Skyward Sword review thread [Newest Reviews - Cubed3 10/10, GC: A, AusGamers: 7/10]

Cygnus X-1 said:
These people are plain stupid. One of the worst reviews ever. No HD is not a reason at all to judge a game. Nintendo could start developing again on the SNES and make a fantastic game even on that outdated system.

It's really nonsense.

Agreed,

Everyone knew it wouldn't be in HD so why even bring it in to the review? Did GT expect it in HD because I didn't.

If this is the case they should also mark down every 3DS & DS game for it not being in HD.
 
dc89 said:
Agreed,

Everyone knew it wouldn't be in HD so why even bring it in to the review? Did GT expect it in HD because I didn't.

If this is the case they should also mark down every 3DS & DS game for it not being in HD.

The sad thing is they aren't even airing their grievances or sending a message to the company as obviously, Nintendo IS going HD next year.
 
GrotesqueBeauty said:
I'd be happy if Nintendo could just make a LttP caliber Zelda game on a modern system. :P
This is very difficult, but I think going full HD will finally allow them to achieve this. Zelda is currently limited by technology of an SD console. It is what it is, but HD will allow gigantic worlds, and you'd better believe nintendo will think of going that direction with the newfound power and storage capacity.
 
Couple points here:
-Graphics make up ~25% of any review score. And yes, SD vs. HD definitely factors into the graphics equation.
-Nintendo itself has acknowledged the importance of HD by putting HD into their next system.

Don't really see what's hard to understand here....
 
TheGreatMightyPoo said:
Think they'll ever do that???

Many want a topdown new Zelda, a 2D Metroid, etc...

I think those games would be amazing but with all the horseypower, I think they aren't big enough in the minds of Nintendo.

Of course they have New Super Mario Brothers though but it might end there.

You said "caliber" though, not sure why it made me think of "style".

They also made Wario Land Shake which was 2d for the Wii. They could probably do it with smaller teams for the 3DS.

edit:oops. got confused too. I was talking about the 2d stuff.
 
AstroLad said:
Couple points here:
-Graphics make up ~25% of any review score. And yes, SD vs. HD definitely factors into the graphics equation.
-Nintendo itself has acknowledged the importance of HD by putting HD into their next system.

Don't really see what's hard to understand here....
The only problem with this is that Zelda SS is on an SD console. It is on the WII and that being so it should be scored RELATIVE TO OTHER GAMES ON THE SAME SYSTEM. Its not an HD console and so graphically it should be judged by the quality of its graphics ON THE SAME CONSOLE IT IS ON. In which case I'd still say it plays second fiddle to both Mario Galaxy and Xenoblade, but nothing else really.
 
cajunator said:
This is very difficult, but I think going full HD will finally allow them to achieve this. Zelda is currently limited by technology of an SD console. It is what it is, but HD will allow gigantic worlds, and you'd better believe nintendo will think of going that direction with the newfound power and storage capacity.


I don't see what resolution has to do with world size.
 
AstroLad said:
Couple points here:
-Graphics make up ~25% of any review score. And yes, SD vs. HD definitely factors into the graphics equation.
-Nintendo itself has acknowledged the importance of HD by putting HD into their next system.

Don't really see what's hard to understand here....

It's very simple.

You don't punish a GAME in a GAME review for something that is impossible to achieve in that GAME.
 
outunderthestars said:
I don't see what resolution has to do with world size.
It is more to do with storage capacity and other capabilities of the processors. How much world can the game render without it totally bogging down the system. Zelda TP showed that it can be pretty fucking huge if nintendo wants it to be.
 
cajunator said:
This is very difficult, but I think going full HD will finally allow them to achieve this. Zelda is currently limited by technology of an SD console. It is what it is, but HD will allow gigantic worlds, and you'd better believe nintendo will think of going that direction with the newfound power and storage capacity.
Because that worked very well for Square.

Screen resolution has nothing to do with how a developer chooses to construct a gameworld. Final Fantasy XII and Dragon Quest VIII did vast over worlds with myriads of secrets in 2000 hardware.
 
outunderthestars said:
The game got a 9.1 I would hardly say that GT punished it.
The GT review would be more respectable had it been rated lower. The script tone doesn't match the score line. Review outlets should not be ashamed of voicing a controversial opinion just because it could alienate some of the potential readership.
 
Regulus Tera said:
The GT review would be more respectable had it been rated lower. The script tone doesn't match the score line. Review outlets should not be ashamed of voicing a controversial opinion just because it could alienate some of the potential readership.

I think they wanted their cake and to eat it too.

