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Sonic Generations |OT| What Sonic can learn from Sonic

Dark Schala said:
I thought this review was going to be by our favourite Sonic fan.

The second video is the one you want to watch.
That guy.. :lol

His review of the Classic and Modern Sonics are like night and day. He's so calm during the Classic review and explodes in rage with the Modern review.
 
been playing this game all week and now i'm on the last set of levels. here are my thoughts so far:

- i feel like the first three levels are the levels that received the most attention from the team not only design-wise but testing-wise as well. the later levels are nowhere near as polished as the first ones, and this becomes very clear as soon as you enter crisis city which is the most abysmal sonic level i have ever played in my life (why would ANYONE want to revisit this level from this game? WHY?! WHY MUST WE BE REMINDED THAT THIS GAME EVEN EXISTED?!!?!)
- the QA on this game is AWFUL. i spent 2 hours last night trying to beat the race against the sonic clone on seaside hill because i kept falling through the world. it feels like the bugs keep getting worse and worse as i progress through the game. another 2 months of development time would have really made this into a more consistent and polished game.
- the challenges in this game are absolute filler and just pad the game's length. they aren't fun, they aren't challenging, and they are repetitive. if they added these so they could work on the levels more, then why aren't the levels more fun and less buggy?
- the modern sonic 2D parts are more fun and polished than the classic sonic levels. the physics are really wonky for classic sonic and the lack of a homing attack (combined with enemy placement that would have benefited from a homing attack) really make the levels less fun.
- the boss fights are pathetic. what were they thinking with the shadow boss fight? chasing him around while running into meteors is fun?

i sound like i'm being overly critical (which i am), but i don't want you to think that i hate this game entirely. you can tell how much effort and love they put into green hill/chemical plant/sky sanctuary because they are the best examples of this franchise having a shot at being great again. then you play levels like seaside hill, crisis city, or planet wisp, and you wonder if it was even the same team who made the first three levels in the game. it enrages me seeing this series almost return to its former glory but fall short in the end because it feels like they rushed through the development of it. :(
 
What did you not like exactly about the later stages?

I thought that Crisis City and Rooftop Run's Classic stages were fine examples of 2D platforming.

Planet Wisp's is also a good representation, but I can see SPIKESPIKESPIKE annoying people on their first run.
 
avatar-body.png


Avatar Awards are awesome.
 

MNC

Member
My achievement for talking with the friends isn't unlocking. I talked to everyone, even the rivals, yet nothing is unlocking. Am I missing someone/something?
 
Yoshi said:
Problem is: You don't win by holding right and boosting, you especially don't get a good rating. I think the main problem are people simply not understanding the Rush series.

No, I understand it, I used to play it a good bit. It was fun, but it's also not great. The level design was pretty bad. It was like Advanced 2 with boost.
 

WillyFive

Member
I have been playing this for a while.

I thought the Modern Sonic sections would suck, since the demo was so incredibly linear. But this is not true at all of the later stages.

It definitely is better than the Classic Sonic stages, just as Gerstmann said (but Modern Sonic is terrible at jumping when the action switches to 2D sidescroller, which happens far too often for my liking).

The Genesis stages are pretty tame and unimpressive for the most part, the game really hits it's stride during the last two thirds of the game. Amazing art and level design, fantastic music, and excellent graphics to glee over.
 

Anth0ny

Member
Willy105 said:
I have been playing this for a while.

I thought the Modern Sonic sections would suck, since the demo was so incredibly linear. But this is not true at all of the later stages.

It definitely is better than the Classic Sonic stages, just as Gerstmann said (but Modern Sonic is terrible at jumping when the action switches to 2D sidescroller, which happens far too often for my liking).

The Genesis stages are pretty tame and unimpressive for the most part, the game really hits it's stride during the last two thirds of the game. Amazing art and level design, fantastic music, and excellent graphics to glee over.

You're wrong about everything except the bolded.

I personally think the Galaxy games are the best looking games of the gen, art wise. Two games that instantly pop up in my mind that come close are Banjo Kazooie: Nuts and Bolts and Sonic Generations. This game is simply gorgeous, especially some of those PC shots.
 
Bucket-o-roadkill said:
Haha how do u actually unlock that? I saw it in the avatar award section on the dash. Quite a few sonic games offer avatar awards by the looks of it!

Classic Eggman Suit (Bottom): Defeat all rivals on Hard Mode.
Classic Eggman Suit (Head): Defeat the final boss on Hard Mode.
Classic Eggman Suit (Top): Defeat all bosses on Hard Mode.

This is the "normal" Eggman head. I opted for just the glasses separately.

Classic_Eggman_Suit_Head_F.png


I got a Sonic costume via Sonic the Hedgehog 4 as well.

images.jpg
 

Combichristoffersen

Combovers don't work when there is no hair
Willy105 said:
I have been playing this for a while.

