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Sonic Generations |OT| What Sonic can learn from Sonic

Grisby

Member
I think Ima gonna pick up Colors pretty soon. Besides, my wii needs love. Is the story in that kind of kept to a bare minimum?
 

Combichristoffersen

Combovers don't work when there is no hair
Y2Kev said:
Crisis City Classic = so good
Crisis City Modern = so bad

I thought both were pretty great, actually. Speed Highway was the only level I didn't like much at all.

Final boss was a bit eh, BTW.
 
IceDoesntHelp said:
BAH, I tried to get on that helicopter so many times, but failed each and every time D:
I first landed on it by accident after an awful boost jump that missed the grind rail at the start, I inadvertently snagged the helicopter as I plummeted towards my near-death, I can assure you that I was quite surprised.
 

Miau

Neo Member
bbdude said:
wrgo01.jpg

They didn't even bother to change the default icon of a Visual Studio application. So professional.

Apart from that, though, I'm liking it a lot. Good performance, good graphics, and an awesome soundtrack.
 

Y2Kev

TLG Fan Caretaker Est. 2009
Combichristoffersen said:
I thought both were pretty great, actually. Speed Highway was the only level I didn't like much at all.

Final boss was a bit eh, BTW.
omg I LOVED speed highway!

I really like city escape. I never played it on DC and I thought the truck interplay was really clever.

Sega should never have brought back potbelly sonic because it reminded me how GENIUS of a design he is and how they've lost the plot.
 
Modern Speed Highway was tons of fun. I prefer Classic's Crisis City to Modern's though, if only for that bait & switch near the end of the act.
 

Combichristoffersen

Combovers don't work when there is no hair
Y2Kev said:
omg I LOVED speed highway!

I really like city escape. I never played it on DC and I thought the truck interplay was really clever.

Sega should never have brought back potbelly sonic because it reminded me how GENIUS of a design he is and how they've lost the plot.

I thought Speed Highway was a boring chore in Sonic Adventure too, and would rather have picked the temple level (can't remember its name, Lost World, was it?).

I hope they keep classic Sonic around. His character design is so much more charming than modern Sonic. But I noticed classic Sonic had flesh-coloured eyelids, while modern Sonic has blue eyelids. How do you explain this, Sega?
 
Y2Kev said:
omg I LOVED speed highway!

I really like city escape. I never played it on DC and I thought the truck interplay was really clever.

Sega should never have brought back potbelly sonic because it reminded me how GENIUS of a design he is and how they've lost the plot.

Personally, I found that I don't really miss Classic Sonic. It's cool to see in this game because you see the two interacting, and obviously I'm still a fan of the old games but overall, I like the current incarnation in terms of actual character design.

I missed having good Sonic games more than I missed old Sonic, and they fixed that with Colors and now this game.
 

Mistle

Member
Grisby said:
I think Ima gonna pick up Colors pretty soon. Besides, my wii needs love. Is the story in that kind of kept to a bare minimum?
Not as much as Generations. There's a bigger story, but it's so self aware and kind of even tongue-in-cheek. I actually really liked it, the dialogue is childish but mostly had me smiling rather than cringing.
 

Y2Kev

TLG Fan Caretaker Est. 2009
Combichristoffersen said:
I thought Speed Highway was a boring chore in Sonic Adventure too, and would rather have picked the temple level (can't remember its name, Lost World, was it?).

I hope they keep classic Sonic around. His character design is so much more charming than modern Sonic. But I noticed classic Sonic had flesh-coloured eyelids, while modern Sonic has blue eyelids. How do you explain this, Sega?
SONIC HAS GREEN EYES
 
AlphaDragoon said:
Personally, I found that I don't really miss Classic Sonic. It's cool to see in this game because you see the two interacting, and obviously I'm still a fan of the old games but overall, I like the current incarnation in terms of actual character design.

Classic Sonic is cuter, more charming (sorry, dude who voices Sonic, but Classic can say more with a smile and a bounce than you can in 10 lines of Saturday morning cartoon dialogue) and is more badass (punting Metal Sonic in the face? Fuck yes).

He's actually gotten more likeable with age, if anything, and that's nothing to do with Modern Sonic either.
 

Mistle

Member
AlphaDragoon said:
Personally, I found that I don't really miss Classic Sonic. It's cool to see in this game because you see the two interacting, and obviously I'm still a fan of the old games but overall, I like the current incarnation in terms of actual character design.

