Skyward Bored: Anyone's Wii Permanently Shelved After Zelda?

It's all I play right now.
Skyward sword I still haven't beaten, I'm working on Arc Rise Fantasia, and trying to unlock everything in Fortune Street. I'll alos be playing Xenoblade Chronices too. Not to mention I still use it for Netflix.

How is Arc Rise Fantasia? I considered getting that in the past but hearing how bad the voice work was caused me not to buy it. By the time I heard you could turn it off I had already bought something else.
 
It would be if Xenoblade wasn't coming in North America. Glad NoA finally decide to release it here.

After that... yeah it will probably be shelved, unless Last Story turns out to be better than what i heard.
 
i certainly agree here - back on the overworld thing, i think the largely barren sky is a great example of such. Skyloft, however, i thought was the best town since MM.

I'm almost done with the game, but I just wanted to say that I thought Windfall island had a better town.
 
I get this; i kinda rationalize it as being a response to TP's barren overworld - SS's is full of life/stuff in comparison, but there's less room to wander about, certainly. linearity is definitely stronger here.

ETC...
So Irish your defense of the game faults stands on the deficiencies of other games in the series? Why not let the game stands on its own feet?

Anyway teeny, your complains are really valid. It's time for Aonuma and company to take a breather and try other projects. If Nintendo insists on releasing another Zelda in the near future handle the reins to another team in a less traditional Zelda experience with a minor budget scale.

To stay on topic, Boom Blox was a fun, interesting little game that's fun to play in company.
I'm almost done with the game, but I just wanted to say that I thought Windfall island had a better town.
Is that the Wind waker town? Nothing special and way too small. Last great town in a Zelda game was in Majora's Mask every other one has been a downgrade from that.
 
Considering Xenoblade and The Last Story are both more enjoyable than Skyward Sword (and one of the two should appeal to any Zelda fan unless they only care about the puzzles), you shouldn't shelf your Wii unless you live in Europe and have already beaten both games.

Nintendo really blew it by not bundling a demo disc with Zelda with demos of both those games.
 
What the hell is wrong with me? I bought Skyward Sword 2 weeks after it came out and I still haven't opened it yet. It's in my game cabinet. I hate the Wii =\
 
My Wii was shelved for about 2 years before Zelda came out. I think I was midway through the third dungeon and I've not touched it for 4 months now.

I turn my 360 on pretty much every day.
 
Considering Xenoblade and The Last Story are both more enjoyable than Skyward Sword (and one of the two should appeal to any Zelda fan unless they only care about the puzzles), you shouldn't shelf your Wii unless you live in Europe and have already beaten both games.

Nintendo really blew it by not bundling a demo disc with Zelda with demos of both those games.

LOL. NO. Xenoblade is about the most over hyped game in recent GAF history. Cure for the JRPG? Please.
 
I'm getting Xenoblade but that will be the last Wii game I get. I've really barely played my Wii. Only games I've spent a lot of time with were Skyward Sword, Super Mario Galaxy, and Brawl.
 
So Irish your defense of the game faults stands on the deficiencies of other games in the series? Why not let the game stands on its own feet?

Anyway teeny, your complains are really valid. It's time for Aonuma and company to take a breather and try other projects. If Nintendo insists on releasing another Zelda in the near future handle the reins to another team in a less traditional Zelda experience with a minor budget scale.

Im not sure it is fair to level the "blame" for Skyward Sword's failures at the current team's feet. I think they could do a great job if they were given free reign, and had good direction from the very beginning. It is worth remembering that the team behind Skyward Sword had some new faces mixed in with the "old guard".

Essentially, you are right. What we really need is another Majora's Mask. I would love to see a newly formed team come together to create something using OoT 3D's assets for the 3DS, and then use that as a platform to release the Wii U game.
 
Is that the Wind waker town? Nothing special and way too small. Last great town in a Zelda game was in Majora's Mask every other one has been a downgrade from that.

You dissin' Wind Waker, man?! We gonna fight! We gonna...gonna...okay, you're right.

LOL. NO. Xenoblade is about the most over hyped game in recent GAF history. Cure for the JRPG? Please.

Overhyped? Yes.

More entertaining than Skyward Sword? Yes. Yes. Yes. Yes. Yes.
 
