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Sonic Generations |OT| What Sonic can learn from Sonic

ZealousD said:
I don't get the complaints about the story.

I mean this is basically "Fanservice: The Game". Did you guys really expect anything?

There could have been more. For as big a part as story has played in past Sonic games, it's weirdly muted here. There's lots of things they could reference, either in tribute or in jest, and they don't.

You think about all the humor in Sonic Colors, whether you loved it or hated it, and almost none of that personality comes through in Generations save for the first 2 minutes of the game, the cutscene before the final boss, and the post-credits cutscene.
 

Combichristoffersen

Combovers don't work when there is no hair
Willy105 said:
Also, the cutscenes are really bad. The timing and pacing is absolutely terrible, and the dialogue and story are both poor. Sonic games have no high standard for stories and cutscenes, but this is not a good upgrade from past games.

Not having Classic Sonic talk in particular made the cutscenes really awkward. Classic Tails talking while Sonic doesn't makes no sense either. Modern Sonic should not be carrying the whole weight of the story when the big story gimmick of the game is right next to him.

I agree that it does seem strange that Classic Sonic is mute, when all other characters are talking. It's not really something that bothers me a lot though. As for the story, yeah, it's very barebones, but I'd rather have this than the shitty 'epic' stories they tried to inject into the series post-S3&K.
 

WillyFive

Member
ZealousD said:
I don't get the complaints about the story.

I mean this is basically "Fanservice: The Game". Did you guys really expect anything?

It is "Fanservice: The Game", but the story is very poor by fanfiction standards (which I assume it's what they were aiming for).

"Evil black cloud steals Sonic's friends! And Classic Sonic appears and he meets Modern Sonic. And Modern Sonic talks about Chili Dogs, and Classic Sonic doesn't talk. EVER! ....BECAUSE CLASSIC SONIC DOESN'T TALK THAT'S WHY. And they all have to run together to bring back color to the world! Also, we put Espio in the game and he's totally ninja."

Whoever wrote that would be laughed out of the Sonic furry forum.
 

Red

Member
I just booted up the PC version and found that no text was appearing. No HUD at all, no menus or anything. Anyone else run into this problem?
 

Nabs

Member
Crunched said:
I just booted up the PC version and found that no text was appearing. No HUD at all, no menus or anything. Anyone else run into this problem?
You're forcing AA in CCC. Just disable that and you should be good.

Once you learn your way around, try a lil SSAA :D
 

Red

Member
Nabs said:
You're forcing AA in CCC. Just disable that and you should be good.

Once you learn your way around, try a lil SSAA :D
Ah. I was actually testing out SSAA, but it didn't seem to make much difference. There were actually more jaggies with it than with the game's standard AA.

Thanks for the quick reply though.

I've never been able to get SSAA to properly work with my card. I never seem to get any performance hit, and the visuals have no obvious difference from other AA solutions. Right now my settings are edge detect, morphological filtering (with alternating sample pattern), all settings on quality, and SSAA. But I'm still hitting a perfect 60 frames and getting a worse picture than I would just using application settings.

Is there even an option to set SS level? I don't see a slider for any multiples.
 

WillyFive

Member
Diablohead said:
they did not need all 3 chaotix in it either, fuck the bee change him for a white wisp.

I don't understand why they were there at all.

Why not Chip for Rooftop Run? Why not an actual Wisp for Planet Wisp?
 

Nabs

Member
Crunched said:
Ah. I was actually testing out SSAA, but it didn't seem to make much difference. There were actually more jaggies with it than with the game's standard AA.

Thanks for the quick reply though.

I've never been able to get SSAA to properly work with my card. I never seem to get any performance hit, and the visuals have no obvious difference from other AA solutions. Right now my settings are edge detect, morphological filtering (with alternating sample pattern), all settings on quality, and SSAA. But I'm still hitting a perfect 60 frames and getting a worse picture than I would just using application settings.

Is there even an option to set SS level? I don't see a slider for any multiples.

Hmm. I use RadeonPro for that, and I just use the slider to set SSAA level. I usually take massive hits with it on.
 

