No, you're thinking of a different Shane.Bluemercury said:Shane is the Mangod PlayStation guy right?
i've got bad news for yougato_busta said:I've been waiting forever for a game with real 1 to 1 swordplay (which I hope Skyward Sword really has)
No it's not a good thing because the pointer use is far inferior to almost every other implementation out there, it's used heavily from the various ranged weapons to the first person looking around, and requires frequent recentering as it often goes way off when switching from sword fighting to menus to pointing, something that never, ever happens with sensor bar powered pointing which works exactly the same way every time no matter how you waggle inbetween. You can get past it and enjoy the game regardless but pretending it's as good as it could or should be, or better, is silly. Especially when they could have offered both options, with Motion Plus taking the pointer over only when losing sight of the sensor bar (similar to Red Steel 2), with an option to turn the latter off and have it always use the Motion Plus.The Lamp said:It's a good thing. My Wii Remotes always lose the sensor bar at about 6 ft distance anyway, screw that.
crustikid said:If SS does not use IR, does that mean I still need a wireless sensor bar if I want to play it on Dolphin?
Every time the game goes through a full calibration of WM+ (when the game starts up and if you select it in the menu) it requires the sensor bar.crustikid said:If SS does not use IR, does that mean I still need a wireless sensor bar if I want to play it on Dolphin?
Alextended said:No it's not a good thing because the pointer use is far inferior to almost every other implementation out there, it's used heavily from the various ranged weapons to the first person looking around, and requires frequent recentering as it often goes way off when switching from sword fighting to menus to pointing, something that never, ever happens with sensor bar powered pointing which works exactly the same way every time no matter how you waggle inbetween. You can get past it and enjoy the game regardless but pretending it's as good as it could or should be, or better, is silly. Especially when they could have offered both options, with Motion Plus taking the pointer over only when losing sight of the sensor bar (similar to Red Steel 2), with an option to turn the latter off and have it always use the Motion Plus.
Your Wii remotes sound screwy though, or you forgot there are sensitivity settings for their cameras (although even the lowest should pick up anything at 6 feet). 10-12 feet is the distance I usually play Wii from and never encounter any issues despite the low sensitivity setting I use (because there are windows almost right behind the TV and higher sensitivity could pick up more than the sensor bar and cause issues), cursorless House of the Dead 3 and Ghost Squad are both dreamy like that.
The only one I can think of is Darksiders but that has some long way to go to be compared to Zelda. (and I love Bouth Darksiders and Zelda).brandonh83 said:"they need to bring this game up to the standards of its competitors"
I didn't realize Zelda had competitors. Maybe I should just stop listening to this before I puncture my groin with an ice pick.
No clue but it definitely doesn't sound right... Tried cleaning the sensor bar? Sometimes it's the little things. My Wii has been replaced once but the sensor bar is still the same close-to-launch one as I only sent the main unit in for repairs, I don't know if deterioration is common for them...The Lamp said:People tell me it must be my Wii, but I have a launch Wii and 3 different remotes and the official sensor bar and this has been a problem in 3 different houses, so I guess my Wii's just messed up or something, or my sensor bar is too weak.
The Lamp said:People tell me it must be my Wii, but I have a launch Wii and 3 different remotes and the official sensor bar and this has been a problem in 3 different houses, so I guess my Wii's just messed up or something, or my sensor bar is too weak.
brandonh83 said:"they need to bring this game up to the standards of its competitors"
I didn't realize Zelda had competitors. Maybe I should just stop listening to this before I puncture my groin with an ice pick.
The Lamp said:People tell me it must be my Wii, but I have a launch Wii and 3 different remotes and the official sensor bar and this has been a problem in 3 different houses, so I guess my Wii's just messed up or something, or my sensor bar is too weak.
Bluemercury said:What standards are those really?? i've been reading about Skyrim and it seems that is the same type of game as oblivion yet you dont seem to hear the sentence " its same old thing...."
brandonh83 said:This game looks nothing like TP, WW, MM, or OOT. In terms of the gameplay and layout of the environments it looks decidedly different.