"Permanently shelved" (i.e., sold) my console in late 2009. Haven't regretted it for a single second since, and I've missed everything released since then. Couple of games I wouldn't mind playing (namely DKCR and SMG2), but there's no use in keeping an entire console just to play 2-3 more games on it. Made that mistake with the 360 and that still bothers me.
 
Looking over my shelf, I have more Wii games than I do PS3 (mostly due to the 360 getting the lion's share of the multi-platform games). Last PS3 game I played was FFXIII-2, and now the PS3 is gathering dust until XIII-3 I guess. Except I'm not a slob, I don't let dust gather on anything I own. It's called 'cleaning', top-tier tech for gamers.

Meanwhile, the Wii has like three new games to play after Skyward Sword (Rhythm Heaven, Last Story, Xenoblade...), so nope. No shelving of the Wii here.
 
Got a japanese gf, she will help me playing an import version of Dragon Quest X.

Till there, my Wii is waiting for my wallet to be able to afford Last Story.
 
I haven't touched a wii since my mom bought herself one for no reason.

It has been sitting there at her house collecting dust, I don't play it, she damn sure doesn't play it.

...

I'm trading that thing in when I go back for a visit.
 
Im not sure it is fair to level the "blame" for Skyward Sword's failures at the current team's feet. I think they could do a great job if they were given free reign, and had good direction from the very beginning. It is worth remembering that the team behind Skyward Sword had some new faces mixed in with the "old guard".
I don't know, i said that because there seems to be something wrong with Aonuma and company after Majora's Mask. We typically see how a game series carries on it's good/strong features to the next release while adding new features. Zelda games after Majora seem to take 1 step forward and 2 back in some aspects. Take for example how Wind Waker improved combat and enemy behavior, yet puzzles, land mass, towns are a step backward from the previous game.
 
Oh my. I'm a crazy collector so I still keep my GC copies of 1 & 2, but since the Trilogy came out I find it impossible to play the games on a GC controller.

Pretty much the opposite for me. The controls for Prime 3 never clicked at all. I played the game all the way through too. I was going to replay it on Hard as usual, but it just wasn't fun. Quit as soon as I got to the first Levianthan Seed Boss and haven't touched it since.

To each is his own though.
 
Not at all. I still use it quite regularly. Right now, I'm doing a runthrough of DKCR and both REmake and Resident Evil 4.

I've still got Xenoblade and a plethora of Virtual Console titles to finish as well.
 
Xenoblade Chronicles and Last Story make the Wii still worth playing.

I'm not surprised people are done with Wii, but seriously you are missing out for not playing these two games. As far as I'm concerned Super Mario Galaxy 1+2 make the Wii worth playing every day.
 
I don't know, i said that because there seems to be something wrong with Aonuma and company after Majora's Mask. We typically see how a game series carries on it's good/strong features to the next release while adding new features. Zelda games after Majora seem to take 1 step forward and 2 back in some aspects. Take for example how Wind Waker improved combat and enemy behavior, yet puzzles, land mass, towns are a step backward from the previous game.

You can do this with any game in the series. And you can certainly do it for MM as well.
 
You can do this with any game in the series. And you can certainly do it for MM as well.
Haha, why leave it at that? You could say the same thing for any argument or example if you are willing to grasp at straws hard enough, the thing is how reasonable your claims might be. Anyway, the point is the "2 step backwards / 1 forward" is more apparent in the games post Majora. If you analyze the old console games you witness a huge shake to the formula (Zelda 2), a gigantic leap forward in refinement (LttP) or a masterful handled transition to modern gaming (OoT).
OoT to Majora's Mask reduced dungeon count and towns? everything else holds rather well and even expands further with a more complex gameplay system. Wind Waker, Twilight Princess, SkyWard sword are pretty tame in comparison to Majora's on how much they defy the series conventions.
 
