Yuripaw said:http://www.youtube.com/watch?v=-WnUlJHITk0
I just uploaded some footage from the PC version if anyone's curious. Sorry about the low quality, but I'm still trying to figure out how to get a decent compression with higher resolution.
The game runs great even on my PC I think. I've gotten occasional frame rate hiccups, but that's kinda common on my PC since it's not a beast. Overall I'm really happy with this version of the game!
Whats with the swearing?gutter_trash said:my Sonic Generations review
6.5/10
Sorry, did you just call City Escape and Rooftop Run...poo?less City Escape, less Crisis City and less Rooftup Run clutter of city clutter poo
plagiarize said:PC guys, any of you tried running this in 3D yet? i loved how it looked in 3D in the console demo, but the framerate took numerous dumps running it that way.
PC or 360 version? I felt like that when playing the 360 version but not PC because of the framerate.Bootaaay said:Man, I just can't see shit in this game. Everything moves too fast, again, and the result is I can't build up any momentum, because when Sonic is moving at full speed I'm guaranteed to run into an enemy, or fall of a ledge, or miss a jump. The game is totally trial and error for me, simply because at high speeds the levels and enemies just become an tangled mess of shiny graphics. I really hope I can get past this, but I'm having to strain my eyes so hard in a futile attempt to see what's coming next in the level, I don't know if it's worth the headache.
So now Sonic is too fast, before he was too slow.Bootaaay said:Man, I just can't see shit in this game. Everything moves too fast, again, and the result is I can't build up any momentum, because when Sonic is moving at full speed I'm guaranteed to run into an enemy, or fall of a ledge, or miss a jump. The game is totally trial and error for me, simply because at high speeds the levels and enemies just become an tangled mess of shiny graphics. I really hope I can get past this, but I'm having to strain my eyes so hard in a futile attempt to see what's coming next in the level, I don't know if it's worth the headache.
the platforming is cluttered with junk allover the place graphically WTF can you jump onto? I don't know the background is so busy being a real city that it visually clutter my eyes compared to more classic looking stages.IceDoesntHelp said:Whats with the swearing?
Sorry, did you just call City Escape and Rooftop Run...poo?
Those are arguably the best levels from any 3D game.
I'll get back to you on that when I've played the game.gutter_trash said:the platforming is cluttered with junk allover the place graphically WTF can you jump onto? I don't know the background is so busy being a real city that it visually clutter my eyes compared to more classic looking stages.
The Classic Sonic portion on Roodtop Run with the Clock Tower was full of WTF is this shit?
Colors. Very similar to the modern stages.Link1110 said:I'm lovInng the game, and it's inspired me to play some of the modern.sonic games I missed, those being heroes, unleashed, and colors. Which would gaf recommend if I'm liking the modern stages in this he a ton more than I expected to? I'm leaning toward unleashed solely because I'm too lazy to hook up my wii, but If colors is a ton better, I'll just hook it up.
I would suggest you hook up your wii, for colours that is you can go without the GC heroesLink1110 said:I'm lovInng the game, and it's inspired me to play some of the modern.sonic games I missed, those being heroes, unleashed, and colors. Which would gaf recommend if I'm liking the modern stages in this he a ton more than I expected to? I'm leaning toward unleashed solely because I'm too lazy to hook up my wii, but If colors is a ton better, I'll just hook it up.
what???IceDoesntHelp said:I'll get back to you on that when I've played the game.
I really, really need to play Colours...REALLY BADLY!Nocturnowl said:I would suggest you hook up your wii, for colours that is you can go without the GC heroes
Not yet, purchasing it today. Whenever Paypal gives me my damn money. *shakesfist*gutter_trash said:what???
you quoting me but you haven't played the game?
easy,IceDoesntHelp said:I really, really need to play Colours...REALLY BADLY!
But, alas...I am poor.
Not yet, purchasing it today. Whenever Paypal gives me my damn money. *shakesfist*
I just didn't get how anyone could call City Escape and Rooftop Run "poo" ):
I shall see later on today.gutter_trash said:easy,
your eyes bleed in these clutter stages
Old Classic looking stages are designed in a way that makes it clear what you can jump onto
these Modern City stages are full of visual clutter make your platforming a pain when judging what is platformable
Crisis City's floating cars and rocks are total WTF??? I can jump on that or not?
