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Sonic Generations |OT| What Sonic can learn from Sonic

Berordn

Member
Green Scar said:
The 3DS game? Dunno, the other game has the best music anyway, Speed Highway > Emerald Coast, Sky Sanctuary > Mushroom Hill, etc
Well, yeah. But I'm actually buying that version!
 

TheOGB

Banned
Green Scar said:
Has anyone else been listening to City Escape Modern on loop? :lol
Nope, Modern Crisis City all day with some Classic Planet Wisp, Death Egg Robo and Final Boss Phase 1 throughout
 

Berordn

Member
Green Scar said:
Don't be silly, buy the HD version. Unless you can't. In which case, reggiewrongwithyou.gif
I meant I'm actually buying the PC version. I want nothing to do with the 3DS version after DIMPS left their mark.

Professor Beef said:
Well your avatar is UGLY.
 

Dark Schala

Eloquent Princess
Nora Kisaragi said:
Good news everyone!

According to Amazon, the horribad 3DS version is delayed until March 31st, 2012. Nintendo Power also backs this claim
Odd, because SEGA confirmed the release dates for the 3DS version a week or two ago. Must've gotten delayed again (I thought the NP release date was outdated, but oh well).

Regardless, that version needs work. A delay might be a good thing; it doesn't need to meet the time period for the 20th anniversary. I just want a good game.
 

ShadiWulf

Member
Dark Schala said:
Odd, because SEGA confirmed the release dates for the 3DS version a week or two ago. Must've gotten delayed again (I thought the NP release date was outdated, but oh well).

Regardless, that version needs work. A delay might be a good thing; it doesn't need to meet the time period for the 20th anniversary. I just want a good game.
I honestly don't think SEGA knows what they are doing with the release date for the 3DS version. It looks like they had planned to delay it at one point, with so many places listing a release date for next year.

SEGA.com still says Nov 2011 for the 3DS version.. so who knows what they plan on doing.
 
Dark Schala said:
Based on some of these reviews, I'd have to say that SEGA and Sonic Team are damned if they do and damned if they don't. They can't make everyone happy, unfortunately.

More like half assed unprofessional reviews that critiques the game unfairly.

I miss the the glory days of EGM, Gamefan, Gamestop, IGN (before all the editors & staff changed/left) when a review actually meant something & had some weight behind their words. Instead of the random drivel that might as well be coming from any 11 year old with access to a computer.
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
They reconfirmed it just some days ago.
There's also a thread about it on Gaf because there were other dates as well
4 days ago they reconfirmed 22nd November and 25th November respectively for US and Europe.
 
Way too many reviewers complaining about 60 FPS, it's pretty obvious it's being used as an easy talking point. Especially since some don't seem to realize that the level of graphics present aren't really possible on the consoles at 60 FPS, some seem to think it's just like Sega forgot to flick the 60 FPS switch.

If this game gets a lower Metacritic average than Sonic 4... that's just bullshit. If a reviewer references Sonic 4 as being positive over this game, I know just by playing Green Hill they don't know what they're talking about. Even if they claim the later stages are ass, which I don't personally believe, if there's even four Classic stages as good as Green Hill (and the missions which are in many cases new stages and routes), along with one decent boss, Sonic 4 has been kicked to the curb by sheer math alone. Oh, right, and there's the 3D sections they've been raving about. But it's not as good as Sonic 4!

Bullshit.

I guess most of us will know in a day or so.
 

iavi

Member
That Game Informer review blatantly spoils the end of the game. Do not read, if you're wanting to go in fresh.

And my order from Amazon has shipped! Release date delivery, baby.
 

arit

Member
Kulock said:
Way too many reviewers complaining about 60 FPS, it's pretty obvious it's being used as an easy talking point. Especially since some don't seem to realize that the level of graphics present aren't really possible on the consoles at 60 FPS, some seem to think it's just like Sega forgot to flick the 60 FPS switch.

Then they should make it possible, even if it means downgrading graphics- and tbh, after playing the demo I felt like having a simpler, more style would have made it more playable(at least for me).
 

