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Smash Wii U & 3DS Downloadable Characters Discussion and Information on Smash Ballot

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RomanceDawn

Member
I'll agree it's got some good tunes and I don't mind it being apart of the canon. I hate that star fox zero currently has no part in the story..

I'm glad actually, the Star Fox story line just started to get so stupid. It's time they turned back the clock and leave out the mistakes of the past.
 
I'm glad actually, the Star Fox story line just started to get so stupid. It's time they turned back the clock and leave out the mistakes of the past.

I have a soft spot for Assault (dat soundtrack), but I otherwise agree. I was really happy Zero ended up being a reboot (or the closest thing to one, anyway).
 

Boss Doggie

all my loli wolf companions are so moe
There are plenty of crappy games that only get recognition in Smash.

Like, say, Star Fox Assault.

Star Fox Assault may not be "great" but it definitely isn't crappy.

Fuck, it's the only Star Fox game with playable, nay, decent multiplayer not even 64 can touch.

Star Fox Assault isn't that bad.

It's not even bad at all. To even think of it as one borders on what I call "64 purism".

I'm glad actually, the Star Fox story line just started to get so stupid. It's time they turned back the clock and leave out the mistakes of the past.

But the only storyline that is stupid is already treated non-canon.
 

jph139

Member
Assault multiplayer makes up for any and all sins of the single player campaign. The GameCube was such a beautiful multiplayer machine...

Honestly I like Adventures and Assault more than 64 by far. But I don't particularly like the central mechanic of flying/shooting in an Arwing, so honestly it's probably not the series for me.
 

PK Gaming

Member
I'm one of the few people who didn't love Star Fox 64 (way too short) so Assault is my favorite SF game. Mind you, that doesn't mean I think it's a great game (or even a good game) but it's my goto SF game.

Oh and it for-sure had the best multiplayer for. BTW, did anyone unlock Wolf? He was so broken in that game, hahaha.
 

MagnesD3

Member
I'm glad actually, the Star Fox story line just started to get so stupid. It's time they turned back the clock and leave out the mistakes of the past.
The only really stupid thing was Command which pretty uncanon thanks to all the different endings. I have no problem with the star fox story line until assault.

I absolutely hate story is taking a backseat since the starfox series has the most interesting set of characters in the Nintendo universe.

Also SP2 sucks compared to SP1 so get wrecked. :p
 

Boss Doggie

all my loli wolf companions are so moe
The only really stupid thing was Command which pretty uncanon thanks to all the different endings. I have no problem with the star fox story line until assault.

I absolutely hate story is taking a backseat since the starfox series has the most interesting set of characters in the Nintendo universe.

Exactly.

Star Fox is the last place that needs "heh repeating enemies like Bowser or Ganondorf!" Hell, I like it that out of all the Nintendo characters the Star Fox ones are the only ones shown to age (barring a few like FE).

It's one of the few things I disagree on Miyamoto.
 

PK Gaming

Member
Wolf is broken but I thought it was mitigated by the fact that that means he is harder control due to his speed and is a slightly larger target.

Nah dude, Wolf excelled in 2 of the most crucial stats in the game. Speed & Health. Impossible to kill, and impossible to catch too...

His weakness? He had crappy vehicle stats, but it barely made a difference. He blatantly overshadowed every character in the game.

Come to think of it, he blatantly overshadowed every character in Star Fox command too! That asshole.
 

MagnesD3

Member
Exactly.

Star Fox is the last place that needs "heh repeating enemies like Bowser or Ganondorf!" Hell, I like it that out of all the Nintendo characters the Star Fox ones are the only ones shown to age (barring a few like FE).

It's one of the few things I disagree on Miyamoto.
I love star fox lore I remember going through the starfox 64 manual and reading all about the different characters and their various back stories each character had so much charisma and you could tell that their was a story to actually be told behind each of these characters, the game itself further points this out. Hell even the various planets has thier own story significance to understanding the big picture.

Nintendo just crafted this amazing universe and never figured out what to really do with it afterward and here we are.
 

Boss Doggie

all my loli wolf companions are so moe
hell naw dawg, the only thing S&P2 lacks that S&P1 had is god awful elevator porn music.

I dunno, I played both and SP2 felt slower and dragged on.

Also I liked Saki more. Not a big fan of 2's protagonist duo.

I love star fox lore I remember going through the starfox 64 manual and reading all about the different characters and their various back stories each character had so much charisma and you could tell that their was a story to actually be told behind each of these characters, the game itself further points this out. He'll even the various planets has thier own story significance to understanding the big picture.

And I like how Assault even expands on those characters. Like how Beltino seemingly is a "new character" for Assault when in fact he is mentioned as far back in 64 in the manual.

