So, MGS3 demo is out...

Laurent said:
He is a noob; this is his first mission, remember?

It's his first sneaking mission, but he was in the Green Beret. He sounds kind of confused during the radio conversations, while inn the intro while smoking he looked like a total badass.
 
Miburou said:
It's his first sneaking mission, but he was in the Green Beret. He sounds kind of confused during the radio conversations, while inn the intro while smoking he looked like a total badass.
They need to introduce the techniques someway, and I wouldn't see how they could explain to the player how to do something without having Snake asking for it... But I see what's wrong with that picture... I have to agree...
 
I can confirm that Marconelly's suggestions makes this rip HDLoader friendly.

I am now mildly interested in MGS3, as opposed to not at all interested before.

VVV That's going too far offtopic. Do a search if you want more info. VVV
 
I mean seriously guys. I'm the last person to should play the morality police, but scans of freaking scores and reviews of games are banned, but ripping, distro-ing and bittorrent sharing an exclusive demo of a awaited game that prolly cost them a bundle to put on the dvd is a-ok?

Ziff or whoever published that game could crack down hardcore on the forum for that
 
shuri said:
I mean seriously guys. I'm the last person to should play the morality police, but scans of freaking scores and reviews of games are banned, but ripping, distro-ing and bittorrent sharing an exclusive demo of a awaited game that prolly cost them a bundle to put on the dvd is a-ok?
Does this means that people aren't allowed to talk about pictures that were scanned from a magazine, even when these aren't published in the thread? As far as I am concerned, I've done "something" that doesn't even work and has never mention directly where to get it...
 
OK, I tried booting a MGS3 ELF directly, and it can't be made to work. It starts loading, then instantly, before even the title screen, it quits into the OPM front end. So don't bother with this, the demo works just fine the way it is anyways.

With CQC you can also interrogate the enemy and do other things. Here's how it works (taken from an excellent www.metalgearsolid.org)

1. First you must either sneak up to the enemy to run up to him.
1A. Push the directional stick and CQC button (O) to knock him to the
ground
1B. Hold the CQC button (O) to restrain the enemy and prevent his attacks. Then select a different action.

1B1. Threaten the enemy by pushing down the left analog stick. You must have continuously pushed in to keep the knife to the guard's neck. This will keep him talking. To have him talk again you must release your pressure on L3 and then put pressure on it again. Can use any other movement after this.

Possible Next Movements: 1B2, 1B3, 1B4.

1B2. To use the enemy as a shield press the Square button. This will allow you to go into first person mode and shoot other guards. After this you cannot threaten the enemy.

Possible Next Movements: 1B3, 1B4.

1B3. Throwing the enemy down by using the directional button and the CQC button will knock the enemy out or leave him on the floor conscious. If you are alone you can throw him down and hold him up as he puts his hands over his head on the ground. You cannot threaten, throw, or eliminate after this.

Possible Next Movements: None.

1B4. Eliminating the enemy by pushing the CQC button again (O) will usually have his neck cut. After this movement the guard will fall down and you cannot perform any other CQC moves after this.

Possible Next Movements: None.


I'm in awe of the presentation in this game, it literally sucks you in after a while. It's literally like playing with a piece of interactive art rather than a game. The graphics are very uniform (everything on screen blends and works very well with each other) and there's nothing visually jarring that stands out from that awesome look(like out of place looking pixel shaded water or something). It's all so well produced and works great together.
Couldn't agree more... I think I've spent an hour just walking around and interacting with the environments. It's just that beautiful. I made it only to the second location (with aligators) and tried to mess around with them a bit, but couldn't know exactly what to do, except trying to stuck a granade into their mouths which I still haven't suceeded. I have yet to encounter my first enemy soldier :P

The PC version of MGS3 must be jaw droppingly gorgeous.
Knowing Konami, it will probably be screwed up (like MGS2), and be two years late but who knows.


The codec conversation between Snake and The Boss was quite emotional and touching, I can see that this game will probably have a much stronger emotional impact than the previous two... Well MGS did have it's really strong moments, but MGS2's "drama" was mostly cookie-cutter to me.
Yeah, that conversation, and music that went along with it, was actually very good. The game just has an incredible feel, and it's really quite different from MGS2 in that respect.
 
Well, I'm boned. I never thought the .iso would be over 2 gigs, considering how many games were on that one DVD. And I only have a CD burner. Oh well.
 
