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Sonic Generations |OT| What Sonic can learn from Sonic

branny said:
I haven't been keeping up with this thread but I jumped like five feet out of my chair last night encountering a glitch that scared the bejeezers outta me.

I was doing the Rooftop Run skateboarding challenge with Modern Sonic and was at the part where you run up the face of the tower while enemies shoot lasers at you. I got hit and fell off. It was taking forever to fall so I decided to stomp my way down in order to descend quicker. I fell through the world and everything went black after the audio violently cut out. It was like the sound of a car crash followed by the deafening silence of death, complete with not being able to see anything anymore. Everything stayed black when I tried restarting the stage from the pause menu. Exiting out of the stage to the hub worked, but the sound was still completely gone.

I had to reset my PS3 to get everything back to normal. I think I accidentally murdered Sonic.
http://www.youtube.com/watch?v=Z0fNa7Xw5PE
 

Dark Schala

Eloquent Princess
qq more said:
The fact UMvC3 came out in the same year as the original game pissed me off. Capcom is completely cut from my heart. :(
Yeah, I'm not purchasing UMvC3 yet because ...I get the feeling another version might come out. Not to mention I'm a little bitter about AAI2, Last Ranker (which I had imported) and MML3.

I really want to play around with PW and Vergil's movesets, though.
 

Pie and Beans

Look for me on the local news, I'll be the guy arrested for trying to burn down a Nintendo exec's house.
my rental copy has arrived. Classic Sonic's physics are just sloppy and oddly weighted enough to remind me that even when trying their VERY BEST, Sonic Team cannot recreate something from 1991. and thats terrible.

Also, upon trying to explore the alternate routes right at the start of Chemical Plant with Modern Sonic, I hurtled off at an odd angle into the abyss. Poignant.
 

Teknoman

Member
Pie and Beans said:
my rental copy has arrived. Classic Sonic's physics are just sloppy and oddly weighted enough to remind me that even when trying their VERY BEST, Sonic Team cannot recreate something from 1991. and thats terrible.

Also, upon trying to explore the alternate routes right at the start of Chemical Plant with Modern Sonic, I hurtled off at an odd angle into the abyss. Poignant.

Dont boost on those paths (in case you did). As a matter of fact, you really shouldnt boost that much when playing post Green Hill. Thats about the only way I could see you falling off the initial 3 separate paths.
 

ThatObviousUser

ὁ αἴσχιστος παῖς εἶ
qq more said:
The fact UMvC3 came out in the same year as the original game pissed me off. Capcom is completely cut from my heart. :(

It's all bout dat TatsuCap.
 
Shotgun Kiss said:
Could somebody do me a favour and please post a list of what challenges to beat in order to unlock music?

I want to unlock all the music as soon as possible, but I like the surprise of finding out what I've just unlocked, so I don't want to simply go to GameFAQs and look it up. I don't suppose somebody can copy and paste a list somewhere, but delete the actual music that's unlocked, leaving only a list of the challenges that need beating?

Quoting this for a new page; sorry, but I really want to know this, and I see I'm not the only one. Could somebody please just copy and paste it from GameFAQs, and edit out the actual tracks? Many thanks.
 
The game's physics can sometimes be wonky.

Like Sonic boosting in to a wall will often make him fly off to the side. Or when I once tried to roll down a hill in GHZ as Classic Sonic and, when it reached the ceiling part, Sonic stood upright on the ceiling and jogged down the rest of the way down the wall.
 

ThatObviousUser

ὁ αἴσχιστος παῖς εἶ
ShockingAlberto said:
The game's physics can sometimes be wonky.

Like Sonic boosting in to a wall will often make him fly off to the side. Or when I once tried to roll down a hill in GHZ as Classic Sonic and, when it reached the ceiling part, Sonic stood upright on the ceiling and jogged down the rest of the way down the wall.

Sounds like Dimps Physics™.
 

Christopher

Member
Really liking the game so far haven't honestly had the time to play video games in a long time and I feel like a kid again lol. The classic levels are amazing, and seeing perfect Choas again just made me smile with Open Your Heart playing.

I still will say for the record that Sonic Adventure 1 & 2 are still Sonic's best 3D outings. Colors is OVERRATED.
 

ThatObviousUser

ὁ αἴσχιστος παῖς εἶ
Christopher said:
Really liking the game so far haven't honestly had the time to play video games in a long time and I feel like a kid again lol. The classic levels are amazing, and seeing perfect Choas again just made me smile with Open Your Heart playing.

I still will say for the record that Sonic Adventure 1 & 2 are still Sonic's best 3D outings. Colors is OVERRATED.

didnt you make the sonic 06 thread
 

Paracelsus

Member
I wonder if people who bash Classic Sonic physics were also that disappointed from NSMBW physics which are nothing like in Mario World.
 

