The_Technomancer said:Added to the OP. Will watch later, curious to see their criticisms.
GamesRadar review is up also, they gave it a 7:
http://www.gamesradar.com/wii/sonic...ew/a-2010110816153062049/g-201005269481674075
Say that its fun, but there are some really frustrating deaths that set you back. Post-game exploration is fantastic.
Interesting, I don't know if I see this as a pro, con or neutral point before playing it myself.Penguin said:-Wisps aren't used enough
Out of spite, maybe.Pureauthor said:If they complained about the main theme so much, why'd they play it so loud over the end? :/
Empty said:
FUCK YOU AND YOUR USELESS PUNS GAMETRAILERSDo Sonic's sidekicks keep him from reaching full speed?
Empty said:gametrailers don't seem to agree with the other reviewers. 6.4 from them.
http://www.gametrailers.com/video/review-sonic-colors/706920
Kard8p3 said:I'm surprised GT gave it a lower score than the wii version of unleashed. They seemed to think the only real problem with that game was the were-hog and thought a game featuring just the daytime levels could be great (like most people said.) It's fine though because I loved the daytime unleashed levels and this game looks like a big improvement on them.
Like how IGN gave Sonic Unleashed Wii a 7.2 and the PS360 version a 4.5.ZealousD said:Might have been a different reviewer.
Fuu said:Like how IGN gave Sonic Unleashed Wii a 7.2 and the PS360 version a 4.5.
Empty said:gametrailers don't seem to agree with the other reviewers. 6.4 from them.
http://www.gametrailers.com/video/review-sonic-colors/706920
Ok? I'm just agreeing with him about how the same site can have a largely different score depending on the fact that it's a different reviewer.SalsaShark said:Wii version had more 2D platforming, it was better.
Fuu said:Ok? I'm just agreeing with him about how the same site can have a largely different score depending on the fact that it's a different reviewer.
SalsaShark said:oh, my bad
but given how Wii version WAS in fact better, it could have been the same reviewer for the inferior PS360 version.
SalsaShark said:oh, my bad
but given how Wii version WAS in fact better, it could have been the same reviewer for the inferior PS360 version.
no it's not. not even closeSalsaShark said:Wii version had more 2D platforming, it was better.
Net_Wrecker said:I'm in the same position especially with how great Donkey Kong Country Returns looks, and me never getting to play Super Mario Galaxy 2. It's like the platforming Holy Trinity in this day and age.
I didn't remember that, I just checked and the difference is even higher than IGN's (7.0 and 3.5). :lol Not like the numbers should matter anyway but I didn't think it was possible for the same reviewer to score the PS360 version that lower if they liked the Wii one. Most people are prone to extremism when it comes to Unleashed (and Sonic in general), in the end I enjoyed both versions but I have to give the upper hand to the HD one. As Kard8p3 said, to each their own, etc.Willy105 said:Gamespot had the same reviewer for both the Wii and HD versions, and he also gave the Wii version the upper hand.
Suzuki Yu said:no it's not. not even close
preferring the Wii ver is beyond insanity
Did you ever play Unleashed HD version? Seems like the stages in Colors are more inspired by the daytime stages in that game (which is a good thing).I'm surprised GT gave it a lower score than the wii version of unleashed. They seemed to think the only real problem with that game was the were-hog and thought a game featuring just the daytime levels could be great (like most people said.) It's fine though because I loved the daytime unleashed levels and this game looks like a big improvement on them.
SalsaShark said:Wii version had more 2D platforming, it was better.
What? The PS360 version of Unleashed was great (and much much much better than the Wii version). This seems like a focus on the best parts of that game, which is awesome.ItWasMeantToBe19 said:Ugh, GT review makes it sound exactly like the PS360 version of Unleashed which was horrible.
That's is completely incorrect. The Wii version features significantly more Werehog stages and features short, simplistic Sonic stages in comparison. I can't even begin to imagine how anyone who has played both could feel that way. I actually DO own both (bought the Wii version because of comments like yours expecting something good), but it disappointed quite heavily.Wii version had more 2D platforming, it was better.
