Bang

lol, can she reanimate dudes to do her bidding?
 
I should be asleep but for whatever reason I'm not and in the interim I came across this: http://basgrospoing.fr/2011/12/preview-skullgirls/

I'm feeling too lazy to translate the entire article. It basically says what 90%+ of articles written about the game have said - looks/plays awesome! In addition to tons of new screens, the preview offered new info about Valentine:

-Character wasn't done but still felt and played solidly, lots of useful normals at all strength levels
-Idle stance the same as that of Mai from KOF (LOLZ :P)
-Quick and mobile character. Forward air dash similar to that of Super Skrull (up & forward). For backwards ground/air dash she spins backwards in a ball (like a Blanka Ball)
-Uses syringes filled with poison. Have to fill up syringe first before deployment. Doesn't poison in the traditional sense (drain life) but rather affect various attributes of your opponents. For example, you can mess with the recovery frames of your opponents moves. (I'm guess more recovery on all your moves if you're poisoned)
-Only one super was available - She throws a quick volley of scalpels across the screen (think Sheik's B move from Smash Bros- Needle Storm)
-Has some sort of mechanic using corpses found on the ground but it wasn't fully implemented yet
-Overall quick and light on her feet; slower than Chipp but faster than Bang
Thanks for the update. Slower than Chipp? I'm Ok with this.

Looking goooood.

Skullgirls_Screen17.jpg



Also, some npcs in the background look so crazy. I mean, look at this:

M5eaU.png
 
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