sixteen-bit
Member
lol french swordfish NPC?
also, punching bag from Galaxy Fight and Waku Waku 7 spotted
also, punching bag from Galaxy Fight and Waku Waku 7 spotted

Interviews and Previews
http://www.incgamers.com/Interviews/369/getting-dirty-with-the-skullgirls-interview
http://www.eurogamer.net/articles/2...complaints-are-misplaced-and-shallow-chivalry
http://www.computerandvideogames.com/328634/previews/skullgirls-fixing-fighting-games/
http://www.jeuxvideopc.com/articles/2994-skullgirls/
Translation of the french preview: http://shoryuken.com/forum/index.php?threads/skullgirls-gd-part-2-xd.146920/page-79#post-6224275
Gamespot plays Skullgirls
http://www.gamespot.com/skullgirls/videos/gamespot-plays-skullgirls-6347186
This sounds like a good idea. The subject has always popped up from time to time (Soulcalibur threads for instance) but I've not seen a thread dedicated to discussing the issue/getting it out of GAF's collective system.I propose that a new thread be created for this type of discussion just so this thread can be filtered out. It's really a shame to have to sift through the thread just to find something about the actual game.
I love you!I just think its irritating how whenever you complain about the art style the response is "our lead artist is a woman!" because it's not about that.
Skullgirls is an awesome game, simple as that, but people judge a book by its cover. The issue here is people passing off an otherwise great game as nothing more than gimmicky fanservice. To me thats a shame because there is so much that is right about the game and I want to see it succeed in the competitive circuit and not just become some "hee hee look what I got" game for 14 year olds to show their friends.
I think KOFXIII is a good example of having some cheesecake but having an otherwise balanced roster. Mai's pendulum tits are obvious fanservice, but the entire game isnt like that so I feel it's easier for people to take the game seriously as a competitive title.
People probably think this is BS but look at games like Arcana Heart 3. Sure there is a fan base for it and there is a lot of talk of it being a great game, but I know a ton of people who just point and laugh because of all the over the top fanservice and wont touch it with a 10 ft pole.
Anyway, I am not trying to bitch up a storm here, I just hate how if you have any criticism of the art style you're immediately belittled and your thoughts are passed off as "shallow chivalry."
So many awesome stealth-cameos, in that screenshot.
Slightly OT (and I guess it's been already asked... I couldn't find where tho): how many people are actually working on Skullgirls?
Edit for the new page:
http://basgrospoing.fr/wp-content/uploads/2011/12/Skullgirls_Screen17.jpg[/img[/QUOTE]
Shoutouts to bum Ryu carrying the punching bag from Galaxy Fight.
How do you guys feel about other developers taking this route of releasing more old school true 2D fighters on XBLA/PSN? I personally would love to see Capcom release a brand new IP with maybe a smaller roster than say SF4 or Marvel but has the look and feel that is closer to 3s and CVS2.
If Skullgirls does well I think that kind of thing could become a reality. Seems like the big devs are a little hesitant about dumping a bunch of resources into creating sprites when so much is riding on big disc-based releases.
Original fighting game projects and old school games through PSN/XBL from big pubs/devs? I'll pony up the cash every time if they offer it.How do you guys feel about other developers taking this route of releasing more old school true 2D fighters on XBLA/PSN? I personally would love to see Capcom release a brand new IP with maybe a smaller roster than say SF4 or Marvel but has the look and feel that is closer to 3s and CVS2.
If Skullgirls does well I think that kind of thing could become a reality. Seems like the big devs are a little hesitant about dumping a bunch of resources into creating sprites when so much is riding on big disc-based releases.
If y'all really want to have the discussion about the blurry lines between "sexy" and "exploitative," hey, go for it. Just try not to have it out in every thread about Skullgirls on every site.
For what it's worth, their lead animator seems annoyed at that line of defense, too.
