Skyward Sword review thread [Newest Reviews - Cubed3 10/10, GC: A, AusGamers: 7/10]

Biggest-Geek-Ever said:
Basically, lots of shitting on non-HD graphics and motion controls.

It's not something many would openly admit, but I have to say that my first time playing Twilight Princess with motion controls was a fantastic experience that made me feel the joy of playing a new game for a brand new system like I hadn't felt in well over a decade.

So they can fuck right off.

As for non-HD, the only reason I'd really care is because I no longer own an SDTV, but I'm not about to blame Nintendo for that. They decided to make the Wii non-HD and I knew about this before I bought the system. Bitching about it 5 years later blows my mind.
 
This is one series in IMO that doesn't need a change (all chance is welcome though). A Zelda game comes out once every 5 or so years and there really is no alternative on the market. Its not like we are over saturated with Zelda clones.
 
Zelda:

- Twilight Princess 2006
- Skyward Sword 2011

2 games in 5 years.

Nintendo with Skyward Sword tries to shake things up a little. The gameplay with the motion control, the overworld with the dungeon overworld concept, the stamina bar, a first in the series. They address complains like some items being unused or only a little after the dungeon they were found in, the overworld being too big with not enough to do by almost turning the overworld into a dungeon. They introduce a upgrade system, again a first in the series and while optional is a welcomed addition in my book. But no, "This series evolves so slowly, it's pretty embarrassing."

Call of Duty:

- Modern Warfare 2007
- World at War 2008
- Modern Warfare 2 2009
- Black Ops 2010
- Modern Warfare 3 2011

1 game a year for 5 years.

They tweak some stuff, they balance, they add or cut guns, perks, add modes to the multiplayer. But aside from Zombie Mode and Spec Ops (which are side modes and not really innovations or evolution or the series in any way), how has these games evolves in any way? Yet, no one complains here.

No, it's Zelda that GT is tired of, it's Zelda that "shows some grey hair".

I'm tired of this bullshit.
 
BY2K said:
Zelda:

- Twilight Princess 2006
- Skyward Sword 2011

2 games in 5 years.

Nintendo with Skyward Sword tries to shake things up a little. The gameplay with the motion control, the overworld with the dungeon overworld concept, the stamina bar, a first in the series. They address complains like some items being unused or only a little after the dungeon they were found in, the overworld being too big with not enough to do by almost turning the overworld into a dungeon. They introduce a upgrade system, again a first in the series and while optional is a welcomed addition in my book. But no, "This series evolves so slowly, it's pretty embarrassing."

Call of Duty:

- Modern Warfare 2007
- World at War 2008
- Modern Warfare 2 2009
- Black Ops 2010
- Modern Warfare 3 2011

1 game a year for 5 years.

They tweak some stuff, they balance, they add or cut guns, perks, add modes to the multiplayer. But aside from Zombie Mode and Spec Ops (which are side modes and not really innovations or evolution or the series in any way), how has these games evolves in any way? Yet, no one complains here.

I'm tired of this bullshit.


Welcome to the new gamer. Shooters are innovative and classic franchises at their peak are "old and busted".
 
BY2K said:
Zelda:

- Twilight Princess 2006
- Skyward Sword 2011

2 games in 5 years.

Nintendo with Skyward Sword tries to shake things up a little. The gameplay with the motion control, the overworld with the dungeon overworld concept, the stamina bar, a first in the series. They address complains like some items being unused or only a little after the dungeon they were found in, the overworld being too big with not enough to do by almost turning the overworld into a dungeon. They introduce a upgrade system, again a first in the series and while optional is a welcomed addition in my book. But no, "This series evolves so slowly, it's pretty embarrassing."

Call of Duty:

- Modern Warfare 2007
- World at War 2008
- Modern Warfare 2 2009
- Black Ops 2010
- Modern Warfare 3 2011

1 game a year for 5 years.

They tweak some stuff, they balance, they add or cut guns, perks, add modes to the multiplayer. But aside from Zombie Mode and Spec Ops (which are side modes and not really innovations or evolution or the series in any way), how has these games evolves in any way? Yet, no one complains here.

No, it's Zelda that GT is tired of, it's Zelda that "shows some grey hair".

