Messing around with making borders and made an SNES box one
Link is here if anyone wants to try it out
Question, if you delete a game from Hackchi that you had synced before, it also gets deleted from the SNES when you resync right? Don't want any leftover files
Nope you won't.Hmm. I kind of want to handle all of this in one go, but Illusion of Gaia isn't supported yet.
If I go ahead and start playing my classic now, will I potentially lose suspend points/save data later when attempting to hack it?
IoG runs perfectly with Retroarch.Hmm. I kind of want to handle all of this in one go, but Illusion of Gaia isn't supported yet.
If I go ahead and start playing my classic now, will I potentially lose suspend points/save data later when attempting to hack it?
What program are you talking about?I'm amazed people choose to install a program that doesn't need to be installed in the first place.
I'll quickly address another topic, as I'm sure I'm going to be asked about it. Star Ocean. Any hope?
I'm afraid to say... not much. As I said, SDD-1 isn't emulated. It's bypassed. The issue boils down to the same issue as other non-chipped games. Preset ID's. If any known preset ID worked with the Japanese compressed Star Ocean, it would play with broken graphics. But that's not the case. It doesn't play at all. Black screens and C7 errors only. Sadly this means the same for the decompressed hack. If the base game won't play at all, decompressing the graphics won't fix it that.
I think the only things i'm waiting on are The Firemen and Uniracers/Unirally.
I also messed up by following a tutorial that didn't mention dumping the kernel - unless hackchi automatically did it for me and i've just not found where it put it. Not planning to mess with it much more unless there's an update that fixes the above games (or I eventually get bored and use RetroArch) so hopefully i'm fairly safe.
Whats up with The Firemen? Works fine as far as I've seen.
Street Fighter Alpha 2 now runs natively on the SNES Mini.
Download this file and follow the instructions in the readme.txt!
Credit goes to DarkAkuma.
I think the only things i'm waiting on are The Firemen and Uniracers/Unirally.
I also messed up by following a tutorial that didn't mention dumping the kernel - unless hackchi automatically did it for me and i've just not found where it put it. Not planning to mess with it much more unless there's an update that fixes the above games (or I eventually get bored and use RetroArch) so hopefully i'm fairly safe.
I don't understand how this would work. Do those .bin files get "injected" in the rom when you apply the .ips patch? Or you load them into hakchi2 in a zip whit all those files inside? I can't check it now and I'm curious about it.
I think the only things i'm waiting on are The Firemen and Uniracers/Unirally.
I also messed up by following a tutorial that didn't mention dumping the kernel - unless hackchi automatically did it for me and i've just not found where it put it. Not planning to mess with it much more unless there's an update that fixes the above games (or I eventually get bored and use RetroArch) so hopefully i'm fairly safe.
Made some boxarts for the games I'm adding that I've not seen on here. Here they are if anyone wants them, all US covers 228x160, JP covers 88x160.
Legendary Wizball said:Have you tried the US version of the Firemen? AFAIK its 100% complete but its labelled as a proto
Zolbrod said:I think hakchi prompts you to dump the kernel the first time you try to synch new games, so you're probably good.
How much room are people leaving for save states?
Saw people on Reddit saying they take up ~2mb per save state. So you'd want quite a bit of space if you'll be using them.
Do we know if that's for all the slots and their rewind data? Or is it per individual slot?
I thought Japan were meant to be 114x204?
Per slot indeed.
I'm assuming that includes the rewind data too then. (Which is also for the demo playback)
So i asked the question if theres a possibility that Ilussion of Time could work in the future (as its the only game i really want right now) in page 5 but nobody answered me.
Now im reading it works with something called retroarch but ive read rewinds dont work (also saves?) And i really dont know if its better to wait.
Is there a good easy tutorial for putting retroarch and ilussion of time on the super nes mini? im terrible at this things if i dont have easy steps process lol
Saw people on Reddit saying they take up ~2mb per save state. So you'd want quite a bit of space if you'll be using them.
So, how safe is this to do? Polygon said something in their article about this possibly breaking my SNES Classic
So, how safe is this to do? Polygon said something in their article about this possibly breaking my SNES Classic
When it doubt, turn to reddit
There's a full guide there
So do we think there will be any major changes/additions/etc. to this tool or the modding scene? Me and my wife are trying to start a family and I would love to load my miniSNES with some of my favorite games for the kids, but I'm in no rush if some other features may come down the line...
go ahead and do it.
these are like $80 even if you want to buy a new one.
its not exactly a big purchase compared to having a kid.
Oh it's not about price... I just figure that once I'm done messing around with the games on the system I'll mod the thing and then store it away in a closet for a few years until kids are old enough. But I didn't know if the original developer was thinking of adding new features or is the tool today pretty much "feature complete" Because I'll never remember to go back and update this tool in like 3 - 5 years.
I'll probably take this out of the closet and be like "dang, can't believe the miniSNES came with 100 of the best games, totally forgetting I added them myself, lol.
Their article was written back when we had to do things mostly manually. Now that hakchi is out and updated, breaking your SNES Classic would be be very hard.
There are some additional things you can do beyond the program, such as borders, but we have no idea if Cluster plans to implement them at all. Just go ahead and start now.