TDLink
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butter_stick said:The Wiimote will have as much support on Wii U as the GameCube controller did on Wii.
You're wrong. Look at the E3 vids, there are multiple cases of Wiimotes directly interacting with the Wii U Tablets.
butter_stick said:The Wiimote will have as much support on Wii U as the GameCube controller did on Wii.
We'll have a bunch of people bitching that Wii U Zelda doesn't support it and talking about how Nintendo wanted to prove that dual-analogs can work and aren't a fad?butter_stick said:The Wiimote will have as much support on Wii U as the GameCube controller did on Wii.
I'm saying they can keep the full package intact for the M+ option, and add another regular controller option with modified, perhaps simplified mechanics. If that's a possibility, then good. End of story.Truth101 said:That is exactly what you are saying. Nintendo designed a game based around M+; It isn't complex, it isn't hard. It simply requires a person to use M+. Changing those mechanics to suit a tiny minority is compromising their game.
butter_stick said:The Wiimote will have as much support on Wii U as the GameCube controller did on Wii.
Unless they bundle a Wiimote, it'll never be a common option on Wii U games. And bundling two controllers doesn't strike me as very Nintendo.TDLink said:You're wrong. Look at the E3 vids, there are multiple cases of Wiimotes directly interacting with the Wii U Tablets.
Dolphine?Combine said:![]()
"Not my problem?"
butter_stick said:Unless they bundle a Wiimote, it'll never be a common option on Wii U games. And bundling two controllers doesn't strike me as very Nintendo.
Despera said:I'm saying they can keep the full package intact for the M+ option, and add another regular controller option with modified, perhaps simplified mechanics. If that's a possibility, then good. End of story.
Despera said:I'm saying they can keep the full package intact for the M+ option, and add another regular controller option with modified, perhaps simplified mechanics. If that's a possibility, then good. End of story.
butter_stick said:Because motion controls are a fad, and hardcore gamers haven't accepted them. Which is why Wii U has a more traditional controller.
Take my traditional controller from my cold, dead hands.nluckett said:I feel that 10 years from now, we will look back on statements like this and laugh. Evolving more immersive controls schemes is the future of gaming. Motion Plus and Kinect are steps along that path.
butter_stick said:Unless they bundle a Wiimote, it'll never be a common option on Wii U games. And bundling two controllers doesn't strike me as very Nintendo.
The nunchuk was practically a necessity. A more reasonable comparison would be the Classic Controller.TDLink said:Nintendo bundled both the Wiimote and Nunchuk in the Wii, why not throw in a wiimote with the tablet in Wii U? It makes sense to me and I have a feeling it is what is going to happen.
butter_stick said:Take my traditional controller from my cold, dead hands.
I'm fine with SS having motion controls. It's a nice little change. But the next game better not force them on me.
butter_stick said:Because motion controls are a fad, and hardcore gamers haven't accepted them. Which is why Wii U has a more traditional controller.
Go back to the E3 Wii U presentation video and check games that were playable on the floor. Wiimotes were part of the experience, and why not? It would be stupid to abandon wiimotes, it's one of Nintendo's most successful product. Even the balance board will keep being supported btw.butter_stick said:The nunchuk was practically a necessity. A more reasonable comparison would be the Classic Controller.
So you think one will be in the Wii U box? I'm unconvinced.marc^o^ said:Go back to the E3 Wii U presentation video and check games that were playable on the floor. Wiimotes everywhere.
Motion controls are find for novelty experiences. But I bought a Wii on day 1, and 5 years later I've not been "converted".WiiredShawn said:As someone who can switch happily between the Wii Remote and the Xbox 360 controller, all I can say is some people in this thread possess an unhealthy attachment to their 'traditional' game pad. Were your ancestors equally unwilling to give up the quill pen for the ballpoint?
Thrillhouse said:I was just going to use this example and say that: This is why gaming "journalism" is a joke. Could you ever imagine a movie critic saying "get with the times, we have had cgi for some 20 years now!" to Ghibli?
BY2K said:You're just asking for someone to add Reggie's face there.
butter_stick said:Motion controls are find for novelty experiences. But I bought a Wii on day 1, and 5 years later I've not been "converted".
ShockingAlberto said:It's entirely possible they stuck with Motion+ only because they felt it benefited the game and didn't see how to implement it as well with a controller.
Just a thought.
No offense to you, but I've never understood this "conversion" mentality, like only one type of control is allowed to exist. I've also owned a Wii since Day 1, and reviewed a lot of games, some of which featured better polish than others; but there have been some novel experiences, enough to justify the existence of the Wii Remote in my eyes.butter_stick said:Motion controls are find for novelty experiences. But I bought a Wii on day 1, and 5 years later I've not been "converted".
