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Sonic Generations |OT| What Sonic can learn from Sonic

The Technomancer

card-carrying scientician
ShockingAlberto said:
I feel like this game really needed another six months in the oven.

At times it's polished and fun, at other times it's glitchy and boring. There's a lot of filler content and some of it is unique and interesting and other parts are copy-pasted and also very boring.
Thats honestly how I feel about Colors as well. Colors had this weird thing going where like...65% of the content was really polished and amazing, and another 20% or so was lackluster but fun and then like...15% seemed just downright shoddy and lazy.
 

Zomba13

Member
So my game updated and now the Act titles are a bunch of gibberish. Like a bunch of triangles and other random shapes.

Very odd...
 

Dark Schala

Eloquent Princess
...

The final boss sucks. Everything else about the game isn't bad (I want to go back to Colours and compare), but oh man...
 
Dark Schala said:
...

The final boss sucks. Everything else about the game isn't bad (I want to go back to Colours and compare), but oh man...
Doesn't it, though?

It's an audio/visual/gameplay mess.

Judging by the way you "unlock" him, I have to assume that part of the game was rushed.
 

qq more

Member
Berordn said:
Perfect Chaos is just too easy, the fight itself had a lot of neat ideas involved.

It's still irredeemable because it stops playing Open Your Heart for the phase 2 theme.
There's a Hard Mode for the boss fights.


Also they did that because that's how the original fight songs worked.

IMHO, the boss fight was okay, but boy did it need work. Too many pits (although deaths were usually my fault there) and then there's the time when the homing attack refused to lock on to the last spring on the final phase which was pretty bad.

Modern Sonic is a bit glitchy in some areas of the game, I hope they fix that in their future titles. His gameplay is fun though other than that. But Classic's gameplay is the best.
 

Cmagus

Member
hlhbk said:
So worth the money on PC?

Yep go for it man can't beat $30.00 and honestly I think that it's the right price as awesome as the game is it is super short I beat it in just under 4 hours in one sitting but it's still incredible and worth a play
 

Peff

Member
IceDoesntHelp said:
Holy fuck. Crisis City. Even with Classic Sonic is a pain in my ass.

The last three levels aren't quite as good as the ones before. Not truly bad either, but Rooftop Run is just "there" and both Planet Wisp go on for too long. I think it would have been better if they had broken each world into two/three acts per Sonic plus the two best challenges.

The PC patch seems to have fixed a bug with Rouge's mission in Seaside Hill.
 

Dark Schala

Eloquent Princess
ShockingAlberto said:
Doesn't it, though?

It's an audio/visual/gameplay mess.

Judging by the way you "unlock" him, I have to assume that part of the game was rushed.
Yeah, I'm trying to process that part of the game and let it sit for a while in my head before figuring out what exactly I didn't like about it... but right now? I kind of disliked nearly everything about it. It seemed poorly-planned. The entire battle is messy.

I understand the different perspectives a little: Classic Sonic's perspective is used to gather rings, while Modern Sonic's perspective is used to attack. It sounds nice in theory, but the execution of that idea was horrendous. There are too many visual obstructions no matter which perspective you use, sometimes my timing wasn't right when hitting the boss's core because ... I don't know? And the audio is very underwhelming. The most irritating part of it was Sonic's friends saying the same things ad nauseam even though I got the point. It's incredibly distracting.

With regards to the music... Sonic games, even with 2006, have been hitting it out of the park with regards to the final boss theme, but this was bad. I'd like to think they had an arrangement of Doomsday or another special BGM lined up for this since you're using two Super Sonics in a battle with a boss using Homing Attacks on you, but I guess it didn't end up happening? I don't know. I think I need more time to think about it; I'm dissatisfied with the final boss.

You're right--I was underwhelmed by what you had to do to unlock that portion of the game, and it seems like either they had something planned and it didn't work, or they just rushed it. I certainly wouldn't have minded if it were left in the oven a little longer for extra polish like the 3DS version.

