ThatObviousUser
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That's all true. The platforming was sketchy as hell though, trying to land on those moving whirlpool platforms was some of the most frustrating gameplay in recent memory.
How.Yeah, it kind of saddened me when Unleashed was slammed with 3's and 4's (worse than 06??).
How.
Why.
I recently picked up the Wii version for $10 just because I heard it was different from the HD version. I was planning on playing through it during the Christmas break, but since I played Unleashed PS3 earlier this year, I might not.
Is it really that bad outside of the distribution between Hedgehog and Werehog levels? I'd imagine the lack of a hub world would be a good thing since it made me a little dizzy.
They obviously couldn't recreate those better-than-Half-Life 2 physics.
They obviously couldn't recreate those better-than-Half-Life 2 physics.
MyReviewFromWayBackWhen said:Sonic Unleashed is strange. Its truly bewildering for a number of reasons. It is a game where Sega has obviously listened to the critics and fans and made a host of changes based on those complaints and ended up with a game that no doubt is the best crafted Sonic game on the stationary consoles since the original Sonic Adventure. The strange thing though is that while it is mostly devoid of the unfair bottomless pit insta-deaths and almost entirely rid of the affectionately named shitty friends of the blue star, it somehow ends up being the most genuinely un-interesting, downright boring Sonic game of basically all of them.
The gameplay is first and foremost reliable, which is rare to see in a 3D Sonic game outside of the balls crunchingly challenging but still very competent and I dare say rewarding Sonic Riders. Even when youre out of control theres a nice margin for error in that you mostly just get slowed down or fall down a level and have to take a longer, slower route than you would otherwise be able to stay on. Even when Sonic turns into the infamous Werehog, the controls work like they should and you never go into a twitch-frenzy the way you would on a regular basis in everything from Sonic Adventure 2 to the much berated Sonic 2006″. Sonic Unleashed for the most part is safe, reliable, predictable, and feels a lot like having training wheels on your bike, someone holding you firmly around the waist and the bike is bolted to the floor.
Ironically this is the crux of the game. For as much verbal (and I imagine some physical) abuse 3D Sonics have taken over the years I have on a fundamental, core level found something about them to like in their freeform homing attack glory, and now that Sonic is being locked down to a safe path what little thrill there was left even in Sonic 06 is all but extinguished. Many call this game out on its Werehog portions but truth be told theyre not awful either. Theyre just predictable and safe like the rest of the game but they move at a fourth the speed so I guess you have more time to reflect and realise that youre bored out of your mind.
The game does occasionally take off and becomes somewhat entertaining, most notably on the Holoska and Eggmanland levels, and thats largely because they mimic Sonic Riders in so many ways. You drift around corners using a very similar shoulder button and control stick combination, and the levels themselves have many moments where a number of different maneuvers are required in succession so that you can improve your pace by knowing what to do and when to do it. During the other stages you all too often feel like the developers havent realised the opportunity in actually having someone sitting there with a controller in hand waiting for something to do. A lot of times large stretches are traversed by just running in a straight line with plenty of space to move from side to side but no reason at all to do it, and other times youre shot through elaborate twists and turns and loops with no required input at all. In fact, youll probably just mess stuff up if you do get creative during those moments.
And yet time and again I find myself thinking well it works, its good because Im not being shafted by the game during any of this the way Im used to from Heroes or Shadow The Hedgehog. Well thats true enough, but in removing the risk of messing up, theyre also left with a game that pretty much gets by without you for the most part. For some reason the developer has opted for an absolutely archaic lives system that means game overs are a possibility. I imagine that is why every level is a total cakewalk until you arrive at the last level and thats a bag of bricks in the head. Suddenly youre tasked with really precise maneuvering that leave you with an insane difficulty spike. You have to wonder why they didnt just go with the Secret Rings setup of having infinite lives and having a proper learning curve. You know, like games do it.
Okay so Im a fan, and if youre reading this you possibly are too, so we should be able to deal with this. Weve seen worse times! Lord knows Heroes was an insult, and Sonic 06 had us watching load times and Sims asking us to do stuff more than actually playing a Sonic game. The reason Ive been sticking with Sonic all this time is partly because I kinda enjoy the universe established in Sonic Adventure. I like Big and Shadow and Rouge and this sort of lame, furry soap stuff. I like it when Sonic is depicted well as a simple, free spirit whose answer to everything is to just keep moving, keep running, and dont let the bad times stick. Imagine my disappointment when Unleashed feels nothing like any iteration of Sonic, let alone an interesting one.