Dark Schala

Eloquent Princess
Kulock said:
If a reviewer references Sonic 4 as being positive over this game, I know just by playing Green Hill they don't know what they're talking about.
Oh.
Don't read the LOLtastic Gamereactor Norway "joke" review. Regardless, I don't think it counts towards the overall Metacritic score. It says something like, "Big applause for the XBLA title Sonic 4, an episodic tribute to the hedgehog's happier days," and, "As mentioned, there is nothing wrong with 2D platforming segments of the game... other than that we could get the same enjoyment from Sonic 4 on XBLA for a cheaper price."

Miri said:
That Game Informer review blatantly spoils the end of the game. Do not read, if you're wanting to go in fresh.
It's a good thing I just skimmed it over without processing many details except for the concluding paragraph. Actually, that's kind of what I've done for most of these European reviews.
 
QisTopTier said:
Honestly, the review that seems thought out and written the best is the destructoid one of all reviews...

I thought the Gamesradar one was pretty good myself. That guy definitely played it as much as humanly possible. o_0
 

qq more

Member
Guys, what are you talking about? Sonic 4 is a great fun game! I mean sure the controls are awkward and stiff and uh... the physics are off... and uh... the speed is inconsistent... and the visuals may look very amateurish... and the music may sound like uh... dying cats... and the game length may be 4 zones long... and uh... the price may be a bit too much for what it is... and uh... poor level design... and uh... ...uh... if you ignore all of that then you'll enjoy the game!

:D!
 
URRRRRRGH! that there sums up my thoughts on the rail canyon stages of Sonic Heroes...

Rail canyon: Well it looks nice, immediately the player is greeted by the random grinding controls which seem to work by spamming the b button (GC version, oh yes) so that Sonic and chums are constantly flipping around like a few screws have come loose which is quite appropriate as a good majority of the rails in this stage are prone to falling apart. You know I was playing this and thinking "boy this game really does get some undeserved hate, yep it's pretty decent for one of the feared 3D Sonic games and this rail canyon isn't that ba-WHY DID YOU FALL THROUGH THE RAIL?!"
This stage was a disaster, I died at least 6 times at the same checkpoint, only one of those deaths did I feel was my fault, punished for going too fast, punished for going too slow, punished for daring to try and play the game! This stage could have been good, what's not to love about trains of death? the stage is pretty much autopilot except occasionally it decides to kill you for laughs, well i'm not laughing at all.
The true low-light was a section with shield enemies and a pole that would raise upon killing the enemies, so the plan is to sonic tornado the enemy shields away except that for no apparent reason when putting the input in for the tornado move Sonic would zoom over to the unraised pole and suddenly shoot off the stage to his death and I had no way to stop it, and brilliantly this wasn't a one off glitch as I died two more times this way until I decided that maybe, just maybe the Sonic Tornado wasn't worth trying here.

Bullet Station: More of the same but worse! boring slow switch finding sections? oh yeah we got them! At one point you get fired out a massive cannon sending sonic hurtling through a canyon at high speeds, upon emerging through this cannon I veered right to hit an item balloon, got a 1 up which was immediately cashed in since Sonic suddenly dropped down the gap in between three grind rails.
The random kart sections return, except now with dangers! laser grids must be jumped over, brilliantly they are coloured red in a stage full of red, orange and brown, I tripped three of these leading to the most odd death in Sonic game history, Tails just kind of hopped off the kart as the last one of the team, landed on the wide platform which could be easily walked across, stood still and then I lost a life, yeah lets ignore the fact Tails is very much alive.
The final moment has you using another giant cannon section to blast into an Eggman base which is like made of cardboard I guess since there was nothing inside it, why he has a cannon aiming at his base I have no clue.

Boss- Egg Albatross: Actually it's just the egg hawk again but with a zeppelin attached, same old homing attack spam saves the day, rehash.
The after boss cutscene delivers a shocking twist, the Eggman in the albatross was a fake robot and all of this was a distraction so that he could bombard the world with Eggman brand Koopaling style doom ships. Tails spots that the fake Eggman isn't actually an Eggman robot but since no one listens to Tails he doesn't get to spoil the Metal Sonic twist.

Frog Forest: After the travesty of the last 2 stages that destroyed any goodwill the game had gained this was like top tier stuff, nothing much to say here the stage works well, looks nice and has frogs that summon rainstorms so you can bounce across giant shrooms, also the return of the A rank and "That was TIGHT!" roared back in with a vengeance. I even got another special stage attempt, they control even worse than the pinball.

