ThoseDeafMutes said:
I don't understand what you're saying here. Are you just saying "videogames aren't art" or is there something more nuanced here?
The implication that "works of art" and "works of design" are mutually exclusive things is quite head-scratching (particularly given the example of a motion picture).
design isn't art, but that doesn't mean designers can't be artful about their work. rayman origins, for instance, could actually work exactly as it does now with just brown blocks and extremely basic shapes for the platforms. instead there's a lot of embellishment, which is great! but it's mostly just embellishment, and even then, adheres to what the design needs it to be (for instance it could be gorgeous, but if the platform gets mixed up with the background, then it becomes frustrating and bad design).
i have a couple examples, so bear with me. the first is a story i heard from a professor a year ago. he was an artist majoring in graphic design, in a class with a bunch of other artists majoring in graphic design, save for this one girl who was taking the class for a g.e. requirement. the first week, the class was assigned to bring in something that explained who they were.
so my professor went home, spent a week on this kickass painting. there was a happy face because he was a happy guy, and a skateboard because he liked to skate, and a bunch of other stuff that he liked to do. he hung it up on the wall for critique along with everyone else in the class, and at the very end of the room, the non-artist pinned her varsity goggles and swimcap to the wall. my professor and his artist buddies kinda snickered about it because she obviously fucked up the assignment and panicked, while all their stuff was this awesome art.
the professor of the graphic design class goes around, and she comes to my professor and asks to tell the class what it means. he does, describing the happy face and all the objects and stuff he put in there. afterward she says something along the lines of 'well thank you for explaining the piece.'
then it comes to the non-artist. the professor of the class looks at the goggles and swimcap, turns to the girl and says, 'so, you're a swimmer?'
'yep'
'on the varsity team?'
'yep'
and that's all that needed to be said. the assignment was to bring in something that explained who they were. all the artists who had to talk about their work failed, because they had to explain the piece itself. she was the only person who solved the problem.
the other example is a guy in particular- lanny sommese. he's a graphic designer from penn state, and my professor's main professor. the guy is known for a couple famous designs from the 80s, and he can illustrate well, but he refuses to call what he does illustration. he only does it because it's what solves the problem. it's part of the design.
Peru said:
well i mean, that's what it has become for many people. all they want to do is to be taken seriously, for their thing they put so many hours into to be respected, so 'art' has become this big important word for them.