Combichristoffersen

Combovers don't work when there is no hair
Nabs said:
You're forcing AA in CCC. Just disable that and you should be good.

Once you learn your way around, try a lil SSAA :D

Ahoy-hoy, where do I go to force SSAA in CCC? I wanna try it on Alice: Madness Returns and Sonic Generations

And Wolfeinstein 3D
 

Red

Member
Nabs said:
Hmm. I use RadeonPro for that, and I just use the slider to set SSAA level. I usually take massive hits with it on.
Yeah, as far as I can tell CCC does absolutely nothing when SSAA is enabled. The only thing I take a hit from is doubling morphological filtering, but that creates a shimmery image and blurs everything on screen.

I posted two pics in the hi res screenshot thread. You can tell morphological filtering is smoothing out jaggies, maybe most obviously at the top of the totem poll in the second shot. I wouldn't think I'd have anything less than straight edges with SSAA, though.

Shots with just SSAA look like there is no AA enabled at all (how Generations looks by in-game default).
 

Nabs

Member
Combichristoffersen said:
Ahoy-hoy, where do I go to force SSAA in CCC? I wanna try it on Alice: Madness Returns and Sonic Generations

And Wolfeinstein 3D
Gaming > 3D App Settings > Alias Mode (make sure to override in game settings). I recommend using RadeonPro over CCC.
 
If I were in charge of the 3DS version I would have structured it like so

Classic Era
- Sonic the Hedgehog (Game Gear)
- Sonic Chaos
- Sonic Triple Trouble

Rival Battle: Knack the Weasel
Boss: Some boss from one of those games

Advance Era
- Sonic Advance
- Sonic Advance 2
- Sonic Advance 3

Rival Battle: Gemerl
Boss: Some boss from one of those games

Modern Era
- Sonic Rush
- Sonic Rush Adventure
- Sonic Colors DS Level

Rival Battle: Blaze
Boss: Some boss from one of those games

Ditch Sonic's homing attack and make him control as a mix of Rush and Advance. Classic can stay the same.
 

Red

Member
RadeonPro gives me slightly better results, but it must still be a low level of supersampling, and I don't see any way to increase it.

I think I'm going to back to Nvidia with my next gpu purchase. Too many little annoyances with the Radeon series. Nothing terrible on its own, but a series of small disappointments.
 

Combichristoffersen

Combovers don't work when there is no hair
Nabs said:
Gaming > 3D App Settings > Alias Mode (make sure to override in game settings). I recommend using RadeonPro over CCC.

Thanks, I think it worked in Alice, as I noticed the framerate took a noticeable hit when turning on SSAA, triple buffering, 16x anisotropic filtering and 8x AA with morphological filtering on. Still not bad enough to make it unplayable, but the game is simply so gorgeous with its in-game settings bumped to max that I'd rather sacrifice the small bump in visual fidelity for smoother framerate (I didn't set the in-game setting for AA to off, should I do that?).

That said, what program would you recommend for taking screenshots of PC games?

Edit: Nvm, I just added Alice to Steam and used Steam to take screenshots ._.
 
Willy105 said:
I don't understand why they were there at all.

Why not Chip for Rooftop Run? Why not an actual Wisp for Planet Wisp?

I wondered this. Chip wasn't the worst shitty friend they've come up with through the years but he's gone as if he was fucking horrendous. Yet friends like silver the glitch king is present and correct. Rooftop run would have been a perfect way to bring Chip back in without pissing anyone off. Weird. Also that sonic man from 06 definitely should have been the shitty friend for crisis city.
 
Bucket-o-roadkill said:
Also that sonic man from 06 definitely should have been the shitty friend for crisis city.
lol that would have been amazing.

Chip was cool, I like him and thought he was a good character in unleashed.
 
balladofwindfishes said:
If I were in charge of the 3DS version I would have structured it like so

Classic Era
- Sonic the Hedgehog (Game Gear)
- Sonic Chaos
- Sonic Triple Trouble

Rival Battle: Knack the Weasel
Boss: Some boss from one of those games

Advance Era
- Sonic Advance
- Sonic Advance 2
- Sonic Advance 3

Rival Battle: Gemerl
Boss: Some boss from one of those games

Modern Era
- Sonic Rush
- Sonic Rush Adventure
- Sonic Colors DS Level

Rival Battle: Blaze
Boss: Some boss from one of those games

Ditch Sonic's homing attack and make him control as a mix of Rush and Advance. Classic can stay the same.

