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Sonic Generations |OT| What Sonic can learn from Sonic

I actually prefer S3 over S3&K. I love the ending of S3. I wish they had kept Big Arm in there when locked on...

Anyway here's my list:

S3/S3&k > S2 > S&K > CD > S1.

S3- I think this one has the most solid art design, and I love the music. Great use of alternate paths, and the level being varied for Knuckles is also a plus. I think the special stages are often overlooked in favor of S2, and I'm not sure why.

S2- Charming art and music. Although, I think some of the art designs clash. Level design never really stood out to me as much as S3. Playing it doesn't get old very fast.

S&K- doesn't stand that well alone, IMO. It's great, but it's much better when following Sonic 3 considering it's an add-on.

CD- This is just a weird one. More platforming based than other Sonics, but that's not a bad thing. It can be a bit slower paced, though. Great art and music. Another thing that is weird is the darker vibe. There are a lot of great things about this game, but it never has me coming back for more. I'll play it every once in a while, but that's it.

S1- Ew. Just kidding, but I never really cared for this one growing up. Now I enjoy it, but it just seems like a less good version of Sonic 2 to me. I guess I never had much love for it because I couldn't get past spring yard as a kid... :/
 

Teknoman

Member
Well regardless, you'd think they would at least give the game a 7 since it should be at least the same quality as Colors. Might as well add it to the OP.

Kinda looking forward to what will be the most disliked zone.
 

andymcc

Banned
Teknoman said:
Well regardless, you'd think they would at least give the game a 7 since it should be at least the same quality as Colors.

not really how game reviews work.

they should just abandon the whole arbitrary numerical system though. it's for plebs that are too lazy to read.
 

Paracelsus

Member
andymcc said:
not really how game reviews work.

they should just abandon the whole arbitrary numerical system though. it's for plebs that are too lazy to read.

This is one of those times when it's simply best for everybody's mental sanity to ignore the text.
 
Teknoman said:
Well regardless, you'd think they would at least give the game a 7 since it should be at least the same quality as Colors.

Well, they do have those heroes/2006 etc stages as a millstone round the neck

I have to play this game now at somepoint, as it'd be pretty hilarious if what was needed for fun 3D play was the design skills of Yasuhara et all

Do we know how close the s1-k stages are to the originals?
 

Teknoman

Member
Sir_Crocodile said:
Well, they do have those heroes/2006 etc stages as a millstone round the neck

I have to play this game now at somepoint, as it'd be pretty hilarious if what was needed for fun 3D play was the design skills of Yasuhara et all

Do we know how close the s1-k stages are to the originals?

They take some creative liberties with some of the stages, say Chemical Plant, sorta extends into Stardust Speedway bad future for the Metal Sonic boss race or Seaside Hill, which has a Hydrocity esque section to it on the lower route.

I will say that i've got some issues with them picking some of the less creative stages from Heroes, Unleashed, and 06, but it is nice to have a playable version of anything from 06.

From Unleashed I probably would've gone with Cool Edge or Arid Sands just for variety. I really like Seaside Hill's music so I cant complain there, but 06 probably should've gone with Flame Core or Aquatic Base.
 

Stuart444

Member
I spoiled myself on some of the cutscenes thanks to youtube (up til just after the Death Egg Robot)...

It has made me more hyped though overall :D can't wait to get my CE this week <3
 

Teknoman

Member
Trying to resist sounding like one of those "OMG SONIC" fans, but how could they not run in a straight line when playing in 3D? Unless Sonic gets significantly faster/shoes get some strange power up later on (which I doubt) it shouldnt be a problem. The 3D controls are even tighter than Colors, which was really easy to control...unless this is an IGN video review situation where they keep using boost in unnecessary situations.

Went back to try Green Hill modern a little while ago (demo version of course since i'm waiting for PC version) and had no problem going straight. Hell, even easier to hit corners once I remember to try drifting around them.
 

ULTROS!

People seem to like me because I am polite and I am rarely late. I like to eat ice cream and I really enjoy a nice pair of slacks.
I used to like Sonic when I was a kid (liked it more than Mario) although I didn't play all of the games, in fact I played around 3-4 only. I couldn't differentiate the good Sonic games from bad. If my memory serves me right, this is how I'd rank them:

Sonic Adventures > Sonic 1 > Sonic 2
 

ULTROS!