That's not even what I was really talking about. That comment was obviously made with Assassin's Creed or Skyrim in mind.
I don't think this is the case, Skyward Sword is actually very cutscene heavy and while I've always considered Zelda to be kind of relative to the idea of 16 bit RPGs are like puppet shows rather than cinematic storylines, Skyward Sword is very cinematic and emotional. I kind of take back what I said about it before as I now think the game would've benefited from voice acting from all the characters, including Link. Twilight Princess wouldn't have, but I think Skyward Sword would'vebutter_stick said:The presentation of Zelda is still firmly rooted in the 32/64bit era. Graphics have improved and the cutscenes are more ambitious, but it's still presented in the same way it's always been. That's the area they need to bring up to date. Personally it's not a big deal, but I can see where people are coming from.
Bluemercury said:Buit what are those standards???i've just yesterday saw skyrim and its still very identical to Oblivion which was a good game but full of problems, many of which passed to Fallout 3 and im not even talking about the infinity of bugs present. But i would really like to know what these GT experts standards are.....besides Graphics of course...
ExMachina said:Every time the game goes through a full calibration of WM+ (when the game starts up and if you select it in the menu) it requires the sensor bar.
cool_dude_2049 said:So I keep hearing about Dolphin and I know nothing about it. Can anyone tell me where I can get some more info? Is it something where I can play retail discs or something illegal like downloading roms? My wii makes a loud humming sound when I play and if I could play it through my laptop and hook it up to my t.v. rather than modding my Wii and loading games through the USB, that'll be better.
Sadist said:Heh, another poster on a messageboard I frequent has the game. (Holland)
Apparently Game Mania was a bit too fast in that respect.
If you compare the cutscenes of something like Mass Effect 3 to Zelda, Zelda is clearly a generation behind. The fact Nintendo manages to be emotive in Zelda considering the Wii hardware is to their credit, but its unquestionable the experience feels almost retro at this point, and stylistically hasn't evolved too much.Big One said:I don't think this is the case, Skyward Sword is actually very cutscene heavy and while I've always considered Zelda to be kind of relative to the idea of 16 bit RPGs are like puppet shows rather than cinematic storylines, Skyward Sword is very cinematic and emotional. I kind of take back what I said about it before as I now think the game would've benefited from voice acting from all the characters, including Link. Twilight Princess wouldn't have, but I think Skyward Sword would've
The dialogue is also very good and I would've loved to hear the lines spoken by proper voice actors
There was a place I used to get games at that would break street date by a week or more, but some guy postEd a picture of his receipt from there on kotaku when he grabbed a CoD title early. Ruined it for everyone.-MB- said:Went to my local Game mania and they said it's not possible to give out the game before rls date because they keep check in their systems and whoever does break street date could get fired lol.
Shame, getting Zelda today would have been a nice bday surprise for me.
Eh I don't really think it's a generation behind aside from the lack of voice acting. The characters in the game do things, a lot and there's several really dynamic cutscenes (there's just only a few of them cause the game is light on the story). I'm not really sure how you define it as a generation behind, what exactly are the requirements for this? Cause I'm not seeing it. In comparison, Darksiders is considerably less of an cinematic game that Skyward Sword, and Darksiders feels very current gen.butter_stick said:If you compare the cutscenes of something like Mass Effect 3 to Zelda, Zelda is clearly a generation behind. The fact Nintendo manages to be emotive in Zelda considering the Wii hardware is to their credit, but its unquestionable the experience feels almost retro at this point, and stylistically hasn't evolved too much.
These things don't reduce my personal level of enjoyment, but I think they're valid enough points that I'm not going to discredit people that have these issues.
butter_stick said:If you compare the cutscenes of something like Mass Effect 3 to Zelda, Zelda is clearly a generation behind. The fact Nintendo manages to be emotive in Zelda considering the Wii hardware is to their credit, but its unquestionable the experience feels almost retro at this point, and stylistically hasn't evolved too much.