This is definitely what the game should have been. The scarab beetle thing from Rush would be cool to see as a boss for Modern Era too.
 

MIMIC

Banned
Combichristoffersen said:
I agree that it does seem strange that Classic Sonic is mute, when all other characters are talking. It's not really something that bothers me a lot though. As for the story, yeah, it's very barebones, but I'd rather have this than the shitty 'epic' stories they tried to inject into the series post-S3&K.

Classic Sonic is too adorable to talk =p
 
MIMIC said:
Classic Sonic is too adorable to talk =p

Personally I think all the old school 16-bit characters should have been mute. Back in the day none of them spoke. It makes no sense for anyone else to talk if classic Sonic doesn't.
 

qq more

Member
balladofwindfishes said:
If I were in charge of the 3DS version I would have structured it like so

Classic Era
- Sonic the Hedgehog (Game Gear)
- Sonic Chaos
- Sonic Triple Trouble

Rival Battle: Knack the Weasel
Boss: Some boss from one of those games

Advance Era
- Sonic Advance
- Sonic Advance 2
- Sonic Advance 3

Rival Battle: Gemerl
Boss: Some boss from one of those games

Modern Era
- Sonic Rush
- Sonic Rush Adventure
- Sonic Colors DS Level

Rival Battle: Blaze
Boss: Some boss from one of those games

Ditch Sonic's homing attack and make him control as a mix of Rush and Advance. Classic can stay the same.
Yes yes yes.


Let's make a level list based on this just for fun:

Classic Era
- Green Hill Zone
- Gigapolis Zone
- Sunset Park Zone

Rival Battle: Nack/Fang (Special Stage from Triple Trouble)
Boss: Laser Walker (Electric Egg Zone) or the final bosses of Sonic Triple Trouble (Atomic Destroyer)

Advance Era
- Ice Mountain
- Music Plant
- Cyber Track

Rival Battle: 2 Metal Knuckles (Angel Island Zone from Advance 1)
Boss: Ultimate G-merl (Extra Zone from Advance 3)

Modern Era
- Night Carnival
- Pirates' Island
- Asteroid Coaster (DS)

Rival Battle: Blaze (Dead Line)
Boss: Nega Wisp (Terminal Velocity)


Never really played Sonic Rush Adventure much, but Pirates' Island sounds cool.


EDIT: Made Sunset Park a full level and changed Nack's rival battle settings. Also changed Advance 1's and Rush's levels from Casino Paradise and High Altitude respectively.
 

qq more

Member
RagnarokX said:
How can you not pick Sunset Park for the Triple Trouble level? :p
Yeah, good point. But would love a snow level somewhere...



By the way... who here is spoiled by how Sonic Unleashed handles quick sidesteps/changing rail lanes? I see myself constantly trying to do that in Colors/Generations by pressing R1/L1 despite they changed it to Left/Right on the Analog Stick/D-Pad..
 
qq more said:
By the way... who here is spoiled by how Sonic Unleashed handles quick sidesteps/changing rail lanes? I see myself constantly trying to do that in Colors/Generations by pressing R1/L1 despite they changed it to Left/Right on the Analog Stick/D-Pad..
I feels looser...I was getting really frustrated...

That was one of the main things I hated, I guess it makes you think a bit more. I hope this goes on sale soon...for $20 like Unleashed did during BF 3 years ago. As much as I played this during my rental I should have just bought it.
 

qq more

Member
akilshohen said:
I feels looser...I was getting really frustrated...

That was one of the main things I hated, I guess it makes you think a bit more. I hope this goes on sale soon...for $20 like Unleashed did during BF 3 years ago. As much as I played this during my rental I should have just bought it.
Yeah, I really don't like how Colors/Generations handles it. It really bothers me a lot. I have no idea why they changed it because L1/R1 was perfect for those 2 moves.
 
akilshohen said:
I feels looser...I was getting really frustrated...

