Just Steamworks. One-time activation.Sir_Crocodile said:Does anyone know if there's any internet-flavoured drm in this edition?
Just Steamworks. One-time activation.Sir_Crocodile said:Does anyone know if there's any internet-flavoured drm in this edition?
Berordn said:Or beating Classic mode with 10 characters, which I ended up doing and stumbling on him by accident since SSE was such a bore. It's pretty obvious that he was a last minute addition there, though.
morningbus said:While I wish Sonic X-Treme had actually become a retail product...
No one questioned that this character's last name was Boobowski?
Jesus, this is where it all started.
Combichristoffersen said:For a character with a name related to tits, she has a remarkably flat chest
I kinda liked the Unleashed level, but yea, the earlier stages had better designs than the later ones.MechaX said:Even now that I'm finally getting around to complete Sonic Colors, I'm still having a hard time trying to decide if Generations or Colors is better. To Generations' advantage, there are some pretty good stages for both classic and modern (especially looking at Green Hill, Chemical Plant, Speed Highway, and Sky Sanctuary. And despite how classic Crisis City wasn't really all that good, modern Crisis City was at least far superior to how the level was in... that game...
But I felt like the last 1/3rd of the game just left such a shitty taste in my mouth. Planet Wisp was offensive in both classic and modern versions (I still don't understand how they fucked up the level that badly. And they could have at least used more Wisp powers than two of the worst powers in the game). The Sonic Heroes and Unleashed level didn't really do much for me. And that last boss... god fucking damnit, SEGA. The final boss is not only shitty to play, but it doesn't even actually have good music! (I was just about to blast the final boss version of Endless Possibilities or Reach for the Stars on that boss to be honest)
morningbus said:Maybe she lost them in a skiing accident.
Boob-ow-ski.
I am the smartest man alive.
finalozzo said:what's the shortest thing to do? All rank S, all the red rings or all the challanges?
And i would like to know which abilities i should use, in planet wisp is hard to get a rank S 'cause it's damn long. =|
and what skills should i use? Super sonic doesn't seem so useful.morningbus said:Planet Wisp isn't much harder than other levels, the time you need to hit is longer than other levels, too. I got just over 6 minutes and got an S-rank.
spindashing said:I merely refrain from dying and 99.9% of the time, I get an S rank.
finalozzo said:and what skills should i use? Super sonic doesn't seem so useful.
As noted, this hack is not for everyone, but if you want to give it a shot and avoid Omochao, heres what triggers his prompts:
- Collecting Rings
- Item Monitors (doubly bad, as each individual item inside will also bring up a message)
- Invincibility Running Out
- Power Sneakers Running Out
- Extra Lives
- Destroying Badniks
- Bouncing on Springs
- Stepping on or Pushing Objects on Buttons
- Getting Hit
- Getting Killed
- Drowning
- Getting Game Over
- Getting Time Over
- Touching Lamp Posts
- Getting the Giant Ring (without a protection shield)
- Finishing the Act (without a protection shield)
- Finishing the Zone (without a protection shield)
- Hitting the Boss (without a protection shield)
- Defeating the Boss (without a protection shield)
- Getting in that Last Hit (without a protection shield)
- Collecting a Chaos Emerald
- Touching a GOAL Sign
Dark Schala said:And apparently there's a crazy (possibly fake) rumour that Sonic 4 Episode 2's level list was leaked? I don't believe it because... why would that data be in there in the first place if Dimps is still using their own engine and they're not using Christian Whitehead's Sonic CD engine? At least, that's what was happening with Sonic 4: Ep 2 last time I checked...
I think it's false.
ultron87 said:That final boss was literally one of the worst things I've ever participated in in a videogame.
Throavium said:Not understanding why they didn't bring back the Metal Sonic boss fight in Sky Sanctuary.
I don't think Sega realizes that Spring Yard Zone in Sonic Generations would have been something serious.
Probably because they committed to including something from Sonic CD, and thought the Metal Sonic fight from there would have been a better fit. Plus Mecha vs Metal, they're different, etc.Throavium said:Not understanding why they didn't bring back the Metal Sonic boss fight in Sky Sanctuary.
Yeah, that's it. That's what the names sounded like. (Even then, why would they pick something like Sonic 2 GG to base it off of when they could pick Triple Trouble? Unless they're saving it for a theoretical Sonic 4: Episode 3. :/ ). I doubt the rumour is true regardless.Kulock said:The names are also pretty awful. I mean that hasn't stopped rumors from being real before, but they sound vaguely Game Gear-ish. Coupled with the "Tails kidnapped" plot mirroring S2GG, that really looks way too much like a fan making something up. But hey, maybe that's why the GG got hardly any nods in Generations, because they were already planning to do it with Episode 2.
Can't say I believe it, though.
Do it! Colors is great.The Broken Ska Record said:That Planet Wisp video from Colors made it look immensely better. I guess I SHOULD pick up Colors to play.
Omg, what an interesting way to approach the game.Dark Schala said:Sonic the Hedgehog 1: Omochao Edition. Apparently the creator will give Omochao a voice in a later update.
