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Sonic Generations |OT| What Sonic can learn from Sonic

Green Hill
Stardust Speedway
Chemical Plant
Casino Night
Ice Cap
Sky Sanctuary

Speed Highway
Red Mountain
City Escape


Throw in Seaside Hill, Rooftop Run and Planet Wisp to round things off. Six zones for each version of Sonic. FAIR AND BALANCED.
 
Astrosanity said:
Green Hill
Stardust Speedway
Chemical Plant
Casino Night
Ice Cap
Sky Sanctuary

Speed Highway
Red Mountain
City Escape


Throw in Seaside Hill, Rooftop Run and Planet Wisp to round things off. Six zones for each version of Sonic. FAIR AND BALANCED.

Maybe with an extra year of development time : /
 
If there's one thing Sonic games could always do with more of, it's development time.

Also in retrospect, it's a bit suspect roughly half of the game's zones were already in HD or had HD makeovers. Isn't Seaside Hill in that SEGA racing game? How does that compare to how it looks in Generations?
 

Grisby

Member
So theres only ten levels in the game? Was just curious at how long some of you guys took to do a first run through.
 

SimonM7

Member
I think a lack of tangible coherence to the level progression is the problem rather than individual levels. I think the ones that are in there are fine, and they don't exactly *clash*, thematically, but they're still so hopelessly remote between one another that you don't get a good sense of progress through the game. It really is just a bucket of levels, ultimately, and whether you're playing the first couple of levels or the last ones, you don't *feel* where in a game you're at, and there's no culmination towards the end. That lacking sense of context renders the experience as a whole somewhat unsatisfying, and I doubt a different lineup would change that.
 
Grisby said:
So theres only ten levels in the game? Was just curious at how long some of you guys took to do a first run through.

9 levels. Took me about 5 hours to beat the game. Another 5-6 hours to do all the challenges. Then I still need about half of the red star rings, along with more achievements.
 

Berordn

Member
Grisby said:
So theres only ten levels in the game? Was just curious at how long some of you guys took to do a first run through.
About five hours to see the credits, but they did the right thing by cutting out all the crap from the main play through this time. There's about as much content as Sonic Colors, at least.
 
SimonM7 said:
I think a lack of tangible coherence to the level progression is the problem rather than individual levels. I think the ones that are in there are fine, and they don't exactly *clash*, thematically, but they're still so hopelessly remote between one another that you don't get a good sense of progress through the game. It really is just a bucket of levels, ultimately, and whether you're playing the first couple of levels or the last ones, you don't *feel* where in a game you're at, and there's no culmination towards the end. That lacking sense of context renders the experience as a whole somewhat unsatisfying, and I doubt a different lineup would change that.
That's a pretty good perspective I haven't thought of before and would explain stuff like the Classic Planet Wisp remix (which I personally quite like despite being a completely unexpected take on the tune) sounding far more dystopian than it did in the original game, being the 'final zone' as it were.

I'm not so sure a different line up wouldn't be able to fix that pacing issue though. How about this, keeping to the same 9 zone limit and (for the most part) following the same tropes Sonic 2 does?

Green Hill (Emerald Hill)
Chemical Plant (...)
Hydrocity (Aquatic Ruins)

Casinopolis (Casino Night)
City Escape (Admittedly breaks the rule, but still :p )
Hang Castle (Mystic Cave aka SPOOKY)

Flame Core (Mystic Cave aka it's a cave)
Crimson Carnival (Heavily industrial Eggman area, such as Oil Ocean/Metropolis/that cut Cyber City)
Asteroid Coaster (Terminal Velocity would fit better, but there's literally nothing to the level besides running in a straight line... Either way, both of these levels are in 'space' aka the Death Egg, soooo...)

Hell you could probably even have better pacing issues with the final level list if you broke the unwritten rule of having every zone appear in the order their respective games came out, working your way from lush tropical areas to more urban but still cheery to the more industrial and 'dangerous' and finally to what is literally the apocalypse:

Green Hill
Seaside Hill
Sky Sanctuary
Rooftop Run
City Escape
Speed Highway
Planet Wisp
Chemical Plant
Crisis City

That being said you are consistently the one who seems to 'get' the series the most out of these threads.
 

Grisby

Member
Berordn said:
About five hours to see the credits, but they did the right thing by cutting out all the crap from the main play through this time. There's about as much content as Sonic Colors, at least.
The Xtortionist said:
9 levels. Took me about 5 hours to beat the game. Another 5-6 hours to do all the challenges. Then I still need about half of the red star rings, along with more achievements.
Thanks guys. I agree it feels like there's no filler here.
 
