Shadow of the BEAST
Banned
AniHawk said:so you mean the artstyle? because even back in the 80s and early 90s, it seemed to resemble anime at the time.
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AniHawk said:so you mean the artstyle? because even back in the 80s and early 90s, it seemed to resemble anime at the time.
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This wasnt even in-game though. This was concept art.Shadow of the BEAST said:
This wasnt even in-game though. This was concept art.
zelda adopted animelike artstyle ages ago and its now part of that series. thats hardly a valid complaint. if you want more western artstyle you need to go somewhere else (darksiders for example)Ether_Snake said:Look at the artwork from the old Zelda games. It says all there is to say about what it was, and what has been lost. Now it looks like what Naruto did with ninjas![]()
cajunator said:Now I agree with this. Changing the stories around and the reason for events in the game and dungeons existing is a viable change. It doesnt always have to be about Ganon or have the "collect 6 stones/instruments/amulets/rescue sages" in order to advance structure. however, this structure allows for all the dungeons and things to have a cohesive reason to actually exist, and I''m not really sure how they could give you incentive to go to each one unless it unlocks a part of the story in some sort of pattern. This is where it is very difficult to change the dynamic without changing what people love about the series. Perhaps if people could brainstorm exactly WHAT kinds of htings to incorporate or how the structure should go instead of just saying "the current way is old and tired". then suggest a new way to do it without compromising the overall idea of a Zelda game.
That looks like LTTP in 3D to me.Shadow of the BEAST said:You can pick em apart, and say im wrong. But the classic games gives me a completely different impression than the modern games does.
Its stuff like this.
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Shadow of the BEAST said:You can pick em apart, and say im wrong. But the classic games gives me a completely different impression than the modern games does.
Its stuff like this.
http://www.nintendo-nyheter.se/wp-content/uploads/2010/06/zelda-skyward-sword1.jpg[IMG]
[/spoiler][/QUOTE]
But AlttP was cartoony as fuck dude.
Yea, that review was interesting. I'm deeply sorry to anyone here, but from what I seen the graphics look utterly atrocious. I kept saying, "It looks alright for a 3ds game" - and then realizing its on a console. Which is totally not a big problem at all, but it makes me baffled how reviewers keep giving it good scores in that department. Poor cinematic touches, no voice acting and the lousy animations, also hinder it. But the gameplay looks top notch which all that matters with this series.Regulus Tera said:Finally had the chance to watch the Gametrailers review. The actual script sounded like they had been much more critical of the game that what the score implies. I hate to use the word, but it was almost as if they were blaming it for being "archaic". Yet they still gave it a 9.1 and remind myself why gaming journalism is so laughable.
Cheap stabs at the quality of writing in video game criticism aside, it seems like this is the most streamlined Zelda game yet? That might be different than what I was expecting, but it certainly doesn't sound bad. It clarifies to me some of the qualms TSA had with how backtracking was implemented. I think it might be tolerable as long as such recycling of content is not padded for the sake of it. A compact world brimming with things to do at every crevice is not necessarily better or worse than The Wind Waker's approach to a mostly empty yet still inviting Great Sea. Difference does not have to be damning.
Darknessbear said:Yea, that review was interesting. I'm deeply sorry to anyone here, but from what I seen the graphics look utterly atrocious. I kept saying, "It looks alright for a 3ds game" - and then realizing its on a console. Which is totally not a big problem at all, but it makes me baffled how reviewers keep giving it good scores in that department. Poor cinematic touches, no voice acting and lousy animation also hinder it. But the gameplay looks top notch which all that matters with this series.
Darknessbear said:lousy animation also hinder it.
Yea yea I agree (in some instances). I think the painterly style they are going for works for the series. But the tech it's on really holds it back from achieving that goal(to me). The uprezzed HD screenshots look nice, but in game at 480 it does not look as flattering. That style really requires higher definition and some polish. Again, I don't feel that is as important - I understand the gameplay is all that matters. And I don't want to spew negativity in the official thread, not sure where else to post about general stuff.outunderthestars said:Weird. I really like the art style. It has my seriously considering buying a new Wii just to play the game.
ThanksTheGreatMightyPoo said:You typoed on that whole part.
Yea I agree with that. Probably would help smooth it out a lot and it would feel more nostalgic (classic) as well.TheGreatMightyPoo said:What the style really requires is a STANDARD DEFINITION TV!!!!!!!
I feel the pain of those playing Wii games on HD sets.
I'm sure they look good on some but the prospect frightens me to no end.
I guess I'll see how shitty they look when I get a Wii U.