People seem to like me because I am polite and I am rarely late. I like to eat ice cream and I really enjoy a nice pair of slacks.
I don't really remember playing 3 that much... I think. If i'd rank them, I'd clump it with S1 and S2 being equal actually (though 1 holds a special place in my heart :p).
 

Teknoman

Member
See You Next Wednesday said:
So what is @Gamer Magazine? A Best Buy exclusive game magazine? I want that $10 off coupon.

Yeah but i'd check cheapassgamer.com too. Dunno if Best Buy would take a printed version unless it was from some reward zone link though.
 
Ooh, can I do this, too?

S&K/S3&K > S2 > S3 >> S1 >> CD

I think, Sandpolis Act 2 aside, S&K got as perfect as the level design was gonna get with the series. Same ol' Sonic you love, but with even bigger, multi-tiered stage design, more environmental interactions, those awesome elemental shields, personally my favorite overall soundtrack of the Genesis classics, etc. This all applies to S3 as well, but I just the second half is stronger then the first half of the mega-game. Mushroom Hill, Flying Battery, Lava Reef, and Sky Sanctuary are all in my top 10 Genesis Sonic levels. Putting them together the way God intended is really the way to go though, and I think S3&K is a real masterpiece of game design, a 16-bit classic that doesn't need any rose-tinted glasses or "it was good for its time" nostalgia to hide its flaws in the face of modern gaming. It stills alongside Chrono Trigger and Link to the Past as those near perfectly constructed gems of the industry that I can replay annually and never get bored with them.

Sonic 2 is like Sonic 1, but better in almost all regards. On a technical level, its superior: the scrolling has been improved, Sonic has been updated with a Spindash along with faster overall gameplay speed. The games level themes have increased in number while the acts themselves are more condensed(2 acts per stage for most levels instead of 3 like Sonic 1, with a few exceptions along the way), letting the player explore a variety of location in a shorter amount of time. Its really apparent that Sega just had so many cool and clever levels they wanted to give the player, even leaving many on the cutting room floor. In a lot of ways, Sonic 1 feels like a prototype and Sonic 2 just builds on top of its foundation. My main issue with Sonic 2 is the opposite of Sonic 3 and Knuckles, is that I find the first half better the second half. We all love Chemical Plant Zone and Casino Night, but by Oil Ocean I felt I was just going through the motions with the game, and Metropolis Zone can be a real chore, especially with the game's tendency to just throw enemies in front of you that you can't possibly have know were there without telepathy or previous knowledge. Flying Zone or whatever its called is boring, and Final boss, while surprinsgly challenging, has this really TERRIBLE final boss music, which is odd for Sonic.

Sonic 1 is kinda like Sonic 2, just worse. Slower gameplay, worse level design, actually kinda boring in spots. Sure it has Starlight Zone, a top 10 Genesis Sonic level, but it also has Labyrinth Zone, the worst stage in the trilogy. I haven't played it in years because every time I'm in the mood for Sonic, there's really no reason for me NOT to play the superior sequels.

Sonic CD has TWO great soundtracks, but it has terrible, convoluted, messy, confusing level design, compounded further by its time travel gimmick.
 
ViewtifulJC said:
Final boss, while surprinsgly challenging, has this really TERRIBLE final boss music, which is odd for Sonic.
Sonic 2's Final Boss music is ridiculous, but if I had to rate Final Boss themes with the Genesis games it would go like

Sonic 1 > Sonic 2 + Sonic 3.

Sonic 1's Final Boss theme was so sick, though the boss was easy compared to 2's and 3's.

Lucky Number Seven Force said:
...Isn't this what they gave Sonic '06 as well?
Yes. =( For comparison purposes, Sonic Colors DS got a 8.5 while the Wii version got a 7. Unleashed got a 6.

Sonic 4 got an 8.0.
 

Dark Schala

Eloquent Princess
JonCha said:
There is always an anomaly. Frankly, I think they're talking shit.
LOL. I just read that one. It's so short!

