Platy said:
Unless you turn insanely simple comands into capcom fighters 60 hit combos, i don't see how much stuff would be done.
Sure .. you can move something with the right analog stick ... but how you rotate it ?
How do you do a spin atack in the direction you want ?
How do you use your sword in non combat situations ? Making everything that is sword used to be lockeable ? That would decrease the dificulty of some puzzles INSANELY
How do you diferentiate a skyward charge with a single "aiming my sword up to strike" ?
How do you do a trust atack with your sword ?
Shield bash/parry ?
How to do all this when every other button is already mapped to everything ?
Your 2 second idea is like every 2 second idea ever =P
Classic controller has 2 analog sticks and 6 buttons.
Skyward sword uses almost all buttons of the wiimote PLUS some directions of the D pad AND the motionplus
Skyward Sword may be mapped to one of those crazy WoW's 15 button mouses ...but a classic controller ? NO WAY
Nintendo would had to change the entire game's way of work and gameplay dificulty to fit a new control scheme
besides the fact that this game was made to be the "OMFG SELLING POINT" of point of motion controls to the hardcore and a classic controller option would destroy this =P
I'm not saying any of this below would work better (find it doubtful), but here are some possible solutions to the issues you brought up.
How do you do a spin atack in the direction you want ?
- You can rotate clockwise or counterclockwise quickly for a horizontal spin attack, quickly move the stick back and forth in the up to down direction (or vice versa) for a vertical spin attack.
How do you use your sword in non combat situations ? Making everything that is sword used to be lockeable ? That would decrease the dificulty of some puzzles INSANELY
- Simply tap in the stick like R3 on PS3 (I know Classic Pro doesn't have this, but offering a type of solution in general). Or you hit the d-pad in one of the unused directions (not all of them are used in Skyward Sword) to toggle modes. Or you have all the shoulder buttons, so use one of those to toggle the mode?
How do you diferentiate a skyward charge with a single "aiming my sword up to strike" ?
- Hold up on the right analog stick for a few seconds to charge it up. Or hold one of the 4 shoulder buttons?
How do you do a trust atack with your sword ?
- Double tap up on the right analog stick. If you had assigned changing the sword mode to the d-pad, and the controller had an R3, just press in the right analog stick. You also have 4 shoulder buttons, so one could be assigned to thrust, too.
Shield bash/parry ?
- This needs to be a button IMO, but you just make it the R button to bring up your shield, and then double tap R1 for a shield bash/parry. Or, you have 4 shoulder buttons, make one basic shield, the other shield bash/parry.
How to do all this when every other button is already mapped to everything ?
- Everything I would experiment with involves the right analog stick and maybe a d-pad button or two.
The real problem with this for me would be lack of camera control. I like to have camera control, so any solution I could think of that would be practical requires the second analog stick for the sword, killing the camera option. But then again, Skyward Sword with it's scheme also has no camera control other than re-centering with Z-targeting.