I thought the Modern Sonic sections would suck, since the demo was so incredibly linear. But this is not true at all of the later stages.

It definitely is better than the Classic Sonic stages, just as Gerstmann said (but Modern Sonic is terrible at jumping when the action switches to 2D sidescroller, which happens far too often for my liking).

The Genesis stages are pretty tame and unimpressive for the most part, the game really hits it's stride during the last two thirds of the game. Amazing art and level design, fantastic music, and excellent graphics to glee over.

Surely you jest.

You're wrong about the rest too BTW. Well, except the part about the game having fantastic graphics.
 

FreeMufasa

Junior Member
I went back and played Sonic 4 earlier. Holy crap, it's A LOT worse than I remembered. I actually enjoyed the game the first time around. But after Generations (classic), it plays like utter crap. The music and levels are alright though.

I hope this means SEGA use the gamplay in Generations for episode 2. Would be silly not to.
 

PKrockin

Member
mooglesoft said:
- the boss fights are pathetic. what were they thinking with the shadow boss fight? chasing him around while running into meteors is fun?
In SA2 you beat him the first time by somersaulting into him over and over. The second time you have to run slowly in a straight line and then somersault into him. It's a huge improvement.
 

qq more

Member
Willy105 said:
The Genesis stages are pretty tame and unimpressive for the most part, the game really hits it's stride during the last two thirds of the game. Amazing art and level design, fantastic music, and excellent graphics to glee over.
No. This is just wrong. The last era was flawed and not that great, outside of half of Crisis City and all of Rooftop Run.
 

RagnarokX

Member
AbsoluteZero said:
Classic Eggman Suit (Bottom): Defeat all rivals on Hard Mode.
Classic Eggman Suit (Head): Defeat the final boss on Hard Mode.
Classic Eggman Suit (Top): Defeat all bosses on Hard Mode.

This is the "normal" Eggman head. I opted for just the glasses separately.

Classic_Eggman_Suit_Head_F.png
Would have made more sense if they gave you Robotnik's nose, glasses, mustache, and a skull cap.
 

TheOGB

Banned
Throavium said:
Sega are going to release remastered 3DS stages for the X360/PS3 versions as DLC?
I'd be okay with that if the 3DS version had any interesting levels outside of Water Palace.
 

OMG Aero

Member
TheOGB said:
Some guy in Germany got the 3DS version early (blurry video and music at the link)

The rest of the bosses are SA2's Biolizard and Heroes' Egg Emperor. Rivals are the same; they're all races that take place in the second level in the era (Casino Night, Radical Highway, Tropical Resort).

first stages, final bosses :V
You fight Silver in a Sonic Colours level?
Watch Da Birdie said:
Sonic never even fought Biolizard. :/
Well you could also say that normal Sonic never fought Perfect Chaos or Egg Dragoon either.
 

RagnarokX

Member
Wow, that video of Emerald Coast... the level looks terrible.
OMG Aero said:
You fight Silver in a Sonic Colours level?

Well you could also say that normal Sonic never fought Perfect Chaos or Egg Dragoon either.
I think they meant that technically Biolizard was a Shadow-only boss. The final boss of SA2 was FinalHazard.
 

Tyeforce

Member
Throavium said:
Sega are going to release remastered 3DS stages for the X360/PS3 versions as DLC?
What, so people who buy the 3DS version will get screwed over? No thanks. Unless the 3DS version also gets the console/PC version stages, that is.
 

SykoTech

Member
Watch Da Birdie said:
Sonic never even fought Biolizard. :/

Never went through Radical Highway either.

But Sonic Adventure 2 and Shadow are Iizuka's babies. Not surprised their stuff managed to squirm in here.
 

ShadiWulf

Member
Tyeforce said:
What, so people who buy the 3DS version will get screwed over? No thanks. Unless the 3DS version also gets the console/PC version stages, that is.

People who buy the 3DS version will be screwed regardless XD

It's not the true vision of Iizuka-san. It's not the handheld history... well there is one handheld level.. xP


SykoTech said:
Never went through Radical Highway either.

But Sonic Adventure 2 and Shadow are Iizuka's babies. Not surprised their stuff managed to squirm in here.

and DIMPS ruined his babies.. they will PAY. PAY WITH THEIR LIVES gwahhahaha /shadow quote
 

Tyeforce

Member
OMG Aero said:
You fight Silver in a Sonic Colours level?

Well you could also say that normal Sonic never fought Perfect Chaos or Egg Dragoon either.
Well, Silver was in Sonic Colors DS, so it kinda makes sense.