I do worry for the future of the series. Skyward Sword indicates, at least to me, that the team behind Zelda are too sensitive in regards to the criticism levelled at previous games and, as a result, they lacked a certain amount of direction early on in development. Had they followed a more singular vision from the offset, the game could have been much much better, and probably would not have taken so long to make. As it is, SS just comes across as indecisive. I dont want to use the terms unpolished or unfinished, but the game certainly lacked a kind of cohesiveness.

yeah, definitely agree here - my concern is that stuff like the status upgrades, the overworld/dungeon setup, etc were new to the series and with lower sales than expected, i'm worried the first zelda for WU will just pull a TP and go back closer to the OoT formula/"play it safe".
i too feel we could really use a side-story like MM or LA right now, but them taking chances feels sadly less likely. i hope i'm wrong.

I'm almost done with the game, but I just wanted to say that I thought Windfall island had a better town.

...huh. it's been nearly 10 years or so since WW, i wanna say? i intend to replay it sometime on Dolphin so i guess ill comment more after that, but i certainly don't remember as much as i'd like to from there.

So Irish your defense of the game faults stands on the deficiencies of other games in the series? Why not let the game stands on its own feet?

i know that's a more legit way to say, review a title, but when talking about zelda's current chapter, expectations etc its hard to do so in a vacuum. as teeny pointed out, some design choices feel like direct replies to critiques of prior games - though a boring sidekick this time around, and the ever present (but thankfully not as terrible as TP) first few hours of slow intro are strangely still around. likewise, Pro mode was quite appreciated, but it's been said numerous times around here that forcing unskippable text every time i boot up and find an item...that was baffling.
 
Haha, why leave it at that? You could say the same thing for any argument or example if you are willing to grasp at straws hard enough, the thing is how reasonable your claims might be. Anyway, the point is the "2 step backwards / 1 forward" is more apparent in the games post Majora. If you analyze the old console games you witness a huge shake to the formula (Zelda 2), a gigantic leap forward in refinement (LttP) or a masterful handled transition to modern gaming (OoT).
OoT to Majora's Mask reduced dungeon count and towns? everything else holds rather well and even expands further with a more complex gameplay system. Wind Waker, Twilight Princess, SkyWard sword are pretty tame in comparison to Majora's on how much they defy the series conventions.


I have yet to hear a good argument that would suggest Skyward Sword is "2 steps backwards, 1 step forward" from Twilight Princess.
 
I have yet to hear a good argument that would suggest Skyward Sword is "2 steps backwards, 1 step forward" from Twilight Princess.
The problem is really overworld design (or lack thereof). While every Zelda is strictly scripted in terms of progression, Skyward Sword feels even worse in this regard due to the removal of an exploratory overworld. Skyloft sort of covers this ground, but the vastly different mechanics make it too much of a transition and so it really fails as a substitute.

Installments like Majora's Mask or Twilight Princess might not be less linear than Skyward Sword in practice, but they still manage the illusion of it due to this.
 
My Wii goes through 6 months of inactivity all the time, but I doubt it will be permanently shelved anytime soon. Still looking forward to at least Xenoblade and the Last Story. I also play DKCR and Mario Galaxy 2 from time to time.
 
I play on my Wii pretty much all the time since Xenoblade Chronicles came out here in Germany.
After that came Skyward Sword. And with that came the time I got back to all the games I've neglected since I bought them.
Currently I'm playing Last Story, Pikmin 2 and Muramasa. After that come Little King Story, DKCReturns and Sin & Punishment 2. After that many others, like Super Mario Galaxy 2, New SMB and so on.

I have many Wii games that make me keep going back to turn on my Wii. Even if it's only for replaying the games I already finished.

But I have to admit that before Xenoblade my Wii was collecting dust like any other Wii out there.
 
The problem is really overworld design (or lack thereof). While every Zelda is strictly scripted in terms of progression, Skyward Sword feels even worse in this regard due to the removal of an exploratory overworld. Skyloft sort of covers this ground, but the vastly different mechanics make it too much of a transition and so it really fails as a substitute.

Installments like Majora's Mask or Twilight Princess might not be less linear than Skyward Sword in practice, but they still manage the illusion of it due to this.

I think you should look at Minish Cap, the last game directed by Hidemaro Fujibayashi before Skyward Sword. As much as people like to downplay his involvement in Skyward Sword and just talk about Aonuma, I think the general design and layout of Skyward Sword's world seems heavily influenced by Fujibayashi's style.

Now, he might not have been the best person to be the new Zelda director, considering how his handheld games were never big hits, especially when he went on to direct a fully original game, rather than the highly derivative Oracle titles.
 