Nah dude, Wolf excelled in 2 of the most crucial stats in the game. Speed & Health. Impossible to kill, and impossible to catch too...

His weakness? He had crappy vehicle stats, but it barely made a difference. He blatantly overshadowed every character in the game.

Come to think of it, he blatantly overshadowed every character in Star Fox command too! That asshole.

Yeah I thought it was his speed that made him a bit harder to maneuver, but it's been a while since I last played haha.

And nah, Wolf isn't the best character in Command. It was Panther.
 

MagnesD3

Member
I dunno, I played both and SP2 felt slower and dragged on.

Also I liked Saki more. Not a big fan of 2's protagonist duo.



And I like how Assault even expands on those characters. Like how Beltino seemingly is a "new character" for Assault when in fact he is mentioned as far back in 64 in the manual.



Yeah I thought it was his speed that made him a bit harder to maneuver, but it's been a while since I last played haha.

And nah, Wolf isn't the best character in Command. It was Panther.

The things I appreciated from assault were panthers character, how they dealt with pigma, Andrew leaving star wolf and the way they evolved wolf as a character. I also personally liked how they revisited Sauria and we got to see tricky again. The aparoids were an interesting idea that were poorly executed IMO just like the walking segments and most of the flying but they weren't terrible just uninteresting.
 

Boss Doggie

all my loli wolf companions are so moe
The funny thing is that if Miyamoto wanted a recurring "evil bad guy" for Star Fox he could have settled with the aparoids because of how they fit with the video game shooter sci fi baddies. They're right up there with Bacterians and Bydo.
 

Neiteio

Member
Star Fox Assault has one of the best multiplayer modes ever put in a Nintendo game. Although it was made obsolete when Warhawk PS3 came along and did everything 1,000x better.

In an ideal world, Nintendo would copy Warhawk and reskin it in the Star Fox universe. Give me 4-player splitscreen AND 32-player online at the same time, like Warhawk, so my buddies and I can play together on the same TV and take on 16 strangers from around the world.

Some of my fondest multiplayer memories are my buddy driving a Jeep into the blue team's base in Warhawk, my other buddy manning the turret on the back, and myself hopping out of the passenger seat to run into the base and steal the flag. Then the three of us hightailing it back to base, or perhaps one of us would hijack a jet (which in Warhawk, can also hover and strafe) and provide cover fire from behind.

(Or better yet, one friend flies the jet very, very, veeeeeeeeery slowly while I balance on the wing with the flag, trying not to slip and fall off, lol)
 

Regulus Tera

Romanes Eunt Domus
I dunno, I played both and SP2 felt slower and dragged on.

Also I liked Saki more. Not a big fan of 2's protagonist duo.
Real talk, I can't decide between Isa or Saki because my brain just shuts off during any sections with them speaking. I actually wouldn't be able to tell you what the hell the plot of both games is beyond mutants roaming the Earth.
 

MagnesD3

Member
The funny thing is that if Miyamoto wanted a recurring "evil bad guy" for Star Fox he could have settled with the aparoids because of how they fit with the video game shooter sci fi baddies. They're right up there with Bacterians and Bydo.
Andross is that recurring evil bad guy though. Aparoids was just trying to be different.
 

Boss Doggie

all my loli wolf companions are so moe
Saki felt hotblooded than Ise. Saki wins for me.

Andross is that recurring evil bad guy though. Aparoids was just trying to be different.

More like they like to reuse Andross' plot so redundantly.

And I was talking about how Aparoids fit it more.
 
hell naw dawg, the only thing S&P2 lacks that S&P1 had is god awful elevator porn music.

aww, i liked that, lol. helped contribute to S&P1's more arcadey feel for me. 2 was sorely lacking the GETting of BONUSes.

i mean i'd sooner replay S&P2 than 1 but saying 2's levels are too long certainly isn't wrong
 
I wonder how y'all would felt if Wolf didn't make in the roster?

Pretty disappointed

But at this point I'm having a hard time figuring out two or three more characters that they could add. They're basically out of long standing Japanese companies with strong Nintendo histories to pull third parties from.

So that basically just leaves vets and whatever Nintendo characters they feel like adding. So I'm pretty confident in Wolf. Sakurai knows that adding Lucas, Roy and Mewtwo, getting people's hopes up for Wolf, and then not delivering would make fans feel bad.
 
Star Fox Assault may not be "great" but it definitely isn't crappy.
"Aggressively mediocre" is probably the best way to describe it.

I'll give credit where credit is due, it is probably the second best Star Fox game. Which is less credit towards Assault I guess and more damnation to the rest of the series.
 
The space sections and a couple of the land missions are good (mostly the ones where you have a choice of vehicle and they're more battles rather than proper missions). Multiplayer is excellent and the best in the series. Music is also the best in the series, and honestly some of the best on the Game Cube, maybe only just behind Melee and Prime.