I'm tired of this bullshit.


Have any sequels really "evolved" this generation?

I think for GT "evolved" is bigger explosions, more guns, same gameplay.
 
BY2K said:
Zelda:

- Twilight Princess 2006
- Skyward Sword 2011

2 games in 5 years.

Nintendo with Skyward Sword tries to shake things up a little. The gameplay with the motion control, the overworld with the dungeon overworld concept, the stamina bar, a first in the series. They address complains like some items being unused or only a little after the dungeon they were found in, the overworld being too big with not enough to do by almost turning the overworld into a dungeon. They introduce a upgrade system, again a first in the series and while optional is a welcomed addition in my book. But no, "This series evolves so slowly, it's pretty embarrassing."

Call of Duty:

- Modern Warfare 2007
- World at War 2008
- Modern Warfare 2 2009
- Black Ops 2010
- Modern Warfare 3 2011

1 game a year for 5 years.

They tweak some stuff, they balance, they add or cut guns, perks, add modes to the multiplayer. But aside from Zombie Mode and Spec Ops (which are side modes and not really innovations or evolution or the series in any way), how has these games evolves in any way? Yet, no one complains here.

No, it's Zelda that GT is tired of, it's Zelda that "shows some grey hair".

I'm tired of this bullshit.
Well said. I totally agree.
 
BY2K said:
Zelda:

- Twilight Princess 2006
- Skyward Sword 2011

2 games in 5 years.

Nintendo with Skyward Sword tries to shake things up a little. The gameplay with the motion control, the overworld with the dungeon overworld concept, the stamina bar, a first in the series. They address complains like some items being unused or only a little after the dungeon they were found in, the overworld being too big with not enough to do by almost turning the overworld into a dungeon. They introduce a upgrade system, again a first in the series and while optional is a welcomed addition in my book. But no, "This series evolves so slowly, it's pretty embarrassing."

Call of Duty:

- Modern Warfare 2007
- World at War 2008
- Modern Warfare 2 2009
- Black Ops 2010
- Modern Warfare 3 2011

1 game a year for 5 years.

They tweak some stuff, they balance, they add or cut guns, perks, add modes to the multiplayer. But aside from Zombie Mode and Spec Ops (which are side modes and not really innovations or evolution or the series in any way), how has these games evolves in any way? Yet, no one complains here.

No, it's Zelda that GT is tired of, it's Zelda that "shows some grey hair".

I'm tired of this bullshit.
Did you not read/watch any MW3 reviews? They're all complaining about that.
 
DrForester said:
Have any sequels really "evolved" this generation?

I think for GT "evolved" is bigger explosions, more guns, same gameplay.
Portal 1 -> Portal 2 definitely changed. Assasin's Creed has been good as well (haven't experienced Revelations yet)
Uhm...hm...
Mario Galaxy obviously evolved over Sunshine, but Galaxy 2 was definitely iterative.
 
After that podcast, I thought GT was going to give it a 7.5 or something. Nice to see it get a 9.1.

I had to shut my eyes in that review sometimes, seems like a lot of spoilers in that video, oh my.
 
When people talk about interactive music and how it can't be done with live recordings what do they mean? I remember shadow of the colossus had live orchestral music and it had a transition between songs depending on where you were on the colossus and if you had discovered its weak point etc. Isn't that similar to how Zelda games change music for combat and stuff?
 
artwalknoon said:
When people talk about interactive music and how it can't be done with live recordings what do they mean? I remember shadow of the colossus had live orchestral music and it had a transition between songs depending on where you were on the colossus and if you had discovered its weak point etc. Isn't that similar to how Zelda games change music for combat and stuff?

With dynamic music, it's harder to do it with live versions, because there's so many layers.
SotC did it with more gradual changes, while Zelda does it near instantly and seamlessly.
 
AceBandage said:
With dynamic music, it's harder to do it with live versions, because there's so many layers.
SotC did it with more gradual changes, while Zelda does it near instantly and seamlessly.
So it is possible then. I remember when playing SoC I could notice the transitions but it was still effective as hell. Similar to playing OoT for the first time and running across hyrule when an enemy draws near.
 
Luigiv said:
Did you not read/watch any MW3 reviews? They're all complaining about that.