Poorfate got it right just now.But IMO there's no real solution to be made here, and that's what I think frustrates people more than anything else. The designs are already part of character identity--have been for a while--and the majority of the cast at launch is finalized now. The topic as it relates to Skullgirls is pretty much a dead end, unless it's about what they decide to send out as DLC or what may go into Skullgirls II. And to people who have been following this game for some time now, they've known what the immediate cast will(probably) look like for at least half a year or more. It just comes off as beating a very dead horse.
And above everything else, the point that this aspect of VG "female sexualization" is not unique to Skullgirls at all is the most salient. It really needs to be its own topic.
I don't think it'll make much traction against the 3 big points:How do you guys feel about other developers taking this route of releasing more old school true 2D fighters on XBLA/PSN? I personally would love to see Capcom release a brand new IP with maybe a smaller roster than say SF4 or Marvel but has the look and feel that is closer to 3s and CVS2.
If Skullgirls does well I think that kind of thing could become a reality. Seems like the big devs are a little hesitant about dumping a bunch of resources into creating sprites when so much is riding on big disc-based releases.
How do you guys feel about other developers taking this route of releasing more old school true 2D fighters on XBLA/PSN? I personally would love to see Capcom release a brand new IP with maybe a smaller roster than say SF4 or Marvel but has the look and feel that is closer to 3s and CVS2.
If Skullgirls does well I think that kind of thing could become a reality. Seems like the big devs are a little hesitant about dumping a bunch of resources into creating sprites when so much is riding on big disc-based releases.
I would rather Capcom keep releasing expansions for MvC3. I love huge, huge rosters.How do you guys feel about other developers taking this route of releasing more old school true 2D fighters on XBLA/PSN? I personally would love to see Capcom release a brand new IP with maybe a smaller roster than say SF4 or Marvel but has the look and feel that is closer to 3s and CVS2.
If Skullgirls does well I think that kind of thing could become a reality. Seems like the big devs are a little hesitant about dumping a bunch of resources into creating sprites when so much is riding on big disc-based releases.
How do you guys feel about other developers taking this route of releasing more old school true 2D fighters on XBLA/PSN? I personally would love to see Capcom release a brand new IP with maybe a smaller roster than say SF4 or Marvel but has the look and feel that is closer to 3s and CVS2.
If Skullgirls does well I think that kind of thing could become a reality. Seems like the big devs are a little hesitant about dumping a bunch of resources into creating sprites when so much is riding on big disc-based releases.
You're making an all-female pretty girl moe fighter, just without a Japanese artist. You might as well own up to the fact that it's just as indefensible as Arcana Heart or whatever.Stop me if youve heard this before: everything in the game makes sense lore wise. I love this common excuse for the sexualization of women in any kind of fiction. And by love, I mean I cant believe people are still saying it. But dressing that way is Babydolls fantasy! But Starfire just likes having sex! No. Baby Doll and Starfire are characters. Characters dont make choices. Creators make choices. And examining the choices of a creator for their characters is central to criticism of any creative work, whether its a comic, movie, book, or, in this case, video game.
Skullgirls is a 2D fighter coming out for the Playstation Network and XBox Live next year, featuring art talent thats connected to Scott Pilgrim, and a roster of shojo-style young girls in short skirts doing high kicks, and frankly I felt it safe to ignore. Lets just say it didnt look like it wanted me in its target demographic. Recently lead designer Peter Bartholow sat down with Eurogamer to refute those who would call the games art direction sexist, and while I am, after reading the interview, a little less weirded out by the games raison detre (while remaining completely unconvinced that its a game Id personally enjoy, for either the gameplay or the art), Id just like to point out that the talking points Bartholow trots out to excuse the art direction from criticism are some of the oldest in the book, and just as flimsy as the old pages they are metaphorically written on.
Our characters are strong, powerful women who happen to be attractive None of the characters use their sexuality in any aggressive way. Its just a thing they happen to be.
Bartholow recalled an incident at this years Gamescom in Germany in which a gamer came up to him, only to call the Skullgirls sexist. Im like, did you know our lead animator is a woman? Then hes like, thats amazing, the designer said. Its like I gave him the excuse to think it was okay all of a sudden, or to admit he liked it.