Games shouldn't try to be movies and I will truthfully cry the moment Nintendo tries to do with Zelda what Square did to Final Fantasy in terms of putting far too much emphasis on visual presentation.Darknessbear said:Yea, that review was interesting. I'm deeply sorry to anyone here, but from what I seen the graphics look utterly atrocious. I kept saying, "It looks alright for a 3ds game" - and then realizing its on a console. Which is totally not a big problem at all, but it makes me baffled how reviewers keep giving it good scores in that department. Poor cinematic touches, no voice acting and the lousy animations, also hinder it. But the gameplay looks top notch which all that matters with this series.
Shadow of the BEAST said:I dont necessarily want realism. Id love an zelda with ww artstyle, or something like the classic art work. I just want it to be cohesive and grounded in its own fantasy world. Zelda these days feels way to zanyme.
I always wanted a zelda game with artstyle reminiscent of the tove janssons swedish bilbo illustrations.
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Branduil said:That looks like LTTP in 3D to me.
Eh, its a big game up for GOTY awards. Going up against a lot of big (pretty) contenders. It just stands out more than ever. I don't think people are holding it back for that, just noticing it a little extra lately.cajunator said:Yeah I kind of wonder how it will look on my HDTV but Ive played stuff like Kirby and Sin and Punishment 2 on it so Im not too concerned. Don't see the big deal really.
Also guys, please stop saying this wouldf be better in HD. WE get it. The system is limited by being SD. WE GET IT. WE REALLY FUCKING GET IT. but there's nothing that Zelda can do about what system it is developed for. So stop holding that against it!
cajunator said:Backtracking is NOT a bad gameplay mechanic.
I guess I really need to watch this being played to understand why people hate it so much. People hate the water temple in OOT but I didnt have much trouble with it.braves01 said:Unless it's Temple of the Ocean King.
cajunator said:I guess I really need to watch this being played to understand why people hate it so much. People hate the water temple in OOT but I didnt have much trouble with it.
This is why we can't have hard Zelda's. Aside from the constant boot switching in the original (which has been remedied in OoT3D), it's really not so bad.GamerSoul said:If it weren't for the FAQs back then I'd probaby still be there.
Time limit + 1HKOs + Stealth + Having to redo big portions of the dungeon a bazillion times = Phantom Hourglass is shit.cajunator said:I guess I really need to watch this being played to understand why people hate it so much. People hate the water temple in OOT but I didnt have much trouble with it.
cajunator said:I guess I really need to watch this being played to understand why people hate it so much. People hate the water temple in OOT but I didnt have much trouble with it.
100 bucks at Walmart and other places.outunderthestars said:sigh. this game looks incredible. I had kind of written it off as just another Zelda but it really does look like something special.
Any awesome Wii deals for Black Friday?
Darknessbear said:100 bucks at Walmart and other places.
I could see that being annoying but it isnt much different than if a likelike swallowed your weapons in OOT. again, I'll have to play the game before I can agree or disagree with Skyward Sword specific criticisms.dwu8991 said:I think though people will hate backtracking to Skyloft just to upgrade weapons or repair.
Zelda has never had an extensive upgrade system and it's a strange decision to start now.
For example, breakable shields, means the game is going to be a lot more punishing and failure means a trip back to Skyloft all over again.
dwu8991 said:I think though people will hate backtracking to Skyloft just to upgrade weapons or repair.
Zelda has never had an extensive upgrade system and it's a strange decision to start now.
For example, breakable shields, means the game is going to be a lot more punishing and failure means a trip back to Skyloft all over again.
Like-Likes were scarce in OoT and them eating your shield only happened if you were absolutely careless. Shield-breaking is about resource management.cajunator said:I could see that being annoying but it isnt much different than if a likelike swallowed your weapons in OOT. again, I'll have to play the game before I can agree or disagree with Skyward Sword specific criticisms.
Barrow Roll said:This is why we can't have hard Zelda's. Aside from the constant boot switching in the original (which has been remedied in OoT3D), it's really not so bad.
TheGreatMightyPoo said:Not sure I like the Stamina Meter but it is interesting.
AceBandage said:
I'd be happy if Nintendo could just make a LttP caliber Zelda game on a modern system.Cygnus X-1 said:These people are plain stupid. One of the worst reviews ever. No HD is not a reason at all to judge a game. Nintendo could start developing again on the SNES and make a fantastic game even on that outdated system.
It's really nonsense.
GrotesqueBeauty said:I'd be happy if Nintendo could just make a LttP caliber Zelda game on a modern system.![]()