Slam the game while fanning the flames with its numerical rating.

That's some weak ass shit.
 
Regulus Tera said:
The GT review would be more respectable had it been rated lower. The script tone doesn't match the score line. Review outlets should not be ashamed of voicing a controversial opinion just because it could alienate some of the potential readership.

Agreed. The reviewer seemed to have quite a few issues with the game, yet gave it a really good score.
 
For some reason, Zelda is just one of those titles that a ton of people go completely out of their way to make sure you know that what their opinion on Zelda is better than yours so you should deal with it, and even though they recognize that all the games in the series are decent, you need to know that their opinion matters the most, so suck it.

The GT review felt like that.

Regulus Tera said:
Because that worked very well for Square.

Screen resolution has nothing to do with how a developer chooses to construct a gameworld. Final Fantasy XII and Dragon Quest VIII did vast over worlds with myriads of secrets in 2000 hardware.
This is Nintendo though. Miyamoto will flip his shit if they don't make it the best they can, and if that man frowns, the world will suffer the consequences. I don't think comparing them to SE is good, because SE changes what Final Fantasy means with iteration. Nintendo innovates and evolves what they've already put into place. There are things that are distinct of each of their franchises and it's shown in the core gameplay (this isn't to say that SE doesn't do the same to some extent, but I think they do it extremely less/differently than Nintendo and instead changed what their game means with every new entry).
 
walking fiend said:
Elder Scrolls has been around 94 since, I wonder why people don't complain about that which hasn't changed even remotely as much as Zelda in any section. And there have also been 14 ES games in this 17 years.


What? 14 Elder Scrolls games? Which?
 
Risk Breaker said:
What? 14 Elder Scrolls games? Which?

1994 The Elder Scrolls: Arena
1996 The Elder Scrolls II: Daggerfall
1997 An Elder Scrolls Legend: Battlespire
1998 The Elder Scrolls Adventures: Redguard
2002 The Elder Scrolls III: Morrowind
2002 The Elder Scrolls III: Tribunal
2003 The Elder Scrolls III: Bloodmoon
2003 The Elder Scrolls Travels: Stormhold
2004 The Elder Scrolls Travels: Shadowkey
2004 The Elder Scrolls Travels: Dawnstar
2006 The Elder Scrolls IV: Oblivion
2006 The Elder Scrolls IV: Knights of the Nine
2007 The Elder Scrolls IV: Shivering Isles
2011 The Elder Scrolls V: Skyrim
 
walking fiend said:
Elder Scrolls has been around 94 since, I wonder why people don't complain about that which hasn't changed even remotely as much as Zelda in any section. And there have also been 14 ES games in this 17 years.
l o l

Like, seriously, lol
 
cajunator said:
...
2006 The Elder Scrolls IV: Oblivion
2006 The Elder Scrolls IV: Knights of the Nine
2007 The Elder Scrolls IV: Shivering Isles
...

So I guess there've been 3 GTA's this generation already, right? Weird way to count titles, guys. Is Master Quest an entirely new/different Zelda title?
 
Risk Breaker said:
So I guess there've been 3 GTA's this generation already, right? Weird way to count titles, guys. Is Master Quest an entirely new/different Zelda title?
DOnt ask me, got that from Wikipedia. I dont care enough about the franchise to know the specifics of each title.
 
Wow, the score gametrailers give it is so at odd with their review, so much bitching and they still give it a 9.1

Gametrailer trying to have their cake and eat it, if they don’t like the game man the fuck up and give it the score they think it deserves or make the review match the score.
 
Regulus Tera said:
The GT review would be more respectable had it been rated lower. The script tone doesn't match the score line. Review outlets should not be ashamed of voicing a controversial opinion just because it could alienate some of the potential readership.


I agree. Zelda-GAF doesn't even realize that Shane/GT gushed over how Mario Galaxy 2 looked, and the complaint wasn't about HD, but how it was trying to do things that are beyond the technical limitations of the hardware and just came out ugly.(That's why he reference the style of graphics) It's his opinion, and is not wrong. I don't even like Shane's opinion most of the time, especially with Call of Duty and even the Battlefield franchise.(hell especially his Demon Souls rant) I would never call their opinion stupid though. Disagree with him all you want, just don't make it a bigger deal than it is.

The only thing wrong with the review was the score and his need to end it sounding like Nintendo has only just now revolutionize the Wii motion controls with Skyward Sword. It just sounded a bit off topic, while at the same time summing it up on a positive note when the review just wasn't tone that way.
 
I agree that the first real Nintendo-made game for the system that is fully utilizing the Wii controls is probably Skyward Sword. I can't think of another.
 
