so why would anyone be getting this
unless they're like14 year old or something and have nostalgia for something they played as 6
Just pick this game's because you know you want to.Kokonoe said:Fellows, don't make me choose.
I'm usually quite decisive, but on one hand Dan Green is my favorite voice actor, on the other, this Knuckles voice is just so good. Well, they are both good. Hmm...I was... 13, I think, when this came out?
Just pick this game's because you know you want to.
I was... 13, I think, when this came out?
What's special about this version, anyway? Or different.
- 16:9 widescreen visuals
- Remastered in High Definition
- Cheevos
No camera fix? No tightened controls? ...really?
No camera fix? No tightened controls? ...really?
No camera fix? No tightened controls? ...really?
SA2's controls needed tightening? I wish the rest of the 3D Sonic games were as tight as SA2's controls.
No camera fix? No tightened controls? ...really?
possibly the best it's ever been
SA2 has level design that actually accommodates the homing attack- not the abundance of bottomless pits that Heroes/06 suffered from. So it gets away with a lot based on that.
so what are you saying
I'm young at heart. >.>so what's your excuse
homing attack?
i mean yeah ALL sonic games are terribleherebut still
What about the homing attack? The character will home towards whichever way you were pointing the analog stick, it was simple and responsive. And it didn't have the annoying crosshairs, either.
Nice. It's worth it alone for Sonic and Shadow's levels, especially the latter ones.
Wow. I was almost 25 when this came out.
I guess I'm saying the homing attack is OK in this? I mean, it works- it's still hammering the A button to progress, which isn't good game design, but at least it works.
I'm young at heart. >.>
Honest answer: playing it for the Sonic/Shadow levels which are pretty decent (and as other have acknowledged, the HA doesn't function poorly here) and for the music. I'm curious as to if the HD version is going to be decent or poor like the SA1 PSN/XBLA version was.
does it really?
SA2's controls needed tightening? I wish the rest of the 3D Sonic games were as tight as SA2's controls.
You realise they added the crosshairs because the games got faster and you need to know where you're going to be going instantly, right
Isn't it releasing on PC the same day? I remember a trailer saying it.
What difference did it make? I had more problems with Generation's homing attacks than SA2, because the crosshair seemed to have a mind of it's own and pick stuff I didn't want.
i remember dying plenty of times with it because of how broken it isIt doesn't send you plummeting to your death like in Heroes, put it that way.
i remember dying plenty of times with it because of how broken it is
you calling me a liar?
loved it when it circled the target and looped it like 6 times before dropping to your death
Yeah you suck, deal with it
That... never happens in SA2, you're thinking of Heroes. It was god awful in Heroes.
Oh, OK, I thought you took issue with the big-ass crosshair visual element itself. Sounds like you're more annoyed at the homing attack targeting- which, yeah, could be better.
at least i'll not be bitching when izuka keeps releasing terrible games i guess
To be fair, the actual visual element itself was annoying too; and misleading when not only you don't have enough time to make a selection, you actually can't since it's all the computer doing it. Luckily, the problems didn't start being problematic until the challenge stages; the normal stages themselves it worked without incident.
At this point, there has not been any real improvement with the homing attack since SA2. Which is weird, because it seems Sega rebuilds a game from scatch every game instead of improving upon their past games. It's baffling how the Sonic 2006 board segments didn't improve upon the SA2 versions, instead they used a completely new engine that didn't work at all. Considering all the deadline problems with Sega games, you'd think they wouldn't waste time with rebuilding stuff.
I haven't experienced anything of this sort with the homing attack in SA2, nor have I ever seen someone mention it out of all the discussions I've ever had. The Homing Attack always lets you do one more after you land a hit, so falling to your death is impossible unless you just aren't playing the game or make a big mistake.
I definitely liked it, although I kind of like the current actor. Like, I haven't heard enough of him as Knuckles to make an accurate judgment in that regard, but the day they brought him on? ALL FEMALE SONIC CHARACTERS WERE REQUIRED TO WEAR... TINY MINISKIRTS!You know what the best Knuckles voice was?
This game's.
I like Travis Willingham but I won't pass judgment until Knuckles is in another Sonic game... where he actually, you know, does stuff.I definitely liked it, although I kind of like the current actor. Like, I haven't heard enough of him as Knuckles to make an accurate judgment in that regard, but the day they brought him on? ALL FEMALE SONIC CHARACTERS WERE REQUIRED TO WEAR... TINY MINISKIRTS!
(Although I prefer Willingham's more badass moments to his goofy ones, admittedly... Oh, fun fact! The person he's killing is Blaze. )
That's why I'm so glad Sonic '06 wasn't called Adventure 3. It doesn't deserve the title.
That... never happens in SA2, you're thinking of Heroes.
Would help with proof. Circling is when you use the charge up attack, but it never messes you up as it's designed to do that.