Mostly pointing fingers at GT, here. I mean, other reviews praise Skyward Sword for the changes I listed.
 
BY2K said:
Zelda:

- Twilight Princess 2006
- Skyward Sword 2011

2 games in 5 years.

Nintendo with Skyward Sword tries to shake things up a little. The gameplay with the motion control, the overworld with the dungeon overworld concept, the stamina bar, a first in the series. They address complains like some items being unused or only a little after the dungeon they were found in, the overworld being too big with not enough to do by almost turning the overworld into a dungeon. They introduce a upgrade system, again a first in the series and while optional is a welcomed addition in my book. But no, "This series evolves so slowly, it's pretty embarrassing."

Call of Duty:

- Modern Warfare 2007
- World at War 2008
- Modern Warfare 2 2009
- Black Ops 2010
- Modern Warfare 3 2011

1 game a year for 5 years.

They tweak some stuff, they balance, they add or cut guns, perks, add modes to the multiplayer. But aside from Zombie Mode and Spec Ops (which are side modes and not really innovations or evolution or the series in any way), how has these games evolves in any way? Yet, no one complains here.

No, it's Zelda that GT is tired of, it's Zelda that "shows some grey hair".

I'm tired of this bullshit.
Modern Warfare - four years - one generation
Zelda 3D - 15 - three generations

It isn't rocket science, it's just basic perception over time. It isn't a straight double standard, no matter how much you want it to be.
 
game journalists don't know the difference between evolving and changing completely. they think it's the same thing.
 
Rez said:
Modern Warfare - four years - one generation
Zelda 3D - 15 - three generations

It isn't rocket science, it's just basic perception over time. It isn't a straight double standard, no matter how much you want it to be.

It's not just the number of games released vs the number of years or generations. Skyward Sword does change things to set it apart from Twilight Princess, Nintendo did try to evolve the series vs almost absolutely nothing from Modern Warfare to Modern Warfare 3, but GT is ignoring that.

And it's not just how the game plays, it's also how it looks.

How many series do you know has tried 3 different art styles in the span of 2 generations? (Or 3 games, Wind Waker, Twilight Princess and Skyward Sword.)
 
BY2K said:
I know it was obvious and I was seeing it coming from a mile away, but God damn it they spoiled
the Sheikah's name.

They also used music I wouldn't be surprised belong to the Final Boss fight.

EDIT: See, I was right. Fuckers.
Thanks for the warning, was about to watch.
 
GT has always put spoilers in their reviews. Its how they roll. I wish they would put some sort of spoiler warning on the video, so people won't watch if they don't want to be spoiled.
 
Hey TSA/anyone else who's playing this game,

I've got a question about something that I can't figure out the answer to and it's been driving me nuts (spoiler-ish for everyone else):

Do I give the letter to what's-her-face or to the hand in the toilet?

The game doesn't seem to make it clear which is the correct choice... then again,
I'm only around halfway through the game the second time through so I haven't had much of a chance to pursue the issue.

Thanks
 
The actual solution to this problem is that "innovation"(quote, unquote) is highly overrated, especially as games become more complicated. These critics hate on Zelda and not Call of Duty because they find Call of Duty more fun or addictive. It is always amusing to watch them wrestle when themselves over how much fun they are having with these "stale" games.
 
othersteve said:
Hey TSA/anyone else who's playing this game,

I've got a question about something that I can't figure out the answer to and it's been driving me nuts (spoiler-ish for everyone else):

Do I give the letter to what's-her-face or to the hand in the toilet?

The game doesn't seem to make it clear which is the correct choice... then again,
I'm only around halfway through the game the second time through so I haven't had much of a chance to pursue the issue.

Thanks

You can do either but you get an immediately different quest line based on your decision
. I made two save files and did both and got rewards for each.
 
Rez said:
Modern Warfare - four years - one generation
Zelda 3D - 15 - three generations

It isn't rocket science, it's just basic perception over time. It isn't a straight double standard, no matter how much you want it to be.