TheGreatMightyPoo said:
Think they'll ever do that???

Many want a topdown new Zelda, a 2D Metroid, etc...

I think those games would be amazing but with all the horseypower, I think they aren't big enough in the minds of Nintendo.

Of course they have New Super Mario Brothers though but it might end there.

You said "caliber" though, not sure why it made me think of "style".
Imo it's a matter of vision, not tech. Honestly, I am skeptical about whether Nintendo will ever make another Zelda game as good as I find LttP or OoT/MM, not because the hardware lacks raw horsepower or Nintendo doesn't have the talent, but because the development process has become more formal and rigid. Every little decision seems to be made by committee now, with various team members toiling on some highly specialized aspect of the game without as much room for deviation. Reading though various Iwata Asks interviews about Mario or Zelda I was struck by a recurring theme where my favorite iterations appeared to be result of a sort of natural synergy, stemming from an atmosphere where duties weren't so strictly delegated, but rather arose out of the necessity of the moment. The result was a natural synergy- one that for all their craft I think the bulk of modern Nintendo games generally lack, especially in the Zelda series.

Again, imo.
cajunator said:
This is very difficult, but I think going full HD will finally allow them to achieve this. Zelda is currently limited by technology of an SD console. It is what it is, but HD will allow gigantic worlds, and you'd better believe nintendo will think of going that direction with the new found power and storage capacity.
Again, I don't think sheer horsepower is at the crux of the issue. Good design trumps technical fidelity. In fact, by virtue of their sheer scale I think many modern development projects become bloated and unweildy. So much energy is focused on the refinement of each little individual element that overarching structure and balance tend to play a secondary role.

AstroLad said:
Couple points here:
-Graphics make up ~25% of any review score. And yes, SD vs. HD definitely factors into the graphics equation.
-Nintendo itself has acknowledged the importance of HD by putting HD into their next system.

Don't really see what's hard to understand here....
Agreed. Also, PS3/360 games should be judged by bleeding edge PC standards, and not within the context of what the systems they are on are actually capable of.
 
AstroLad said:
Couple points here:
-Graphics make up ~25% of any review score. And yes, SD vs. HD definitely factors into the graphics equation.
-Nintendo itself has acknowledged the importance of HD by putting HD into their next system.

Don't really see what's hard to understand here....

A review must be based on how hard a system is pushed. Not comparing it to other systems. It doesn't make any sense. One could thus argue that PC gaming is way better than console gaming and conclude that all X360 and PS3 graphics is outdated.
Further, DS had shitty graphics compared to PSP. Genesis looked worse than SNES. PS2 looked worse than Xbox. So what? It's not sufficient as a reason.

It could make sense saying for example that Skyward Sword looks worse than Super Mario Galaxy 2. Yes, this would make sense.
 
Regulus Tera said:
What ever happened to games being criticised on how much fun they are?

I hate this generation. :(
That is a part of the review too...but not all of it. Graphics, sound, gameplay, fun factor: if you ignore one or favor some, then you aren't doing a fair and comprehensive review.
 
Regulus Tera said:
What ever happened to games being criticised on how much fun they are?
Nothing, that's still the main factor. That's why the game received a 91, it sounds like it's a genuinely fun game to play.

I have mine preordered only because I need a newfangled controller to even play the thing.
 
Cygnus X-1 said:
These people are plain stupid. One of the worst reviews ever. No HD is not a reason at all to judge a game.
It's really nonsense.
This is the best review so far from the big sites. Also they never used the word "HD"

Can't understand why some people can't bring themselves to admit the game presentation is behind the times in many aspects independent of screen resolution. Nintendo can't mask this shortcomings with that art style, no matter how creative or clever it is.
cajunator said:
The only problem with this is that Zelda SS is on an SD console. It is on the WII and that being so it should be scored RELATIVE TO OTHER GAMES ON THE SAME SYSTEM. Its not an HD console and so graphically it should be judged by the quality of its graphics ON THE SAME CONSOLE IT IS ON.
You know at one time when consoles usually were in the same realm of horsepower you could advocate that review process, nowadays the gap between a Wii and the other consoles is so big, you just can't. Plus the Wii is the console with the weakest line up so compare Zelda to a huge amount of shovelware wouldn't be fair.
TheGreatMightyPoo said:
Slam the game while fanning the flames with its numerical rating.

That's some weak ass shit.
Slaming the game, where? Most of it was praising, specially the controls which are what set it apart the most from other entries. It is a fair and well written review attached to a very high score or are you being sarcastic in some way?
 
