Dark Schala said:And here I thought it was this guy.
Rush Adventure had those stupid things that pads the gameplay time. Just get Colors DS. I actually like it even though I'm not a fan of Sonic Rush... but Colors DS was actually not bad.Brandon F said:Damn, I just decided to buy this over Uncharted 3 next week.
Kind of surprising given my last Sonic purchase was Rush(good!), and I absolutely hated Sonic Adventure 1/2(imported a DC for the first awful game, didn't learn my lesson giving the sequel a shot). I have not touched anything storybook related, '06, Unleashed, Heroes, etc...
But yea, the demo really sold me and the HUB world video in the OP showing off the optional missions and all the classic stage updates has me super interested. Sonic 2 was one of the most anticipated releases of my childhood and it's nicely cathartic to be having those same feelings again.
Also just out of curiosity, if I loved Rush(except the frustrating boss battles) would it be worth checking out Rush Adventure or Colors on DS?
Brandon F said:Also just out of curiosity, if I loved Rush(except the frustrating boss battles) would it be worth checking out Rush Adventure or Colors on DS?
Green Scar said:I can't even tell what the fuck this is supposed to be, and the choice of track is in the video name. o.o
holy christ
Just watched that one, fucking gold :lolGreen Scar said:
I have no idea why they keep failing to get this part right. Sonic should NEVER uncurl himself until he's at a near standstill or lands after rolling off an edge or jump. It's basic stuff. Gaaaaad.RagnarokX said:I watched videos of some of the later levels. The player was really really bad at the game, but the later level design is full of cheap enemy and trap placement. Classic Sonic's tendency to come out of a roll kept screwing him over when he'd spindash off some ledges, uncurl, and hit an enemy.
You have not lived until you've heard his Final Zone.TheOGB said:Just watched that one, fucking gold :lol
SuperAngelo64 said:Some of the remixes are cool, but others are really...blah... theremix is just the same thing done with better soundfonts... and somehow that alone sucked all of the awesome New Jack Swing vibe out of the song.Hydrocity Zone
The Mana Legend said:I canceled Uncharted 3 preorder to get this on Steam. I can't wait. <3
I saw one theory that I rather liked that suggested the low quality Sonic 3 music in the game was derived from the S&K Collection MIDIs. It would explain why Carnival Night, Icecap, and Launch Base all missed the cut.SuperAngelo64 said:Some of the remixes are cool, but others are really...blah... theremix is just the same thing done with better soundfonts... and somehow that alone sucked all of the awesome New Jack Swing vibe out of the song.Hydrocity Zone
Green Scar said:
ShortBus said:Glad to see i'm not the only one.
I'm just not in the mood to sit through a ton of cut scenes, or pay tons of $$$ for multiplayer add-ons.
I'll eventually pick up the GOTY Edition.
Seik said:LOLLLL WAOW!
I need to play Sonic 2 with this in background and try to stay serious. XD
Loved this one too!
(DUH DUUUUUUUUH DADADAAAADADA...)
Here's an example of it: http://www.youtube.com/watch?src_vid=h8zMo3uBOYo&v=fjpj0PdJYY4#t=5m18sluka said:I have no idea why they keep failing to get this part right. Sonic should NEVER uncurl himself until he's at a near standstill or lands after rolling off an edge or jump. It's basic stuff. Gaaaaad.
Synless said:I like Sonic as much as the next person, but to cancel Uncharted for this game is insane imo.
Synless said:I like Sonic as much as the next person, but to cancel Uncharted for this game is insane imo.
So it's our fault that the game isn't as good as the games we wanted Sega to make the game like. Okaaaay.ThoughtsOfSpeaking said:2) I'm going to lay the blame solely at the feet of classic-only fans for this one :- the game is way too damn easy. The player is an absolute retard and while I'm glad he is progressing through the game, his walkthrough is proof enough that all you need to beat this game is opposing thumbs.
Why I blame classic-only fans for this is because, while the genesis games surely did have a difficulty curve, even one that you could argue is STEEPER than the modern ones, it has been their constant screaming and whining about so called "cheap" deaths from bottomless pits and the like that has prompted sega to remove anything from this game that could remotely seen as difficult and frustrating IMHO. Sonic has never been a game with accessibility problems so it's a shame that completing this game will be so so easy.
The hard modes remain to be seen, but unless there is a drastic spike in difficulty this game is going to be a cakewalk. Even things that sonic fans of all ages have come to understand are supposed to lead to your death,have been removed.like being crushed by platforms,
I was particularly annoyed at the fantastic classic tails challenge in chemical plant because tails now never gets tired while carrying you :- which is something that would have been fair to keep in and would of added a layer of strategy to a amazing level
All I'm going to say is they have got what they deserved and ruined it for the rest of us. Thanks guys.
It's not actually easier. You should see some of the later stages. The enemy and trap placement makes the Advance games look tame. The one level I'm thinking of I think it would be very hard to make it through without taking a hit.LeonSKennedy90 said:It'd be pretty damn hard to make a Sonic game easier then the classic games. I don't even think Sonic 3 and Knuckles has a Game Over screen.
That's Sega's own damn fault. People gripe about bottomless pits because they're a lazy way to add difficulty, they discourage exploration, and the classics didn't rely on them. No one asked for Sonic to keep some rings upon getting hit, or to remove every possible crushing death and any moderately dangerous badniks.ThoughtsOfSpeaking said:2) I'm going to lay the blame solely at the feet of classic-only fans for this one :- the game is way too damn easy.
