Skyward Sword review thread [Newest Reviews - Cubed3 10/10, GC: A, AusGamers: 7/10]

ShellyDeKiller said:

Machinima said:
The Legend of Zelda: Skyward Sword is not only one of the best Zelda games, but one of the best games ever made. It will take you places you’ve never been and show you sights you’ve never seen, so ignoring it just because it’s on the Wii would be a damn shame. I’d recommend Skyward Sword without hesitation to anyone on the planet, which also means I’m recommending it to you. Play it and love it.

OK, Lawrence Sonntag, I will.
 
Crunched said:
Zant was ominous. Was. When the "reveal" occurs, his entire personality changes. It's not that a good villain is sparse in detail, and I hope that wasn't what jarosh was trying to say. But there is a threat to Zant because we don't know the extent of his power (at one point he sticks you in wolf form while you're in the light, and no one can figure out how he did it). In that case, it works.

It's a case to case thing.
I'm trying to see this perspective, but it's difficult already knowing how he did turn up.

I don't give a whole lot of credit to building ominousness only to fail to deliver it for the same reason I don't give a lot of credit to the mysteries of LOST - building is easy, paying off is hard.

For most of the game, I just assumed he was Ganon.
 
ShockingAlberto said:
That was seemingly a glitch in Twilight Princess, at least when you walk across rupees.

Does that carry over in to SS?

Oh my god this drove me nuts to no end for some reason
 
cajunator said:
Why do they have such a horrible setup? Do they need two camera angles and a huge empty space between displays?
Brandon F said:
I never said anything about GTA.

But remember Zelda did this in the 80's...

zelda1.gif


Where do you want to go? Three branching paths immediately and a cave! Explore the world! Use your brain and not the forced hand. Complete respect to the player.

Why NOT have our own experiences in the game be uniquely defined. Why does all of our individual Zelda experiences need to be absolutely identical?
Non-linearity works sometimes but not all the time. To make Zelda non-linear to that degree would require simplifying the puzzles to keep it from becoming frustrating. Because spending hours going through a dungeon only to find out I need an item from another dungeon to solve a puzzle is not fun. Puzzles with specific solutions are more challenging.
 
ShockingAlberto said:
I'm trying to see this perspective, but it's difficult already knowing how he did turn up.

I don't give a whole lot of credit to building ominousness only to fail to deliver it for the same reason I don't give a lot of credit to the mysteries of LOST - building is easy, paying off is hard.

For most of the game, I just assumed he was Ganon.
Well yeah -- it all hinges on the follow through.

I say WW's Ganon is the best villain in the series. In a lot of ways he's presented as admirable, which makes him stand out among a bunch of absolute inexplicable bastards.

I even have a problem then though, because he's almost too aware of himself. He realizes how unfair life was to his people, and tries to pass that suffering on to others. Which would be okay if he wasn't so ennobled and mature compared to his other incarnations.
 
ShockingAlberto said:
Essentially this is saying that a good villain is one that's barely written, which I'm not sure I agree with.
but he was so scaaaaaawy

yeah crazy zant is best zant, but it works because he was calm and collected before.
 
TreasureHunterG said:
1UP reviews are the least reliable concerning Nintendo games. I don't trust their B+.

The 1UP reviewer prefers a short 10 hour game rather than a 40 hour game filled with unnecessary fetch quests and backtracking.
 
Crunched said:
Zant was ominous. Was. When the "reveal" occurs, his entire personality changes. It's not that a good villain is sparse in detail, and I hope that wasn't what jarosh was trying to say. But there is a threat to Zant because we don't know the extent of his power (at one point he sticks you in wolf form while you're in the light, and no one can figure out how he did it). In that case, it works.

It's a case to case thing.

This is how how I see it. When his mask literally came off and he showed his true personality it was no where near as menacing.
 
cajunator said:
But is that more a product of having played many Zelda games before and perhaps knowing the thought process of developers when they design said puzzles? For me, that's why I can solve most of them so quickly in Zelda games. I know the way the dungeons work and what to generallyl ook for.
It's definitely from understanding tenets of Zelda puzzle design. They follow certain rules...which are great rules to follow!...but let one almost always logically find the correct solution if they know how the rules work.

Plus, problem solving and lateral thinking are my strongest areas of intelligence, so. = P
 
Japanese developers fuckin' love the idea of an insane jester hiding the real evil.

I assume it has to be a fairy tale thing from a certain generation, because people like Miyamoto and Horii like it a lot.
 
For Aussies, I just rang up WOW Sight & Sound and they said they will be selling it on the 20th. Whether or not they got confused and looked at the American release date, I don't know. I have a preorder for the limited edition at JBHIFI however so hopefully they'll give it to me early.

Oh and, 10/10 from Eurogamer is fantastic. I've got a lot of respect for them after reading their Mario 3D Land review.
 
Dreamcast2 said:
I'm trying to find more video reviews for the game.

There is IGN of course.
Nintendo World Report has one.

Anything else?
http://www.escapistmagazine.com/art...9218-The-Legend-of-Zelda-Skyward-Sword-Review

The voice seems to be "sick and tired of Zelda" and not too enthusiastic about the series, but loves Skyward Sword. So there's that.
I've only been listening to the audio of these video reviews because I just know I'll see something that I wish I hadn't.
 