Throavium

Member
Paracelsus said:
I wonder if people who bash Classic Sonic physics were also that disappointed from NSMBW physics which are nothing like in Mario World.
If you were to play Sonic Generations for more than 7 hours I don't see how you couldn't get use the physics, therefore completely forgetting that they were such a "problem" in the first place.
 

qq more

Member
Christopher said:
Really liking the game so far haven't honestly had the time to play video games in a long time and I feel like a kid again lol. The classic levels are amazing, and seeing perfect Choas again just made me smile with Open Your Heart playing.

I still will say for the record that Sonic Adventure 1 & 2 are still Sonic's best 3D outings. Colors is OVERRATED.
I hate being a dick but you still think Sonic 06 is a good game.


EDIT: Dammit Andrex didn't notice your post. lol
 

Paracelsus

Member
Throavium said:
If you were to play Sonic Generations for more than 7 hours I don't see how you couldn't get use the physics, therefore completely forgetting that they were such a "problem" in the first place.

Honestly? You have to go look for "problems" yourself because there sure aren't many, game is smooth and perfectly playable. I agree with the "deadly detour" part for Modern Sonic, but that's because they feed you red rings in a way that you just have to press forward in all four directions (including boosting up in the air), even just running without boosting gives you quite the margin to look for the rings you missed.
 

Throavium

Member
Paracelsus said:
Honestly? You have to go look for "problems" yourself because there sure aren't many, game is smooth and perfectly playable. I agree with the "deadly detour" part for Modern Sonic, but that's because they feed you red rings in a way that you just have to press forward in all four directions (including boosting up in the air), even just running without boosting gives you quite the margin to look for the rings you missed.
Huh? I'm complimenting the game and pointing out the Sonic physics really isn't a problem, to the people who keep bringing up that the Classic physics aren't the same to the Genesis. I'm saying it doesn't matter because you'll get accostumed to the new physics anyways.
 

ckohler

Member
So guys... analog or d-pad?

I've been using d-pad exclusively but I sometimes wonder if that's hurting me in the modern Sonic levels.
 

Zomba13

Member
Orellio said:
11 people out of my 230 Steam friends own the game. If we extrapolate that against the 3.85 million people currently on Steam, that's over 180k copies sold! Flawless logic! :p
6 of my 115 steam friends have it.
 

Drkirby

Corporate Apologist
ShockingAlberto said:
The game's physics can sometimes be wonky.

Like Sonic boosting in to a wall will often make him fly off to the side. Or when I once tried to roll down a hill in GHZ as Classic Sonic and, when it reached the ceiling part, Sonic stood upright on the ceiling and jogged down the rest of the way down the wall.
My favorite is doing a homing attack on a spring in a 2D section, and hitting a wall just below it instead. You will just spin and hover for a second till the game gives up trying to get to the spring. Happened a few times on Chemical Plant challenges.


ckohler said:
So guys... analog or d-pad?

I've been using d-pad exclusively but I sometimes wonder if that's hurting me in the modern Sonic levels.

Analog for sure.
 

qq more

Member
So... do you guys think Sega will actually make new levels (not based off of existing ones) for DLC? I don't think it'll happen because it just sounds TOO good to happen. But I'd love to see Ice Cap. :(
 
qq more said:
So... do you guys think Sega will actually make new levels (not based off of existing ones) for DLC? I don't think it'll happen because it just sounds TOO good to happen. But I'd love to see Ice Cap. :(

One more level for each game would be awesome

For example

Starlight Zone
Oil Ocean
Ice Cap
Lost World
Metal Harbour
*something from Heroes - nobody cares*
Kingdom Valley
Dragon Road
Sweet Mountain
 
qq more said:
So... do you guys think Sega will actually make new levels (not based off of existing ones) for DLC? I don't think it'll happen because it just sounds TOO good to happen. But I'd love to see Ice Cap. :(
I imagine they'll probably sell Casino Night and if it sells really well, they'll make more.

Sega doesn't seem to spend a lot of time dwelling on any one Sonic game.
 
Paracelsus said:
I wonder if people who bash Classic Sonic physics were also that disappointed from NSMBW physics which are nothing like in Mario World.

Abso-fucking-lutely. The controls in NSMBW are so bad I don't think I've even made it to the third world because Mario has all the air control of a dump truck. It's kind of a problem when you play a Mario game and jumping is one of the most difficult things you can do.
 

Dark Schala

Eloquent Princess
ckohler said:
So guys... analog or d-pad?

I've been using d-pad exclusively but I sometimes wonder if that's hurting me in the modern Sonic levels.
Analog for both. I tried D-pad for the Classic Sonic levels but it felt kind of weird. For Modern Sonic, I can't see myself using D-pad at all.

Shotgun Kiss said:
Quoting this for a new page; sorry, but I really want to know this, and I see I'm not the only one. Could somebody please just copy and paste it from GameFAQs, and edit out the actual tracks? Many thanks.
I really wish I could help you. :( Somehow they seem to be unlocked in a certain order, and I wish I kept tabs on it when I was unlocking them.

