Sleeping Dogs is very nearly the greatest open world game ever made. Caveats to this statement are the game's sometimes less than awesome graphics (on console anyway) and the fact that it's very promising (and fantastically voice acted) story starts going downhill around the midpoint as characters are constantly introduced only to dissappear. Sleeping Dogs succeeds due to the fact that it's numerous side quests and minor activities are elevated by it's core mechanics, whereas every other open world game falls down becoming boring and repetitive. Why?
- Hand to hand combat that rivals the Arkham games once you level up Wei Shen.
- Driving reminiscent of Burnout which lifts much the of the high flying carjacking and vehicular combat from The Wheelman.
- A very basic (i.e. press A) climbing and free running traversal system that adds a lot of enjoyment to just getting around the world.
- Shooting, which although simplistic, works well and includes bullet time mechanics in a fun way.
In short, the developers met their mission statement of making an open world game where the various individual core mechanics could each support their own games. It also doesn't hurt that the open world itself is really great as well. The Hong Kong environment is a highly detailed and welcome change from all the thinly veiled copies of New York, and it's populated with some great characters (some likable, some not so much). I had a ball running, climbing and driving all over it while I punched, kicked and shot the shit out of everything that dared to oppose me.
This is starting to turn into a review, but I'm really just trying to explain why although parts of Sleeping Dogs could have been done better or expanded on, I was never frustrated by them, because in my nearly 30 hrs of playtime there was never a moment I wasn't having fun. Indeed more fun than I've ever had in any other open world game (even the far more madcap Saints Row games). I loved it. Future open world games need to be as ambitious as Sleeping Dogs with their core mechanics, and focus on making them fun, not a chore, because tapping A repeatedly to run faster to the next scripted story mission isn't going to cut it anymore.
Oh, and the soundtrack is fucking awesome too.