http://eq2players.station.sony.com/news_archive.vm?id=356§ion=News&month=current
The interesting thing about the article:
Dungeons & Dragons Online uses skill based combat (and begins beta within the next couple months), so that last question is already answered.
User created dungeons would be very cool.
Now what's been interesting from our perspective is what really serious competition is doing to the online gaming space. World of Warcraft has come on the scene and is doing awesome. Kudos to Blizzard on what I think is a spectacular game. I've played the heck out of it, and I love it (as have many people here at SOE). To a game developer, having another game developer play your game is the ultimate compliment so to the folks at Blizzard we say "Nicely done".
But don't think for a second that we don't see WoW as both a great game AND Blizzard as serious competition.
The interesting thing about the article:
Where are we going? What are we going to be doing to revolutionize this business? Well let me throw out just a few of the things we're thinking about here at SOE.
What if you could have families in MMO's? Virtual Children What if your characters could have children and pass on the family name
What if players could build fantastic dungeons that become part of the worlds we create with tools we give them? How would that work exactly?
Can MMORPGs have skill based combat?
Dungeons & Dragons Online uses skill based combat (and begins beta within the next couple months), so that last question is already answered.
User created dungeons would be very cool.