Game Informer said:
The last half of the game serves only to remind you of how far the series has fallen from its original form. I felt smothered by Sonic Team’s insistence on shoehorning recent Sonic games, no matter how awful, into the 20-year timeline. Why would Sega pass up full level tributes to Sonic 3 or Sonic CD in favor of a remixed version of a stage from Sonic Colors, which released only a year ago?
Anyway, moving on.

OXM UK - 7/10

So, while the first half hour of Sonic Generations is jarring, it's really worth sticking with. There's a lot of fan love here, from showdowns with your rivals - Metal, Shadow and Silver - to revisiting some familiar but excellently reworked levels. But it's a scarring shame that the Sonic 1 emulation reminds you how smooth Sonic should be. And he isn't.

Pros: Fantastic levels, jubilant fan service, contains Sonic 1 with infinite continues

Cons: Over too quickly, not smooth enough, Cream
 

Teknoman

Member
ViewtifulJC said:
Sonic 3's final boss is my favorite to me, the Big Arm or whatever its name is. The only thing I hate about S3 combining with S&K is that you lose that boss with his great music and climatic atmosphere, AND you don't get to hear that awesome S3 credit music which is totally "Stranger in Moscow"

http://www.youtube.com/watch?v=vEOH3CT2Ccg

Dont you get to hear both themes when fighting Mecha Sonic and then chasing down Robotnik?
 
spindashing said:
Sonic 2's Final Boss music is ridiculous, but if I had to rate Final Boss themes with the Genesis games it would go like

Sonic 1 > Sonic 2 + Sonic 3.

I'd say 3 + 1 > 2

Unrelated: I like that it also works as a real equation.


ViewtifulJC said:
Sonic 3's final boss is my favorite to me, the Big Arm or whatever its name is. The only thing I hate about S3 combining with S&K is that you lose that boss with his great music and climatic atmosphere, AND you don't get to hear that awesome S3 credit music which is totally "Stranger in Moscow"

I can't agree more. Seeing the ending sequence of S3 is probably the best video game memory I have.
 
pretty sure the gaming media prefers to perpetuate the sonic cycle because gamers are obsessed with stupid running gags

like duke nukem forever

e: Sonic 1 is the best.
 
We're rating final boss themes now? Okay then.

Sonic 3 >> Sonic 1 > Sonic 2

Sonic 1's is awesome, but the way Sonic 3's is used during Sonic 3&K's awesome final boss sequence pushes it ahead for me.
 
Aaron Strife said:
pretty sure the gaming media prefers to perpetuate the sonic cycle because gamers are obsessed with stupid running gags

like duke nukem forever

You're right, it's only kept alive because it's funny to some people. If the cycle's stages are held to a T, then it has been broken long ago, even if the games still aren't up to my standards.
 

Dark Schala

Eloquent Princess
4Players.de - 83% (X360); 82% (PS3)

Pros: a nice varied journey through the different eras of Sonic, interesting 2D and 3D versions of classic levels, lightning-fast speed, a lot of extreme slopes and loops, but also a lot of slower passages, a lot of detailed idyllic bright-coloured scenery, an upbeat soundtrack with a lot of remixes of well-known classic themes, a lot of challenge unlockables, online leaderboards

Cons: Some areas can be only traversed by trial and error, 30 fps isn't very optimal for lightning-fast-paced play, somewhat additional framerate issues on PS3, boss battles are sometimes confusing, exaggerated childish dialogue and somewhat annoying voices, long load times, occasional pop-ups in the horizon (I guess he means "pop-in"?)

Xbox 360 version comments: Lightning fast, with varied and beautiful stages: Sonic Generations offers a good mix of speedy platformer and classical platformer.

PS3 version comments: On the PS3, the platformer suffers from slight framerate issues.
 

Zen

Banned
Does that reviewer want a return to Shadow the Hedgehog/Sonic 06 style storytelling? Yuck. Still good score, and maybe everything else has merit, who knows, but I can't get behind the story comment.
 

Combichristoffersen

Combovers don't work when there is no hair
Anth0ny said:
Sonic 3 final boss theme is the greatest final boss theme of all time. Second place is "vs. Red" in Pokemon Gold.

