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Sonic Generations |OT| What Sonic can learn from Sonic

XNarte

Member
Pie and Beans said:
Sonic 3D Discussion

I agree man. Ever since this picture from the cancelled Sonic XTreme:

sonic-x-treme-20080529113505841.jpg


and even the early teaser of Sonic 2006:

sonic2006.jpg


I guess my early thoughts of how Sonic would be in 3D from early Sonic Xtreme footage never materialized. Would it have been better than what we've gotten? Who knows, but I've always felt the same as Pie and Beans about 3D Sonic.
 
ShadiWulf said:
Finally, a good long version of City Escape modern music!

http://www.youtube.com/watch?v=-9bxMmWGPHs
I said I was going to stay away from videos until release, but I couldn't help but check this out. So good.jpg

Lijik said:
But I'm not a poster.

Classic Sonic? I play that

https://i.minus.com/ioSM0NUcjrRTJ.gif[img]

Modern Sonic? [b]I [i]watch[/i] that[/b]

[img]https://i.minus.com/iQ6ou02shkXUZ.gif[img][/quote]
[IMG]http://i.imgur.com/Z7zXe.gif
 

scitek

Member
Oh cool, the producer of Disney's Lemonade Mouth apparently had a hand with some of the music. I'll be turning this down.
 
XNarte said:
I agree man. Ever since this picture from the cancelled Sonic XTreme:

http://retromedia.ign.com/retro/image/article/877/877660/sonic-x-treme-20080529113505841.jpg

and even the early teaser of Sonic 2006:

http://www.sonicretro.org/wp-content/uploads/2011/05/sonic2006.jpg

I guess my early thoughts of how Sonic would be in 3D from early Sonic Xtreme footage never materialized. Would it have been better than what we've gotten? Who knows, but I've always felt the same as Pie and Beans about 3D Sonic.

Enough information about Sonic X-Treme has come out that we have a pretty clear picture of what the game was going to be like. And, man, it probably wasn't going to be very good.

http://www.youtube.com/watch?v=XAv-gNaBn_w
http://www.youtube.com/watch?v=aZb7LE6G5Gg
http://www.youtube.com/watch?v=wzvS_beXtXk
http://www.youtube.com/watch?v=zq_iPxQsbm0

A lot of people like to think it would have been, but I'm a firm believer that they come to that conclusion exclusively because of the old "you always want what you can't have" saying.

Maybe it wouldn't have been awful, but it's definitely not the sort of game you would have sent out as your answer to Crash Bandicoot and Mario 64. It barely even looks like a game sometimes, and that's from a reportedly 70% complete build when Chris Senn and Ofer Alon secretly took over the project and wanted to make it in to a PC game after the Saturn version was canned. And while we're at it, wrap your mind around that: A Sonic game exclusive to the PC.

From what I remember, Senn wonders why Sega gave him the cold shoulder on that concept. Really? The flagship Sega Saturn Sonic game becoming a PC-only title? You can't imagine why Sega would turn you down?
 

Mupod

Member
Preordering the PC version...my only complaint with the original demo was how 'busy' the screen was combined with the speed really hurt my eyes. But I didn't have nearly as much of an issue with the new 360 demo, either because my new monitor has vastly superior response time or simply because they did something to the classic sonic stage.

So now I just want to see it at 60-120fps and high resolution. Not TOO worried about it being a bad port...sonic and sega allstars racing was pretty good on PC. Minus the whole exclusion of online multiplayer, but they haven't said anything about cut features for the PC version of Generations.
 

TimmiT

Member
Sega1991 said:
Enough information about Sonic X-Treme has come out that we have a pretty clear picture of what the game was going to be like. And, man, it probably wasn't going to be very good.

http://www.youtube.com/watch?v=XAv-gNaBn_w
http://www.youtube.com/watch?v=aZb7LE6G5Gg
http://www.youtube.com/watch?v=wzvS_beXtXk
http://www.youtube.com/watch?v=zq_iPxQsbm0

A lot of people like to think it would have been, but I'm a firm believer that they come to that conclusion exclusively because of the old "you always want what you can't have" saying.

Maybe it wouldn't have been awful, but it's definitely not the sort of game you would have sent out as your answer to Crash Bandicoot and Mario 64. It barely even looks like a game sometimes, and that's from a reportedly 70% complete build when Chris Senn and Ofer Alon secretly took over the project and wanted to make it in to a PC game after the Saturn version was canned. And while we're at it, wrap your mind around that: A Sonic game exclusive to the PC.

From what I remember, Senn wonders why Sega gave him the cold shoulder on that concept. Really? The flagship Sega Saturn Sonic game becoming a PC-only title? You can't imagine why Sega would turn you down?
While the game looks bad, I'd still like to play it because of how different and weird it looks compared to the other Sonic games. Especially with the fish-eye camera.
 

TimmiT

Member
FreeMufasa said:
I haven't played it yet but does Sonic and the Black Knight do this?

*image*

*image*

And fuck is it hard keeping away from spoilers. I'm trying really hard to avoid soundtrack spoilers.
Nope, the game is on-rails and not worth playing. It's one of the worst Sonic games IMO.
 

Yoshi

Headmaster of Console Warrior Jugendstrafanstalt
0 HP said:
whats wrong with what he's saying? sonic's design atm is dog shit.
Everything. Big landscape Sonic has always sucked. Be it Sonic Adventure's overworld, Sonic 06's overworld or Knuckles / Rouge level in Sonic Adventure 2, just horrible. Exploration and speed don't work together all too well. Also, modern Sonic is absolutely not dog shit, neither in Sonic Unleashed, nor in Sonic Colours. From what I've played it's also not shit in Sonic Generations.
 

dark10x

Digital Foundry pixel pusher
TimmiT said:
Nope, the game is on-rails and not worth playing. It's one of the worst Sonic games IMO.
Heh, that game was one of my most shameful purchases. It was the only game I've purchased this gen in which I spent no more than 15 minutes playing it before never touching it again. Absolutely hated what I did play of it.
 