I had one problem with that. In crisis city classic, near the end a huge platform flies In the foreground. I died because I thought it was going to Push me off the platform I was on.gutter_trash said:easy,
your eyes bleed in these clutter stages
Old Classic looking stages are designed in a way that makes it clear what you can jump onto
these Modern City stages are full of visual clutter make your platforming a pain when judging what is platformable
Crisis City's floating cars and rocks are total WTF??? I can jump on that or not?
infinityBCRT said:PC or 360 version? I felt like that when playing the 360 version but not PC because of the framerate.
IceDoesntHelp said:So now Sonic is too fast, before he was too slow.
God dammit Sonic Team, can't you get anything right?
Link1110 said:I'm lovInng the game, and it's inspired me to play some of the modern.sonic games I missed, those being heroes, unleashed, and colors. Which would gaf recommend if I'm liking the modern stages in this he a ton more than I expected to? I'm leaning toward unleashed solely because I'm too lazy to hook up my wii, but If colors is a ton better, I'll just hook it up.
This man is right.Cmagus said:Id say try Sonic Unleashed I don't find it nearly as bad as people make it out to be.The on foot stuff is pretty much like those in Generations and they are really good and the werehog stuff as much as people bitch really isn't that bad it's pretty decent platforming stages not amazing but not bad either. Colours I haven't played yet so I can't say.
Sonic Heroes is a terrible game, skip it.Link1110 said:I'm lovInng the game, and it's inspired me to play some of the modern.sonic games I missed, those being heroes, unleashed, and colors. Which would gaf recommend if I'm liking the modern stages in this he a ton more than I expected to? I'm leaning toward unleashed solely because I'm too lazy to hook up my wii, but If colors is a ton better, I'll just hook it up.
Unless you play it on the Wii, right? There's either like one more night level or there are teh exact same amount of night and day levels, and there's no '06 city bullshit present in the Wii version either.qq more said:Sonic Unleashed is meh, mainly because you're playing as the werehog most of the times. I honestly tried to have fun, but it just bores me. The day stages were good but they barely make up much of the playtime.
The night stages in the 360/PS3 version took me at least 20 or so minutes. Meanwhile the Day stages probably took me around 2-4 minutes.IceDoesntHelp said:Unless you play it on the Wii, right? There's either like one more night level or they are the exact same, and there's no '06 city bullshit present in the Wii version either.
Bootaaay said:Eh, Sonic felt a little sluggish in Sonic 4, in terms of the mid-air movement, but for me Sonic has consistently been too fast since about 1998. It's great that with Generations Sonic Team have focused on more momentum based gameplay, but with such a small margin for mistakes at such high speeds, it simply becomes a matter of trial and error. At least for me.
Really? I thought most of the stages in Unleashed were well designed and fun to play (though a few, such as Adabat) were frustrating.ZeroGravity said:The modern Sonic stages in this game are night and day compared with Unleashed and Colors, mostly because the level design is actually good this time around, with a lot of platforming in place of the endless amount of instant-kill bullshit and boost-to-win sections featured in those games. Unleashed was absolute, unenjoyable hell.
But isn't there less levels in the Wii version? I kind of screwed up what I was trying to say.qq more said:The night stages in the 360/PS3 version took me at least 20 or so minutes. Meanwhile the Day stages probably took me around 2-4 minutes.
Oh, I misread you. My mistake.IceDoesntHelp said:But isn't there less levels in the Wii version? I kind of screwed up what I was trying to say.
Night stages took me 15 minutes or so, day stages probably 2-6 minutes, but I also LOVED to replay the day stages.
TheCongressman1 said:What tha? As it stands, there is no need for momentum with all the boost pads and whatnot... So, it's not based on momentum.
God dammit, I don't remember any of that. All I know is I made it to the final boss and never beat it. Stupid Eggman Land.qq more said:Oh, I misread you. My mistake.
Also, in the Wii version, you're forced to do THREE acts of both day and night stages. Worse part is that the day stages... act 2 and 3 were mission acts (which means they were much shorter than Act 1). Meanwhile Act 2 and 3s of the werehog stages took as long as Act 1.
Although it's been a while since I last tried the Wii version. I just remember getting very bored with the werehog acts after a while. The day stages though, I have to agree, they were very fun and replayable. Dragon Road was my favorite out of the levels I've played.