These things don't reduce my personal level of enjoyment, but I think they're valid enough points that I'm not going to discredit people that have these issues.
You're confusing production values and quality. I laugh at how tacky Mass Effect is, but it is unquestionably a more impressive production.brandonh83 said:Mass Effect doesn't have good cutscenes though. They're very sterile and robotic. Unless you're talking about those huge overproduced marketing trailers or whatever. I don't see how Zelda would benefit from such.
How is Mass Effect more impressive?butter_stick said:You're confusing production values and quality. I laugh at how tacky Mass Effect is, but it is unquestionably a more impressive production.
I don't play Mass Effect on account of it being shit, but I watched some cutscenes from the beta that leaked and it's very visually pleasing, even if mentally retarded.Ushojax said:You probably picked the worse possible game for your comparison. The Mass Effect series' cutscenes are universally awkward and have nowhere near the style that any post-OOT Zelda has. Something like Uncharted or Red Dead Redemption might be a better one.
butter_stick said:You're confusing production values and quality. I laugh at how tacky Mass Effect is, but it is unquestionably a more impressive production.
I'm not saying put space ships in Zelda's cutscenes.brandonh83 said:Sure but they're aiming at Mass Effect to have a very sci-fi film feel, like Blade Runner. Zelda isn't striving for anything of the sort.
Also it's on outdated hardware compared to what Mass Effect is running on. I just don't find it to be a very fair argument. Two different games with two very different aims.
Blader5489 said:GT gave it 9.1
butter_stick said:Obviously Wii's hardware holds it back, but MGS managed to put out impressive stuff on PS2. Zelda doesn't exist in a bubble.
butter_stick said:You're confusing production values and quality. I laugh at how tacky Mass Effect is, but it is unquestionably a more impressive production.
Zelda has tons of cutscenes. By all accounts SS has more than ever.brandonh83 said:MGS put out impressive stuff on PS2 because that was a huge focus of that development. That's something that the MGS is known for. What's Zelda known for? Puzzles, dungeons, secrets, that Zelda atmosphere that you can't find anywhere else. The cutscenes are give or take, they're not a big component of the franchise and hopefully never will be.
I am sure production values of Transformer is considerably higher than Citizen Kane (where's Ani?butter_stick said:You're confusing production values and quality. I laugh at how tacky Mass Effect is, but it is unquestionably a more impressive production.
It's not either/or. Increased production values doesn't mean losing what makes Zelda Zelda. Pixar movies don't look like Transformers, doesn't mean the production values aren't comparable.krYlon said:Production values aren't everything.
You could argue that Pixar has more impressive production on a technical level than Ghibli but if someone said to me that Ghibli should be more like Pixar I would probably gouge out their eyes.
Like other people have said, Zelda has its very own stylistic identity that does not necessarily need higher production values.
Honestly Zelda needs to keep its own identity, comparisons to all these other games is interesting but pointless.
It has survived as long as it has because it has very strong sense of self and Nintendo know what they can do better than anyone else (and probably know what they can't do as well as other devs).
dark10x said:Watching some of the reviews out there, I'm becoming very excited for this. It's pretty clear that they are not simply running through the motions again. Ocarina of Time has been the foundation for most Zelda games since the 90s and I've been waiting for something different. This really seems like a significant leap in a lot of ways.
I can't tell you how happy I am to hear that the score was mostly orchestrated. Not only is the quality high, but the tunes themselves are quite powerful and moving from what I've heard. I haven't really enjoyed a Zelda soundtrack since Zelda 3 (well, the GB game had great music as well, but Zelda 3 is tops). The music of OoT and every other recent Zelda game has been rather boring and played back with very low sound quality.
butter_stick said:It's not either/or. Increased production values doesn't mean losing what makes Zelda Zelda. Pixar movies don't look like Transformers, doesn't mean the production values aren't comparable.
butter_stick said:As an example, I really like the villain in SS (not enough to remember his name, clearly). But he would be more interesting if he had a voice. The lack of voice acting in no way improves his personification. It's only a negative.