Damn I didn’t even realize there was a difference. US version was hard as balls, that explains why.Simply play the Japanese version or patch the Western version to restore the hit points.
Contra Hard Corps is way way better than Contra III.WTF at the votes?
Hard Corps completely destroys III.
Democracy was a mistake.
Konami had a tendency to make games more difficult in the West for whatever reason. Hard Corps is one of them sadly.Damn I didn’t even realize there was a difference. US version was hard as balls, that explains why.
The Castlevania games on SNES beat the shit out of anything on the Genesis.
Super Castlevania 4 and Rondo of Blood.
Bad faith...It's a toss up for IV and bloodlines, but Hard Corps is way better than Alien Wars. I'd even say Hard Corps is the best game in the series. The weapons, the characters, the paths, the music, it fires on all cylinders.
Mode 7 scaling looked horrid even back in the day. Some racing titles on the NES had better scaling transitions. Also, while it did not always work, when the soundtrack of a game had the synth direction it would always sound better on Genesis. But in that generation Sega CD sound quality was unrivaled.Both consoles got incredible entries in each series, but SNES edges it because of gameplay variety. The Mode 7 tricks and music of both Super and Contra III beats out Mega Drive's duo.
When I hear CVIV's version of Simon's Theme or Vampire Killer, I know something is about to kick off. The 8-way whip and grappling sets the gameplay apart from Bloodlines.
As for Contra/Probotector, the overhead levels and spectacle of the bosses, and the visual style, are just better than Mega Drive's limited colour palette. Though i do think MD's Yamaha chip makes more suitable music for Contra, the sheer scale of Contra III with the accompanying music edges it.
We aren't talking about Sega CD, though.Mode 7 scaling looked horrid even back in the day. Some racing titles on the NES had better scaling transitions. Also, while it did not always work, when the soundtrack of a game had the synth direction it would always sound better on Genesis. But in that generation Sega CD sound quality was unrivaled.
Meh. This is largely debatable and certainly not some kind of absolute truth. SNES and MD music sounded very different, so personal preferences quickly come into place.and most cartridge-based titles, Super Nintendo music was better. There are exceptions, like the Sonic games and Thunder Force IV.
I agree. Though Genesis games could sound great too (Streets of Rage and Shinobi sounded great too), SNES audio was just overall better. It had better voice (Genesis often scratchy) and the audio chip seemed to do orchestra/brass kinds of music which was incredible for that era of gaming whether it was console or PC.We aren't talking about Sega CD, though.
And Mode 7 was spectacular *for it's time*.
In the case of THESE TWO GAMES, and most cartridge-based titles, Super Nintendo music was better. There are exceptions, like the Sonic games and Thunder Force IV.
Shouldn't have clicked on the thread if you didn't want to hear the truth bahahahaWTF at the votes?
Hard Corps completely destroys III.
Democracy was a mistake.
Try to do a flute sound on the Genesis…I would say SNES audio was better for sound effects and easier (not necessarily better) for music.
Good lord you have that backwards lol.I would say SNES audio was better for sound effects and easier (not necessarily better) for music.
In those days, Western versions of video games back then were artificially harder to combat the home ownership market. Japanese developers didn't want their overseas audience to just beat the game in a weekend and never play it again. So, they intentionally made shit harder for us over here. Hence, why you got Hit Points in Contra: The Hard Corps in Japan, but One Hit kills in Contra: Hard Corps in the U.S. Same thing with Castlevania; the amount you health you lose gradually increases as you come closer to finishing the game in the Japanese versions; whereas you lost 4 points of health regardless of how you got hit in the Western versions.Damn I didn’t even realize there was a difference. US version was hard as balls, that explains why.
Try to do a flute sound on the Genesis…
Genesis is good for bombastic soundtracks, electronic sounds, and synth music, which is why it’s doing ok with Castlevania which uses lots of synth to build atmospheric tracks.
But you’ll never get the flute used in the ending of Super Castlevania 4, or the soundtrack from Actraiser 2. Don’t be delusional. As soon as a soundtrack brings classic instrument, the Genesis struggles a lot.
So yeah, SNES does have muffled sound, but the variety and possibilities are limitless compared to Genesis, let’s be real here.
For example, Gauntlet IV has a great OST (from Yuzo of course), but again, the nature of the sounds can become irritating after a while, and you don’t get the variety and beauty offered by samples.
To resume, SNES audio is much better.
Good lord you have that backwards lol.
The SNES could produce better sounds because it was a sample machine. It could sample more realistic sounding instruments (or as close as one could get all considering) however it was an absolute pain to do it. You had to record every note onto the cart, and I mean EVERY note, not line of music, but each and every single little note one at a time. Then you actually had to program the music by ordering the notes and pitches using code. This way the sound files could be compressed by the SNES's sound memory and not take too much space up. Because of this, things like active pitch changing and fading weren't possible on the SNES, if you wanted the sound pitch to slowly go up or fade in/out, you had to record each note of that as separate notes and put them back together. Look up how David Wise did the music of the DKC games and all the things he had to create just to get it.