Yes, but weve got a lady working for us is often used as an excuse to explain why your actions are not actually trangressive. Much in the same way that a politician would say but some of my best friends are black people/gay/immigrants/insert minority here! The key word here, I think, is excuse. What it says is, Whoah, guys! Take a load off. You dont have to spend brain power deciding for yourself whether your actions may be contributing to or supporting unequal depictions of gender in your favorite industry. Weve got a lady who said it was okay, and we all know that women are a monolithic hivemind who ask for directions and crave chocolate all the time, amirite?
According to Bartholow, the animator intentionally lavishes attention on the breasts herself because she thinks its cool.
The panty flashes, he added, are the result of short skirts. Naturally, if girls were fighting in skimpy duds, theyd show their underpants. Whats more, if they were fighting other girls, they probably wouldnt care about showing their underwear.
Right. Remember when I mentioned character choice vs. creator choice up there? What Bartholow has just described is not his characters logic, its their creators. Furthermore, it is absolutely not my attention to make implications about the life or artistic motivations of this unnamed animator, but it needs to be pointed out that this statement is, of course, BS. Heteronormative BS at that. Haha, women are never attracted to women! And they never make art that lends a voyeuristic gaze towards womens bodies! Not even at their job in a competitive industry where someone asked them to because that was the whole basic design style of the game!
Of course, this bit of rhetorical fail might be mitigated if we actually got some words from the animator in question. One good way of not falling into but some of my best friends are ___ fallacy is to let your critics actually talk to the person whose presence you say gives you permission to do what theyre criticizing. But the interview is only with Bartholow.
All the people who seem bothered by it are guys, he continued. Its a weird chivalry intent thing thats sort of misplaced and maybe shallow, even, because they see breasts and panty flashes and they go, thats sexist, but Ive yet to meet a woman who has complained about it. Theyre over-thinking it.
This is all idle speculation on my part, but perhaps the reason you havent heard from any women on the subject is that overly sexualized girls in tiny skirts is, in fact, pretty close to the default depiction of women in your industry? Perhaps its because to complain about the sexualization of characters in Skullgirls would be like complaining that a room is drafty because a specific window is open, when 90% of the windows in the room are open. Instead of complaining about a specific window, youre likely to try to explain to the people who opened those windows how uncomfortable you are in that room, or just, you know, leave.
My bigger question is why Bartholow feels he has to justify the art in Skullgirls at all. The video games industry is already full of this kind of thing. If it wasnt, I probably wouldnt mind someone wanting to make a video game with a little cheesecake in it (Which is what I think Bartholow and his team are trying to do. Sincerely make a cute and funny little game with a bit of slap stick and cheesecake in it.) Just as long as cheesecake wasnt already the default setting for the majority of the industry. Obviously somebody has been complaining, somebody has not been convinced. And somebody isnt (like me) so jaded by encountering this sort of thing every day that they can ignore Skullgirls.
How do you guys feel about other developers taking this route of releasing more old school true 2D fighters on XBLA/PSN? I personally would love to see Capcom release a brand new IP with maybe a smaller roster than say SF4 or Marvel but has the look and feel that is closer to 3s and CVS2.
If Skullgirls does well I think that kind of thing could become a reality. Seems like the big devs are a little hesitant about dumping a bunch of resources into creating sprites when so much is riding on big disc-based releases.
How do you guys feel about other developers taking this route of releasing more old school true 2D fighters on XBLA/PSN? I personally would love to see Capcom release a brand new IP with maybe a smaller roster than say SF4 or Marvel but has the look and feel that is closer to 3s and CVS2.
If Skullgirls does well I think that kind of thing could become a reality. Seems like the big devs are a little hesitant about dumping a bunch of resources into creating sprites when so much is riding on big disc-based releases.
No way, not from Capcom.
Name something new they've made for the genre in the last five years not involving Street Fighter and Mahvel.Why not? They did it for Megaman. I think they will see with each retail fighting game they release the sales numbers will get smaller and smaller. With as much work as they have put into their re-releases of SF2 and 3SOE I can see them just making one from scratch.