That was one of the main things I hated, I guess it makes you think a bit more. I hope this goes on sale soon...for $20 like Unleashed did during BF 3 years ago. As much as I played this during my rental I should have just bought it.
I know how you feel. I finished Generations, then finished Uncharted 3 and just started Batman: AC, but I have really had the urge to play a few levels of Generations again. That Unleashed level had both me and my wife say "wow" at the same time during a very cool section where Sonic is pretty much diving towards the city below.
 

Dark Schala

Eloquent Princess
qq more said:
Let's make a level list based on this just for fun:

Classic Era
- Green Hill Zone
- Gigapolis Zone
- Sunset Park Zone

Rival Battle: Nack/Fang (Special Stage from Triple Trouble)
Boss: Laser Walker (Electric Egg Zone) or the final bosses of Sonic Triple Trouble (Atomic Destroyer)

Advance Era
- Ice Mountain
- Music Plant
- Cyber Track

Rival Battle: 2 Metal Knuckles (Angel Island Zone from Advance 1)
Boss: Ultimate G-merl (Extra Zone from Advance 3)

Modern Era
- Night Carnival
- Pirates' Island
- Asteroid Coaster (DS)

Rival Battle: Blaze (Dead Line)
Boss: Nega Wisp (Terminal Velocity)

Never really played Sonic Rush Adventure much, but Pirates' Island sounds cool.

EDIT: Made Sunset Park a full level and changed Nack's rival battle settings. Also changed Advance 1's and Rush's levels from Casino Paradise and High Altitude respectively.
Reeeeaaaally enjoying the level lists you guys posted in here. Kind of makes the 3DS version's level selection seem more regrettable. Though I would have picked Blizzard Peaks for Sonic Rush Adventure, Cosmic Rush for Advance 1, Altitude Limit in Rush, Aquarium Park in Colours DS, and chosen the train battle for Sunset Park somehow. Just... just put it in there because it deserves a remix!

Maybe Toy Kingdom for Advance 3, but Cyber Track works well.

They could have done so much with this one because the concepts and the games are there!
 

qq more

Member
Dark Schala said:
Reeeeaaaally enjoying the level lists you guys posted in here. Kind of makes the 3DS version's level selection seem more regrettable. Though I would have picked Blizzard Peaks for Sonic Rush Adventure, Cosmic Rush for Advance 1, Altitude Limit in Rush, Aquarium Park in Colours DS, and chosen the train battle for Sunset Park somehow. Just... just put it in there because it deserves a remix!

Maybe Toy Kingdom for Advance 3, but Cyber Track works well.

They could have done so much with this one because the concepts and the games are there!
Yeah, I just wish the choices for the 3DS version was actually interesting, it just feels so... jarring. Too many first levels and really odd game selection. The PS3/360 version is guilty of this too (too many Cities and missing a few games). It's a shame we may never get this kind of game again. Until maybe the 30th or 40th anniversary. ://///


By the way, I found some cool Sonic Colors remix soundtrack on youtube, it mixes the stage songs with the wisp power ups.

Aquarium Park w/ Drill Wisp
Planet Wisp w/ Hover Wisp
 
I thought about this a while ago and came up with this list:

Bridge Zone (S1)
Underground Zone (S2)
Gigaopolis Zone (SC)
Rival: Nack the Weasel (in Triple Trouble special stage) (STT)
Boss: Sunset Park Zone boss train thing (STT)

Egg Rocket Zone (SA)
Music Plant Zone (SA2)
Twinkle Snow Zone (SA3)
Rival: Gemerl (in Altar Emerald Zone)
Boss: Sonic Advance 2 XX Zone giant robot

Water Palace Zone (SR)
Sky Babylon Zone (SRA)
Starlight Carnival (SCDS)
Rival: Blaze (in Dead Line from SR)
Boss: Egg Nega Wisp I guess (SCDS)
 

TheOGB

Banned
qq more said:
superior 3DS level list
Music Plant and Cyber Track? It's already better than Generations 3DS.