The generations it span dont change the quality
reviews should at least give an unbiased opinion on how good a game actually is, and not mark it down because reviewer has played lots of the franchise
The GT review was just poor journalism
 
Uchip said:
The generations it span dont change the quality
reviews should at least give an unbiased opinion on how good a game actually is, and not mark it down because reviewer has played lots of the franchise
The GT review was just poor journalism

It's a personal opinion, not science.
 
yeah that was a terrible review. Also I'd like to hear all these innovations in the past 5 years he mentioned that make Zelda obsolete.
 
BY2K said:
How many series do you know has tried 3 different art styles in the span of 2 generations? (Or 3 games, Wind Waker, Twilight Princess and Skyward Sword.)
Well, there was CoD World at War, which had Asian stuff, CoD Modern Warfare, which was all present-day or modern, and CoD Black OPs, that had Russian stuff.
I'm kidding.
 
Uchip said:
no
these are "professional" reviews not some guys blog
people genuinely want to know how good things are without irrelevant complaints
What about people who want to know how bad things are

What's "irrelevant" to you?
 
Uchip said:
no
these are "professional" reviews not some guys blog
people genuinely want to know how good things are without irrelevant complaints

That isn't how reviewing works, nor how it should work, for pieces of entertainment. It's not like we're writing a product review of a car here.
 
I feel like my brothers are a couple of reviewers all they can say is that Zelda never changes even after I point out all the changes and mention how we've had 3 straight Uncharted games and countless Halos and CoDs with minimal change. I am surrounded by idiots.
 
artwalknoon said:
I feel like my brothers are a couple of reviewers all they can say is that Zelda never changes even after I point out all the changes and mention how we've had 3 straight Uncharted games and countless Halos and CoDs with minimal change. I am surrounded by idiots.

Nintendo is a Prime target:

1. They're not "edgy" and "hardcore".

2. No one makes games like them.
 
I thought it was a pretty fair review, and they DID give the game a great score.

People bitching about a review because the reviewer isn't foaming at the mouth with praise even though he ultimately awarded the title a great score? Yep, we've officially crossed into U3 territory...
 
It is a pretty shitty review regardless of opinion.

It's badly written, incongruous with the score, and comes off as more "Come at me, bro" than "Here's what I liked about the game and what I didn't like."
 
I do feel like SS is being docked points because it is on the Wii which isn't "HD" and the controls are still unaccepted by some people. I wonder what eould have happened if SS had launched on teh Wii U but looked like that Zelda demo.

However, reviews are only their opinion, your opinion of the game is most important.

I also personally feel that the GAF GOTY vote is probably the best award that can be given to a game, because it is a collective vote by experienced gamers, who also happen to be the targeted consumer of your product. So after you play the game, give your vote.

So yeah...
 
royalan said:
I thought it was a pretty fair review, and they DID give the game a great score.

People bitching about a review because the reviewer isn't foaming at the mouth with praise even though he ultimately awarded the title a great score? Yep, we've officially crossed into U3 territory...

No.
 
royalan said:
I thought it was a pretty fair review, and they DID give the game a great score.

People bitching about a review because the reviewer isn't foaming at the mouth with praise even though he ultimately awarded the title a great score? Yep, we've officially crossed into U3 territory...
Definitely. I thought the review was very fair. I don't know where all this shitting on "lack of innovation" or on motion controls talk comes from. They overall like the motion controls and think the game is a blast to play. The only thing they blast in terms of "lack of innovation" is the lack of quick travel and better save points (which I can agree with).

They say the first couple of dungeons are crap, but everything else after it is golden and some of the series' best. They also say they love the items and everything old is fresh. I don't understand how this can be controversial at all, unless you're butthurt over the Wii technical prowess comments during the "Presentation" segment of the review.
 
Host Samurai said:
This is one series in IMO that doesn't need a change (all chance is welcome though). A Zelda game comes out once every 5 or so years and there really is no alternative on the market. Its not like we are over saturated with Zelda clones.

i am always amazed by the fact that almost nobody even takes a stab at an adventure game in the same vein. i have to imagine it's a really hard genre to tackle, considering how intricately designed everything is.
 
beelzebozo said:
i am always amazed by the fact that almost nobody even takes a stab at an adventure game in the same vein. i have to imagine it's a really hard genre to tackle, considering how intricately designed everything is.

Gameloft will knock that shit out of the park.
 
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