Really? Then why did it get the best reviews :/Andrex said:Night stages in the Wii version was like 70% of the content, and you spent about 85% of playtime in them.
Sonic games tends to get better reviews on Nintendo systems for some reason. Sonic 4 Wii has a much higher score than its 360/PS3 counterparts despite them being the same exact games.IceDoesntHelp said:Really? Then why did it get the best reviews :/
Guess cause you didn't have to talk to people and shit.
IceDoesntHelp said:Really? Then why did it get the best reviews :/
Guess cause you didn't have to talk to people and shit.
gutter_trash said:my Sonic Generations review
6.5/10
Gameplay:
Classic Sonic is more of tough reaching platform heights and floating platforms like Sonic 1 and way less of Sonic 2 and Sonic 3.
Someone hoping that it would be at the level of Sonic 3 or S&K will be disappointed.
The platforms are set at maximum jump height forcing the player to make perfect jumps with full running starts and jumping from the end of a platform to make jumps.
These problems were rarely the case in Genesis Sonic games where platforms heights were more clear and attainable.
Modern Sonic was boost boost boost boost Platform a bit on unclear platformables much like Unleashed.
Upgrade system:
Week!!!! Genesis Sonic doesn't get knocked on his butt for 2 seconds like here, so you need to buy an upgrade for Quick GetUp to get around that BUT these upgrades dont work in challenges, fuck you.
Shields are not part of the normal game, fuck why not? you gotta upgrade? LAME!!!!
Boss Fights were meh.
The Eggman Robot was closer Sonic Rush type of bosses than actual Genesis Bosses.
Again, the jump heights of platform plagued this boss fight.
Perfect Chaos remixed the broken highway as messy as in SOnic ADventure.
They should have used Egg Dragon from Sonic Adventure instead of Prefect Chaos.
Egg Dragon here is closer to the bosses type of Sonic Unleashed and was the best boss of the whole game and it worked will in this game.
No complaints about this one.
Final Time Eater Boss. The formula of Super Sonic end bosses in Modern Sonic games have gone to the dogs and this is full of suck.
Graphics:
Some stages looked clear some stages looked unclear, it made a confusing adaptation trying to figure out the platformables.
what can you platform on vs what you cannot platform on.
The clarity of platforming is confusing as hell, in Green Hill there is a platform in the background that looks reachable but is just part of the background whilist in Crisis City you have floating cars and rocks that you would not normally associate as platformable are in fact what you need to platform on.
Indoor and night-time darkness. This first became blatant in the indoor segment of Sky Sanctuary in Modern. You get indoors and then it's dark as fuck. Why? This is a Sonic game not a FPS.
Some challenges that had variant night time looks suffered from this too.
Speed Highway itches when going too fast and reach certain points.
Sound:
Inconsistent sounds in terms of Classic sounds and Modern sounds.
Like the transporters in Sky Sanctuary did not do that cool sound it did in S&k.
Music for the more modern stages were painful to listen too and thankfully you could unlock music tracks in challenged and change the music.
Sadly they decided for Hub music, they chose the violin and flutes, the violin versions of City Escape Hub while standing in front of it makes you want to break your TV set.
Story:
I don't play Sonic games for stories, I was happy that is was minimalistic and didn't distract too much.
Replay Value:
Challenges are cool, the motivation is to unlock the good music the replace the atrocious Modern Music from Post Sonic Adventure.
Is this the Sonic game that breaks the cycle? Not it isn't if you are 30 years old or older.
Is it better than recent Sonic games? fuck yes but not enough though
Game needed more homage to Classic Sonic stages and less City Escape, less Crisis City and less Rooftup Run clutter of city clutter poo
Bootaaay said:Granted, momentum is easily obtained thanks to all the boosts littered throughout the levels, but as someone else pointed out above, the margin for error in hitting the highest jumps is pretty slim at top speeds. Sure, I can attain the momentum needed to get onto the top level easily enough, but without trial and error I'll probably miss the jump in the fist place. It's less of a challenge to gain the momentum than it is to use it, if that makes sense?
TheCongressman1 said:Are we talking Classic or Modern? With modern, momentum seems to play no part. Getting to areas only depends on whether or not you press a button at the right time.
SnakeSlashRO said:Words words words.
a 6.5? Get out of here...
Bootaaay said:Classic, as you said, modern is simply a matter of timing.