Lost Jungle: And back to the crap we go, this level plays so awkwardly, it just feels wrong, bad camera abounds and the debut of the annoying big hammer robots. Music sounds like a jumbled mess and the vine swinging is overly finicky which is a problem when the entire last section involves jumping across twenty odd vines with an erratic camera mixed with a chase view for the giant croc trying to eat you...and here I thought the game was getting its groove back but instead I get killed for going too fast down a grind root.

Boss- Team Angst: "It'll be a date to DIE for!" is all that needs to be said. Sonic doesn't seem too bewildered by the return of the formerly dead Shadow but if memory serves the twist is that he's actually one of many shadow robots, was this ever explained in later games? oh well. Sonic Tornado is so broken in this fight that Brawl Meta Knight's Mach tornado weeps.

I'm drained after this batch of messy and glitch filled levels, just 4 more stages to go which i'll suffer through tomorrow, URRRGH!
 

Zen

Banned
Dark Schala said:
Based on some of these reviews, I'd have to say that SEGA and Sonic Team are damned if they do and damned if they don't. They can't make everyone happy, unfortunately.

Doesn't matter because the game looks fantastic to me at the moment and I don't really care much for reviews (a lot of the games I like very much have not been highly rated; ex: Suikoden II - GameSpot score: 7.6). We'll see when I play it, of course, but as of right now I'm still pretty hyped for the game.

I think that reviewers would be more generous to a game taht's decent/good but short than one that is average/bad but long.

Nora Kisaragi said:
Good news everyone!

According to Amazon, the horribad 3DS version is delayed until March 31st, 2012. Nintendo Power also backs this claim

Sega really is commited to rebuilding Sonic, as was their stated intention some years ago. Things are only getting better and better.
 

Dark Schala

Eloquent Princess
I really liked the Juegos db review myself. It was three pages long and they seemed to play it as much as possible to unlock stuff.

Links to reviews/review translations collected so far in this thread:
IGN
Destructoid
Gamesradar
PlayStation: The Official Magazine; Video Games Zone.de
CVG
Gamecentral
Meristation; GamingXP
Now Gamer, Games TM, VideoGamer.com
Jeux Vidéo Network
Game Informer (caution about spoilers)
OXM UK
OXM US
4players.de
Vandal Online, Juegos db, 3D Juegos, Gamereactor Sweden
1Up
GameTrailers (Video Review -- caution about spoilers)
 

Rlan

Member
Are there any good dual monitor wallpapers available for Sonic, per chance? Want to change up mine. Not necessarily Sonic Generations, but it would be nice :)
 

Sciz

Member
Nocturnowl said:
I left off at the Casino Night style stages but could this new take on the Sonic 2 classic surpass the original? Actually I think you already know the answer...
Nocturnowl said:
URRRRRRGH! that there sums up my thoughts on the rail canyon stages of Sonic Heroes...
I tried to warn you.
 
(Meant to send this earlier, got delayed.)

The worst part is I don't want to sound like one of those "Rah rah rah how dare you crap on the game I'm hyped for" fans, I know we just had a major thread of those from the Uncharted fans.

The problem is that Sonic 4 just gets some things fundamentally wrong, not even nerd things, just basic aspects like the level design and controls and music. To say that game handled it better than this game ("true 2D experience"? Well of course, they couldn't make 2.5D segments in Sonic 4 since they used prerendered sprites), which you can tell even from the unfinished demo that's incorrect... it doesn't give me a lot of confidence in your publication.


Rlan: You could put a Classic Sonic wallpaper on one monitor, and a Modern Sonic on the other one.
 
Berordn said:
Don't worry though, you have Hang Castle featuring camera hell all lined up for you.
ever since starting the replay i've been racking my brain trying to remember why I hated that and the mansion stage, i'm kind of looking forward to rediscovering why.
 

Dark Schala

Eloquent Princess
Green Scar said:
SONIC HE

the rest of the title was made un-viewable due to camera issues
Sums up my experience with Sonic Heroes. My eyes do not get along with that game very much at all; it makes me nauseous. :/

Edit: French Site jeuxcapt.com has an unboxing video of the PAL Sonic Generations Collector's Edition. Check it out! (FF to 3 minutes in for them to actually start talking about the CE).