Pie and Beans

Look for me on the local news, I'll be the guy arrested for trying to burn down a Nintendo exec's house.
Yoshi said:
Everything. Big landscape Sonic has always sucked. Be it Sonic Adventure's overworld, Sonic 06's overworld or Knuckles / Rouge level in Sonic Adventure 2, just horrible.

These were designed as empty hub worlds however, tacked on at best. You can't say "open world" Sonic would suck if they've never actually tried it properly.

After 10 years of rollercoaster tracks with rail grinding however, I can personally say I feel that design has more than reached a dead end of interest and freshness.
 
TimmiT said:
While the game looks bad, I'd still like to play it because of how different and weird it looks compared to the other Sonic games. Especially with the fish-eye camera.

Well, yeah. I'd definitely like to play it for myself. But not pay money for it back in 1997 or whatever. Not when you had this for the competition

xeKKU.png


Sonic X-Treme looks boxy, awkward to control (Sonic keeps trying to run up 90 degree walls), and little like an actual Sonic game.
 

Lijik

Member
Sega1991 said:
From what I remember, Senn wonders why Sega gave him the cold shoulder on that concept. Really? The flagship Sega Saturn Sonic game becoming a PC-only title? You can't imagine why Sega would turn you down?
At the time Sega was porting their games to PC and called the line SegaPC or something. I don't think its as unreasonable as you make it out to be.
 
scitek said:
Oh cool, the producer of Disney's Lemonade Mouth apparently had a hand with some of the music. I'll be turning this down.

It might have to be unlocked, but you can select which music plays during the stages. I presume the original music will be included for most of it (where rights permit).
 
Pie and Beans said:
These were designed as empty hub worlds however, tacked on at best. You can't say "open world" Sonic would suck if they've never actually tried it properly.

After 10 years of rollercoaster tracks with rail grinding however, I can personally say I feel that design has more than reached a dead end of interest and freshness.

Perfect post.

I feel that Sonic's speed begs for larger environments, and Not 06 style because that was awful. Think about it, even with unleashed gameplay, there could be countless ways to arrive at a goal, rather than see who can boost to the end the fastest. More substance, what is wrong with that?
 
7echnicolor said:
Has this been posted yet? Full Modern Sky Sanctuary Zone gameplay. I'm loving the remix.
http://youtu.be/JbaBCoxcPQ8

The player isn't all that great, but it's nice to see you can complete the level just as well without relying on boost.

There's something else remixed into the middle of that theme, but I can't place it. It's very impressive how they've thrown in extra musical references into some of these tracks.

I like how
as you're running up the final spiral, you see more of the Death Egg over the edge, as if it's peering up at you.
 
Just caught the modern playthrough for City Escape. Happy that the Gun remix for the truck chasing section is back, nice... Gives me hope for At Dawn appearing at the end of Speed Highway (I BELIEVE)
 

Synless

Member
I am almost certain the PS3 version is a lower res than the 360 version. The image quality just isn't as good based off the demos. Can anyone confirm this?
 

Let me in

Member
Is it just me or do those bottomless pit warning signs seem a bit tacky? I appreciate that they're acknowledging feedback, but isn't that missing the point? I'd rather see the cheap deaths/bottomless pits designed out of the game.

I guess it's better than nothing. I've enjoyed what I've played of modern Sonic much more than I have any of the previous Sonics this gen. Feels a little less wily than previous titles.
 
Sky Sanctuary modern looks fantastic, in spite of it being played by a blind folded toddler wearing boxing gloves. For christ sake, is it really that difficult to play? It's like the player is deliberately trying to make it look bad. Seriously, I know its not easy on a first play through, but come on. lol
 
Let me in said:
Is it just me or do those bottomless pit warning signs seem a bit tacky? I appreciate that they're acknowledging feedback, but isn't that missing the point? I'd rather see the cheap deaths/bottomless pits designed out of the game.

I guess it's better than nothing. I've enjoyed what I've played of modern Sonic much more than I have any of the previous Sonics this gen. Feels a little less wily than previous titles.

Much like Omochao, you can apparently turn the pit warning signs off.
 

Dark Schala

Eloquent Princess
TimmiT said:
Unless they make a lot of money and there is positive feedback from the community regarding Classic Sonic...

I sincerely hope they don't leave money on the table. Releasing retail or downloadable games starring Classic Sonic alongside releases of Modern Sonic games might be a good thing in the long run.

How could they put so much into that Classic Sonic model and not do anything with it afterwards?

spindashing said:
Melt down imminent.
I kinda want to see what that "sonic1sonic" guy has to say.
You read my mind.
KuGsj.gif
 
said:
“Do you know what? There are no plans, to be brutally honest, to bring Classic Sonic back. The reason for bringing him back for this game was because this is a celebration of 20 years of Sonic. It was a real fitting time to do it. He’s really well loved. Let’s see how Generations does. You can never say never in this industry, but at the moment there are no plans.”

Ladies and gentlemen, Sega.
 

scitek

Member
Oh fuck off. I promise there was no such thing as "Classic Sonic" until they saw that fans had totally turned against what they deemed "Modern Sonic." Once Sega realized they had an opportunity to multiply a single mascot by two, "Classic Sonic" was officially born.
 
I'll be happy if they ditch the whole "throwback" thing and focus on doing a full-out modern game that's actually, you know, good. I don't need more old-school-ish 2D Sonic. That's what I have a Genesis for.
 
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