Sure youve got Robotnik firing mechs and robots and laser beams and all kinds of crazy stuff at Sonic in the intro, but moments later youre chatting up disney dudes in Africa, accompanied by a fairy squirrel. I mean what the hell. The levels themselves never feel like they adhere to any of the familiar Sonic locations and no Im not asking for Green Hill Zone here. Theres more of the south european holiday resort imagery that made no sense in 06, making no sense in this one either, and ultimately the only levels that carry a Sonic vibe are the aforementioned Holoska which is somewhat Ice Cap-esque and Eggmanland.. which is self explanatory.
Theres no sight of any of the now-familiar characters apart from Sonic, Tails and Amy, but to make matters even worse, Tails doesnt even get to be Sonics sidekick. Instead youve got a tiny, annoying, ice cream obsessed jerk flying around (yeah, furry flying thing, remind you of anyone?) while Tails is stuck being a cardboard cutout you converse with briefly to further the story. All this said I havent even mentioned the Werehog bits yet. During the night, everythings obviously all dark and gloomy and the locations are covered in neon beams to indicate where the Werehog can go stretchy arms and chimmy across. This, mixed with the blueish/purple Dark Gaia enemies that spawn out of nowhere definitely does not increase the sensation that youre playing a Sonic game. Again, much like the gameplay itself, its not like any of the presentation is bad or tasteless. It is just completely uninspired and devoid of personality. Youre essentially in different parts of the world but their names have the letters switched out a bit so Alaska is Holoska. How very imaginative.
So not only is it mostly just boring to play, theres really nothing here that warrants an investment even for hard boiled post-Adventure Sonic fans. Its telling that Sonic and The Secret Rings which is set against an Arabian Nights background has buckets more Sonic feel than this one.
So Sonic Unleashed is strange. Its no doubt the most competent 3D Sonic possibly ever, purely from a technical perspective and in terms of polish and lavish production values. I mean there are no wild glitches or anything like that, and you can tell this hasnt been rushed out the door. At the same time its got its priorities absolutely messed up. This is certainly the Sonic game most people will be able to tolerate gameplay wise because it never really treats you unfairly, but it also never really treats you to anything either.
Ive been able to cautiously recommend each of the technically flawed 3D Sonics over the years to fans of the characters and universe, but I just dont know who would enjoy this one. It is heartbreaking amounts of fun in two of its levels, granted, and if they only capitalise on what makes those two great then theyre truly on to something, but it gets the whole presentation wrong and messes up the vibe of the series to degrees Mario Sunshine could never dream of. Ultimately the majority of the time spent in Unleasheds mock-up continents will be time spent suffering through functional but unfun levels in hopes of getting to one that takes advantage of the fundamentally sound gameplay mechanics, and at no point will you really feel like youre playing a Sonic game.
Unleashed is a solid foundation. If you could trust Sega to realise what components actually worked in this one then the next game should be a sure fire success, at least in humble 3D Sonic terms. However, the Werehog and the general lack of familiar themes both for fans of the Megadrive games and fans of the Dreamcast era ones stand as testaments to how out of touch with Sonic fans Sega truly are.
Do fans here believe this is the HD c-c-c-c-c-combo breaker to the Sonic Cycle? Even though I liked HD Unleashed, I have to admit the cycle was still strong with it purely because of the werehog.
Eh, to all the 'how could people review this game worse than X?' sayers, it's not that strange.
When X is the definitely worse Wii version, it kind of is.
It still amazes me how well Crisis City turned out in Generations. The classic version is probably my favourite level in the entire game.
I've just bought the game today and after playing through for a bit, I love it. Completely agree with your brilliant review, especially about wishing they would remake more memorable Zones in the Generations style.Absolutely. Sonic Generations is probably the best 3D Sonic game ever, in my opinion.
Did you get Sonic CD? Official thread is here. That... kind of counts... right?This game has made me look forward to the next Sonic game. Please, Sega don't break my heart.
It gets way easier and better as you keep going through, imo. It's probably one of my favourites to speedrun.What I find interesting is that I'm of the opinion that the Crisis City level is the worst level in Generations. Not to say they didn't do a good job bringing it over, but I think the others are far better. To be fair, is is also the only level I didn't recognize right off the bat as I never finished Sonic 2006.