ShockingAlberto said:
Japanese developers fuckin' love the idea of an insane jester hiding the real evil.

I assume it has to be a fairy tale thing from a certain generation, because people like Miyamoto and Horii like it a lot.
Jesters are like sharks on land. They live underwater and cause havoc and violence in public places.
 
What's with all this revisionist nonsense about how Twilight Princess was terrible?

http://www.gamerankings.com/wii/928519-the-legend-of-zelda-twilight-princess/index.html

All the claims about "not using the waggle" well irk me especially. At the time, people thought it was brilliant! I did too. But now it's 4 years later. I certainly hope that Nintendo has come up with better ways to incorporate the Wii's controls into the game in that amount of time. Reviews also neglect the fact that a large part of the improvements are because a new piece of hardware, namely the Plus dongle, came out in that timespan to grant the Wiimote increased precision and orientation recognition.
 
Giolon said:
What's with all this revisionist nonsense about how Twilight Princess was terrible?

http://www.gamerankings.com/wii/928519-the-legend-of-zelda-twilight-princess/index.html

All the claims about "not using the waggle" well irk me especially. At the time, people thought it was brilliant! I did too. But now it's 4 years later. I certainly hope that Nintendo has come up with better ways to incorporate the Wii's controls into the game in that amount of time. Reviews also neglect the fact that a large part of the improvements are because a new piece of hardware, namely the Plus dongle, came out in that timespan to grant the Wiimote increased precision and orientation recognition.
You can disable the pointer even on the Wii version of Twilight Princess. It's inessential. That's the difference.
 
Wow these guys are really bad at ALttP. They couldn't figure out how to hit a red goriya so they just gave up and went exploring somewhere else.
 
Giolon said:
What's with all this revisionist nonsense about how Twilight Princess was terrible?

http://www.gamerankings.com/wii/928519-the-legend-of-zelda-twilight-princess/index.html

All the claims about "not using the waggle" well irk me especially. At the time, people thought it was brilliant! I did too. But now it's 4 years later. I certainly hope that Nintendo has come up with better ways to incorporate the Wii's controls into the game in that amount of time. Reviews also neglect the fact that a large part of the improvements are because a new piece of hardware, namely the Plus dongle, came out in that timespan to grant the Wiimote increased precision and orientation recognition.

I'm not a big Twilight Princess fan, but the game is FAR from terrible. It's an extremely good game.

But when you're comparing games that are all in a 9/10-10/10 scale, you tend to nitpick small things that set them apart. That's why everyone has a favorite; no Zelda game excels at every single of its parts and people tend to prefer different aspects of each.
 
An individual is uploading the soundtrack, including the harp songs.

I must say, the music in this game is the best of any Zelda game.
 
Nintendo-4Life said:
Just to let you guys know, LPs are beginning to show up (AND I CAN'T STOP WATCHING ;_;)
Oh God, I need to get off the Internet for a week... :/

The final boss theme is out already? Oh no... Unlike with Sonic Generations, I don't want to hear that yet (because I'm sure it spoils the final boss). In fact, I don't want to hear any music yet outside of what was in the demo.

Reading the Eurogamer review now...

Eurogamer said:
No developer in the world does controls as well as Nintendo when it sets its mind to it, with such pleasurable feedback that simply manipulating the game is rewarding - and no developer designs games around controls so well. Skyward Sword is a world away from the tacked-on waggle of Twilight Princess or Super Mario Galaxy, and by far the most successful synthesis of motion controls with traditional gaming to date.

...

And then there are the production values. Despite the Wii's modest power, Skyward Sword is a very beautiful game, saturated with great artwork in dreamy pastels, rough edges smoothed away by impressionistic, painterly textures and atmospheric haze. Audio is even better. Evocative and richly informative effects are backed by a musical score that's outstanding even by Zelda's lofty standards, and has immense range: soaring orchestral themes, delicate ballads, insistent martial drums and looping abstractions.
This makes me feel rather optimistic. If a game has good presentation but iffy other parts, then I could probably look past some of its faults if it makes for a fun overall package.

(I didn't read the dungeony bits because I heard they go into detail until the third dungeon and I haven't seen anything beyond the first revealed dungeon.)
 
Crunched said:
You can disable the pointer even on the Wii version of Twilight Princess. It's inessential. That's the difference.

You have to remember too that there was a great amount of concern at the time TP came out as to whether or not the Wii could even support a traditional gaming experience. I can't fault Nintendo for making some of the experimental motion aspects optional. Nobody knew exactly which motion aspects consumers would like or how much they'd want to do.

We know Twilight Princess was not originally a Wii title. We know they rushedly added waggle support to it to make it a launch game. These things do not make it a bad game as reviewers are trying to paint it.

All I'm saying is things were different 4 years ago. The Wii was an unknown. Motion gaming was an unknown. Nintendo threw some experimental aspects into their Zelda game and it turned out people (mostly) liked it.

Now, 4 years and a motion technology improvement later, Nintendo should be lauded for doing it better, without throwing earlier efforts under the bus.
 
I'm not sure if Go-youknowwho is banned, but they gave it a 10/10.

It's a really long review that claims not to contain any spoilers. I won't read it anyway.

EDIT: beaten.
 
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