I've heard that episode mentioned a lot lately. I'm trying to figure out what it's about by checking wikipedia, but that's not it's actualy name. does anyone know what it is?Dark Schala said:(from that stupid Sadgasm episode)
I kind of like the level names, they're kind of weird but cool at the same time. Only thing I don't like about the level names is that they overuse the letter "M".Dark Schala said:And apparently there's a crazy (possibly fake) rumour that Sonic 4 Episode 2's level list was leaked? I don't believe it because... why would that data be in there in the first place if Dimps is still using their own engine and they're not using Christian Whitehead's Sonic CD engine? At least, that's what was happening with Sonic 4: Ep 2 last time I checked...
I think it's false.
Yeah, I nearly had a hard time enjoying the demo due to that. Seriously SEGA, just because we're celebrating 20 years of the franchise doesn't mean you have to include shit no one obviously liked the first time.CecilMcW00t said:Could you imagine how irritating this game would be if Omochao couldn't be disabled? *shivers*
udivision said:I've heard that episode mentioned a lot lately. I'm trying to figure out what it's about by checking wikipedia, but that's not it's actualy name. does anyone know what it is?
I'm not talking about Stardust Speedway.Klaymator14 said:That's because it's not Spring Yard Zone, it's Stardust Speedway
No worries.Klaymator14 said:oh i read that wrong, please forgive me
I lost it when the 1-up fanfare just kept getting higher and higher in pitch every time Omochao had something to say in addition to what you mentioned. I like how Spring Yard Zone has a section where you get a shield preventing Omochao from coming after you.branny said:Omg, what an interesting way to approach the game.AHAHA I lost it at the 10 rings notification
It actually isn't that bad. Maybe with replaying the levels though.CecilMcW00t said:Could you imagine how irritating this game would be if Omochao couldn't be disabled? *shivers*
Yeah, in that way, Omochao is a good thing for new players if they're not used to using Modern Sonic's moveset. You can throw him around in Sonic Adventure 2 if you find him too annoying, I guess?PKrockin said:I didn't find him that annoying. Then again I didn't know about some of Sonic's newer moves and I didn't replay levels a lot.
You probably should.PKrockin said:Thinking about picking up Colors at some point too, since playing as modern Sonic was a lot more fun than I expected.
Because it wasn't Metal Sonic and they didn't want to confuse people by having two robot Sonics in the game, especially when one of them only appeared in one game.Throavium said:Not understanding why they didn't bring back the Metal Sonic boss fight in Sky Sanctuary.
Dark Schala said:Yeah, in that way, Omochao is a good thing for new players if they're not used to using Modern Sonic's moveset. You can throw him around in Sonic Adventure 2 if you find him too annoying, I guess?
That makes complete sense actually, good point. Even though the Sonic 3 Metal Sonic looks a lot different it definitely would have overflowed the game and made things a bit needlessly confusing.Hitlersaurus Christ said:Because it wasn't Metal Sonic and they didn't want to confuse people by having two robot Sonics in the game, especially when one of them only appeared in one game.
The Good: Blends old and new Sonic elements very well, Dazzling stage designs, Lots of unlockables, High-speed action.
The Bad: Switching between Sonics can be confusing.
The controls can feel a tad clunky when shifting between the old and new characters, and it's easy to lose track of what set of abilities you're working with during the common 2D stretches in each act. That's something that you get used to with time, though. There might be moments when you jolt to a dead stop or struggle through some of the platforming sections, but the challenge isn't so steep that you can't overcome the game's tougher areas with a little practice.
...
Mixing the best elements from old and new Sonic games together into a seamless experience works out amazingly well. It's clear the Sonic team went above and beyond this time around to spit shine this game into a thing of beauty. It may have missed a few warts here and there, but Sonic Generations doesn't skimp on the speed or the fun.
Kulock said:Fuck "Can't Touch This." My thumb hurts from constantly holding down boost. There's so many BAD things about that boss fight, that aren't a problem if you just want to get through it. Like how the game locks you to Y axis if Eggman's over in 2D until you boost again, and still likes to lock you off and on anyway. Or how completely awful the camera is at showing you things in 2D mode (meaning you need to just avoid it except to dodge the laser). Or how about how close garbage fades in, I've had it pretty much appear right in front of my face. Boy, that didn't make me feel cheated. And how about all that time you're waiting for Time Eater to finish some stupidly-long spinning animation, and while you're waiting dead-center on him, or just after you shattered him, a piece goes through him in the middle and hits you. Bye Can't Touch This!
It would be reasonable if the rubble didn't count, but it clearly does. I've beaten it too many times otherwise.
AniHawk said:i almost would have preferred the trophy/achievement be something like, s-rank all boss fights, but that sure as fuck wasn't happening with egg dragoon.
Dark Schala said:
The Good: Blends old and new Sonic elements very well, Dazzling stage designs, Lots of unlockables, High-speed action.
The Bad: Switching between Sonics can be confusing.
Mecha Sonic actually. & I swear Sega's completely forgot they had 2 Sonic bots (& 2 Knuckles bots, a sorta Tails bot...).Throavium said:Not understanding why they didn't bring back the Metal Sonic boss fight in Sky Sanctuary.