GrotesqueBeauty said:
Imo it's a matter of vision, not tech. Honestly, I am skeptical about whether Nintendo will ever make another Zelda game as good as I find LttP or OoT/MM, not because the hardware lacks raw horsepower or Nintendo doesn't have the talent, but because the development process has become more formal and rigid. Every little decision seems to be made by committee now, with various team members toiling on some highly specialized aspect of the game without as much room for deviation. Reading though various Iwata Asks interviews about Mario or Zelda I was struck by a recurring theme where my favorite iterations appeared to be result of a sort of natural synergy, stemming from an atmosphere where duties weren't so strictly delegated, but rather arose out of the necessity of the moment. The result was a natural synergy- one that for all their craft I think the bulk of modern Nintendo games generally lack, especially in the Zelda series.

There's truth to your point. For games in general, I can understand the formal way decisions are made because time is money and it is important to have feed back from multiple participants to ensure an idea can be implemented in the best way possible.

For Zelda, I think the problem stems from the ideas now have to go through Aonuma and Miyamoto who have created a very pretty solid foundation for Zelda games that can't be denied. They hold the vision and everyone just helps materialize it. Has there been anyone else with a lot creative input in the series other them that was shown in those interviews? Honestly, at this point I don't see anything that could be changed drastically other than the story. They seem to have got the controls right, giving us a new experience, so it's all good.

Anyways, I also agree Nintendo is lacking in the creative department if something works they stick to it. I guess that's how they have survived this long.
 
Refreshment.01 said:
This is the best review so far from the big sites. Also they never used the word "HD"

Can't understand why some people can't bring themselves to admit the game presentation is behind the times in many aspects independent of screen resolution. Nintendo can't mask this shortcomings with that art style, no matter how creative or clever it is.

You know at one time when consoles usually were in the same realm of horsepower you could advocate that review process, nowadays the gap between a Wii and the other consoles is so big, you just can't. Plus the Wii is the console with the weakest line up so compare Zelda to a huge amount of shovelware wouldn't be fair.

Slaming the game, where? Most of it was praising, specially the controls which are what set it apart the most from other entries. It is a fair and well written review attached to a very high score or are you being sarcastic in some way?

You know what, I think GoW, Shadow of the Colossus, RE4, etc, all looked like shit and not even one deserved to be praised for how good it looked and all should have received criticism and lower score because how bad they looked, after all, they all paled miserably in comparison with Doom 3 and FarCry, I mean miserably
 
GamerSoul said:
There's truth to your point. For games in general, I can understand the formal way decisions are made because time is money and it is important to have feed back from multiple participants to ensure an idea can be implemented in the best way possible.

For Zelda, I think the problem stems from the ideas now have to go through Aonuma and Miyamoto who have created a very pretty solid foundation for Zelda games that can't be denied. They hold the vision and everyone just helps materialize it. Has there been anyone else with a lot creative input in the series other them that was shown in those interviews? Honestly, at this point I don't see anything that could be changed drastically other than the story. They seem to have got the controls right, giving us a new experience, so it's all good.

Anyways, I also agree Nintendo is lacking in the creative department if something works they stick to it. I guess that's how they have survived this long.

Come on, there are way worse offenders than Nintendo in this case. Every developer and publisher is guilty of relying on tried-and-true game mechanics.
 
This just goes to show that you can't reason with a fanatic, independant of the game he centers it's devotion.

The GT review was far more indepth than usual. Did extensive comments in the weak qualities of the game aswell as the strong ones. Confirmed some of the counter points we saw in other critical minded reviews, like the TSA one, in points like: fetch quests, backtracking, save system and overworld for example.

Only criticism i can make to GT is that they really are inconsistent. They some times give free passes to games that commint the same sin as the one that gets critisized. But does it matter when we get a good Zelda review?

And people 9.1 is a high score.
zoukka said:
Err it is truly the epitome of stupid if SS gets slammed for things that are not in any way possible to solve by the dev team. It is just fanboy hyperbole and shouldn't be advocated by anyone in their right mind.
Graphic standards in 2011 are higher than what the game achieves for whatever reason. Nobody forced Nintendo's hand to release so uncompetitive system in processing/graphic terms.
 
Refreshment.01 said:
This is the best review so far from the big sites. Also they never used the word "HD"

Can't understand why some people can't bring themselves to admit the game presentation is behind the times in many aspects independent of screen resolution. Nintendo can't mask this shortcomings with that art style, no matter how creative or clever it is.