I can't decide which one I like the best between 1 and 3&K, but Sonic 1 is the one that I find to sound most threatening, like 'this shit be serious yo'. Sonic 3&K is the coolest one though. Sonic 2 is OK, but not as good as the other two.
 

SykoTech

Member
Lucky Number Seven Force said:
...Isn't this what they gave Sonic '06 as well?

Lol, yep.

Though I can't help but agree that Sonic 3 could have used some stage representation. CD too. Some Ice cap/Hydrocity love better be on the way as DLC.

A shame (but not surprising) to hear that the PS3 version is inferior again. But at least "slight framerate" issues are the only things being reported. Far better than Sonic Team's past efforts.
 

Dark Schala

Eloquent Princess
Mind if I only post the score for these next ones? Kinda busy writing up reports and don't have time to translate at the moment. Edit: oh what the hell. I might as well do it since it's way more fun that cranking out stats.

Vandal Online - 8.5/10

Although it is an excellent game, Sonic Generations does not invent anything new, and adapting and perfecting formulas and views, but without making the mistakes of the past... The formula doesn't take Sonic through a revolution or evolution, but it's quite classical in its approach. However, we appreciate the added challenges and skills. To make a comparison, it is not like the jump from Super Mario 64 to Super Mario Galaxy... but it is certain that Sonic Generations is still going to excite Sonic fans. It's pleasing to see the most recognizable stages throughout the many eras of Sonic, and it is finally the good game that fans have been waiting for. It's a must-buy, of course, for all Sonic fans, and for platformer fans as well.

Gameplay: 8.5, Fun: 9, Graphics: 7, Sound: 9
(Super sorry for the sub-par translation; Spanish isn't one of my strongest languages, and I ended up skipping a sentence as it seemed inconsequential to the review.)

3D Juegos - 8.4/10

It seems as though SEGA and Sonic Team has gotten back on track with the Sonic series with an adventure platformer made specially-cut for Sonic fans' enjoyment. Their commitment to the classical and traditional recovers the essence of older entries of the series on both the Mega Drive and the Dreamcast, fusing two different types of gameplay into one game. Sonic Generations doesn't innovate too much and provides no revolution to the platforming genre, but it's a game that helps to allow us to remember the good times with SEGA's mascot.

Gameplay: 9, Technology: 7.5, Graphics: 8.5, Sound: 8, Innovation: 6

Juegos db - 8.5/10

Well well, SEGA, your mascot has finally managed to overcome his identity crisis and has become what he had never stopped being. It was nice to see it packed into such a fantastic title, the best of their twenty-year history. The classic gameplay style has not reached 100% but there has never been another that was oh-so-close and oh-so-fun. It isn't far behind the modern, true to the foundations laid by the Adventure games, and equally as good as the old... but in the opinion of this reviewer, it does not reach the level of the classics.

Perhaps the biggest drawback that the most ardent fans would find is the dichotomy between the two Sonics, so it is likely that in the broad spectrum of Sonic fans, there will be those who will not be completely satisfied. Fortunately, the many challenges include finding different ways to create a generational bridge. However, Sonic Team's ability to make both styles go hand-in-hand is there, leaving the blue blur with his head held high.

There are certainly small faults, but nothing as bad as the issues of some games post-Dreamcast era. This is a Sonic game with a lot of content, outstanding aesthetic design and the soundtrack of your dreams. There are dozens of unlockable content and replayability is guaranteed as it will take lots of time [note: the reviewer says "20 hours of skillful play"] to unlock everything the game has to offer. There are also online leaderboards to compare clear times. Of course, any other future Sonic title will have to match the quality of Sonic Generations. The Sonic of the decade.

Pros: Sonic is back, the best news possible on his 20th anniversary.
- Seamless integration between the two Sonic characters.
- Outstanding design, especially regarding the classic Hedgehog stages
- 120 levels between acts, bosses and mission challenges to be replayed again and again.
- Exquisite, nostalgia-inspiring soundtrack

Cons:
- Load times cut the frantic pace of the game.
- 60 fps would have been preferred, since it's possible to do so.