Socreges said:
Well, I'm boned. I never thought the .iso would be over 2 gigs, considering how many games were on that one DVD. And I only have a CD burner. Oh well.

I think there's some dummy files in there somewhere. It's really only 600 mb
 
I've been trying to follow this thread, but obviously I've skipped over some important details. How exactly do I get to the main file (600 mb)? I've unrar'ed the .iso, but beyond that?

I'm a freaking chore, I know.
 
I downloaded a program called UltraISO and extracted some files. But... from that, how do I burn the demo onto a CD? VOX.DAT (~500 mb)? IOPRP271.IMG?
 
I read all the posts here.

I've just one question in order to be sure about it.

At the end you can play MGS3 demo:

1. Putting it to Freeloader (what i did) after changing the iso
2. Burning it to DVD, after a few modifies.


IMPORTANT QUESTION:
Is it not possible to put it into a CDROM, right?

Thanks
Snwoball
 
trippingmartian said:
Support Ziff Davis, doods.
Funny that I haven't even considered that an option this entire time. It's not that I care for spending the $10, but that I don't want to bother going to the store. Especially since I'm sick. I haven't even been to school in three days.
 
Indeed, while playing I was thinking "This is a piece of art, every aspect of it"... Everything blends so well together it's unbelievable... There's just one tiny "artificat" that stood out for me when Snake hit the ground with the parachute, the dust being blown off the ground and the lighting looked very "dithered", like a highly compressed video would look... I was actually wondering if that particular scene was infact a video or not, but I guess it's just the 16-bit color mode showing its limitations... But it's only a tiny detail in the grand scheme of things.
I highly doubt the game uses 16 bit color mode. I'll look at that scene again, but it's probably just a color banding due to transparency overlays. All their games so far (MGS2, ZOE2) used 24bit color mode, and I didn't see any dithering on the clouds. at the beginning of the intro, where it would be bound to appear had it been rendered at 16bit.

Btw, you can always zoom into the cutscene using the triangle key. Whenever you are in doubt if it's a video or raltime ;) Also, in the parts of the cutscene where it allows you to switch the perspective with R1, you can also move the view around with the left stick while holding the R1.
 
Marconelly said:
I highly doubt the game uses 16 bit color mode. I'll look at that scene again, but it's probably just a color banding due to transparency overlays. All their games so far (MGS2, ZOE2) used 24bit color mode, and I didn't see any dithering on the clouds. at the beginning of the intro, where it would be bound to appear had it been rendered at 16bit.

Btw, you can always zoom into the cutscene using the triangle key. Whenever you are in doubt if it's a video or raltime ;) Also, in the parts of the cutscene where it allows you to switch the perspective with R1, you can also move the view around with the left stick while holding the R1.

Ok my bad, I don't know why I assumed it must be running at 16-bit color mode, it must dark10x always complaining about it, but now I remember it was about GC games :P

And I didn't know about the triangle button! I kept pressing R2 and L2 trying to zoom during cutscenes because that's how it's done in MGS2 but it didn't work, and I thought they took the feature out... I knew about the R1 though :)
 
Actually, I think in MGS2 you used R1 to zoom into the cutscene, and the stick to move the camera around. R1 is now used for a different cutscene interaction, so they mapped the zooming to a Triangle.
 
Marconelly said:
Actually, I think in MGS2 you used R1 to zoom into the cutscene, and the stick to move the camera around. R1 is now used for a different cutscene interaction, so they mapped the zooming to a Triangle.
You are right...
 
Another thing I've noticed, that I'm not sure was in MGS2 but is useful as hell, and solves my main gripe with MGS2 controls - You can just press X button a bit stronger (or hold it a bit longer, I'm not 100% sure, as I haven't experimented that much) To put Snake into a crawling position right from the standing position (thus avoiding the crouching position). By the same logic, when you press X stronger while you are lying on the ground, you get him to stand up completely. This way, it's finally possible to avoid the &*^% control issue from MGS2, when you are lying on the ground, then the guard spots you and you want to stand up and run, but you quckly press X (trying to stand up, but only ending up in the crouch position) and then pushing the stick trying to run only brings you back into the crawling position (while the enemy happily empties it's magazines into you). It was just so awkward having to press the X button twice, and in a timed manner, to bring yourself up in MGS2.
 
