Jay-B said:Giantbomb: 4/5
"Skyward Sword is simultaneously a very good Zelda game and a rather great adventure game. It has some of the most inventive dungeons the series has ever known, sports the most impactful changes to the combat since Z-targeting, introduces wrinkles to the Zelda mythology that will force fans to rethink the entire series, and will have you gawking at it constantly, 480p 'n all. But the series finds itself facing an identity crisis, as it flirts with expanding what has defined the series without abandoning its charming but waning simplicity. Zelda doesnt need to become something else to maintain relevance, but at a certain point, when a brand-new great Zelda game isnt enough, theres reason to pause."
Some say that but we know they mean itRehynn said:I think they're being ironic.
Jay-B said:Giantbomb: 4/5
"Skyward Sword is simultaneously a very good Zelda game and a rather great adventure game. It has some of the most inventive dungeons the series has ever known, sports the most impactful changes to the combat since Z-targeting, introduces wrinkles to the Zelda mythology that will force fans to rethink the entire series, and will have you gawking at it constantly, 480p 'n all. But the series finds itself facing an identity crisis, as it flirts with expanding what has defined the series without abandoning its charming but waning simplicity. Zelda doesnt need to become something else to maintain relevance, but at a certain point, when a brand-new great Zelda game isnt enough, theres reason to pause."
The Cons
The world structure is both linear and sparse
Design inconsistencies and the occasional bit of recycled content hurt the overall experience
Read more: http://www.g4tv.com/games/wii/63180/the-legend-of-zelda-skyward-sword/review/#ixzz1dN1WIVJk
ShockingAlberto said:Giant Bomb
Wow... WOW. I'm bailing the fuck out of here before I get banned.Salih said:
Salih said:
Feep said:
But Skyward Sword takes steps to address the gap and falls short. The game includes a forgettable element of potion-crafting and item-upgrading, a case of good ideas that dont go far enough. Providing such a tiny amount of customization thats also built upon the same grinding mechanics of other crafting systems (prepare to catch lots of bugs, and read descriptions of what those bugs are every single time!) meant I only ended up upgrading when I just happened to have the right materials, and never bothered the rest of the game. It doesnt help that Skyward Swords isnt particularly tough, which isnt outright a bad thing, but in the context of creating upgrade desire, not dying more than once or twice didnt create much motivation.
Some depth would have gone a long way here, especially if players could have any customization of Link's sword, the weapon he spends the most time with in the game. The sword's path is all story-driven, and that makes it difficult to forge a unique identity through upgrades. It ends up feeling like youre working way harder for upgrades that would have been found naturally in a dungeon in any other Zelda game.
Its hard to overlook other areas where Skyward Sword doesnt play catch up, too. Its unacceptable now that Link doesnt have access to any catch-all quest log. Sure, the replacement for Navi, the robotic Fi, will provide you hints on where to go next, but that only relates to the primary goal, and she does not keep a database of side quests stumbled upon while exploring Skyloft. Characters have conversation icons above their heads if they have anything to say, but its contingent upon you to either resolve a side quest when you encounter it, or make a note of and come back. Mostly, I just never came back.
Salih said:
Salih said:
So are the reviewers. This is fucking bullshit.Medalion said:Daaaaaaamn, SS is getting slaughtered
here we goooooooSalih said:
Salih said:
Salih said:
Jay-B said:Giantbomb: 4/5
"Skyward Sword is simultaneously a very good Zelda game and a rather great adventure game. It has some of the most inventive dungeons the series has ever known, sports the most impactful changes to the combat since Z-targeting, introduces wrinkles to the Zelda mythology that will force fans to rethink the entire series, and will have you gawking at it constantly, 480p 'n all. But the series finds itself facing an identity crisis, as it flirts with expanding what has defined the series without abandoning its charming but waning simplicity. Zelda doesnt need to become something else to maintain relevance, but at a certain point, when a brand-new great Zelda game isnt enough, theres reason to pause."
EatChildren said:Oh this is going to be good/horrifying.
Fjordson said:Lmao. Patrick has some fuckin' stones!
It's Giant Bomb (also known as ENTHUSIAST BOMBS). They don't enjoy games.Hero said:I'm kind of confused by this segment. What exactly is the game's identity crisis? The reviewer doesn't really explain it well at all.
I was just gonna say that when I checked the OP.EatChildren said:Oh this is going to be good/horrifying.