Err it is truly the epitome of stupid if SS gets slammed for things that are not in any way possible to solve by the dev team. It is just fanboy hyperbole and shouldn't be advocated by anyone in their right mind.
 
zoukka said:
Err it is truly the epitome of stupid if SS gets slammed for things that are not in any way possible to solve by the dev team. It is just fanboy hyperbole and shouldn't be advocated by anyone in their right mind.
I think he's talking about stuff like voice acting, cinematics and other stuff Nintendo's always been conservative about.
 
TheGreatMightyPoo said:
They made Steel Diver.

It sold 5 copies.

That's that submarine game right? Idk whose bright idea was it to create such a game. lulz.

MadraptorMan said:
Come on, there are way worse offenders than Nintendo in this case. Every developer and publisher is guilty of relying on tried-and-true game mechanics.

I'll agree with this and it's true. Madden 20XX is a prime example, but I just expected a little more from Nintendo. Giving the fans Mario Karts and Parties is all good and is very smart, but I think they should also invest in newer IPs or better yet create fresh IPs with the charaters they already have so there is atleast some familiarity and a better chance of success. Let other studios experiment a bit. We were able to get stuff like Smash Bros and Metroid Prime with those experiements.
 
Refreshment.01 said:
This just goes to show that you can't reason with a fanatic, independant of the game he centers it's devotion.

The GT review was far more indepth than usual. Did extensive comments in the weak qualities of the game aswell as the strong ones. Confirmed some of the counter points we saw in other critical minded reviews, like the TSA one, in points like: fetch quests, backtracking, save system and overworld for example.

Only criticism i can make to GT is that they really are inconsistent. They some times give free passes to games that commint the same sin as the one that gets critisized. But does it matter when we get a good Zelda review?

And people 9.1 is a high score.

Graphic standards in 2011 are higher than what the game achieves for whatever reason. Nobody forced Nintendo's hand to release so uncompetitive system in processing/graphic terms.

All of this is irrelevant to me though, as SS will likely be the game I enjoy most of the games being released lately, and that includes Uncharted 3 and Sonic Generations.
For the system it is on, it looks good. One thing I notice in HD games is that there are horrendously ugly jagged shadows. That definitely detracts from the look of games. There is also that overly shiny freshly mopped floor look of things like rocks and floor tiles. Neither method seems to have perfected everything yet. but as a fan of artistic styles, I like the look of the new Zelda a lot.
 
cajunator said:
All of this is irrelevant to me though, as SS will likely be the game I enjoy most of the games being released lately, and that includes Uncharted 3 and Sonic Generations.
For the system it is on, it looks good. One thing I notice in HD games is that there are horrendously ugly jagged shadows. That definitely detracts from the look of games. There is also that overly shiny freshly mopped floor look of things like rocks and floor tiles. Neither method seems to have perfected everything yet. but as a fan of artistic styles, I like the look of the new Zelda a lot.

I think Nintendo is an easy target to bully because people don't like their vision.

There are big games just released that have many a graphical flaw(not to mention even more important issues) and they seem to get a pass from most for some unexplainable reason.

It's actually hypocrisy.

Just wait, Nintendo will release some titles for their next system with the imperfections you mentioned and they will all say "THIS is what their games last generation should have looked like".

It's going to be a fun "next-generation"(only in quotes because of course there has to be an asterisk next to Nintendo).
 
I don't really give a shit. I have all the consoles so all this talk of what looks better is wholly irrelevant to me. I buy consoles to play games not stare at the pretty pictures.
Except maybe Muramasa. I pretty much bought that one to stare at.
Next gen, Nintendo will go HD, but they had better stay true to the art styles that we know and love. I'm kind of nervous about how this will affect the look of beloved franchises actually, but I trust Nintendo will put art over tech as they always do.
Again, that might set off all the review sensors in the graphics department, but again, who gives a fuck if the other consoles look a bit better?
To begin with, I'm not impressed by visuals this gen. I know the power behind these consoles and what they should be able to do, so why should I be at all impressed or even surprised by it? I expect them to look incredible. It is the standard HD consoles have to reach by default. Some of the set pieces where everything is moving are technically impressive but still not mind blowing. On the same note, I expect Zelda games to look a certain way and this game does not disappoint me. It looks as good as I expected it to.
 
"All High Definition television does is provide sharper images of the garbage"

~~~~George Carlin

I'm not anti-HD by no means(love it for sports and it really helps with some games) but the content has to be strong or it's absolutely meaningless.

The "polishing" a turd deal.

I don't think Nintendo will let all the expanded memory and resolution and effects cloud their vision.

Less can be more with regards to focus.

Unless they take Zelda into a whole different territory.

I can't see the scope changing that much personally.
 
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