And this confirms that the soundtrack that comes with the CE is a compilation of Sonic themes from the 20 year history of Sonic. The tracklist that I caught from the video is this:

VgUXx.png


As far as I can tell, it is exactly the same as the tracklist of the History of the First Stage preorder soundtracks that Japan is getting for both Sonic Generations White Time and Space and Sonic Generations: Blue Adventure. The tracklists for those CDs are in this post.

Meanwhile, North America gets nothing, lol!
 
Berordn said:
Don't worry though, you have Hang Castle featuring camera hell all lined up for you. It only goes downhill from there.

My favorite camera moment is this part on the final stage, Final Fortress I think? There's this huge drop, and the camera's fairly static, so you carefully line up your landing on some rails in the sky as best as you can... and at the last second, the camera shifts to be "dramatic", which screws up your controls, and if you were still adjusting to land on the rail, you probably fall between them and die. Happened to me so much, but it's all in how you play that part, I suppose.
 

Dark Schala

Eloquent Princess
1Up - B

...There's a great deal of game here, which speaks to just how smart Sega is in iterating on a small collection of stages, rather than going the usual route of wasting valuable HD assets on a series of sprawling (and typically unplayable) levels for Sonic to get lost in. If the inevitable sequel to Generations offers the same refinements Sonic 2 brought to the original Sonic the Hedgehog, Sega's blue rodent might just completely emerge from the pit of embarrassment he slowly dug for himself throughout the '00s.
 

branny

Member
I think I'm even more excited to get this tomorrow after finally playing through Sonic Colors on the Wii. That game really surprised me. In fact, I like it so much that I'm worried it'll upstage this one. :(
 

qq more

Member
Since there's other people playing horrible Sonic games, I think I'm going to try Sonic Blast.


EDIT: ...Is there seriously 5 Chaos Emeralds in this game? And why did I get a 1-Up in the special stage? What the fuck :l


EDIT2: Enemies respawn too... what? And what the hell is with the [?] monitor showing me the Robotnik icon when hit and then do absolutely NOTHING. And why is the spindash so slow?

EDIT3: Okay I think I understand the Chaos Emerald concept for this game. Act 1 only rewards you with 1-Ups. Act 2 rewards you with a Chaos Emerald. Kind of silly but whatever. Also, what's with the double jump? lol

Playing the Master System version if anyone is wondering.
 

RagnarokX

Member
Nocturnowl said:
URRRRRRGH! that there sums up my thoughts on the rail canyon stages of Sonic Heroes...

Rail canyon: Well it looks nice, immediately the player is greeted by the random grinding controls which seem to work by spamming the b button (GC version, oh yes) so that Sonic and chums are constantly flipping around like a few screws have come loose which is quite appropriate as a good majority of the rails in this stage are prone to falling apart. You know I was playing this and thinking "boy this game really does get some undeserved hate, yep it's pretty decent for one of the feared 3D Sonic games and this rail canyon isn't that ba-WHY DID YOU FALL THROUGH THE RAIL?!"
This stage was a disaster, I died at least 6 times at the same checkpoint, only one of those deaths did I feel was my fault, punished for going too fast, punished for going too slow, punished for daring to try and play the game! This stage could have been good, what's not to love about trains of death? the stage is pretty much autopilot except occasionally it decides to kill you for laughs, well i'm not laughing at all.
The true low-light was a section with shield enemies and a pole that would raise upon killing the enemies, so the plan is to sonic tornado the enemy shields away except that for no apparent reason when putting the input in for the tornado move Sonic would zoom over to the unraised pole and suddenly shoot off the stage to his death and I had no way to stop it, and brilliantly this wasn't a one off glitch as I died two more times this way until I decided that maybe, just maybe the Sonic Tornado wasn't worth trying here.