Actually, I kinda like a lot of the levels in Advance 3. Or rather their themes. I'd like the actual levels if Dimps knew how to place shit in a level correctly.
 

qq more

Member
TheOGB said:
Music Plant and Cyber Track? It's already better than Generations 3DS.

Actually, I kinda like a lot of the levels in Advance 3. Or rather their themes. I'd like the actual levels if Dimps knew how to place shit in a level correctly.
Advance 3 is a guilty pleasure of mine, I actually like that game.


...But it's been a while since I last played it. I have a bad feeling it'll age pretty bad for me because I have little tolerance for poor level design nowadays. But the music will always be awesome, and so are the level's visual designs.
 

Dark Schala

Eloquent Princess
qq more said:
Yeah, I just wish the choices for the 3DS version was actually interesting, it just feels so... jarring. Too many first levels and really odd game selection. The PS3/360 version is guilty of this too (too many Cities and missing a few games). It's a shame we may never get this kind of game again. Until maybe the 30th or 40th anniversary. ://///
That leads to a good question... I wonder if SEGA will ever do something like this again if they're still around in ten or twenty years. If they do (and for some reason, I kind of doubt it; I don't think SEGA wants to feel like they're one-trick ponies when it comes to decade anniversaries), I hope the level selection has better distribution (grass level, fire level, ice level, water level, factory level, city level, etc).

It's too bad SEGA hasn't said much regarding DLC level packs or if we'll even get any.

By the way, I found some cool Sonic Colors remix soundtrack on youtube, it mixes the stage songs with the wisp power ups.

Aquarium Park w/ Drill Wisp
Planet Wisp w/ Hover Wisp
First one sounds like it's something out of Sonic CD.

I can listen to the second one aaaaalllllll daaaaaayyyyy... If they had better mixing, they'd be perfect. I like the added piano bits.
 

Dark Schala

Eloquent Princess
Forgive the double post, but since it's unrelated to what I said above...

In addition to YesAsia and Amazon.co.jp, the Sonic Generations OST is now available on CD Japan for preorder. I do not see it up on Play-Asia yet if that's your preferred import retailer.

This is the cheapest option so far for those who want to purchase the soundtrack. If you want to wait and see if the dollar values relative to the yen are in your favour, go ahead. I think I might wait it out too.

Edit: ALSO: Pix’n Love to Sell Sonic History Book with Sega’s Blessing.

2qxaoly.png
T2Htj.jpg


Edit: Ew, I dislike that translation TSSZ has up. It's so strange; the syntax and morphology are so off. Some of the lexical choices... Let me fix it. Edit: Fixed. So many translation errors. :/

The History of Sonic the Hedgehog Collector's Edition

Date of Publication: January 2012.
Price: 30 Euros
# of pages: 296
Size: 21 x 23 cm (panoramic)
Quality: Cardboard cover with gold foil – 170 grams paper – 100% colour print

—————

Exclusive “Collector's” Edition: Available for preorders only!
* Cardboard cover with an exclusive illustration
* Gold hot foil typography
* Blue thread linking the pages, like Sonic’s colors
* Numbered (each edition will have a unique number)
Note, this limited print is exclusively reserved for pre-orders!

—————

This is a unique, one-of-a-kind official 300-page book in full colour, created in partnership with SEGA Japan. It retraces the adventures of one of the most appreciated characters in all videogame history. Beginning in 1991 with ‘Sonic the Hedgehog’ on Mega Drive, the blue hedgehog was readily adopted by millions of players and has propelled to superstardom.

Earlier this year, on June 23rd, SEGA’s mascot celebrated its 20-year anniversary. 20 years of history, 20 years of glory, during which Sonic excited every player who tried in vain to tame him! 20 years of joy, certainly, but also 20 years of technological innovations and creativity.

"The History of Sonic" describes Sonic's fifth of a century from his early beginnings on the Mega Drive to his Anniversary title – Sonic Generations – which is quite a wonderful homage to the series. Through some stories/anecdotes, interviews, artwork, and never-before-seen artwork, this book will unveil a hidden side of Sonic the Hedgehog and will open the doors of his unique universe and also boundless creativity.