Graphics: 8, Sound: 10, Gameplay: 8, Length: 8, Target (?): 6

Gamereactor Sweden - 7/10
The end result is a somewhat half-hearted celebration of Sonic's career. And perhaps that's just the kind of celebration he deserves. Part good, part bad. Ten good years and ten horrible ones. But most importantly I enjoyed playing it from start to finish. I still hope that this is the last we see of "Hedgehog Engine" and that Sonic Generations marks the end of that flawed perspective on what Sonic fans want. It's time to wipe the slate clean and begin a brand new story starring the world's fastest hedgehog.

Plus: Fast paced and fun, well designed levels, varied and creative, lots of collectibles.
Minus:Frequent and long load times, uneven playability, odd priorities when it comes to content.

Sound: 9, Graphics: 7, Gameplay: 7, Lasting Appeal: 7
 
Continuing my journey through Sonic Heroes, I left off at the Casino Night style stages but could this new take on the Sonic 2 classic surpass the original? Actually I think you already know the answer...

Casino Park: The opening scene has overtalking galore which makes the infamous SA2 "faker" scene seem well done by comparison. Tails desperately tries to remind Sonic that they don't have time to gamble since they have to save the world but Sonic is too busy succumbing to his vices and ignores him, wish I could ignore that grating voice.
So we've got pinball tables, team Sonic fill in the ball criteria, first of all you'll notice that it controls like a rusty old shopping trolley on black ice which is never a good thing (unless it's an ice world....and your main character was said trolley). You ping around with very little control hoping that you'll hit enough random obstacles to bounce you to the table exit, you will fear the slot reels since they just move you further back from your goal but at least I got some nice rings from them. I seemed to spend a good 75% of this stage in control of Knuckles for some reason, whether this made the tables harder to escape from I don't know but it sure felt that way. I'm left wondering what kind of hell this stage must be for anyone mad enough to speed run it, it feels so damn random.

Bingo Highway: More of the same for the most part except you sometimes get these slide like sections that have you rolling down with the optional aim of hitting numbers 1-9 for some ring rewarding bingo, or more accurately you are desperately trying to veer away from the pits of death, incidentally these parts control as well as the pinball tables which is to say not well at all, yet it's kind of fun. You'll find your team mates mange to hurl themselves to their deaths in such bizarre ways, usually bounding straight off the side of the slide even with barriers to prevent it. Fortunately towards the end Tails was my last hope for survival, the game kind of glitched me out of the automatic tube I was supposed to slide into allowing me to freefall into the goal ring and bypass the final pinball table, well I guess he's good for something.

Boss- Creatively bankrupt robot rumble
: Waves of robots come at you, you turn them into scrap, Team Blast move is pretty useful here. There was one sneak tactic employed here which was a wave of 10 "grabber" enemies that can capture the player leading to a swift demise, fortunately I barely jumped out the way in time but it was a close call.
Eggman: "don't get so excited boys, those were the easy ones!"
And with that statement I remember the second version of this boss with giant hammer swirling enemies...I'm not sure I want to do that.

So this now leaves me with the dreaded rail canyon stage just ahead, but for now I choose to venture into Gobi's Valley on Banjo Kazooie.
 

Dark Schala

Eloquent Princess
OXM US - 7/10

It's really short.

Unfortunately, only a third of the game is dedicated to re-creating Genesis-era stages, and classics like Sonic the Hedgehog 3 and Sonic 3D aren’t represented at all. Even worse, the game’s beatable in five or six hours, with little incentive to reach 100% completion. Hopefully, Generations can spawn a sequel that fixes these flaws.

+ The 2D Sonic stages are the best since the Genesis era and the 3D levels aren’t half-bad.
+ Very robust and engaging soundtrack.
– Short-ish game; only three of the 12 worlds re-create stages from Sonic’s Genesis heyday.
? Has any silent videogame hero become more endearing after starting to talk?
 

dark10x

Digital Foundry pixel pusher
Dark Schala said:
OXM US - 7/10

It's really short.
Oh no, don't go down that path. Attempting to create a "long" game is precisely why all of those shitty friends made their appearance in the first place. Sonic Generations still features a good deal more content than the best games in the series. Sonic 2 lasts all of an hour or so, for instance, and it's still my favorite. The games are fast paced and any attempt to lengthen them will ultimately result in bad gameplay decisions.
 