Did you just quote the entire article?I think this is a good explanation of why the lead designer's defense is so weak:
http://www.themarysue.com/how-not-to-defend-cheesecake-in-a-video-game/
You're making an all-female pretty girl moe fighter, just without a Japanese artist. You might as well own up to the fact that it's just as indefensible as Arcana Heart or whatever.
Name something new they've made for the genre in the last five years not involving Street Fighter and Mahvel.
I'd like to be proven wrong. I'd like to have a big old cauldron of crow put on my table, but I don't see it happening. SNK and ASW on the other hand...
The real main problem is not so much the art style, but making the cast all female. It's such a weird decision that will only hurt sales amongst the FGC, no matter how good it plays. It will always draw comparisons to Pretty Fighter/Arcana Heart, etc. That's the reality.
Like I've said countless times before, I'm still gonna support the game (in more ways than one) but I still wonder what the thought process was behind making a choice that will repel like, 90% of the community.
There was that Sengoku Basara fighting game on PS2, but it was developed by Arc System Works. Capcom only published.Name something new they've made for the genre in the last five years not involving Street Fighter and Mahvel.
There was that Sengoku Basara fighting game on PS2, but it was developed by Arc System Works. Capcom only published.
The real main problem is not so much the art style, but making the cast all female. It's such a weird decision that will only hurt sales amongst the FGC, no matter how good it plays. It will always draw comparisons to Pretty Fighter/Arcana Heart, etc. That's the reality.
Like I've said countless times before, I'm still gonna support the game (in more ways than one) but I still wonder what the thought process was behind making a choice that will repel like, 90% of the community.
I just think its irritating how whenever you complain about the art style the response is "our lead artist is a woman!" because it's not about that.
Skullgirls is an awesome game, simple as that, but people judge a book by its cover. The issue here is people passing off an otherwise great game as nothing more than gimmicky fanservice. To me thats a shame because there is so much that is right about the game and I want to see it succeed in the competitive circuit and not just become some "hee hee look what I got" game for 14 year olds to show their friends.
I think KOFXIII is a good example of having some cheesecake but having an otherwise balanced roster. Mai's pendulum tits are obvious fanservice, but the entire game isnt like that so I feel it's easier for people to take the game seriously as a competitive title.
People probably think this is BS but look at games like Arcana Heart 3. Sure there is a fan base for it and there is a lot of talk of it being a great game, but I know a ton of people who just point and laugh because of all the over the top fanservice and wont touch it with a 10 ft pole.
Anyway, I am not trying to bitch up a storm here, I just hate how if you have any criticism of the art style you're immediately belittled and your thoughts are passed off as "shallow chivalry."
I just think its irritating how whenever you complain about the art style the response is "our lead artist is a woman!" because it's not about that.
Skullgirls is an awesome game, simple as that, but people judge a book by its cover. The issue here is people passing off an otherwise great game as nothing more than gimmicky fanservice. To me thats a shame because there is so much that is right about the game and I want to see it succeed in the competitive circuit and not just become some "hee hee look what I got" game for 14 year olds to show their friends.
I think KOFXIII is a good example of having some cheesecake but having an otherwise balanced roster. Mai's pendulum tits are obvious fanservice, but the entire game isnt like that so I feel it's easier for people to take the game seriously as a competitive title.
People probably think this is BS but look at games like Arcana Heart 3. Sure there is a fan base for it and there is a lot of talk of it being a great game, but I know a ton of people who just point and laugh because of all the over the top fanservice and wont touch it with a 10 ft pole.
Anyway, I am not trying to bitch up a storm here, I just hate how if you have any criticism of the art style you're immediately belittled and your thoughts are passed off as "shallow chivalry."
How do you guys feel about other developers taking this route of releasing more old school true 2D fighters on XBLA/PSN? I personally would love to see Capcom release a brand new IP with maybe a smaller roster than say SF4 or Marvel but has the look and feel that is closer to 3s and CVS2.