I'm not yet willing to give in to 30 fps mediocrity. I have to believe, that when this game releases, it will run at 60 fps just like MGS2. These prerelease demos always follow the rule, that they are incomplete, and don't represent final code, so I'm not lowering my standards.....yet.
 
Marconelly said:
Another thing I've noticed, that I'm not sure was in MGS2 but is useful as hell, and solves my main gripe with MGS2 controls - You can just press X button a bit stronger (or hold it a bit longer, I'm not 100% sure, as I haven't experimented that much) To put Snake into a crawling position right from the standing position (thus avoiding the crouching position). By the same logic, when you press X stronger while you are lying on the ground, you get him to stand up completely. This way, it's finally possible to avoid the &*^% control issue from MGS2, when you are lying on the ground, then the guard spots you and you want to stand up and run, but you quckly press X (trying to stand up, but only ending up in the crouch position) and then pushing the stick trying to run only brings you back into the crawling position (while the enemy happily empties it's magazines into you). It was just so awkward having to press the X button twice, and in a timed manner, to bring yourself up in MGS2.

That is great news Marconelly, that really bothered me to. Especially when I was just starting out, and not yet used to the controls. I'm glad to hear that Konami made an effort to clean that up. :)
 
I'm not yet willing to give in to 30 fps mediocrity. I have to believe, that when this game releases, it will run at 60 fps just like MGS2. These prerelease demos always follow the rule, that they are incomplete, and don't represent final code, so I'm not lowering my standards.....yet.
There's absolutely nothing mediocre about the graphics, though. I think it would be more of a miracle if they can make the game run at 60FPS. There's pretty much nothing on PS2 that looks close as good MGS3 and runs at 60FPS.
 
Jumpman said:
I'm not yet willing to give in to 30 fps mediocrity. I have to believe, that when this game releases, it will run at 60 fps just like MGS2. These prerelease demos always follow the rule, that they are incomplete, and don't represent final code, so I'm not lowering my standards.....yet.


Don't forget that this demo was for E3, or completed before May 2004. So I'm sure they have quite some time to work on the kinks.
 
I wouldn't count on it running at 60fps in the final build. They seem to be working to stabalize it at 30fps.

Does the demo support the 5.1 audio that they mentioned at E3? It's suppose to be in cutscenes and gameplay now.
 
I wouldn't count on it running at 60fps in the final build. They seem to be working to stabalize it at 30fps.
Pretty much... the demo is not stable 30FPS. In the second room, as you run through that massive amount of grass, there's some slowdown already.

Does the demo support the 5.1 audio that they mentioned at E3? It's suppose to be in cutscenes and gameplay now.
Hmm, good point, I didn't try switching my receiver to DPL mode. DD5.1, which I would expect to be in the intro animation, is definitely not there, I know that for sure, as the receiver would switch to that mode automatically if the encoding was there.
 
Marconelly said:
Pretty much... the demo is not stable 30FPS. In the second room, as you run through that massive amount of grass, there some slowdown already.

Hmm, good point, I didn't try switching my receiver to DPL mode. DD5.1, which I would expect to be in the intro animation, is definitely not there, I know that for sure, as the receiver would switch to that mode automatically if the encoding was there.

(I *really* wish Dolby had put some sort of detection flag code in the DPL2 signal)

As I recall, DD5.1 was a option setting for the MGS2 cutscenes, so its plausible that it was just left out of the demo since DD takes up so much space and is just another possible place for a problem to pop-up in.
 
Not even Oni 3, Pjero. It's not even just the amount of textures and geometry used, it's how it all seems to be there to interact with it, and moves and sways when you pass by, etc. But Oni 3 does look close, that's true, so I was technically wrong. However, keep in mind that Oni 3 uses field rendering, which is not the case with MGS3. That gives MGS3 the edge in image quality and the ability to be forced into the progressive scan mode.
 
Does anyone know if any shops in london still import the US OPM? Boaders (the one on Charing cross rd) and CEX used to but they both said they no longer do (but boaders still stock the US offical xbox magazine).
 
Pjero said:
Onimusha3. :D

I dunno, Onimusha 3 isn't all that hot looking. It CAN look good, but too many areas are very dull and ugly. Also, for some reason, the image quality is about as bad as I've seen when running through line doubled mode. Even Ridge Racer V looks smoother on my HDTV. Oni 3 is literally a pixelated mess...

Of course, it was still pretty ragged even on my analog TV.

MGS2 has awesome image quality, though, even when line doubled. So, I'd imagine that MGS3 will follow suit...
 
