dark10x said:And? The speed was part of the fun and mastering the levels was the best part. There was definitely some memorization required, but not for every stage. There was also a lot of room for mastery. Perfecting a run of a stage was a lot of fun and being able to execute everything perfectly is very satisfying.
Many of the most beloved 16-bit era games focused on memorization anyways. You can at least get through most of the Unleashed stages with minimal death the first time through. You'll just do so with a poor completion time. For me, playing the stage for the first time always left me wanting to jump back in and play it 10 more times.
Sounds like you just suck at it. Most of those sections did not kill you, so the only punishment was loss in speed. Reacting to the challenges is very satisfying. If you're the type of person that wants to play a stage one time and never return to it then I could see how you might dislike it, but there's a lot of room for skilled play in that game and it feels great when you pull it off.
I'm hoping Colors delivers on that front.
The Wii version was boring in comparison. A lot of wide, empty roads and sluggish 2D sections were the norm. It was definitely easier simply because there was barely anything happening.
MYE said:WHAT THE FUCK
Gram Negative Cocci said:It sounds like you are a fan of trial and error gameplay. I don't like trial and error gameplay.
DR2K said:Not a fan of platformers?
ZealousD said:I don't understand how anybody could prefer the SD version to the HD version.
HD version obviously has more content per inch, more dynamic camera angles, more pathways, higher skill requirement.
Willy105 said:Although Gametrailers' review wasn't what the others said, I have to trust them, because they made the only Phantom Hourglass review I agreed with.
Gram Negative Cocci said:Good platformers don't require trial and error to succeed.
It's not entirely trial and error, though. I was able to complete most stages with little trouble the first time through, so it's not a matter of failing and retrying. Rather, I saw opportunities for improvement and wanted to replay the stages and improve my times.Gram Negative Cocci said:It sounds like you are a fan of trial and error gameplay. I don't like trial and error gameplay.
A LOT of them demand it if you want to perform well.Good platformers don't require trial and error to succeed.
I wouldn't call Roger Craig Smith a terrible voice actor. Kate Higgins did a decent job on Tails from what I've seen so far too.miksar said:The amount of effort put into level design is amazing, but everyone responsible for sound design should be fired, especially the person who hires terrible voice actors for every Sonic game.
ZealousD said:I don't understand how anybody could prefer the SD version to the HD version.
HD version obviously has more content per inch, more dynamic camera angles, more pathways, higher skill requirement.
Suzuki Yu said:excellent example showing how utter shit the wii ver was in comparison
Gram Negative Cocci said:Jesus, the mario galaxy parallels couldn't be more obvious.
MYE said:Seriously :lol
Battle of the boss themes!!! Sonic VS Mario, like the old days
Sonic-Final boss theme
Mario-Final boss theme
And like the old days, mario wins hands down
MYE said:Seriously :lol
Battle of the boss themes!!! Sonic VS Mario, like the old days
Sonic-Final boss theme
Mario-Final boss theme
And like the old days, mario wins hands down
Teknoman said:Whats funny about the trial and error section of the GT review was that you could see most of the situations shown "a mile ahead". Like the cube timed platform run and timing a bounce to NOT run into the electrified badnik.
Willy105 said:Although Gametrailers' review wasn't what the others said, I have to trust them, because they made the only Phantom Hourglass review I agreed with.
Sega1991 said:Except that:
A) Gametrailers likely has multiple writers.
B) The voice you hear talking to you is not the person who wrote the review.
C) We don't know who wrote what (there's no text crediting the writer).
What that means is the guy who wrote the Phantom Hourglass review might not be the guy who wrote this Sonic Colors review, and there's no immediate indicator of who did.
Teknoman said:Those who've played it, is it easier than past games to turn or adjust direction when in the 3d speed sections?
Teknoman said:Whats funny about the trial and error section of the GT review was that you could see most of the situations shown "a mile ahead". Like the cube timed platform run and timing a bounce to NOT run into the electrified badnik.
EDIT: Looking back, the cube section really was obvious. The camera pans down, and you can see that the empty blue rings = straight drop to death. You'd either have to do the cube pound again, or just fall into the grey block bridge. The rollercoaster part was a bonus ring type thing...but i'll give them that one.
I dont think the checkpoint placed Sonic right above the yellow floating spring section though.
Teknoman said:Whats funny about the trial and error section of the GT review was that you could see most of the situations shown "a mile ahead". Like the cube timed platform run and timing a bounce to NOT run into the electrified badnik.
EDIT: Looking back, the cube section really was obvious. The camera pans down, and you can see that the empty blue rings = straight drop to death. You'd either have to do the cube pound again, or just fall into the grey block bridge. The rollercoaster part was a bonus ring type thing...but i'll give them that one.
I dont think the checkpoint placed Sonic right above the yellow floating spring section though.
JESUS CHRISTMYE said:Seriously :lol
Battle of the boss themes!!! Sonic VS Mario, like the old days
Sonic-Final boss theme
Mario-Final boss theme
And like the old days, mario wins hands down
Come on.Hero of Legend said:Okay, two folks at TSS are at 124 and 128 red rings with 200 to get.
Hopefully soon we'll know if our future is golden! :O
Feep said:Come on.
It has to be.
If you finish the game backwards twice and have save files of both Super Mario Galaxy 2 and Sonic and the Black Knight you'll unlock Mario.Hero of Legend said:Okay, two folks at TSS are at 124 and 128 red rings with 200 to get.
Hopefully soon we'll know if our future is golden! :O
Shadow the hedgehog seems like GOTY compared to their Colors review.AniHawk said:
[Nintex] said:If you finish the game backwards twice and have save files of both Super Mario Galaxy 2 and Sonic and the Black Knight you'll unlock Mario.
RobbieNick said:Damn! Having such a great time listening to the Colors Soundtrack. Is that a tiny sampling of Super Mario music I hear on the first boss?
Trying hard not to spoil too much for myself, but I watched Starlight Carnival Act 1. It's insane!
Love the banter between Eggman and Sonic. Reminds me of the old cartooons.
:lolEggman - This time, and I mean it, NOTHING will stop me! (Just then, Sonic shows up.)
Sonic - Who are you callin' "Nothing"?
I'm guessing Youtube, this user uploaded a few + the Starlight Carnival Act that he mentioned:Maron said:Where are you watching cutscenes??
Are you implying that good ones exist?Fimbulvetr said:Worst Sonic fanfic of all time.
Unicorn said:Are you implying that good ones exist?
NONE should exist.
Jesus :lol
Unicorn said:Are you implying that good ones exist?
NONE should exist.
Jesus :lol
Fimbulvetr said:Worst Sonic fanfic of all time.