It just needed way more space sections and way less slow, on foot sections.
 

Neiteio

Member
I wonder how y'all would felt if Wolf didn't make in the roster?
I'd be more perplexed than anything. Would be a big missed opportunity with Star Fox Zero right around the corner.

Maybe Sakurai won't add Wof because he's too obvious and makes too much sense, and thus wouldn't be surprising. :p
 

MagnesD3

Member
"Aggressively mediocre" is probably the best way to describe it.

I'll give credit where credit is due, it is probably the second best Star Fox game. Which is less credit towards Assault I guess and more damnation to the rest of the series.

If rank them from best to worst 64>Adventures>Snes>>>>>Assault>>>>>>Command
 
I wonder how y'all would felt if Wolf didn't make in the roster?

Slightly surprised, slightly annoyed - though mostly at allowing Falco in the first place. Mostly confused.

Wolf is the only non-returning vet right now that doesn't have an obvious good reason behind their specific* absence... unless you count Star Fox Zero co-marketing shenanigans, which obviously won't apply if he won't get released.

*stuff such as "they did not have enough manhours for them all" is what I would call non-specific reasoning, applies as much to Wolf as to Ivysaur
 
I wonder how y'all would felt if Wolf didn't make in the roster?

I would be massively disappointed. Roy can come back, get a visual and slight moveset overhaul, but Wolf, who is an actual unique character, can't? That would be so lame. Especially since I loved playing Wolf in Brawl, he was my main. Dat BAir, man.

If rank them from best to worst 64>Adventures>Snes>>>>>Assault>>>>>>Command

IMO:
64 -> SF2 -> SF1 -> Assault -> Command -> Adventures

But my absolute loathing for Adventures is known within SmashGAF.
 
Banjo and Kazooie was always an odd pairing for me as Banjo became almost ornamental by the end of the game. Whenever I walked it was via kazooie because she was faster. Whenever I attacked I'd often resort to her stuff and her flying was invaluable as well. Banjo might as well have been the one in the backpack as far as I was concerned :p

As for Ice Climbers, my views align much with boss doggie: their game never struck me as being actually good so I've always been surprised that they come up as a retro representative.

As someone who frequently forgot wolf was even in brawl I probably don't have much of value to add about conversations on him, but I kind of feel that fox and falco are 'enough' to rep the series. Then again I don't feel that series have an exact number of reps they 'should' have so I guess my belief is that the minute you hit 1 you're pretty much 'adequately' repping it and any more are just a bonus added less because of their series and more because they're awesome/memorable as individuals or have interesting moveset potential :3
Obviously, for those who like wolf I guess that qualifies him as someone who should turn up, but as a kid who started on the original Starfox, the villian and memorable bad guy for the game was always Andross. Wolf turning up in the next game in the series just struck me as a minor sub-boss but that might be because I didn't find any of the dogfight scenarios against him particularly memorable or challenging :eek: Those are just my views though and obviously not reflective of anyone else's :3

I burst into a grin as soon as the music started :3
Konata is one of my role models in life (minus the whole playing ero games thing) :p
 

Boss Doggie

all my loli wolf companions are so moe
"Aggressively mediocre" is probably the best way to describe it.

I'll give credit where credit is due, it is probably the second best Star Fox game. Which is less credit towards Assault I guess and more damnation to the rest of the series.

Ehh, I blame the game being rushed and taken away from what it was intended to be anyway. It was originally an arcade game Star Fox Armada.
 
Ehh, I blame the game being rushed and taken away from what it was intended to be anyway. It was originally an arcade game Star Fox Armada.
I thought it was meant to be a F-Zero GX/AX scenario where there was always a more elaborate home version alongside the arcade counterpart and the two were going to have some sort of connectivity (probably via GCN memory cards like GX/AX).

Either way, it shows that Assault was rushed despite the promise shining through at times. Adventures' main problem (as far as being a SF game goes) is that it was a completely unrelated game with Star Fox stapled on for sales.
 

BGBW

Maturity, bitches.
The other day we discussed Mega Man and Bomberman's popularity in the Americas vs Europe and theorised that MM may have been more popular on the American side whereas Europe may have preferred BM.

The MM Legacy collection may hint that we could have been on to something:
http://nintendoeverything.com/gold-mega-man-amiibo-wont-be-available-in-europe/

Europe is only getting it digitally only and no gold Amiibo. Sounds like Capcom isn't confident in its performance over here, perhaps because of historic performance...?
 
The Gold Mega Man is weird.

The amiibo and base are Smash Bros, but it's going to be in Mega Man themed packaging. So it's like a weird hybrid amiibo that doesn't quite know what series it wants to be in.
 
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