Game looks PHENOMENAL. Chemical Plant had some stuttering, but other than that, smooth 60fps at 1080p. This game almost looks too good at times. Definitely getting the "Whoa, colors!" feeling from this, like the first time I played Sonic Adventure! Welcome back Sonic!
Colours' version was different from Generations' version of the stage. Planet Wisp in Sonic Colours was divided into six different stages + a boss, and you also had access to more Wisps.
I enjoyed the Planet Wisp levels in the context of being
the "final" levels
; they were a bit of a grind to get through, but unless my memories are off, so were areas like Metropolis Zone and Scrap Brain Zone. I do think that the classic version would have been more fun if it used the
I have the same computer, but only 4GB ram. I'm playing with resolution set at 1280 by 720 and V Sync on.
99 percent of Green Hill ran at 60 fps. Chemical Plant Zone definitely has issues. At times it is 60 fps, but there were times where it drops sharply to the teens or below for a few seconds. Everything is playable though and it does look quite pretty.
And i had the same problem with Sonic Color's Planet Wisp that I had with Sonic Color in general. Wisps do nothing but slow the game to a snails pace. The only value that they attempt to add is buy adding a puzzle element, but the puzzles are so incredibly easy to figure out that you can't even call them a puzzle. They just simply aren't fun. Playing all of the great other levels right before this one allowed for that contrast to really shine through.
The way wisps are implemented in Generations is not up to par with how they are in Colors. Most stages in Colors have multiple wisps (if not all of them but I'm not 100% sure). They nerfed all the obvious tricks you could use spikes for with Eggman panels. They also emphasized the rocket for vertical movement and added Generations-only "rocket block" breaking that messes up the flow. In Colors there was none of that--rocket wisp was used sparingly, optionally, and ended in skydiving sections you could abuse to get farther along horizontally into stages. The way rocket is used in Generations is more akin to how they used the hover wisp in Colors, minus the ability to light dash.
Have you seen Colors speed runs? Snails pace is not the way I'd describe it. Here are two utilizing the wisps found in Generations:
Game looks PHENOMENAL. Chemical Plant had some stuttering, but other than that, smooth 60fps at 1080p. This game almost looks too good at times. Definitely getting the "Whoa, colors!" feeling from this, like the first time I played Sonic Adventure! Welcome back Sonic!
Green was locked a 60 fps for me with both Sonic's. Chemical Plant is fucked up. Don't know why either. Man after seeing on PC its time for nex gen this makes the consoles versions look really bad.
So I've played through the first three acts with modern and classic, and did the fourth (Speed Highway) with modern. Also ran through about 12 of the challenges with both characters. Overall, glad I purchased the game. I would have preferred if there was a classic campaign and a modern campaign, because while I'm actually enjoying the modern gameplay I think just about all of the spoken dialog is groan-worthy. Also, having to switch between the two styles between levels isn't great because it takes you out of the rhythm a bit. That's a minor gripe though.
All of this coming from someone who hasn't enjoyed Sonic since the Dreamcast games. I tried Secret Rings and found it abysmal, and while Colors looked good (emulated), I really didn't like the gameplay there. Felt wrong to me in ways this game, even modern, does not.
And again, $25 was the right entry point. That Amazon code was directly redeemable through Steam, for those who might be on the fence still.
I don't want to read OP for spoiler reasons (I don't want to know any of the levels until I play them). But I do have a question or two:
Is there any replayability?
And...
Controller support for PC version? I am not playing this with a damn keyboard. I usually would not have to ask something like this, but Sega has screwed me over before like this.
I don't want to read OP for spoiler reasons (I don't want to know any of the levels until I play them). But I do have a question or two:
Is there any replayability?
And...
Controller support for PC version? I am not playing this with a damn keyboard. I usually would not have to ask something like this, but Sega has screwed me over before like this.
I own the PS3 version and I concur--PC or X360 is the way to go if you have the options. The PS3 version is still playable and sometimes the player might not notice the framerate drops, but the other two versions seem to have a more stable framerate. PC version even moreso.
I own the PS3 version and I concur--PC or X360 is the way to go if you have the options. The PS3 version is still playable and sometimes the player might not notice the framerate drops, but the other two versions seem to have a more stable framerate.
I don't care what anyone says. I liked the swimming and drilling in Aquarium Park. I had so much fun with that stage!
Great to hear that the PC version, so far, seems to have turned out well. Shame that version's far out of my PC's range for a while.
Finished off the bosses and rivals on Hard, with S Ranks. I messed around with the first one,
Death Egg Robot
a bunch and found a few interesting things:
His feet aren't likely to hurt you, except during the stomp attack. They just push you aside.