If Skullgirls does well I think that kind of thing could become a reality. Seems like the big devs are a little hesitant about dumping a bunch of resources into creating sprites when so much is riding on big disc-based releases.
The real main problem is not so much the art style, but making the cast all female. It's such a weird decision that will only hurt sales amongst the FGC, no matter how good it plays. It will always draw comparisons to Pretty Fighter/Arcana Heart, etc. That's the reality.
Like I've said countless times before, I'm still gonna support the game (in more ways than one) but I still wonder what the thought process was behind making a choice that will repel like, 90% of the community.
...but yeah seems like that model would be great for SNK-Poverty. Tons of untapped potential there I think.
My concern is what happens when the consoles stop being supported. This is a big reason why I'd want a PC release. Xbox1 already has been discontinued support-wise, you can play XBL with those games anymore. The 360 will follow in a few years, as will the PS3.
No way, not from Capcom.
I'm pretty sure "I better put in at least one teleporting asshole with shades in my game or it won't sell" never crossed his mind at any point.
That would actually be a nice change of pace.as for all the talk about the games art yes it's banking partly on sexuality who cares. It focusing most on gameplay isn't that what this thread should be focusing on as well?
Filia- Main character of the story. Extremely rushdown centric character reminiscent of the classic MvC style that persists to this day, fights by making all kinds of tools provided to her by a Parasite that looks like hair. These tools weapons to vehicles and even animals like an octopus. A total keeper and certainly more unique than a hobo in a Gi(Even though I love that Hobo! <3).The real main problem is not so much the art style, but making the cast all female. It's such a weird decision that will only hurt sales amongst the FGC, no matter how good it plays. It will always draw comparisons to Pretty Fighter/Arcana Heart, etc. That's the reality.
Like I've said countless times before, I'm still gonna support the game (in more ways than one) but I still wonder what the thought process was behind making a choice that will repel like, 90% of the community.
Well because those two games have sold very well. I don't think future big budget fighting titles will be as profitable for them. I'm being more hopeful than saying "yes it will happen" but smaller digitally distributed titles seem like the perfect fit for fighting games. If Capcom doesn't think so hopefully another company will(aside from Reverge) and they will be more likely to get my money.
Yeah I agree with this. Honestly I don't think all of this was thought up before this game started becoming watched as closely as it is now. From what I remember this was just a guys characters he's been dreaming up for years. It was his vision and his tastes, not some huge corporate company focus testing etc. He found the right partners and Skullgirl is happening. Not sure why people are giving them so much grief over it.
They have mentioned men will be in the game eventually, perhaps making some of these characters known soon with some official character art will bring in some of those stubborn gamers not attracted to an all girl game.
I'd like to see something developed by one of Capcom's studios preferably. May have to search up on this game later just to see it in action though. ^^There was that Sengoku Basara fighting game on PS2, but it was developed by Arc System Works. Capcom only published.
Damn, you've been around for a while haha.The decision was made years ago I believe, when it was a dojin 3rd-rate Guilty Gear clone. The Skullgirls concept was around before 2003. I remember playing a beta of the game way back when.
I'm pretty sure that is Squigly and it does explain why she needs more time/tech in order to be fleshed out properly.EDIT:[/B] On a different note, I've seen some people think I meant Valentine uses the KO'd bodies of the players with her cadaver based attacks. That may be true, unlikely given the cadavers are male, but nothing in the article actually says that and it wasn't what I meant by my translation. I'm assuming the actual source is "hammerspace" but the way its worded says she picks'em, off the ground. Also, WOW I'm on Iplaywinner.com & SRK! *bow*
They were DLC ho!, but it didn't translate to much outside of Street Fighter related projects in the fighting game genre. That Darkstalkers 1 release makes me wonder just a tiny bit though....Actually, Capcom was very "DLC games HO!" at the beginning of this gen. I could see them taking onto DLC-izing their fighters, if the money proved to be there. If not the JP arm, then at least some experiments from the USA side.
I think they're more likely to do it than, say, ASW or Namco Bandai. They have much more invested into the DLC space, when it comes to original game content.