ShadiWulf said:
People who buy the 3DS version will be screwed regardless XD
Why is that? It's a completely different game than the console/PC version, not just a watered down version of the same game with different stages. I have the PC version of Generations and I'm honestly more excited about the 3DS version.
 
Eugh, blurry or not, the level design in Modern Emerald Coast looks terrible. Like, people complain about Sonic Rush et al. being "hold down boost to win" but that stage looks like the most basic, empty, simplistic level design anybody could think up.

ESPECIALLY in the face of how dense the PS3/360 version is.
 

Sciz

Member
Sega1991 said:
Eugh, blurry or not, the level design in Modern Emerald Coast looks terrible. Like, people complain about Sonic Rush et al. being "hold down boost to win" but that stage looks like the most basic, empty, simplistic level design anybody could think up.
Modern Mushroom Hill and Green Hill are similarly devoid of anything resembling creative thought. I don't expect Classic to fare much better, once they get into zones that require new level designs. And I don't believe we've heard anything about side content a la Rush Adventure or Colors DS, either.
 

Dark Schala

Eloquent Princess
Man, that Miku video is disappointing. I was looking forward to her Sonic tribute song.

spindashing said:
That guy.. :lol

His review of the Classic and Modern Sonics are like night and day. He's so calm during the Classic review and explodes in rage with the Modern review.
"Oh wow, hentai truck with sawblades" :lol

His arrangement of Rooftop Run is great.

TheOGB said:
Some guy in Germany got the 3DS version early (blurry video and music at the link)

The rest of the bosses are
SA2's Biolizard
and
Heroes' Egg Emperor
. Rivals are the same; they're all races that take place in the second level in the era (Casino Night, Radical Highway, Tropical Resort).

first stages, final bosses :V
Wow, Emerald Coast looks so... lacklustre. If ECZ and MHZ are any indication, I guess the rest of the game is just as barren. Disappointing. I'm still getting it next week, but... lacklustre and boring. We'll see if it plays nicely and is worthy of that 90/100 it got from that Spanish Nintendo magazine.

ShadiWulf said:
People who buy the 3DS version will be screwed regardless XD

It's not the true vision of Iizuka-san. It's not the handheld history... well there is one handheld level.. xP
Well... it doesn't have those "Game Gear?! Iizuka: (laughs)" levels in there! It's half of Iizuka-san's dream!
KuGsj.gif
 

Zen

Banned
FreeMufasa said:
I went back and played Sonic 4 earlier. Holy crap, it's A LOT worse than I remembered. I actually enjoyed the game the first time around. But after Generations (classic), it plays like utter crap. The music and levels are alright though.

I hope this means SEGA use the gamplay in Generations for episode 2. Would be silly not to.

They've said taht the physics are being redone and that they have a bigger budget (because Episode I was a big hit) but we haven't really heard beyond that. I guess we'll see if after Sonic CD is released, as CD is being branded as a prequel of sorts of Episode II.
 
why would they make a handheld Sonic generations and then try to shoe horn 3D Sonic levels into it.

...that Emerald Coast did nothing for me. It looked nothing like Emerald Coast, other than a vagually similar theme, there was simply no nostalgia from it at all. It's a totally unrecognizable level, save the whale portion which the console Sonic Generations actually did a fine job of nodding at anyway. Actually, the entire Seaside Hill was more like Emerald Coast than the 3DS version :x

Why they didn't make a whole game revolving around Game Gear, Advanced and Rush is beyond me. There's 3 generations of fine, 2D oriented levels that would invoke a much better level design and could stand to hit the nostalgia bone better than having 2D levels vagually themed around classic 3D levels.
 

qq more

Member
Just watched the vid of Emerald Coast Modern for the 3DS. All I can say is wow, that is fucking boring. How much you wanna bet that it'll get better reception than the Console versions on metacritic anyways?


SnakeSlashRO said:
Xbox Live DLC Zone.


Zone DLC
RRC3K-HVJ97-H4CDM-K9F39-F4KPZ

Have at it GAF!!!!
Wait, what is this?
 

WillyFive

Member
Also, the cutscenes are really bad. The timing and pacing is absolutely terrible, and the dialogue and story are both poor. Sonic games have no high standard for stories and cutscenes, but this is not a good upgrade from past games.

Not having Classic Sonic talk in particular made the cutscenes really awkward. Classic Tails talking while Sonic doesn't makes no sense either. Modern Sonic should not be carrying the whole weight of the story when the big story gimmick of the game is right next to him.

qq more said:
No. This is just wrong. The last era was flawed and not that great, outside of half of Crisis City and all of Rooftop Run.

Why?
 

ZealousD

Makes world leading predictions like "The sun will rise tomorrow"
I don't get the complaints about the story.

I mean this is basically "Fanservice: The Game". Did you guys really expect anything?
 
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