Monster Hunter Tri was my last big Wii game. Ive played every Zelda game on consoles and most on handhelds and I skipped Skyward Sword, just never really grabbed my attention for some reason.
 
Monster Hunter Tri was my last big Wii game. Ive played every Zelda game on consoles and most on handhelds and I skipped Skyward Sword, just never really grabbed my attention for some reason.

you should try it. End up loving it or hating it but I think every Wii owner should at least give it a try

don't let Gaf hatred tarnish your soul

(ps I loved it and think it's the best 3D Zelda after MM)
 
I shelved my Wii after Zelda, because I basically just lost faith.

Skyward Sword was so awful that I just shelved my Wii and never looked back.
 
Ah yes, another "Nintendo did terrible this generation and I'm heavily hinting they are doomed and who else agrees with me!" thread.

I'd been getting worried that these had lightened up in the few milliseconds we hadn't had one.

Alright, which one do you work for? IGN? Sessler? Keighley? It's Keighley isn't it?
 
The last big year for the Wii was 2010, 2011 only really had Zelda. At least Xenoblade and Last Story are out this year, gonna grab both.
 
I have yet to hear a good argument that would suggest Skyward Sword is "2 steps backwards, 1 step forward" from Twilight Princess.

Twilight Princess had more difficult dungeons, a more endearing extended cast as well as a fantastic companion, better sidequest rewards (not talking about rupee chests here, but the magic armour ect), more engaging story sections in between dungeons, better motivations for Link, a more explorative world and a more cohesive sense of place, more memorable bosses and greater enemy variety.

Skyward Sword has better designed dungeons that do not conform the usual Zelda elements, vastly improved cohesion in terms of graphical style, dungeon gameplay outside of dungeons, a better semi-main antagonist, better combat (though lacks the hidden skills), a better (and much more populated) town, a more effective reward system and much better pacing.

I could do the same thing for the rest of the game. What I really want, what I feel Zelda fans need now, is either something that breaks away from all of the conventions. Something like Majora's Mask that takes inspiration from past games, but does entirely its own thing.

Or, sit down, cherry pick the best aspects from each game (and these are obvious) and stick them all together, then spend time massaging it together and polishing it. Skyward Sword's main fault, apart from the story inconsistencies and annoyances, is linearity and a lack of exploration. Honestly, if the three world sections were not cornered off from one another, and were not developed in isolation, the game would not feel nearly as disappointing, despite the other flaws.
 
I should probably mention that I fixed up a second Wii (cross fingers; it had a vibrating disk drive problem) for the express purpose of being able to play Rune Factory Tides and other games in the basement while the main Wii and/or TV were in use upstairs for other things.
 
Wii still remains as the go to party console at our house....

Fortune Street is almost always in the system... and Wii Sports Resort still gets alot of playtime as well...

Debating on buying Mario Part 9.. even though i heard it averaga at best.. (Looking for ward to The Last Story)
 
Well I feel that the Wii is much better than the gamecube and it has some good games, the overall library compared to anything else this generation is dissapointing.

I have some goto games for the system but I haven't had a system that I barely had any interest in playing for such long periods of time. That being said I would still recommend the system.
 
i'm considering selling my Wii as i haven't played it in years but i feel like i should give it another chance first. i'd like to at least finish Twilight Princess.
 
Pretty much. After Xenoblade don't think the Wii has even been turned on. It will be a big gap until Last Story comes out here and then after that the system will probably never be turned on again. Well Unless I want to replay games.
 
meh,

I still have such a huge backlog of GC and Wii games.
Have ppl really played every good game released so far?

I'm currently playing Overlord on PC and Baiten Kaitos on my my Wii.
Shows you how far back my backlog goes haha.

Also, just dance 3 is always a big hit at gatherings.
 
Rhythm Heaven Fever, Xenoblade Chronicles, The Last Story, La-Mulana, Pandora's Tower, Fatal Frame II: Wii Edition, Monster World IV... as far as I'm concerned Wii's 2012 is already looking better than it's 2011 was.

This, basically. (Though switch Fatal Frame for Mario Party 9 for me.) Plus, that backlog... XD

Also, I don't really "shelve" systems. Space permitting, I usually try to have everything ready to go.
 
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