I have the game on a DVD, and the ISO in my computer. With Hdl_Dump I inject the iso on the HD. But when I run the game on The Ps2...and The Screen turned Black, and the Analog light on the dual Shock turned off.

What can i do?
Thanks, and sorry my english :P
 
What's with the game over screen? If you wait on the screen, the words "Snake is dead" turns into "Time Paradox". Huh?

The game over music is pretty sweet though
 
Think about it Wario. If this snake (of the past) dies before he's done what motives the "new" (present day) snake in the what would happen? A time paradox.
This is torture!!! Anyone know when this demo is coming to the UK?
 
Oh, duh...


And I feel like Kojima is pulling some tricks again. "Commencing Virtuous Mission". I guess there will be two different missions in the game, kind of like MGS2
 
Marconelly said:
There's absolutely nothing mediocre about the graphics, though. I think it would be more of a miracle if they can make the game run at 60FPS. There's pretty much nothing on PS2 that looks close as good MGS3 and runs at 60FPS.

I didn't mean to imply that the graphics were anything but gorgeous. I was only commenting on framerate. I agree that it would be a miracle to see this game at 60 fps on PS2, but miracles is what I have come to expect from Konami, and in MGS's case, demand. :D *Maybe a 60 fps MGS3 will eventually hit GCN or Xbox.*


Wario64 said:
Don't forget that this demo was for E3, or completed before May 2004. So I'm sure they have quite some time to work on the kinks.

IAWTP


SolidSnakex said:
I wouldn't count on it running at 60fps in the final build. They seem to be working to stabalize it at 30fps.

You might be right, but I'll hold off my disappointment until the games release (or until official word from Team Kojima themselves).


I don't have a modded PS2 w/ a hardrive and hdloader, so I can't play this demo until it arrives in stores. :( Does anyone know if this is out in SoCal yet? I think I'll check some local stores and see if I can't snag a copy.




*Yeah right!*
 
And I feel like Kojima is pulling some tricks again. "Commencing Virtuous Mission". I guess there will be two different missions in the game, kind of like MGS2
Well, yes. If you've watched trailers, it's pretty obvious.
 
It works!! I inject the ISo(made with Ps2Gen 3) with the WinHIIP ant it works!!!

I play only a bit,but it was excellent!!

Thank you all :)
 
captainflimflam said:
Then konami could release msg1, 2 again with an alternative what if snake/big boss died before his plan came to pass.

That'd be a pretty big project, basically on the same scale as the ones they're doing now. If Snake died in that mission, especially after beating The Boss the entire MG universe would be completely altered. If he died after beating her there'd be no Boss so essentially no one to get Zanzibar going. There'd be no clones potentially considering Snake hadn't proven himself.

About the whole Boss/Snake thing. The Boss mentions that if Snake kills her he'll inherit the title of Boss. So since Solid Snake killed Big Boss, shouldn't he have inherited the title from him?
 
About the whole Boss/Snake thing. The Boss mentions that if Snake kills her he'll inherit the title of Boss. So since Solid Snake killed Big Boss, shouldn't he have inherited the title from him?

Technically yes, but if I remember correctly, Solid Snake left everything behind, moved to Alaska and became a drunk, which means he severed all ties with Foxhound, which probably means he is no longer recognized by his former team/employer. So it's not like he killed BB, came back and said "OK, I killed BB, now what's my next mission?"

I think it's similar to boxing, where a fighter wins a championship but leaves or retires instantly and the boxing commision no longer acknowledges him being the reigning champion.
 
I didn't mean to imply that the graphics were anything but gorgeous. I was only commenting on framerate. I agree that it would be a miracle to see this game at 60 fps on PS2, but miracles is what I have come to expect from Konami, and in MGS's case, demand. *Maybe a 60 fps MGS3 will eventually hit GCN or Xbox.*

Ha ha, surely you've learned something from the attempts at using Konami's engine on GC and XBOX...

MGS2 looked and ran much worse on XBOX and Twin Snakes ran even worse than that. The engine doesn't work well on other platforms. It just isn't made for it. You'd end up with a worse framerate and reduced graphical detail. I mean, SK even claimed to have rewritten large portions of the engine...yet that didn't save it from running like ass and losing tons of effects from MGS2.

Now, while the MGS2 PC port was nothing special, perhaps a PC port of MGS3 could provide us with 60?
 
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