I missed having good Sonic games more than I missed old Sonic, and they fixed that with Colors and now this game.
I agree completely. Wouldn't mind a Generations 2 but otherwise I'm happy with modern Sonic aslong as it's more Colours and less 06.
 

Grisby

Member
Mistle said:
Not as much as Generations. There's a bigger story, but it's so self aware and kind of even tongue-in-cheek. I actually really liked it, the dialogue is childish but mostly had me smiling rather than cringing.
Good deal. Thanks man. I watched Giantbomb's QL of it and it looks great.
 

Dark Schala

Eloquent Princess
Combichristoffersen said:
Final boss was a bit eh, BTW.
The final boss was garbage.

Grisby said:
I think Ima gonna pick up Colors pretty soon. Besides, my wii needs love. Is the story in that kind of kept to a bare minimum?
Colours surprised me by not starting with a cutscene, but the dialogue is pretty good. You don't get cutscene after cutscene, and if there are cutscenes, they aren't bad. You're pretty much going through Robotnik's amusement park and freeing the Wisps and planets, so the story is related to that. The dialogue is pretty self-aware, even the dialogue within the levels

There are also Japanese voiceovers if you don't want to hear the English voices.
 
Combichristoffersen said:
I thought Speed Highway was a boring chore in Sonic Adventure too, and would rather have picked the temple level (can't remember its name, Lost World, was it?).

Now that's a sentiment I can agree with.
 

Combichristoffersen

Combovers don't work when there is no hair
Dark Schala said:
The final boss was garbage.

I don't think the boss in itself was bad, it was more that it took forever to beat because the game seemed to imply that you were to throw Sonic at the Time Eater's core (which didn't work, at least I never got it to work). Also, Sonic's shitty friends kept yapping about homing attacks and shit. Had the shitty friends shut up and the game been less obtuse about what exactly it wanted you to do, it would've been an OK, if uneventful, final boss IMO.
 
Combichristoffersen said:
I don't think the boss in itself was bad, it was more that it took forever to beat because the game seemed to imply that you were to throw Sonic at the Time Eater's core (which didn't work, at least I never got it to work). Also, Sonic's shitty friends kept yapping about homing attacks and shit. Had the shitty friends shut up and the game been less obtuse about what exactly it wanted you to do, it would've been an OK, if uneventful, final boss IMO.

Nothing would have been good with the possibility of them recreating the S3&K end sequence looming overhead.
 
The Xtortionist said:
Nothing would have been good with the possibility of them recreating the S3&K end sequence looming overhead.

They've already done that so many times though, and they still technically did to a degree.
 

RagnarokX

Member
IceDoesntHelp said:
BAH, I tried to get on that helicopter so many times, but failed each and every time D:
You just have to run down the road until you are right under it and jump. Don't even have to homing attack it. At first I was trying to jump off the left side at the start and hit it but it turned out to be much simpler.
 

Combichristoffersen

Combovers don't work when there is no hair
The Xtortionist said:
wat

I didn't get an HD Death Egg Robo mk2 and Doomsday Zone : (

The final final boss of S3&K was rehashed at least twice in the advance series, and that whole concept was also rehashed in.. Heroes and Shadow, I think. Hell, even the final boss in Generations sort of uses the same concept.

Obviously would've been better if they recreated Doomsday Zone, but I guess they wanted an original final boss.
 

abasm

Member
Colors and Generations have a very similar tone, story-wise. There's a bit more of it in Colors, but what's there is still largely self-referential and witty. It's rather nice, after seeing the series take itself so seriously a few years ago, to see the games poke fun at their own ridiculousness. It's the sort of wackiness I'd expect from the old Sega.

I was really disappointed to see that none of the other characters
had classic versions. Amy Rose and the Chaotix had pretty different designs in the past, and a "classic" remix of newer characters (Shadow, Blaze, etc) would be pretty awesome.

There is so much DLC potential here that it's not even funny. I will be shocked if Sega doesn't announce some additional levels by the end of the year.
 

RagnarokX

Member
Combichristoffersen said:
I thought Speed Highway was a boring chore in Sonic Adventure too, and would rather have picked the temple level (can't remember its name, Lost World, was it?).

