Kai Dracon
Writing a dinosaur space opera symphony
Observation: in all the talk about Skullgirls' female cast, the one thing I have yet to see mentioned personally is this:
Every "sexualized" character in the game, is in some way messed up. The only (starting) cast member who isn't, is Parasoul. And based on what I've seen she is the most serious, stately, businesslike, and non-cheesecaked character on the Skullgirls scale.
But the rest of the cast, seems designed to betray the cheesecake nature by incorporating some element of horror or the freakish. Within these comparisons to "moe" people seem to overlook that moe is about things being legitimately cute. The quality of the gothic / horror art direction in Skullgirls is certainly charming, but is it "cute" in the same way most moe is? Maybe if your idea of moe is run through the Addams Family first.
I don't know... it just seems like Skullgirls is, if you dig down, being put on trial for westerners who simply put feel that stuff like moe is inherently wrong and shouldn't exist in the first place. And that's what is actually getting under the skin of people who are disturbed by Skullgirls. Honestly, I've seen this reaction and sequence of rationalization before - in every internet guy who shows angst that some video game with a talking animal character may be "furry" and he's damned forever if he actually lets anyone know he likes it.
When people say things like "but why would you make a game that would alienate most of the community?" are they actually thinking "why did you ruin this game by giving it an element of something that's supposed to be wrong and immoral, and just shouldn't be? You shouldn't have made this game or even wanted to make it. My kneejerk moral panic is whinging."
In a sense, the sheer cognitive dissonance the game is inspiring in folks is illuminating - because of the fact that Skullgirls is a "real" fighting game by the standards of the very audience who is apt to exhibit insecurity at its theme. The power of that insecurity and how deep it runs, IMHO, is demonstrated by how just having an all female cast is enough to trigger it - even if the cast seems designed to intentionally pervert the "moe" stereotype with its dark humor. Taken with a more objective eye, one might even see the game as a satire of the very thing people are afraid it represents an example of. (Call this the Bayonetta effect - the inability to feel comfortable at the invocation of cheesecake even in the service of satire of the invocation of cheesecake.)
Going back to the analogy of the gamer afraid of letting anyone see him play the "furry" game, the paranoia is so grand that one could make say, a hypothetical "furry" fighting game that directly undercut the furry stereotype and even outright mocked it, but that element would fly over the heads of people who were primed to blow a gasket at animal headed anything, and just shut off cognition past that moment.
Nevermind the fact that heterosexual male gamers seem to have no issue with fighting games full of overly idealized male figures, many of whom are no less homoerotic than an oiled pro wrestler. Well hell, there's officially licensed pro wrestling games themselves :lol:
Dats normal tho cuz most gamers are guys and are happy to look at man thighs and butt cheeks and all the marvel guys in skin tight leotards in MVC3. (no homo)
Every "sexualized" character in the game, is in some way messed up. The only (starting) cast member who isn't, is Parasoul. And based on what I've seen she is the most serious, stately, businesslike, and non-cheesecaked character on the Skullgirls scale.
But the rest of the cast, seems designed to betray the cheesecake nature by incorporating some element of horror or the freakish. Within these comparisons to "moe" people seem to overlook that moe is about things being legitimately cute. The quality of the gothic / horror art direction in Skullgirls is certainly charming, but is it "cute" in the same way most moe is? Maybe if your idea of moe is run through the Addams Family first.
I don't know... it just seems like Skullgirls is, if you dig down, being put on trial for westerners who simply put feel that stuff like moe is inherently wrong and shouldn't exist in the first place. And that's what is actually getting under the skin of people who are disturbed by Skullgirls. Honestly, I've seen this reaction and sequence of rationalization before - in every internet guy who shows angst that some video game with a talking animal character may be "furry" and he's damned forever if he actually lets anyone know he likes it.
When people say things like "but why would you make a game that would alienate most of the community?" are they actually thinking "why did you ruin this game by giving it an element of something that's supposed to be wrong and immoral, and just shouldn't be? You shouldn't have made this game or even wanted to make it. My kneejerk moral panic is whinging."
In a sense, the sheer cognitive dissonance the game is inspiring in folks is illuminating - because of the fact that Skullgirls is a "real" fighting game by the standards of the very audience who is apt to exhibit insecurity at its theme. The power of that insecurity and how deep it runs, IMHO, is demonstrated by how just having an all female cast is enough to trigger it - even if the cast seems designed to intentionally pervert the "moe" stereotype with its dark humor. Taken with a more objective eye, one might even see the game as a satire of the very thing people are afraid it represents an example of. (Call this the Bayonetta effect - the inability to feel comfortable at the invocation of cheesecake even in the service of satire of the invocation of cheesecake.)
Going back to the analogy of the gamer afraid of letting anyone see him play the "furry" game, the paranoia is so grand that one could make say, a hypothetical "furry" fighting game that directly undercut the furry stereotype and even outright mocked it, but that element would fly over the heads of people who were primed to blow a gasket at animal headed anything, and just shut off cognition past that moment.
Nevermind the fact that heterosexual male gamers seem to have no issue with fighting games full of overly idealized male figures, many of whom are no less homoerotic than an oiled pro wrestler. Well hell, there's officially licensed pro wrestling games themselves :lol:
Dats normal tho cuz most gamers are guys and are happy to look at man thighs and butt cheeks and all the marvel guys in skin tight leotards in MVC3. (no homo)