This is what GameFAQs has to say. I'm not sure of its complete accuracy:

Once you've cleared a Challenge, a Bonus Bell will appear above the gate. If you ring a Bonus Bell, it will release either a Blue or Gold Note that flies around the White World for 20 seconds. If you touch the notes before they disappear, you will unlock Artwork (if the Note is Blue) or Music (if the note is Gold) in the Collection Room. If you miss the 20 seconds, just hit the bell again to restart the chase. If a Bonus Bell is Gold, that means it contains a Note and grey Bonus Bells are empty. Bonus Bells unlock content in a particular order regardless of what Challenges you complete or what Rank you get for a Challenge.

Example:
•You have cleared 8 different Challenges but you have not collected any Notes
•You hit one of the 8 Bonus Bells
•The Note will be blue and contain Artwork 41

In short, it does not seem like challenges are related to what music you unlock at all (ie: doing a certain challenge stage will not net you a certain piece of music you want)

So according to this FAQ, for odd numbers, you get artwork. For even numbers, you get music... which in my experience is pretty accurate.
 

ThatObviousUser

ὁ αἴσχιστος παῖς εἶ
Sega1991 said:
Abso-fucking-lutely. The controls in NSMBW are so bad I don't think I've even made it to the third world because Mario has all the air control of a dump truck. It's kind of a problem when you play a Mario game and jumping is one of the most difficult things you can do.

NSMBW's controls/physics are fine once you adjust to them.

DKCR on the other hand...
 

Animaniac

Member
It's amazing how well this plays at 60fps on PC. Is it wrong to want a PC port of Sonic Unleashed? I just want to play those day levels at 60fps.
 

Chiave

Member
desqqt.jpg


Is there a cleaner version of this image?

Sorry for being OT
 

Teknoman

Member
Animaniac said:
It's amazing how well this plays at 60fps on PC. Is it wrong to want a PC port of Sonic Unleashed? I just want to play those day levels at 60fps.

Hope for some sort of Unleashed DLC or mod pack.
 

Anth0ny

Member
Kulock said:
A little off topic, but remember the rumor that Sonic was going to be in Super Mario Galaxy 2?

http://www.tssznews.com/wp-content/uploads/2011/11/02.jpg[/ img]
[img]http://www.tssznews.com/wp-content/uploads/2011/11/01.jpg[/ img]

Okay, it's technically Mario & Sonic 2012, and a Galaxy 1 setting, but I still had to smirk on seeing it. Those games seem to be edging further and further away from Olympics and toward a true crossover.

[url=http://www.tssznews.com/2011/11/09/super-mario-galaxy-injected-into-ms-2012-olympics/]Article here.[/url][/QUOTE]

That's awesome.

Has the potential to be a great wallpaper after Dolphin has its way with it!
 

Dark Schala

Eloquent Princess
Kulock beat me to it.

Kulock said:
Okay, it's technically Mario & Sonic 2012, and a Galaxy 1 setting, but I still had to smirk on seeing it. Those games seem to be edging further and further away from Olympics and toward a true crossover.
I had to chuckle a bit seeing that... I wish they'd go the extra mile.
 

Teknoman

Member
Dark Schala said:
Kulock beat me to it.


I had to chuckle a bit seeing that... I wish they'd go the extra mile.

It wouldnt be that hard if they did it similar to Generations. Maybe make have Sonic play through Mario stages and Mario play through Sonic zones.
 
Teknoman said:
It wouldnt be that hard if they did it similar to Generations. Maybe make have Sonic play through Mario stages and Mario play through Sonic zones.

They supposedly talked about it at one point, and came to the decision they would have to take the Professor Layton vs. Ace Attorney approach, that the characters just don't work if they cross over to each other's world. They have to meet at some sort of unique place for them both. That's why they settled on doing the crossover for the Olympics.

I'm not sure I completely agree, but that's what they decided on at the time. Maybe this will change their minds, though.
 

abasm

Member
Animaniac said:
It's amazing how well this plays at 60fps on PC. Is it wrong to want a PC port of Sonic Unleashed? I just want to play those day levels at 60fps.

I was just thinking the same thing. On the bright side, I think you can emulate Sonic Colors @ 1080p60 if you've got the POWAH, and it's pretty much all "day" levels. (You could probably emulate the Wii version of Unleashed too, but I'm sure the game looks quite a bit worse and the levels are different anyway.)
 

SykoTech

Member
Kulock said:
A little off topic, but remember the rumor that Sonic was going to be in Super Mario Galaxy 2?

http://www.tssznews.com/wp-content/uploads/2011/11/02.jpg
http://www.tssznews.com/wp-content/uploads/2011/11/01.jpg

Okay, it's technically Mario & Sonic 2012, and a Galaxy 1 setting, but I still had to smirk on seeing it. Those games seem to be edging further and further away from Olympics and toward a true crossover.

Article here.

What a tease. It's like they are rubbing a concept that could actually interest me in my face whichle continuing their predictable mini-game junk.
 
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