Bottomless pits just make for uninteresting level design. People don't complain about them because they add difficulty... because they don't add difficulty. You only fall into them if the camera spazzes out or the controls flake out or you get hit by something and get knocked into one or because Sonic is too fast and a pit comes up out of nowhere or you jump down one to see if it's another path.Sciz said:That's Sega's own damn fault. People gripe about bottomless pits because they're a lazy way to add difficulty, they discourage exploration, and the classics didn't rely on them. No one asked for Sonic to keep some rings upon getting hit, or to remove every possible crushing death and any moderately dangerous badniks.
RagnarokX said:So it's our fault that the game isn't as good as the games we wanted Sega to make the game like. Okaaaay.
fans: "Hey, Sega, make the games play exactly like the Genesis games."
Sega: "We'll make a game that looks like the Genesis games but is easier and has worse physics!"
you: "You got what you asked for."
I seem to remember Sonic 4 being "classic fans getting what they asked for" too.
The Mana Legend said:Wait wait wait wait, Sonic fans are now complaining about the LACK of difficulty? Is that what they have come down to?
Because, besides Sonic 1, the other Genesis Sonic games were not even close to difficult. Sonic 3 is one of the easiest games I've ever played, and the only hard moments in Sonic 2 and Sonic & Knuckles is losing patience with that awful Oil level and the even worse Pyramid level.
Lets not forget there hasn't been a single "mainline" Sonic game since then that has been remotely challenging.
So yeah, Sonic fans complaining about this being too easy are REALLY just looking for things to complain about. It honestly looks like they have spent so many years complaining about stupid shit, that when the game comes along that remedies most of their stupid complaints, they just need to make up even more.
Synless said:I like Sonic as much as the next person, but to cancel Uncharted for this game is insane imo.
What classic fans ask for: Classic level design, classic gameplay. It's not our fault that Sega isn't delivering. What part of wanting classic gameplay entails getting rid of crushing deaths and Tails being able to fly forever without getting tired, cuz I sure don't recall anyone asking for that. Smart level design isn't easy level design.ThoughtsOfSpeaking said:No it's your pretentious whining about everything under the sun without taking the realites of game development, marketing, and budget with coupled with your tendency to throw your dummies out the pram like a bunch of man children.
But not I'm not here to argue with you about it. I have my opinion and you are welcome to yours. I'd only ask if you feel the game isn't for you, rather than stink up this thread, take your moaning to sonic retro when you can all hold yourself and sing carols while watching video of the latest "recreated genesis physics" tech demo that either looks like shit or releases half a level every two years.
The rest of us have a game to enjoy.
RagnarokX said:Bottomless pits just make for uninteresting level design. People don't complain about them because they add difficulty... because they don't add difficulty. You only fall into them if the camera spazzes out or the controls flake out or you get hit by something and get knocked into one or because Sonic is too fast and a pit comes up out of nowhere or you jump down one to see if it's another path.
ThoughtsOfSpeaking said:No it's your pretentious whining about everything under the sun without taking the realites of game development, marketing, and budget with coupled with your tendency to throw your dummies out the pram like a bunch of man children.
But not I'm not here to argue with you about it. I have my opinion and you are welcome to yours. I'd only ask if you feel the game isn't for you, rather than stink up this thread, take your moaning to sonic retro when you can all hold each other and sing carols while watching video of the latest "recreated genesis physics" tech demo that either looks like shit or releases half a level every two years.
The rest of us have a game to enjoy.
Actually I like what I see in the game. I think he's being way more negative than he thinks classic fans are being. My complaints are more constructive criticism. I see potential in what they've done with Classic Sonic here, they just need to take it a little further with the physics and level design.LeonSKennedy90 said:Sorry, it just sounds funny when you say, "You can't do this, unless you do this, or this, or this, or this, OR this, then you can"
Stupid fucking post. Stop trying to stifle conversations with your broad generalizations and insulting hyperbole. He has every right to discuss the elements of Sonic games he doesn't like as you get to enjoy the game. Learn to deal with different opinions.
LeonSKennedy90 said:Sorry, it just sounds funny when you say, "You can't do this, unless you do this, or this, or this, or this, OR this, then you can"
Stupid fucking post. Stop trying to stifle conversations with your broad generalizations and insulting hyperbole. He has every right to discuss the elements of Sonic games he doesn't like as you get to enjoy the game. Learn to deal with different opinions.
RagnarokX said:Take a look at this if you want and tell me it looks too easy: http://www.youtube.com/watch?src_vid=h8zMo3uBOYo&v=fjpj0PdJYY4#t=4m55s
8th level.
Wow. You can change music in the levels?
CurseoftheGods said:Wow. You can change music in the levels?
http://www.youtube.com/watch?v=NgoaO5cOp2Y
Video with Emerald Hill music playing in Green Hill.
This game makes rolling aversive because you slow down if you hold down to roll, even on a slope. It's faster to run. So holding down doesn't really become something you do very much in this game, especially since you can instant spindash with 1 button. I bet we classic fans asked for that, too.LeonSKennedy90 said:No, I actually like the difficulty. I look forward to improving my playthroughs of those levels.
Also, for the uncurling bit, couldn't the player just, ya know, hold down to stay in ball form?
Actually I'd say that's a good thing.Seik said:The sad thing I noticed in this video is that the music didn't changed when Sonic.transformed