—————

When will “The History of Sonic” be sent?

Pre-orders are cool, as you'll say. But what about shipping? Will we have a chance to get the book under the Christmas Tree? We're sure about one thing: we are doing everything to make it happen! In fact, the book is totally finished: drafting, the layout and all. All we need is the final approval from SEGA Japan! Because it is a licensed product, every detail must be verified by the company’s specialists: verifying text, pictures, etc. Nothing unusual as you can see. But don’t worry: their work has already started and we are waiting for the approval in the upcoming weeks. And if we couldn’t make it in time for Christmas, here is a nice way to start 2012 on the right foot!
Preorder here. You can find more pics of some of the book's pages there too. Do note that this book is French-only for now.
 
Willy105 said:
I have been playing this for a while.

I thought the Modern Sonic sections would suck, since the demo was so incredibly linear. But this is not true at all of the later stages.

It definitely is better than the Classic Sonic stages, just as Gerstmann said (but Modern Sonic is terrible at jumping when the action switches to 2D sidescroller, which happens far too often for my liking).

The Genesis stages are pretty tame and unimpressive for the most part, the game really hits it's stride during the last two thirds of the game. Amazing art and level design, fantastic music, and excellent graphics to glee over.
Once again I agree with Willy!

Only I usually keep my mouth shut or else I'd have probably gotten his tag first.
 
balladofwindfishes said:
Rival Battle: Blaze

Ditch Sonic's homing attack and make him control as a mix of Rush and Advance. Classic can stay the same.

i agree with you except from one small thing , i'll ditch the smasshing contest at the end of Blaze boss fight ( it was horrible in sonic rush and shouldn't have existed ).

Otherwise you're right .
 
Anth0ny said:

I'm really surprised the final reward of this game wasn't "Play Classic in Modern Acts" and the reverse, especially once they gave Classic
a Homing Attack
. It'd be a gimmick, sure, but a fun one, and it looks like it's 80% of the way there, glitches aside.


Willy105 said:
Why not Chip for Rooftop Run? Why not an actual Wisp for Planet Wisp?

Because Chip's
deeeeeeeeeeeeeaaaaad
.

I mean, Tikal gets referenced on things like the billboards in Speed Highway and such, and she didn't appear either. Probably too tied to a single game's plot.
 
So what do you think of Edge giving this 5? I personally am so fed up with these 'reviewers' giving this game lower scores based purely on previously poor efforts. I know Sega only has themselves to blame, but lets be honest, this is not a 5/10 game. They were confused by the graphics and hub world, lol. Hope they don't ever try going outside or using a TV remote, the complexity of the situation might DESTROY THEIR MINDS.
 

The Technomancer

card-carrying scientician
Bucket-o-roadkill said:
So what do you think of Edge giving this 5? I personally am so fed up with these 'reviewers' giving this game lower scores based purely on previously poor efforts. I know Sega only has themselves to blame, but lets be honest, this is not a 5/10 game. They were confused by the graphics and hub world, lol. Hope they don't ever try going outside or using a TV remote, the complexity of the situation might DESTROY THEIR MINDS.
...if this is an incredibly subtle parody then I'm impressed.
 
Bucket-o-roadkill said:
So what do you think of Edge giving this 5? I personally am so fed up with these 'reviewers' giving this game lower scores based purely on previously poor efforts. I know Sega only has themselves to blame, but lets be honest, this is not a 5/10 game. They were confused by the graphics and hub world, lol. Hope they don't ever try going outside or using a TV remote, the complexity of the situation might DESTROY THEIR MINDS.
Wow, a multi-thread fit about a review.

I think the game's better than a 5, personally, but I can see how someone can easily come to the conclusion that it's not based on nothing more than the content of this one game. It's probably not an agenda stretching out further than Generations. They probably just didn't like it.

The_Technomancer said:
...if this is an incredibly subtle parody then I'm impressed.
Check this month's EDGE thread.
 