Played 6 of the 9 levels. Finished challenges for 4 of the 9. S-rank on the vast majority of all of it. Three hours clocked in the game so far. Very glad this was only $25 on Amazon, because damn, I'll get like 6 hours tops out of this.

So far the only Modern stage that I found at all memorable is Green Hill. The rest are bland or actively bad. Any time it slows down and you have to do some moving around that isn't straight forward / very fast the game very quickly breaks down. The Classic stages have all been great, but unfortunately I was 100% in this for the Modern stages, so it's pretty disappointing.
 

TheOGB

Banned
I'm actually starting to think he should voice Silver. He looks like the kind of character that'd throw an Ed Tantrum.
 

TheOGB

Banned
I just want you to know, the combination of your tag and avatar is kinda disturbing

At first I thought it was a Buizel
 
Snaku said:
At this rate (30-50 kb/s) I'll get to play this sometime tomorrow. Common internet, gotta go fast. :(

i5VTn6bHHw7ro.gif
 

Snaku

Banned
TheOGB said:
I just want you to know, the combination of your tag and avatar is kinda disturbing

At first I thought it was a Buizel

Heh, been watching SatAM all day, and needed a Sally avatar. But now that you mention it...yeah the combination is kinda lewd.
 

HenryHSH

Member
Finally finished this earlier today.
I completed all the challenges as they unlocked so the game didn't feel too short. It did feel repetitive though. The worst was the note challenge with the crocodile creature thing. Targeting is very broken.
The final boss was weird, I'm still not sure what I was supposed to do but I kept
boosting and doing spin attacks and would change perspective randomly.
No idea how I defeated the boss on my first try without knowing what the hell was going on.
All in all, I really enjoyed the game, as frustrating as it was.
 

MarkusRJR

Member
I just remembered I have a paid off preorder on the 3DS version (I preordered it before it started seeming like shit), and I just realised that there's no Sonic Heroes or Sonic 2006 levels. What the fuck? Are they actually not including stages for games that the console version has? Fucking Sega/Dimps. :/
 

Azure J

Member
Wow, I was having a discussion about levels with my bro minutes ago, come back to GAF and you all are doing the same thing! :lol

Console:

Green Hill Zone
Mystic Cave Zone
Stardust Speedway
Hydrocity Zone
Lava Reef with a Hidden Palace Zone segment
Speed Highway
Final Rush (?)
Seaside Hill
Kingdom Valley (Radical Train if we go for pure LOL factor)
Empire. Fucking. City. (Dat music)
Tropical Resort/Starlight Carnival/Sweet Mountain/Aquatic Park/Planet Wisp (Tropical Park with a Terminal Velocity ending would be godlike, Sweet Mountain is for Act 2 music and a more surreal level pick, Aquatic Park is there should Hydrocity not make the cut, Starlight Carnival is only if Stardust Speedway didn't get in, and Planet Wisp is cool but only if "densely green level" trope isn't abused.)

Portables

Green Hill Zone (Must have a sunset version with Sunset Hill Act 3 music from Advance 3 playing somehow)
Crystal Egg Zone
Meta Junglira Zone
Gigalopolis Zone
Secret Base Zone
Music. Plant. Zone.
Route 99/Twinkle Snow Zone
Altitude Limit/Dead Line Zone (Mostly for music. Wrapped In Black better find its way in there.)
Sky Babylon
Aquarium Park
 

Shizzlee

Member
Thanks alot everyone. That Genocide dude has been making look free everyday though. I hope he doesn't beat me again anytime soon. I want to try other levels. >.>

AlphaDragoon said:
Sick run. I can't do it nearly as flawlessly, haha.

Not really flawless. Although I think the fastest path in the level is already set in stone, there is still a bunch of other small shit that I messed up that saves a great deal of time. Main thing is that if you boost right before Sonic lands then he goes fast as hell due to the higher speed of an aerial boost. I wasn't timing that correctly to get max speeds when I should have and there are many other places where I should have done it, but the timing is a pain in the ass and I can only do it consistently near the beginning after HA'ing the balloons.

Also messed up my drift after the 2D part. I started the drift too early and had to correct myself which is why I dropped my boost. Drift too early and the wall won't let you stick to it properly.
 

morningbus

Serious Sam is a wicked gahbidge series for chowdaheads.
Shizzlee said:

Whoa. Ten second load times on the PS3 version?

Anyway, just finished the main game. I haven't done all the challenges, but I'll probably go back for them.

I find it weird that Sonic 3 and Sonic CD (outside the obvious section) gets no representation in the game, yet every modern Sonic games gets a level. It just looks weird. There should have been one more zone with three stages. Oh well. I hope they do some DLC to fill in the gaps.