Stat Flow

He gonna cry in the car
Eh, all this talk about all the old levels makes me pissed that they wasted recreation efforts on recent games.

I mean, imagine if they recreated Lava Reef, Flying Battery, Ice Cap, Casino Night, etc. into beautiful HD. ARGHHH
 

Dark Schala

Eloquent Princess
Oh no, don't go down that path. Attempting to create a "long" game is precisely why all of those shitty friends made their appearance in the first place. Sonic Generations still features a good deal more content than the best games in the series. Sonic 2 lasts all of an hour or so, for instance, and it's still my favorite. The games are fast paced and any attempt to lengthen them will ultimately result in bad gameplay decisions.
Based on some of these reviews, I'd have to say that SEGA and Sonic Team are damned if they do and damned if they don't. They can't make everyone happy, unfortunately.

Doesn't matter because the game looks fantastic to me at the moment and I don't really care much for reviews (a lot of the games I like very much have not been highly rated; ex: Suikoden II - GameSpot score: 7.6). We'll see when I play it, of course, but as of right now I'm still pretty hyped for the game.
 

Azure J

Member
Anth0ny said:
Sonic 3 final boss theme is the greatest final boss theme of all time. Second place is "vs. Red" in Pokemon Gold.

My fucking hero right here.

Sonic 3's final boss theme >>>>> Sonic 1 > Sonic 2

Just kinda sucks that Doomsday Zone's music comes in right after that in S3&K. It's good but doesn't hit any highs like VS. Big Arm/Sonic 3's final boss tune.
 

Azure J

Member
Stat Flow said:
Eh, all this talk about all the old levels makes me pissed that they wasted recreation efforts on recent games.

I mean, imagine if they recreated Lava Reef, Flying Battery, Ice Cap, Casino Night, etc. into beautiful HD. ARGHHH

I still think the biggest crime this game committed was not representing Sonic 3 & Sonic CD enough. Lava Reef should have been the main pick for S&K with a transition to Sky Sanctuary, Hydrocity should have been in (especially following Colors' awesome Aquatic Park level design) and Stardust Speedway should have been in for Sonic CD.
 

JonCha

Member
Yep, I agree. The game is short but the experience is very good almost throughout. Anyway, OXM rated Sonic 4 highly (I think) so can they be trusted?

Still waiting for Gamespot and Edge. At least they will articulate and be fair if they give low scores. Both rated Sonic 4 poorly and Colours highly (tho I could be wrong about Edge).
 

Paracelsus

Member
Green Scar said:
Has anyone else been listening to City Escape Modern on loop? :lol

It just makes you wish you were listening to Unleashed's City Escape theme, it feels like they really didn't know how to make it more kickass than it is, Classic on the other hand is a remix worth listening, it has its own vibe.
 
Dark Schala said:
Based on some of these reviews, I'd have to say that SEGA and Sonic Team are damned if they do and damned if they don't. They can't make everyone happy, unfortunately.

Doesn't matter because the game looks fantastic to me at the moment and I don't really care much for reviews (a lot of the games I like very much have not been highly rated; ex: Suikoden II - GameSpot score: 7.6). We'll see when I play it, of course, but as of right now I'm still pretty hyped for the game.
lol its reviews, sonic doesnt give a shit about reviews and I dont either, like you said sonic team is damned if they do or damned if they dont.
 
Paracelsus said:
It just makes you wish you were listening to Unleashed's City Escape theme, it feels like they really didn't know how to make it more kickass than it is, Classic on the other hand is a remix worth listening, it has its own vibe.

HELL NO. I fucking hate the classic version, it's just weak. The track needs the loud-as-hell guitars.
 

Berordn

Member
Is it too much to hope that they cancel the game but still release the soundtrack? That's about all I'm looking forward to from that abomination at this point.
 
Berordn said:
Is it too much to hope that they cancel the game but still release the soundtrack? That's about all I'm looking forward to from that abomination at this point.

The 3DS game? Dunno, the other game has the best music anyway, Speed Highway > Emerald Coast, Sky Sanctuary > Mushroom Hill, etc
 
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