CrunchinJelly

formerly cjelly
Bucket-o-roadkill said:
So what do you think of Edge giving this 5? I personally am so fed up with these 'reviewers' giving this game lower scores based purely on previously poor efforts. I know Sega only has themselves to blame, but lets be honest, this is not a 5/10 game. They were confused by the graphics and hub world, lol. Hope they don't ever try going outside or using a TV remote, the complexity of the situation might DESTROY THEIR MINDS.
Sonic fans, folks.

Don't poke their bubble or the real world might get in.
 
Bucket-o-roadkill said:
So what do you think of Edge giving this 5? I personally am so fed up with these 'reviewers' giving this game lower scores based purely on previously poor efforts. I know Sega only has themselves to blame, but lets be honest, this is not a 5/10 game. They were confused by the graphics and hub world, lol. Hope they don't ever try going outside or using a TV remote, the complexity of the situation might DESTROY THEIR MINDS.

Edge is a typically harsh publication that usually scores games on a deeper scale than "are the graphics good". They score more based on whether the game accomplishes the goals it sets out to achieve.

In this case, Sonic Generations is supposed to be a celebration of the last 20 years of Sonic. Does it succeed in this goal?

Yes, but not entirely successfully. There's little sense of progression to the game, and that's thanks in part to the levels they chose for inclusion. You never feel like you're building to a final encounter, because outside of there being more ways to take damage, there's no way to tell that you're getting closer to the end.

That's largely because even up until the end, you're facing levels that are rather bright and cheery in appearance. For how frustrating Planet Wisp can be with its game mechanics, it doesn't feel particularly foreboding. There's no tension. It's just another level as far as mood goes.

There are a lot of other ways that this game fumbles, it just fumbles them in such a way as to not ruin the core experience.

Edge's score is a bit cold, but it's not unexpected coming from them.
 

Dark Schala

Eloquent Princess
Bucket-o-roadkill said:
So what do you think of Edge giving this 5? I personally am so fed up with these 'reviewers' giving this game lower scores based purely on previously poor efforts. I know Sega only has themselves to blame, but lets be honest, this is not a 5/10 game. They were confused by the graphics and hub world, lol. Hope they don't ever try going outside or using a TV remote, the complexity of the situation might DESTROY THEIR MINDS.
Not unexpected at all because they generally review more harshly. If anything, going back and reading it, I can see why some of these things aren't their thing. Seems like their major issues were the hub world, and the level aesthetics making it hard for them to see Sonic (though this is more evident in Green Hill; I didn't really have a problem in other levels). And that's fine. Some of that isn't everyone's cup of tea. However, there are a few bits in there that I take issue with.

I think the review text and perhaps the score are harsh (but coming from them it isn't surprising). I don't really assign numeric values to games if I feel the need to review them but... I guess I'd give Generations a 4/5... maybe an 4.25/5 if I were being generous. Generations offers little sense of cohesion and purpose in terms of its level progression and level connections (especially when you take the lacklustre narrative into account). But it looks pretty, has some great level design and setpieces, the music is wonderful, and it's just Sonic fanservice.

JonCha said:
When watching the 3DS footage I was wondering where the enemies were. There was one enemy from what I could tell?
Yeah, the levels seem sparsely populated, just like in the convention footage we've seen. It's really too bad. :/

Sega1991 said:
LOL. That's an amazing oversight.
 
I'm going to say the hub world most certainly is a fault with this game, outside of the classic hub the placement of mission doors begins to get a bit odd to put it simply leading to a bit of confusion when trying to find certain stages or chasing a mission prize, they really should just have kept things simple with the layout.
 
Tinkering with the rocket glitch (and getting better at Modern Planet Wisp), I haven't gotten it all the way yet, but I've worked out the trick to grabbing the Wisp is to wait as in the video, and charge very briefly before blastoff, I think when you're charging is when you can grab a spare Wisp, it doesn't seem to work the same if you're already shooting off.

There's also a checkpoint right after, but if you goof up on getting the second Wisp, you can pull left or right and hit the ceiling instead, then just fall down and try again, for practice.

I grabbed the next Rocket Wisp by luck the first time, and am having trouble repeating it.
 
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