The game is really great and it's the best modern Sonic has ever been. Having said that, classic Sonic is just so much better and rewarding from a gameplay standpoint. If Sega doesn't use what it has here to give us a classic-only Sonic game, then they're just leaving money on the table.
 
AzureJericho said:
Portalbes

Green Hill Zone (Must have a sunset version with Sunset Hill Act 3 music from Advance 3 playing somehow)
Crystal Egg Zone
Meta Junglira Zone
Gigalopolis Zone
Secret Base Zone
Music. Plant. Zone.
Route 99/Twinkle Snow Zone
Altitude Limit/Dead Line Zone (Mostly for music. Wrapped In Black better find its way in there.)
Sky Babylon
Aquarium Park
Oh hey, didn't think of making one of these. Let's see...

Bridge Zone
Aqua Lake Zone
Gigalopolis Zone
Sunset Park Zone
Launch Base Zone
Music Plant Zone (Hated SAdv2 but damn if this wasn't a memorable level)
Cyber Track Zone
Mirage Road (Honestly Rush doesn't have too many memorable tropes, so I'm just going with my favorite level music)
Sky Babylon (Nice alternative to Sky Sanctuary in the console version)
 

morningbus

Serious Sam is a wicked gahbidge series for chowdaheads.
Shizzlee said:
That's only because I restarted. When entering a level it's normally longer, like 20 seconds. :/

DAAMN. PC's load times are almost a better feature than its 60FPS.

Almost.
 
Finished the game the other day. Glad they decided to bring back Classic Sonic because the game ended up being awesome. The Modern Sonic stages were decent, but I enjoyed the Modern Sonic stages in Sonic Colors more. Hope this sells well to show Sega that more people want Classic Sonic games. Going to continue with the challenges to see what I unlock.
 

morningbus

Serious Sam is a wicked gahbidge series for chowdaheads.
"Wow, Sonic Generations sold really well! It looks like people have finally warmed up to Sonic's new style. Let's give them more of that."

- How that boardroom meeting will go.
 

iavi

Member
Shizzlee said:

A few things that might help you,

There's a drift that you start around 1:26, it may seem like it helps, but that wall is taking serious time from you. I've noticed it in my speed running. Drift near those walls, but not at all on them.

Another cool thing I've noticed is the boost. It does indeed make you a bit faster on the initial button press, but sonic is nearly uncontrollable, due to to the speed and motion blur, and it uses almost 3x~4x the boost bar--vs a sustained boost. Use it like your life depends on it during straights, and you have the rings. That can actually shave off whole seconds.
 
Reading that other Sonic topic kinda made me mad, so I finally broke my self-imposed media blackout to see some in-game footage.

I need this game like I need oxygen.
 

Teknoman

Member
Damn City Escape has alot of extra routes...same with Seaside Hill...which stunned me by switching into Ocean Palace midway through because of an alternate route I took(?).


1D18A84A8E087BA06E61BE275AC3EB833E1B9ED2


7E1F90BE39A4422C159B8D4C606EC3080D2C9F1E


1D548D5B7133FC990AFEE3F5C84BEBC8BC357466


D46287758CB1F315E6C5720DD8FEEACB276D5BCD


4C2187094EB017022664BABA1EBE2B68BD380AE0


Also I got a sorta feeling of vertigo when I accidentally slide down a power line in City Escape Act 2.

Oh and I ran into a glitch in City Escape Act 1. If you go too fast and leave the screen old school style, you die lol.

I'll post videos later.
 
I beat all of the challenge acts and got everything in the bonus bells... but I'm still missing a few songs. In fact the song that I hoped to unlock early is one of the 3 I haven't got yet.

How do you unlock the music track for
Windmill Isle
?
 
K701 said:
How the hell do you guys find all these alternate paths?

Force yourself to go slow. Don't boost. Keep an eye on your surroundings. A lot of the time you'll notice a spring or something that leads to where you are that you didn't take to get there; that means you missed an alternate path. Either backtrack or flat out kill yourself if you can't get back and try to find where the paths split.

Basically, you've got to walk before you can run.

Edit: Also, talk to Sonic's friends outside of stages. They are amazingly helpful when it comes to telling you about shortcuts and where red star rings are.
 

Dark Schala

Eloquent Princess
Professor Beef said:
Reading that other Sonic topic kinda made me mad, so I finally broke my self-imposed media blackout to see some in-game footage.

I need this game like I need oxygen.
Mmhmm...
the thread in question got me a little frustrated, to be honest with you.

SuperAngelo64 said:
I beat all of the challenge acts and got everything in the bonus bells... but I'm still missing a few songs. In fact the song that I hoped to unlock early is one of the 3 I haven't got yet.

How do you unlock the music track for
Windmill Isle
?
Get all the red rings in Modern Rooftop Run.
 
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