Whether or not you think the music on Genesis or SNES sounds better is up to you, but it was much easier to use a keyboard on the Genesis than it was to program sound samples on the SNES.
This is what makes me think that 'console I grew up with' is taking a priority here for people moreso than the games themselves.WTF at the votes?
Hard Corps completely destroys III.
Dude I’m sayin. I feel like the people who voted for III must not have ever played Hard Corps. I only played it for the first time last year and it absolutely blew me away. Easily my favorite Contra now.WTF at the votes?
Hard Corps completely destroys III.
Democracy was a mistake.
The Mode 7 tricks and music of both Super and Contra III beats out Mega Drive's duo.
Dude I’m sayin. I feel like the people who voted for III must not have ever played Hard Corps. I only played it for the first time last year and it absolutely blew me away. Easily my favorite Contra now.
That’s fair. It took me like two weeks before I got through the game. But I don’t think it’s that much harder than something like Mega Man. (Plus I have a lot of experience with Gunstar Heroes, which the game seemed to really imitate.)I like challenging games, but c'mon. Some of these later bosses are ridiculous. There was one I think where you had to climb on the ceiling to avoid it and it had like 3 forms? This franchise has always been tough, but good grief. At least give us some useful cheats.
Seeing that ugly ass mode 7 crap, Konami staff almost committed suicide ,left the company to create Treasure and then saw the light of the blast processing console
Except that it is from Sakimoto.Gauntlet IV has a great OST (from Yuzo of course)
No, as you stated yourself, it is muffled. It runs at a lower bitrate and suffers heavy compression. You get a wider variety of sounds, but nobody can state that one is better than the other as some kind of absolute truth. It is purely a matter of state.To resume, SNES audio is much better.
Oh damn I mistook Yuzo for Sakimoto… I don’t know why I made that link. Probably because most of the good soundtracks are from Yuzo on Genesis.Yeah, they both have their strengths. It doesn't make one better than the other unless you're talking about specifics. And no, Yuzo was not the composer for Gauntlet IV.
I thought it was obvious what I meant by "easier", but I guess not. When I say the SNES was "easier" than the Genesis I mean in terms of getting a specific sound.
Except that it is from Sakimoto.
No, as you stated yourself, it is muffled. It runs at a lower bitrate and suffers heavy compression. You get a wider variety of sounds, but nobody can state that one is better than the other as some kind of absolute truth. It is purely a matter of state.
I largely prefer the sound quality of the MegaDrive, and the fact that it is FM based means that it will never sound "old or low quality" because it is, actually, super high quality. If you are obsessed with classical instruments, sure, SNES is for you. You still get some very good attempts on the MegaDrive (on top of my head).
Flute here (several occurrences in the track) :
Harpsicord :
Organ (after a while, great track, a must listen):
Guitar :
And in any case, you get much more profound sounds, bass, drums and clear melodies on MegaDrive on a regular basis. Everything is super clean.
I never felt the need to state something as stupid as SNES is better at music than MD as some kind of absolute truth. Who is defending his childhood already ? The guy with a SNES avatar maybe ?You can try as hard as you want to defend your childhood.
You mistook Koshiro and Sakimoto and state things like this ? Clearly you don't have as much knowledge about the MD as you would like us to believeProbably because most of the good soundtracks are from Yuzo on Genesis.
So wind instruments, like organ and flute, are well reproduced on synth. Gotcha.The only convincing one is the Organ. Because that type of instrument is well reproduced on synth.
Rondo is the definitive Classicvania. It’s just too good. Two characters, branching paths, phenomenal bosses, kickass music, VA, animated cutscenes…Mega Drive had the better Contra (Hard Corps)
SNES had the better Castlevania (Super Castlevania 4)
Edit: But if we're getting really down to it then Rondo of Blood on the PC Engine dunks on both the SNES and Mega Drive Castlevanias.
Oh yeah, the NES Castlevanias are better than the 16 bit ones, except for Rondo of Blood, which is just the best "classic" Castlevania before Symphony of the Night.Rondo is the definitive Classicvania. It’s just too good. Two characters, branching paths, phenomenal bosses, kickass music, VA, animated cutscenes…
Anyway, CV4 ranks very low on my favorite CV list. It’s slow, unexciting, extremely cheap at times (the goddamn bats trope is in full gear here), the bosses are mostly uninteresting… It’s a great SNES tech showcase and the OST is very unique, but I never enjoyed playing it much. CV3 is vastly superior, and much much harder. I’d also rate Game Boy CV2 above CV4, not to mention Bloodlines and Adventure Rebirth. Just more actiony, engaging games, and way more challenging too.