Sega1991 said:And the footage they include to highlight their complaints instead make them look clueless about how to properly play the game. Some of it almost looks deliberate; like they're missing jumps intentionally - either that or the guy capturing footage has all the reflexes of a wet napkin.
Also he apparently doesn't know how to light dash with the green wisp...Vanille said:Indeed. The part with the blue blocks made me facepalm. That wasn't a cheap death at all, the guy playing just sucked.
dark10x said:What? The PS360 version of Unleashed was great
And? The speed was part of the fun and mastering the levels was the best part. There was definitely some memorization required, but not for every stage. There was also a lot of room for mastery. Perfecting a run of a stage was a lot of fun and being able to execute everything perfectly is very satisfying.Gram Negative Cocci said:No, it was still too fast and required memorization to succeed, and thats just the daylight levels.
Sounds like you just suck at it. Most of those sections did not kill you, so the only punishment was loss in speed. Reacting to the challenges is very satisfying. If you're the type of person that wants to play a stage one time and never return to it then I could see how you might dislike it, but there's a lot of room for skilled play in that game and it feels great when you pull it off.PS360 version of Unleashed was out of control and had the least logical level design of a game ever. There were tons of sections where the game had boosters immediately followed by walls you had to slide under or downward paths that caused you to accelerate followed by platforms you couldn't land on if you were moving fast. And the 3D sections were pretty much impossible to control. Horrible game.
Vanille said:Indeed. The part with the blue blocks made me facepalm. That wasn't a cheap death at all, the guy playing just sucked.
dark10x said:Did you ever play Unleashed HD version? Seems like the stages in Colors are more inspired by the daytime stages in that game (which is a good thing).
So, we get to the crab-robot again. Now the Navigator informs us we must press B, which activates Sonics dash. All righty! We press B. The robot hits us anyway. Uh, what? Now the Navigator tells us to move from side to side. We do so. Smack. Dead. Four times in a row, dead, and back to the beginning of the level. This happened over and over until we lost count. Turns out we had to hold the B button down for an arbitrary amount of time, even though a single tap of the button caused the prompt to disappear and triggered the next prompt (move side-to-side) which was in fact completely incorrect for the situation at hand. See, the side-to-side prompt is supposed to tell you what to do after successfully completing the dash, but just triggers anyway regardless of what happens. So we did what the game told us to do, and died over and over.
There's no way this game would have translated well. If anything it'd be the same thing as Free Riders if it was on Kinect. Quality-wise at least.HenryGale said:It's too bad this wasnt the Kinect game that was at launch.
How exactly would you play a 2D platformer requiring precise movements using Kinect? Would be a terrible experience.HenryGale said:It's too bad this wasnt the Kinect game that was at launch.
ItWasMeantToBe19 said:PS360 version of Unleashed was out of control and had the least logical level design of a game ever. There were tons of sections where the game had boosters immediately followed by walls you had to slide under or downward paths that caused you to accelerate followed by platforms you couldn't land on if you were moving fast. And the 3D sections were pretty much impossible to control. Horrible game.
dark10x said:Sounds like you just suck at it. Most of those sections did not kill you, so the only punishment was loss in speed. Reacting to the challenges is very satisfying. If you're the type of person that wants to play a stage one time and never return to it then I could see how you might dislike it, but there's a lot of room for skilled play in that game and it feels great when you pull it off.
SalsaShark said:guess im insane then, i prefered it by a fuckin mile.
NTom64 said:Final boss theme got leaked!
It does have warnings, though, but it definitely requires fast reaction time. The levels are generally laid out very well, I think. I found the reactionary challenges to be quite exhilarating, actually.ItWasMeantToBe19 said:The obstacles in the game have no warning or logic to them and it's impossible to react to them on your first time. It was a game with the worst level design maybe ever in a platformer.