I hope they keep classic Sonic around. His character design is so much more charming than modern Sonic. But I noticed classic Sonic had flesh-coloured eyelids, while modern Sonic has blue eyelids. How do you explain this, Sega?
I thought Windy Valley would have been the best choice from SA, but what they did with Speed Highway was great. http://www.youtube.com/watch?v=aYfgdX4UQfQ
 

Mistle

Member
Combichristoffersen said:
I don't think the boss in itself was bad, it was more that it took forever to beat because the game seemed to imply that you were to throw Sonic at the Time Eater's core (which didn't work, at least I never got it to work). Also, Sonic's shitty friends kept yapping about homing attacks and shit. Had the shitty friends shut up and the game been less obtuse about what exactly it wanted you to do, it would've been an OK, if uneventful, final boss IMO.
While I agree with you, you might want to add spoiler tags.

On this topic..
Does anybody know what the hell throwing Sonic was supposed to do? I just held down boost and won somehow... Stupid boss.
 

Teknoman

Member
Yeah Speed Highway was great and all, but they should've put in Red Mountain or Lost World. I would say Windy Valley, but that style of zone seems to be covered by Sky Sanctuary. Ice Cap really didnt have much going for it.

City Escape was fine, but Metal Harbor might have been better. Or whatever that Pyramid area was called.
 

Mistle

Member
Bring on Generations 2, I say. So many fantastic levels skipped over, Wind Valley/Red mountain/Lost World would have been awesome. I love the city levels as much as the next guy, but agree with the popular opinion that there are too many in Generations.
 

Teknoman

Member
Mistle said:
Bring on Generations 2, I say. So many fantastic levels skipped over, Wind Valley/Red mountain/Lost World would have been awesome. I love the city levels as much as the next guy, but agree with the popular opinion that there are too many in Generations.

Or at least too close in proximity with each other. I hope Generations 3D turns out to be good, since its got a decent amount of variety.
 

Lopson

Neo Member
Diablohead said:
look at my final time on the leaderboard at the end of my clip :) its faster.

Many apologies, I closed the video as soon as you reached the end of the level. At least the video I posted gave you some new ideas!
 

Sciz

Member
If we got anything else from Adventure, I'd rather have seen what they could've done with Twinkle Park or Sky Deck.
 

The Technomancer

card-carrying scientician
Ooh ooh ooh, is it time for "what zones would you have in Generations?"

My list:
Green Hill Zone (definition of iconic)
Chemical Plant Zone
Flying Battery or Carnival Night (we didn't get a Casino/Carnival level in generations, which is a shame)
Windy Valley
City Escape
Rail Canyon (never played Heroes, this looks cool)
Radical Train (fuuuuuuuu)
Dragon Road
Aquarium Park
 
Mistle said:
Bring on Generations 2, I say. So many fantastic levels skipped over, Wind Valley/Red mountain/Lost World would have been awesome. I love the city levels as much as the next guy, but agree with the popular opinion that there are too many in Generations.
If they did i'd like them to switch up the order of stages in a way that sort of matches the difficulty order more, using these as an example...
Angel Island
Metal Harbor
Marble Zone
Aquarium Park
Bingo Highway
Oil Ocean
Adabat- Jungle Joyride
Final Egg
*insert most horrible Sonic 06 stage here*

so it feels more like a gradual build up in difficulty as opposed to making Planet Wisp long and full or missiles for the difficulty that the stage shouldn't really have
 
Mistle said:
On this topic..
Does anybody know what the hell throwing Sonic was supposed to do? I just held down boost and won somehow... Stupid boss.

You can destroy the homing shots with it.

Incredibly useful.
 

Teknoman

Member
Heroes stage being Bingo Highway would've been great. Pinball stage, there was bingo on the table, and the music should've lent itself well to a classic remix/really mindblowing modern stage.

Sonic 06 should've been Dusty Desert since there have been like...3-4 Desert zones since Sandopolis?
 

Hixx

Member
The challenges for Modern Sonic suck compared to Classic Sonic.

Only done 3 stages so far, the 3rd stage for Classic Sonic was ace, as was Chemical Plant for Modern Sonic which surprised me. Proper geeking out, I've played Sonic since I was about 3 so the first two Stages have been huge nostalgia trips, as big as I've ever had...

I've still never forgiven the parents for giving away my Sonic and Knuckles Mega Drive just because they thought the playstation would do. Bastards.
 

remz

Member
The game could have probably done without one of either city escape or speed highway, to be honest.

Why wasn't there a snow level? :(
 
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