Bullet Station: More of the same but worse! boring slow switch finding sections? oh yeah we got them! At one point you get fired out a massive cannon sending sonic hurtling through a canyon at high speeds, upon emerging through this cannon I veered right to hit an item balloon, got a 1 up which was immediately cashed in since Sonic suddenly dropped down the gap in between three grind rails.
The random kart sections return, except now with dangers! laser grids must be jumped over, brilliantly they are coloured red in a stage full of red, orange and brown, I tripped three of these leading to the most odd death in Sonic game history, Tails just kind of hopped off the kart as the last one of the team, landed on the wide platform which could be easily walked across, stood still and then I lost a life, yeah lets ignore the fact Tails is very much alive.
The final moment has you using another giant cannon section to blast into an Eggman base which is like made of cardboard I guess since there was nothing inside it, why he has a cannon aiming at his base I have no clue.
Oh man the rail grinding and controls were so bad in Sonic Heroes. It got to where I'd just switch to Tails since he went slower and had a chance to get back on the rails if the spastic controls made him miss.
 

thirty

Banned
anyone know how 24hr walmarts work game release wise? i wouldnt mind picking this up tonight and i have one down the block.
 

Combichristoffersen

Combovers don't work when there is no hair
qq more said:
Since there's other people playing horrible Sonic games, I think I'm going to try Sonic Blast.


EDIT: ...Is there seriously 5 Chaos Emeralds in this game? And why did I get a 1-Up in the special stage? What the fuck :l


EDIT2: Enemies respawn too... what? And what the hell is with the [?] monitor showing me the Robotnik icon when hit and then do absolutely NOTHING. And why is the spindash so slow?

EDIT3: Okay I think I understand the Chaos Emerald concept for this game. Act 1 only rewards you with 1-Ups. Act 2 rewards you with a Chaos Emerald. Kind of silly but whatever. Also, what's with the double jump? lol

Playing the Master System version if anyone is wondering.

So, what do you think so far? Personally I thought it was utter shit.

Also, the final boss you get to after getting all the emeralds is apparently quite hard
 
Dark Schala said:
Sums up my experience with Sonic Heroes. My eyes do not get along with that game very much at all; it makes me nauseous. :/

Edit: French Site jeuxcapt.com has an unboxing video of the PAL Sonic Generations Collector's Edition. Check it out! (FF to 3 minutes in for them to actually start talking about the CE).

And this confirms that the soundtrack that comes with the CE is a compilation of Sonic themes from the 20 year history of Sonic. The tracklist that I caught from the video is this:

VgUXx.png


As far as I can tell, it is exactly the same as the tracklist of the History of the First Stage preorder soundtracks that Japan is getting for both Sonic Generations White Time and Space and Sonic Generations: Blue Adventure. The tracklists for those CDs are in this post.

Meanwhile, North America gets nothing, lol!
I love the style that the white box has, just sonic looking at sonic, no bullshit or random colours and logos.

The holographic box art is awesome.
 

qq more

Member
Combichristoffersen said:
So, what do you think so far? Personally I thought it was utter shit.

Also, the final boss you get to after getting all the emeralds is apparently quite hard
So far I just find it really mediocre. I had extemely low expectations though. The levels are extremely short and piss easy (only lose 10 rings per hit? wtf?). Even with the long lava sections, I can just jump on the lava river taking hits but never in danger of losing a life. And the special stages are laughably easy and boring. 50 rings and no hazards to make me lose them? Really SEGA?


Overall... I ALMOST prefer this over Sonic 4. But it might be too early to compare. Though, I'd imagine this game being a big pain in the ass for the Game Gear version because of the awful resolution and how the sprites are huge.
 
I went to Video Games Live! recently and it was glorious. The Sonic portion was amazing. And then they showed clips from
Sonic 4,
during the video segment and people cheered. Yeah.
 

qq more

Member
qq more said:
So far I just find it really mediocre. I had extemely low expectations though. The levels are extremely short and piss easy (only lose 10 rings per hit? wtf?). Even with the long lava sections, I can just jump on the lava river taking hits but never in danger of losing a life. And the special stages are laughably easy and boring. 50 rings and no hazards to make me lose them? Really SEGA?


Overall... I ALMOST prefer this over Sonic 4. But it might be too early to compare. Though, I'd imagine this game being a big pain in the ass for the Game Gear version because of the awful resolution and how the sprites are huge.
What the FUCK is with the water level?


EDIT: Seriously, these fucking pipes are putting me in a loop with the help of those underwater fans or something.
 
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