I think I'm going to pop Colours in for a little bit to compare.
 

hlhbk

Member
Cmagus said:
Yep go for it man can't beat $30.00 and honestly I think that it's the right price as awesome as the game is it is super short I beat it in just under 4 hours in one sitting but it's still incredible and worth a play

What am I hearing about a locked level though? Also is everything improved on PC with good performance?
 
IceDoesntHelp said:
Holy fuck. Crisis City. Even with Classic Sonic is a pain in my ass.

Yeah. Don't like it.

Looks fucking ridiculous seeing it being "restored" as well. Restored to ruin? What a stupid level to pick.
 
Firing Classic Sonic does actually do something, by the way, besides trying to get him to attach to the core: you can shatter the homing shots by firing him into them. You know, the homing shots the game constantly warns you about, and that you can easily fly around, or won't even be that disadvantaged by if you hit them.

Peff said:
The last three levels aren't quite as good as the ones before. Not truly bad either, but Rooftop Run is just "there" and both Planet Wisp go on for too long. I think it would have been better if they had broken each world into two/three acts per Sonic plus the two best challenges.

I actually like Crisis City Classic, except for one or two very small parts, and trying to hop like things like the truck at the end.

Peff said:
The PC patch seems to have fixed a bug with Rouge's mission in Seaside Hill.

What bug was that? I remember that mission running at a lower framerate on the 360 than anything before or since (except maybe the weird Vector mission).
 
It feels like they made Planet Wisp way to long to compensate for the lack of games in the modern era.

But they could have just as easily added another act to previous worlds or pulled from Secret Rings.
 
compared to the brilliant colours, modern sonic seems to be fully alergic to waist heigh water like most other 3d sonic games aka unleashed, also some of the level designs for modern sonic backfire on themselves for no reason, for example in modern seaside hill there is an area where you can freely boost across water and run around but theres a huge invisible wall to stop you taking a stage shortcut, why the fuck allow me to boost along that area in the first place???

ALso the shadow boss battle, WHAT. THE. FUCK was that? terrible

I can understand where the lower review scores are coming from now, the game is good, just not perfect and rushed in a lot of places.

pc modding will be glorious.
 
ShockingAlberto said:
It feels like they made Planet Wisp way to long to compensate for the lack of games in the modern era.

But they could have just as easily added another act to previous worlds or pulled from Secret Rings.

Or Sonic 4.
 

Peff

Member
Kulock said:
I actually like Crisis City Classic, except for one or two very small parts, and trying to hop like things like the truck at the end.

I actually liked the level too other than the weird platforms here and there, but it just looks like the original level too much, haha.

What bug was that? I remember that mission running at a lower framerate on the 360 than anything before or since (except maybe the weird Vector mission).

It crashed the game shortly after the three robots at the beginning.
 
Mistle said:
As amazing as the levels are, considering there is limited selection, I wish they'd have chosen less city levels.
sega went by a poll they stuck up about 2-3 years ago now and went with the top voted, if only we knew what it was going to be for we would have had a much better level selection.
 
ShockingAlberto said:
But they could have just as easily added another act to previous worlds or pulled from Secret Rings.

It's actually odd since they reference Secret Rings, but don't have any levels from it.
 
Mistle said:
As amazing as the levels are, considering there is limited selection, I wish they'd have chosen less city levels.

As much as I love Speed Highway in Generations, Lost World could've been SO MUCH MORE.
 

Combichristoffersen

Combovers don't work when there is no hair
Caved in and bought the PC version. The graphics are simply glorious, and run at a more or less consistent frame rate (Phenom II X4, 8 GB DDR2 RAM and a Radeon 5770 here). The 16-bit levels were lovingly recreated, and the race against Metal Sonic was pure awesome nostalgia masturbation. Speed Highway and City Escape were pretty meh (the Classic Sonic version of Escape from the City was pretty good, sans the vocals and awful lyrics shitting it up), just like the originals, but Seaside Hill was beautiful, and not half bad this time around. The controls aren't as good as they were in the classic trilogy, but they're serviceable. Haven't played Colours, but so far this is probably the best Sonic game since S3&K, even if it isn't perfect. Which is sort of sad, in order to get a good Sonic game out the door, Sega has to resort to rehashing themselves. Oh well, can't complain.
 

qq more

Member
PataHikari said:
It's actually odd since they reference Secret Rings, but don't have any levels from it.
They reference nearly every Sonic game. Plus Secret Rings isn't a main title. So yeah...
 
They really could have had an "Extra" Zone per "Theme"

Classic: Sonic CD Level
Dreamcast: Sonic 3D Blast level (lol)
Modern: Sonic and the Secret Rings Level

And they even could have had a whole other theme, "Handheld" with a Game Gear level, a GBA level and a DS level.
 

Peff

Member
The one thing holding the level selection back is the idiocy of the three "eras". Seaside Hill turned out to be pretty good, but ideally they would have scrapped Sonic Heroes and 2006 and added a Sonic 3 and a Sonic CD levels. Then again I guess they have to appeal to the kids too. Hopefully the DLC will spice things up a little with a sorely missed ice level.
 

Dark Schala

Eloquent Princess
Kulock said:
Firing Classic Sonic does actually do something, by the way, besides trying to get him to attach to the core: you can shatter the homing shots by firing him into them. You know, the homing shots the game constantly warns you about, and that you can easily fly around, or won't even be that disadvantaged by if you hit them.
Oh, is that what he does? Huh.
Kinda useless since... like you said, you can easily dodge them and they don't seem to stun you all that much.

I liked Crisis City too (both Modern and Classic)--outside of a few little bits, it feels like ... how the stage was meant to be played in 2006, I guess? I really liked it--the design, the music and the presentation.

I also thought Rooftop Run was fun. The presentation (audio and visuals) really added to it.

ShockingAlberto said:
It feels like they made Planet Wisp way to long to compensate for the lack of games in the modern era.

But they could have just as easily added another act to previous worlds or pulled from Secret Rings.
Yeah, that's another reason why I want to go back to Colours... I'm not sure how I feel about Planet Wisp. It looks gorgeous, and it's nice to finally see it in HD... but there were points when I felt it was lengthy, and I'm not sure if I liked the Wisp implementation much (the Spikes implementation was... interesting... Rocket was fine).
 
Peff said:
The one thing holding the level selection back is the idiocy of the three "eras". Seaside Hill turned out to be pretty good, but ideally they would have scrapped Sonic Heroes and 2006 and added a Sonic 3 and a Sonic CD levels. Then again I guess they have to appeal to the kids too. Hopefully the DLC will spice things up a little with a sorely missed ice level.

The fact that there are people, in 5 years time ,who will look back on playing Heroes and Sonic 06 with fondess as a kid, just makes my stomach turn.
 

qq more

Member
Phonomezer said:
The fact that there are people, in 5 years time ,who will look back on playing Heroes and Sonic 06 with fondess as a kid, just makes my stomach turn.
What a horrible mental image. I'm now just imagining that generation replacing our generation on the internet...

Ugh
 

Combichristoffersen

Combovers don't work when there is no hair
Phonomezer said:
The fact that there are people, in 5 years time ,who will look back on playing Heroes and Sonic 06 with fondess as a kid, just makes my stomach turn.

Imagine how, two decades into the future, there will be people who consider Sonic 4 'classic Sonic'.
 

qq more

Member
Combichristoffersen said:
Imagine how, two decades into the future, there will be people who consider Sonic 4 'classic Sonic'.
They'd also consider Shadow The Hedgehog and Sonic 06 classic too.

fuck



FUCK



FUCK
 
Finished all the missions on Green Hill and Chemical Plant. The S-rank on 90% of them should really be a B or even a C lol. Most are waaaaay too easy.
 

Mupod

Member
petethepanda said:
Finished all the missions on Green Hill and Chemical Plant. The S-rank on 90% of them should really be a B or even a C lol. Most are waaaaay too easy.

Agreed. I was expecting to be retrying the stages again and again like in SA2 in order to get the highest rank.

Then again, now we have online leaderboards so I always have something to strive for. Although there'll always be a japanese guy who somehow finished the level 20 seconds faster.
 

Dark Schala

Eloquent Princess
qq more said:
They'd also consider Shadow The Hedgehog and Sonic 06 classic too.
Do you know how many kids I've tutored in the past who love these two games?

A lot. For some of them, Sonic 2006 was their very first Sonic game, and they loved it. They also adore many of Sonic's friends like Shadow (who was popular) and a few of the Chaotix members.
 

Drkirby

Corporate Apologist
Yeah, I my 8 year old brother loves Shadow. I was surprised when he actually knew the names to the Chaotix people, who I just think of as "The Crocodile guy and his pals"
 

Cmagus

Member
hlhbk said:
What am I hearing about a locked level though? Also is everything improved on PC with good performance?

DLC wise nothing has been announced but they ehave announced it is coming. Although like some in the thread have mentioned pirates found that Casino Night is in the files so it's pretty much a given that will be part of some sort of DLC. The game runs fine on PC but that will depend on your computer.If you read the thread many with many different setups seem to be running it fine including myself who doesn't have the best rig.Nice thing about the PC version is it is $30.00 so when DLC does come I personally won't mind dropping 10.00 if it is good stuff that comes.
 

Mistle

Member
Diablohead said:
sega went by a poll they stuck up about 2-3 years ago now and went with the top voted, if only we knew what it was going to be for we would have had a much better level selection.
For real? That's crazy lol. Any link to the poll results?
 
Really really liking this game. Still can't believe it took them this long to figure it out. I'd love it if they remade the old Sonics using this engine and/or continued Sonic 4 with it. I'm just hoping the next generation comes soon enough that we can get a Sonic game like this running at 60FPS on consoles (although I still think with some optimization they could've gotten this one running at 60 on consoles).
 

qq more

Member
Dark Schala said:
Do you know how many kids I've tutored in the past who love these two games?

A lot. For some of them, Sonic 2006 was their very first Sonic game, and they loved it. They also adore many of Sonic's friends like Shadow (who was popular) and a few of the Chaotix members.
I'm okay with Chaotix members. I think Espio is a cool guy. But Shadow... :/
 
Well, im starting to get the hang of modern sonic. However still feels glitchy (why is the animation and movement so atorocious) and I prefer a lot more classic sonic levels. Classic sonic also feels glitchy sometimes, when you press a to jump and it doesnt fucking jump.

Im having lots of fun really thanks to Speedway and City Scape, and the challenges have made that i can breeze through them.
I really like the music from the game.

Still if this is the best sonic in modern times with colours (i havent played sonic since rush and the secret rings, both of them that I liked) itsometimes feels unpolished and is frustrating. Really sad being this a huge celebration game. More sad that some people are defending too much the game, im not going to lie, im having fun and the game is good, but sonic needs to start getting games at least trying to compete for excellent plataforming games like the Mario games, like in the old times. Too bad all this is sonic team's fault and is not going to change any time soon. Why only make mediocre to good games catered to children that think shadow is the coolest thing since sliced bread instead of saying "we are going to try to make the best sonic that is loved by children and adults". Sales suupose :(

I really hope they use classic sonic again (and not make true the thing about not wanting to use him anymore), with scenes of only a few seconds in this game you can see he is full of charisma, and even with some problems that can be resolved, I love how it plays.
 

Mistle

Member
Diablohead said:
Same thing happened to make that shadow the hedgehog game.

that poll had big the cat in it, imagine if he won!
Actually I think I remember that poll. The even the favourite stage one, now that I think about it.

I think the lesson learnt is to take SEGA polls very seriously.
 

Drkirby

Corporate Apologist
I hope the game sells well enough on the PC to justify releasing future multi-plat games. Wonder if Sega has anther game planed for the engine anytime soon. They usually take 1 or 2 years per game.
 
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