Get in close first thing, get him to fire his arm, then get back close and wait for his crushing jump. Get behind, land the hit as usual. Then he gets up, moves forward a bit, and hops to turn around. You have plenty of time to get back under him during this hop and hit him again. This either takes you to the next part, or if you're on hard, you can keep doing it for the extra two hits needed.
You can delay the sequence change, seemingly indefinitely, by just leaping in the air when he stomps down. Just keep running under him as you need to and leaping up before he lands. It's pointless, since I don't think you can hurt him at this point, but it's a bit of extra fun to do.
Two glitches I ran into doing this,
the first was me hopping about after I should've been ejected, somehow I got stuck or pushed too far to the right of the elevator, and got pushed through or down by him into the shaft below, eventually dying. The other was I got him to hit a bomb, but there was no arm extended for me to jump on. Okay... I got the bomb to reappear just before he attacked it, and I don't think he even looked stunned, but I jumped over to where his arm would be, and just shot running through the air, through a back wall and died.
The third big boss,
Egg Dragoon
has issues. For one, the
forced running mechanic feels a little too mach speed, and screws some things up, making you spam the lane change button to get off the sides sometimes, especially if you mess up on the rails.
There's times when
you're supposed to be able to hit him, but the window is very small and it's fussy about it, Sonic even flew off toward the background at one point trying to finish a homing attack I started in time before popping back into the 2D plane. Also, he can force a 2D perspective change before his "Skewer you" attack fires, which basically forces you to run through it and take damage. Awesome.
What's terrible is with some polish and a few adjustments, it would've been a great last boss. Better than the actual final boss.
So I've already beaten all the bosses and rivals, got the preorder DLC, all the acts and a bunch of the missions. Why on the hub screen is there a moving platform to the right of Planet Wisp's entrance that seemingly takes you nowhere? Is it literally just to tease or show you you need to go further left to get up to the missions? I don't think you can get to anything from there. Seems extremely pointless.
ckohler said:
If you touch a red star ring, do you have to also finish the act or does just touching it immediately add it to your collection?
Seriously. It looks so damn stunning. I love going through that one using either Sonic because I feel like I find something new every time I go through it.
Actually,
a lot of the night levels/sunset levels in Generations look really great. My favourite is still Sky Sanctuary's night mission just because I had not envisioned that level at night before. It was a really nice touch.
Zomba13 said:
Was my favourite colours world. Amazing music and very fun water controls (one of the very few games where I actually liked the water sections).
I had the most fun with it out of all the stages in Colours, I think (Planet Wisp, Sweet Mountain and Aquarium Park were my favourites). It's just fun to mess around in because the water sections worked so well. I agree--it's one of the few platformers/games where I found myself enjoying the underwater stuff.
First level works but had 3 crashes. Second level after the Cutscene and Hub won't even load, waited 3 minutes each time before quiting. Just stays on the loading screen indefinitely.
I agree with that. Coming off of Colours, it's a little jarring to be limited to two main acts per stage. I guess the ten challenge missions per stage were created be additional "acts" in each stage and to pad the game out a bit. Some of the challenge missions did feel a bit like some of Colours' stages in that they were associated with some "stage gimmick" or reliance on one powerup throughout the level, and were also quite short. But the difference is that some of these challenges use shortened forms of the main acts' maps, or switched things around a bit to make the challenge a little more "feasible" to do in that environment, rather than creating a new act unto itself sometimes.
I think I might need to go back to Colours after finishing off Generations to make a better comparison, but as of now I wish I could have seen more of what they could have done with the setpieces and assets for each stage for "main" acts.
Nope. It's the oldest version of the game anyway with no improved backgrounds or water, no spike bug fix, and the sound is completely messed up. Better off playing it on an emulator like kega fusion.
Nope. It's the oldest version of the game anyway with no improved backgrounds or water, no spike bug fix, and the sound is completely messed up. Better off playing it on an emulator like kega fusion.
Nope. It's the oldest version of the game anyway with no improved backgrounds or water, no spike bug fix, and the sound is completely messed up. Better off playing it on an emulator like kega fusion.
Nope. It's the oldest version of the game anyway with no improved backgrounds or water, no spike bug fix, and the sound is completely messed up. Better off playing it on an emulator like kega fusion.
Its supposed to be a last stage and those usually seem that way in every Sonic title since Scrap Brain. Great music and environment art style, but kinda tough/nearly frustrating to get through.
I'm really enjoying the game, but one really annoying thing is when it comes to Red Rings this time around is that each area only tells you how many of the five you have. In Colors, it would hollow out the Rings if you missed one but obtained another in a later section of the level. This makes getting the Rings a little more tedious, because having four of the five simply doesn't mean the fifth is found near the end of the level.
Other than that, and some occasional bugs/oddities it's a very swell game. Crisis City is just as broken when it comes to attacking enemies almost as it was in Sonic 2006, but I can only hopefully assume this was an intentional design decision to make people relive the whole experience.