I feel like Generations is a good forward step (and not a compromised one, like Unleashed) but still ultimately stumbled before the finish line. A lot of the ideas are half-baked and the content is pretty light compared to some other modern platformers.
Game was clearly rushed and, considering it didn't show up on the NPD list, really should have spent another six months in the oven. But it didn't and this is the game we got, which is still pretty okay and the best 3D Sonic, but that's not the highest bar in the world to overcome.
i think they needed:-keep the stuff you introduce or don't introduce it at all. lightspeed dash pretty much vanishes after you get it, and you don't ever need to stomp much either (plus it's a boring thing to do in the game). i think planet wisp act 2 mission 4 was pretty fucking awesome because it used all your skills. more levels should have been like this.
I feel like Generations is a good forward step (and not a compromised one, like Unleashed) but still ultimately stumbled before the finish line. A lot of the ideas are half-baked and the content is pretty light compared to some other modern platformers.
Game was clearly rushed and, considering it didn't show up on the NPD list, really should have spent another six months in the oven. But it didn't and this is the game we got, which is still pretty okay and the best 3D Sonic, but that's not the highest bar in the world to overcome.
I feel like Generations is a good forward step (and not a compromised one, like Unleashed) but still ultimately stumbled before the finish line. A lot of the ideas are half-baked and the content is pretty light compared to some other modern platformers.
Game was clearly rushed and, considering it didn't show up on the NPD list, really should have spent another six months in the oven. But it didn't and this is the game we got, which is still pretty okay and the best 3D Sonic, but that's not the highest bar in the world to overcome.
I feel like Generations is a good forward step (and not a compromised one, like Unleashed) but still ultimately stumbled before the finish line. A lot of the ideas are half-baked and the content is pretty light compared to some other modern platformers.
Game was clearly rushed and, considering it didn't show up on the NPD list, really should have spent another six months in the oven. But it didn't and this is the game we got, which is still pretty okay and the best 3D Sonic, but that's not the highest bar in the world to overcome.
That's what a year or two developing does.
And it's actually well on target to sell a million by the end of the year.
Since you guys are talking about non-Generations Sonic games, could somebody tell me if Secret Ring and Black Knight are worth playing?
Thanks!
They're terrible. Avoid them, especially Black Knight.
Also, if you haven't, get Sonic Colors instead. Good game!
This almost seems like it would fit in with the "What if Sonic ran like an idiot" thread, lol.
Black Knight, avoid. Here. You can watch Pokecapn suffer through it instead.Since you guys are talking about non-Generations Sonic games, could somebody tell me if Secret Ring and Black Knight are worth playing?
Thanks!
I thought the same. lolThis almost seems like it would fit in with the "What if Sonic ran like an idiot" thread, lol.
A lot of people seem to hate the '06 level purely because Sonic '06 was a bad game. I don't mind Crisis City in Generations and in fact Classic Crisis City is probably my favorite Generations stage. Modern wasn't that bad either.
I wouldn't mind seeing other Sonic '06 stages under the Hedgehog Engine. Hell, they'll be a whole lot more playable, I'll say that much.
Since you guys are talking about non-Generations Sonic games, could somebody tell me if Secret Ring and Black Knight are worth playing?
Thanks!
Since you guys are talking about non-Generations Sonic games, could somebody tell me if Secret Ring and Black Knight are worth playing?
Thanks!
Secret rings is a game that doesn't become good untill you unlock everything ..afterwards it's fun but a different "kind" of sonic ..
TGS 2001 birthed this... thing.
The weird thing is, it's almost like "What if they tried to make a Sonic Battle Network?"
Since you guys are talking about non-Generations Sonic games, could somebody tell me if Secret Ring and Black Knight are worth playing?
Thanks!
I found it to be very draining. It might be fun if you download a complete save and get your 60 minutes, but playing the game legitimately can borderline on sleep-inducing because of all the repetition and tedium.
Since you guys are talking about non-Generations Sonic games, could somebody tell me if Secret Ring and Black Knight are worth playing?
Thanks!
Since you guys are talking about non-Generations Sonic games, could somebody tell me if Secret Ring and Black Knight are worth playing?
Thanks!