That would actually be a nice change of pace.
Filia- Main character of the story. Extremely rushdown centric character reminiscent of the classic MvC style that persists to this day, fights by making all kinds of tools provided to her by a Parasite that looks like hair. These tools weapons to vehicles and even animals like an octopus. A total keeper and certainly more unique than a hobo in a Gi(Even though I love that Hobo! <3).
Cerebella- Probably one of the best grapplers made alongside Potemkin and Vanilla MvC3 She Hulk. Double jumps, small air dash, ACTUAL COMBOS, long range hypers for DHC purposes, fights using two gigantic arms that are separate entity(screams Guilty Gear) and is the daughter of the Mafia that keeps fucking over everyone(Ms. Fortune, Squigly, probably Parasoul's family) and has a large role in the innerworkings of the kingdom.
Peacock- Arguably the most unique character of the bunch. Reminiscent of Darkstalkers characters in her tough past, inhuman body(Hello Hsien-Ko) and crazy zoning style that draws references from more games/movies/fighting gam charaters/old cartoons than most of us can count. Teleports, gigantic bombs, gangsta ass beatdowns(check her level 3), walking projectiles(classic bob-ombs lol!) and a penchant for killing anything that annoys her. Also central to the story as a military experiment that was designed to protect the kingdom from the Skullgirl.
Parasoul- Princess of the kingdom, leader of a private elite military force and one of the most traditional fighting game characters in the game aside from maybe Filia. Classic zoner with good pokes, strong midrange zoning, projectile based gameplay, shorthops, no air dashes, BB Hood inspired level 3, roman cancel soldiers(Guilty Gear here), sniper calls from behind the scenes, crazy bodyguard soldiers who'd take bullets/lasers for her and soldiers who grab you and drag you across the stage on a motorcycle. Pretty bitchin' character.
Ms. Fortune- Thief who lost her friends and got cut to pieces by the mafia over a stolen jewel that gives an undying body. She can rip her limbs off at will, she tosses her head on the stage and uses it to nibble at you, smack your knees or even snaps you out of the stage by swinging it with her tail at you like a golfball. Terrible puns, Wolverine inspired rushdown, rekkas ahoy, Carl(blazblue) inspired left-right mixups utilizing her head and headless body.
Painwheel- Another experiment meant to take down the Skullgirl. The mind of a girl and the body of a monster. Crazy metal rock inspired moveset and hypers that would make most people hurt by just looking at her perform them. She has a flight mode, multi hitting super armored normals/specials that absorb damage and toss it back even harder, an aerial level 3 and a creepy spider crawler level 1.
Valentine- The first villain of the bunch who uses a crazy amount of tools at her disposal including a bone saw, needles that effect move recovery(and many other crazy things not yet revealed) and an assortment of medical tools(can't identify everything yet). The first ninja styled character in the game an absolute poking monster that uses corpses for tools.
Who would you take out for some shoehorned guy?
I had a bit of fun writing this so don't take it as me being aggressive haha.
Who would you take out for some shoehorned guy?
.
Thanks for that recap! I've read about the characters and watched videos too! But thanks for the help! You're a super helpful guy.
But yeah, I never said "shoe-horn" anyone into ANYTHING and I don't know why finished characters need to be taken out to do that. I certainly never said that either.
Way to stuff words into people's mouths that they never said.
Yeah, she is a charge character.That's awesome thanks for that write up. Definitely liking Parasoul and Valentine gameplay wise. Did I read somewhere parasoul is a charge character?
Thanks for the compliment, but you gotta relax haha...Thanks for that recap! I've read about the characters and watched videos too! But thanks for the help! You're a super helpful guy.
But yeah, I never said "shoe-horn" anyone into ANYTHING and I don't know why finished characters need to be taken out to do that. I certainly never said that either.
Way to stuff words into people's mouths that they never said.
Shoot, I even complimented how he does us a favor by not being one dimensional in regards to the gender issue.Pretty sure he's just playin' with ya dude.
Sharp knees?Oh god the knee!
Oh god the knee!