SYNTAX182 said:So he was right and you are like your ancestors and can't adapt to change
EmCeeGramr said:
butter_stick said:Motion controls are find for novelty experiences. But I bought a Wii on day 1, and 5 years later I've not been "converted".
Cerebral Assassin said:To be fair to him, I have a friend who has to use a D-Pad to play driving games ( admittedly he is soundly mocked every time we play one).
It has tobutter_stick said:So you think one will be in the Wii U box? I'm unconvinced.
That really strengthens my prejudices against americans in general, and their views on gaming in particular...Bluemercury said:So only GT, Giant Bomb, EGM and 1up gave lower scores...interesting....all four in the US.
This sounds a lot more comfortable and interesting than what we got.TSA said:I'm not saying any of this below would work better (find it doubtful), but here are some possible solutions to the issues you brought up.
How do you do a spin atack in the direction you want ?
- You can rotate clockwise or counterclockwise quickly for a horizontal spin attack, quickly move the stick back and forth in the up to down direction (or vice versa) for a vertical spin attack.
How do you use your sword in non combat situations ? Making everything that is sword used to be lockeable ? That would decrease the dificulty of some puzzles INSANELY
- Simply tap in the stick like R3 on PS3 (I know Classic Pro doesn't have this, but offering a type of solution in general). Or you hit the d-pad in one of the unused directions (not all of them are used in Skyward Sword) to toggle modes. Or you have all the shoulder buttons, so use one of those to toggle the mode?
How do you diferentiate a skyward charge with a single "aiming my sword up to strike" ?
- Hold up on the right analog stick for a few seconds to charge it up. Or hold one of the 4 shoulder buttons?
How do you do a trust atack with your sword ?
- Double tap up on the right analog stick. If you had assigned changing the sword mode to the d-pad, and the controller had an R3, just press in the right analog stick. You also have 4 shoulder buttons, so one could be assigned to thrust, too.
Shield bash/parry ?
- This needs to be a button IMO, but you just make it the R button to bring up your shield, and then double tap R1 for a shield bash/parry. Or, you have 4 shoulder buttons, make one basic shield, the other shield bash/parry.
How to do all this when every other button is already mapped to everything ?
- Everything I would experiment with involves the right analog stick and maybe a d-pad button or two.
The real problem with this for me would be lack of camera control. I like to have camera control, so any solution I could think of that would be practical requires the second analog stick for the sword, killing the camera option. But then again, Skyward Sword with it's scheme also has no camera control other than re-centering with Z-targeting.
Jocchan said:This sounds a lot more comfortable and interesting than what we got.
The game is designed around complex motion controls, especially for the sword. Shoehorning them to a classic controller would mean having to keep up with monstrosities like using the D-pad to switch between sword modes and double tapping to do completely different actions. It would be beyond awful.TheCongressman1 said:Some of the motions could/should have been mapped, but the sword is perfectly fine as it is.
Jocchan said:The game is designed around complex motion controls, especially for the sword. Shoehorning them to a classic controller would mean having to keep up with monstrosities like using the D-pad to switch between sword modes and double tapping to do completely different actions. It would be beyond awful.
Allowing for a classic controller option would mean having to redesign the game heavily to accommodate both input methods, and we'd end up with a completely different game (for better or worse).
BurntPork said:Wait, so now some of you feel that the game shouldn't use motion controls?
I think they are just debating if SS could support both control schemes or not. That's about it.BurntPork said:Wait, so now some of you feel that the game shouldn't use motion controls?
The area design and level structure sets it apart more than the motion-controls, IMO. The approach they took there is a substantial departure from OoT's system. The motion-control combat on the other hand is more like a "replacement" to the parry and dodging systems in WW and TP.Refreshment.01 said:Can't believe people are even debating the possibility of playing Skyward witouth motion controls, the component that makes the game unique and truly sets it apart from the rest of the 3D games in the series.
Incredible.
Dascu said:The motion-control combat on the other hand is more like a "replacement" to the parry and dodging systems in WW and TP.
I don't agree Dascu, not because what you are saying is false or unreasonable. I do understand your point of view. But because in the end the progression doesn't feel detached from previous entries in the series.Dascu said:The area design and level structure sets it apart more than the motion-controls, IMO. The approach they took there is a substantial departure from OoT's system.
gato_busta said:that if the Wii would have launched with this Zelda, things would have been different for the console (maybe even for motion gaming?).
jman2050 said:I'm not sure how, motion control gaming is already pretty firmly entrenched as it is a mere 5 years later.
That was actually really well made, hahaFeep said:
--------------------Jocchan said:This sounds a lot more comfortable and interesting than what we got.
TSA said:(I know Classic Pro doesn't have this, but offering a type of solution in general)
This is the best Mega64 video I've seen in a while (since Doug Huggem, I guess).Feep said: