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Sonic Generations |OT| What Sonic can learn from Sonic

Mistle

Member
Is it just me, or do some levels look like the brightness has been lowered? Specifically outdoor levels like Sky Sanctuary and City Escape. It's like everything has sort of been darkened... What makes me think this isn't meant to be so, is that on occasions when starting a level, it will be bright for a split second, then darken.

Also, if you have this set to a 16:10 resolution, it is vertically stretched. Not only is this distracting for me, it also seems to make the cutscenes look like a compressed JPEG (actually, just tested this out properly... seems only the first cutscene is bad quality. t'was just coincidence that i then changed my settings and all future cutscenes looked nice :p). If you change it from "widescreen" to "letterbox", and choose a 16:9 resolution, the cutscenes will be nice and crisp and you'll have no stretched resolution.
 
BertleTheTurtle said:
My current computer (2.2ghz dual core processor) can't play this very well even on low but I'm hoping to get a quad core (possibly i5) processor during Black Friday sales.

Even with the slowdowns I was experiencing though I can already tell it's going to be a fun game.
What GPU are you using? I'm not sure you're CPU bound and if you are just OC to 3ghz.
 
Mistle said:
Is it just me, or do some levels look like the brightness has been lowered? Specifically outdoor levels like Sky Sanctuary and City Escape. It's like everything has sort of been darkened... What makes me think this isn't meant to be so, is that on occasions when starting a level, it will be bright for a split second, then darken.

Also, if you have this set to a 16:10 resolution, it is vertically stretched. Not only is this distracting for me, it also seems to make the cutscenes look like a compressed JPEG (actually, just tested this out properly... seemed some cutscenes are crisp, while others aren't, regardless of settings). If you change it from "widescreen" to "letterbox", and choose a 16:9 resolution, the cutscenes will be nice and crisp and you'll have no stretched resolution.
The cut scenes look garbage for everyone.
 

Mistle

Member
brain_stew said:
The cut scenes look garbage for everyone.
I just edited my post slightly. Every cutscene for me is crisp, except for the first. Are people getting bad quality cutscenes for all of them?

EDIT: Not sure about final cutscenes however. Just finished Planet Wisp and haven't progressed from there.

EDIT: And now I have finished lol... first and last (pre-credits) cutscenes were bad quality- all in between were fine. I guess the first and last are compressed movies while the others are rendered real-time.
 
Can't entirely remember where I found this (probably off /v/ earlier this year) but I saved it out of curiosity with how it would compare to the final level list. It's the (qualitative since the actual results were never published, but comments were left online) of the fan poll SEGA had a few years back:

-Green Hill Zone (had the most overall votes, and the most obvious choice)
-Starlight Zone (this one had the second most votes for Sonic 1 and quite a few)
-Chemical Plant Zone (had some of the most votes for Sonic 2)
-Casino Night Zone (had some of the most votes for Sonic 2)
-Hydrocity Zone (had some of the most votes for Sonic 3)
-Ice Cap Zone (had some of the most votes for Sonic 3)
-Flying Battery Zone (had some of the most votes for Sonic & Knuckles)
-Lava Reef Zone (had some of the most votes for Sonic & Knuckles)
-Doomsday Zone (also got a ton of votes)
-Stardust Speedway Zone (got a good size amount of votes and most from Sonic CD)
-Emerald Coast (had some of the most votes from Sonic Adventure)
-Speed Highway (had some of the most votes from Sonic Adventure)
-City Escape (by far had the most votes from Sonic Adventure 2)

Stages Not quite as high but still pretty up there: Emerald Hill Zone, Mystic Cave Zone, Metropolis Zone, Carnival Night Zone, Hidden Palace Zone, Sky Sanctuary Zone, Red Mountain, White Jungle, Pyramid Cave.

Ones not quite a lot but more than the rest: Labyrinth Zone, Aquatic Ruins Zone, Oil Ocean Zone, Angel Island Zone, Death Egg Zone, Lost World, Green Forest, Final Rush

Also interestingly enough they apparently never published the poll results and took the poll down once it was ended (but left up the comments to the poll, which is what this is based off of. Poll results could have been different by a bit)

Sooooo yeah. Overall quite a few of those are in both versions, but it definitely doesn't seem like there was any demand at all for anything post-SA2 to be remade. Not form the people actually buying this thing at any rate.
 

QisTopTier

XisBannedTier
I don't know what you guys are doing wrong to get fucked up by things in crisis city but OMFG

MODERN CRISIS CITY IS BY FAR MY FAVE STAGE. The game just flows on it so good. It's twitchy reaction heaven

The only stage I don't like is the colors one, for both sonics. The whole wisp thing really slows everything down in weird ways.
 

Mistle

Member
QisTopTier said:
I don't know what you guys are doing wrong to get fucked up by things in crisis city but OMFG

MODERN CRISIS CITY IS BY FAR MY FAVE STAGE. The game just flows on it so good. It's twitchy reaction heaven
Both Crisis City stages were great!

Anyway, just finished the main story. Absolutely loved it. Sonic Team have gotten their shit together. Not to say there weren't flaws or room for improvement, but this is miles better than other modern Sonic games with the exception of Colours (which I may even like more than Generations).

I love the dialogue in Generations and Colours. It's so self and aware and suits the Sonic universe perfectly.

I hope they one day make a Generations 2, with a whole new set of revamped levels.
 
QisTopTier said:
I don't know what you guys are doing wrong to get fucked up by things in crisis city but OMFG

MODERN CRISIS CITY IS BY FAR MY FAVE STAGE. The game just flows on it so good. It's twitchy reaction heaven

*High Five* best 3D platforming in the game (so far)
 

AniHawk

Member
so i kinda take back what i said about the challenges. like secret rings, a few of them actually work as new levels. in some ways, they remind me of the shorter levels from colors, too. i think my problem with them is that the hub world makes them feel unimportant because they are literally off to the side, out of view for each zone.

anyway, taking the game pretty slow. i'm getting the red star rings and then s-ranking the levels as i go, so i'm only through speed highway. i'm also going back and clearing out the challenges before i move forward so i have a variety of music in case i get sick of one particular thing.

so far my favorite stage is still sky sanctuary. that thing is awesome.
 

Dark Schala

Eloquent Princess
QisTopTier said:
I don't know what you guys are doing wrong to get fucked up by things in crisis city but OMFG

MODERN CRISIS CITY IS BY FAR MY FAVE STAGE. The game just flows on it so good. It's twitchy reaction heaven
Mistle said:
Both Crisis City stages were great!
EchosMyron1 said:
*High Five* best 3D platforming in the game (so far)
I'm loving the Crisis City (Generations Versions) love in here. :3 Way better than the 2006 version.


AniHawk said:
so i kinda take back what i said about the challenges. like secret rings, a few of them actually work as new levels. in some ways, they remind me of the shorter levels from colors, too. i think my problem with them is that the hub world makes them feel unimportant because they are literally off to the side, out of view for each zone.
That's what I've come to rationalize the challenge stages as too. They all have their sort of "gimmick", much like how Colours' shorter stages were constructed (ex: relying on a certain powerup for a whole level, using certain objects in the level to advance, etc).
 

RagnarokX

Member
Found a bug in Speed Highway Act 2: http://www.youtube.com/watch?v=9M-vOZr49Z4

This was frustrating the crap out of me until I realized it was the route I was taking causing it. At the first skyscraper you can go back out the way you came, jump down, and enter a lower window. I thought this might be a good shortcut. However, every time I do this it causes the camera to turn backwards at the 3D drifting segments and screws up the path Sonic automatically follows.

I found a similar bug in Sky Sanctuary Act 2's doppleganger mission where, towards the end with the collapsing tower, Sonic would take damage on the egg robo homing bridge every time even when they weren't attacking. Then he would fall down and the camera would face backwards to the way it was supposed to be at that point and make it almost impossible to finish the level.
 

Mistle

Member
challenges are a mixed bag. some are just filler, but others do indeed act as whole new level designs, and are a joy to play
 

Tailzo

Member
I plaed though all the levels (but not the last boss= yesterday. I love the game. It's really excellent. Might be my GoTY so far.
 

Dark Schala

Eloquent Princess
The Xtortionist said:
You'd think they would have had some kind of Project Chaos acknowledgement in the game. Pulling that track out of nowhere for the final boss would have cemented this game was one of the greatest of all time.
That would have been so awesome
but realistically, I don't think it'd happen... Capcom let OCR do the SSFIIHDR soundtrack, right?
. It's a pity. The final boss theme was so underwhelming compared to Colours, Unleashed, Sonic 3&K and Sonic 2006 even. I'm cheating a little with the modern games since they're arrangements of the games' theme songs, but I was expecting something so much more since this is an anniversary game.

Ah well. I'll probably use
Sonic Boom
if I decide to go through that stage again. It'll probably fit.
 

Dark Schala

Eloquent Princess
SwiftSketcher said:
Did any optional music from 06 make it in? I'd really love to swap tracks with that music against an actually good working game.
Yeah. The ones that you can unlock and use in other levels are:
His World (original ver)
Wave Ocean ~ The Inlet (original ver)
Kingdom Valley (original ver)
 

AniHawk

Member
SwiftSketcher said:
Did any optional music from 06 make it in? I'd really love to swap tracks with that music against an actually good working game.

i know kingdom valley's in. not sure what else.
 

AniHawk

Member
Dark Schala said:
Ah well. I'll probably use
Sonic Boom
if I decide to go through that stage again. It'll probably fit.

i have that all set for my playthrough of city escape act 2. it'd probably work better with seaside hill
 

Mistle

Member
So i beat the final boss but im not even sure how..
i just boosted heaps until i made damage... throwing sonic forward seemed to do nothing... i couldnt do anything when inside the tube either, only when outside could i get close enough. honestly i have no idea what even happened :/
maybe i should have had hints on
 
Sunk more time into the pc version today now that I have the weekend free, I dropped the res to 1280x720 with anti-analysing on and the game still looks 20 times better then the 360 demo, but runs at a much better frame rate.

Game sounds beautiful over 5.1

This game at 60fps is the real way it should be played, classic sonic feels great outside of some scripted ramps and a few faults.

Modern sonic IMO runs like a slug when not boosting, in unleashed you kept reasonable speed but in generations he will more or less jog if you don't boost for speed, thus boost spamming is at an all time high :( still good fun.

EVERYBODYS SUPER SONIC RACING!
 
Diablohead said:
Sunk more time into the pc version today now that I have the weekend free, I dropped the res to 1280x720 with anti-analysing on and the game still looks 20 times better then the 360 demo, but runs at a much better frame rate.

Game sounds beautiful over 5.1

This game at 60fps is the real way it should be played, classic sonic feels great outside of some scripted ramps and a few faults.

Modern sonic IMO runs like a slug when not boosting, in unleashed you kept reasonable speed but in generations he will more or less jog if you don't boost for speed, thus boost spamming is at an all time high :( still good fun.

EVERYBODYS SUPER SONIC RACING!
Could not agree more, the Bass is great too when you use boost.
 

Stop It

Perfectly able to grasp the inherent value of the fishing game.
Well, just started the game on PC:

Firstly, it looks stunning, my rig easily manages 1920 x 1080 @ 60FPS and it's pretty jaw dropping. I wish I could hook my TV up to the system but that's now in the living room, boo.

Secondly, I'll have to get used to the "modern" sonic levels, I managed to get stuck between the moving blocks in the Chemical Plant stage and it made me want to cry, hehe.

I'll be playing more this evening, but so far, this is the most fun I've had with Sonic since I was a child playing on the Mega Drive, which is good.
 

Mistle

Member
I was surprised how well 5.1 worked tbh. I became really immersed in the levels, and damn does that soundtrack sound amazing.

Going to that final area of the hub with no music and boosting really shows how grand the boost sound effect is lol. It's like an explosion!
 

Hasemo

(;・∀・)ハッ?
Played a bit on my notebook today, Green Hill Zone runs great, Chemical Plant - not so much, but that's normal, right? Anyway, as much as I loved Sonic 1, 2 and (especially) 3&Knuckles, I'm kind of used to the modern Sonic, because of SA2. Still, it's a great game, although the port itself could be done a little better.

I'm a huge Super Sonic fan though and just wanted to know - is he in the game?
 

Mistle

Member
Keiician said:
Played a bit on my notebook today, Green Hill Zone runs great, Chemical Plant - not so much, but that's normal, right? Anyway, as much as I loved Sonic 1, 2 and (especially) 3&Knuckles, I'm kind of used to the modern Sonic, because of SA2. Still, it's a great game, although the port itself could be done a little better.

I'm a huge Super Sonic fan though and just wanted to know - is he in the game?
Yes (extra letters so the spoiler tag isn't the length of yes)
 
Man, the demo hit all my buttons in the right way. Nostalgia all the way. Now that i have played a few hours of the complete game, i must say i'm a little underwhelmed. Green Hill Zone and Chemical Plant are great, but later levels are shitty. Especially the ones after the first boss:(
 
Blasting through Modern Green Hill with
Sonic Boom
is probably the closest I'm ever going to get to replicating the feel of that track's respective intro sequence. Felt awesome.

Really wish Planet Wisp 1 wasn't so reliant on the Spike Wisps, though.
 
Phonomezer said:
Biggest smile ever when I heard that playing on one of the challenge levels :D

I had the opposite reaction of "Oh god what did you do to this song D:" but it was all good after I unlocked the original.

Lucky Number Seven Force said:
Blasting through Modern Green Hill with
Sonic Boom
is probably the closest I'm ever going to get to replicating the feel of that track's respective intro sequence. Felt awesome.

Haha, I did the same. So good.
 
Benjamin1981 said:
Man, the demo hit all my buttons in the right way. Nostalgia all the way. Now that i have played a few hours of the complete game, i must say i'm a little underwhelmed. Green Hill Zone and Chemical Plant are great, but later levels are shitty. Especially the ones after the first boss:(

You crazy mang. Speed Highway is the best zone in the game.
 
Combichristoffersen said:
We can never be friends :( Speed Highway was boring shit IMO. Just like it was in Sonic Adventure.
Why do you hate all my favorite zones? first Hydrocity and now this. Oh well opinions and all that.

Speed highway impressed me quite a lot in this game, despite the fact it was probably my favourite stage in SA I wasn't at all excited when I found out it was going to be in this game, but it greatly exceeded my expectations. A great mix of both high speed and platforming without either of those elements veering off into the path of frustration like most of the modern era stages tend to.
 
Nocturnowl said:
Why do you hate all my favorite zones? first Hydrocity and now this. Oh well opinions and all that.

Speed highway impressed me quite a lot in this game, despite the fact it was probably my favourite stage in SA I wasn't at all excited when I found out it was going to be in this game, but it greatly exceeded my expectations. A great mix of both high speed and platforming without either of those elements veering off into the path of frustration like most of the modern era stages tend to.

and like 50 alternate paths
 
ok, the lighting in the PLANET WISP levels is beyond amazing, why don't all the other levels look this nice? plenty of brightness and contrast up in this bitch, stunning views.

Makes GHZ feel weak when you go back to it, flat and boring lighting compared to wisp.

60DEE90DFA5264DA5748775A0F9C0C81AD5169D7

1138954FD93F8B9505FF6D78D68F675D4B8386A3
 
Seeing those images just reminds me how irked I was by Planet Wisp, the original version from colours goes for what can be described as a deforestation vibe for lack of a better term with the natural environment of the planet being built upon. While the generations version of stage follows the same principle it instead places you fully in a forest area for the first quarter of the stage if that and then just throws you into a mechanical styled stage for the rest, more merging of the two contrasting environments would have been great. It doesn't help that the factory/construction areas are far less enjoyable to me than the opening forest which also looks incredibly nice.
 
Nocturnowl said:
Seeing those images just reminds me how irked I was by Planet Wisp, the original version from colours goes for what can be described as a deforestation vibe for lack of a better term with the natural environment of the planet being built upon. While the generations version of stage follows the same principle it instead places you fully in a forest area for the first quarter of the stage if that and then just throws you into a mechanical styled stage for the rest, more merging of the two contrasting environments would have been great. It doesn't help that the factory/construction areas are far less enjoyable to me than the opening forest which also looks incredibly nice.
I agree, also I miss the area from the start of the colours version where sonic ran along the side of beams after leaving the grass field, the generations version is much more platform based for modern sonic, reminded me of metropolis (being too long and lot's of vertical climbing)
 
Diablohead said:
I agree, also I miss the area from the start of the colours version where sonic ran along the side of beams after leaving the grass field, the generations version is much more platform based for modern sonic, reminded me of metropolis (being too long and lot's of vertical climbing)
That final section for modern Sonic baffled me in the doppelganger race mission, heading up the scaffold and using the carts feels so random for trying to save time, I bypassed my ghostly opponent by taking an upper route by leaping off a cart and using a rocket wisp thinking that i'd zoomed ahead of him since he just stuck to the cart, only to suddenly notice him cruising ahead of me when I emerged from what I thought was a shortcut. a much better stage than classic's SPIKES! spam though.
 

Zomba13

Member
Anyone have problems with the online? It crashes for me on the getting data part (if I use the b button to go back or if I wait a while). And yes, I have tried turning my antivirus and firewall off. It made no difference.

I'm validating the files with steam now just in case. (actually just finished. all 100% there =/)
 

arit

Member
I'm feeling dumb at Final Battle boss
Time Eater
. I do not really get what to do, what the game wants me to do, it seems so random :/
 

Zomba13

Member
arit said:
I'm feeling dumb at Final Battle boss
Time Eater
. I do not really get what to do, what the game wants me to do, it seems so random :/
Same. I had hints off (because I'm not a kid or someone who likes the constant annoying nag of a stupid robotic twat) and had no clue what to do. The other bosses are pretty good with what you need to do but that one just throws you into a fight with different mechanics and lets you go.
I ended up just holding/mashing boost and eventually got close and I think threw it at him and it did damage. Dunno if you even need to throw.
 

arit

Member
Yeah, seems like holding dash and dodging a few obstacles is all that is needed, kinda disappointing though.
 

didamangi

Member
Anyone know how to unlock the sonic 1 game in the pc version? there's no genesis icon on the hub and no genesis controller to buy in the skill shop.

Do I have to do something specific to get it?
 
didamangi said:
Anyone know how to unlock the sonic 1 game in the pc version? there's no genesis icon on the hub and no genesis controller to buy in the skill shop.

Do I have to do something specific to get it?
I don't think it's in the PC version
 

Teknoman

Member
Diablohead said:
Sunk more time into the pc version today now that I have the weekend free, I dropped the res to 1280x720 with anti-analysing on and the game still looks 20 times better then the 360 demo, but runs at a much better frame rate.

Game sounds beautiful over 5.1

This game at 60fps is the real way it should be played, classic sonic feels great outside of some scripted ramps and a few faults.

Modern sonic IMO runs like a slug when not boosting, in unleashed you kept reasonable speed but in generations he will more or less jog if you don't boost for speed, thus boost spamming is at an all time high :( still good fun.

EVERYBODYS SUPER SONIC RACING!

I dunno, once you're at full speed without boost, he moves at a decent rate.
 

Teknoman

Member
More PC spec performance reporting + videos:

http://www.youtube.com/watch?v=hUZ-bIiL-Qk

Phenom II X4 955 @ 3.2GHz
4GB Ram
Radeon 4870 1GB

Chemical Plant actually ran at 40-50 fps most of the time with everything max + no Vsync and with minimal tearing. There were a few drops but those only lasted a second or two, nothing that hindered gameplay...aside from one section where the game seemed to load assets for 1 second, which made me fall off a platform. I havent run into anything like that since then.
 
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