gutter_trash
Banned
I tried 20 times, it is blocking me from attaining 100% completion on challengesPhonomezer said:Infuriating challenge. I gave up because I was about to toss the controller at something.
I tried 20 times, it is blocking me from attaining 100% completion on challengesPhonomezer said:Infuriating challenge. I gave up because I was about to toss the controller at something.
gutter_trash said:I'm stuck at the Rooftop Run Modern Challenge where you have to bounce Vector's music notes.
LOL, WTF is this? hahahahaha
Phonomezer said:Infuriating challenge. I gave up because I was about to toss the controller at something.
do you have shadows and reflections on high? drop them to low if so as it helps a lot and doesn't look that different.Bucket-o-roadkill said:So I bit and got the PC version, I have to say its not as good as I was hoping. My version hovers between 57-58 fps which gives a terrible 'judder' ever half a second or so. I have a decent pc (Phenom II, GF 460GTX, 8GB RAM) and afterburner tells me my graphics card isn't being maxed out (using 60-70% tops) so its not that. Pretty annoying to have a version which has the possibility of being something awesome.. But is actually harder to play thanks to the stuttering. Fuck sake.
Diablohead said:do you have shadows and reflections on high? drop them to low if so as it helps a lot and doesn't look that different.
I have a weaker gpu then you and have it at 60fps now, but I am also playing 1280x720, if I could cap the game to 30 fps easily I would do so and raise the visuals but this game really cries out for 60.
After speed running city escape modern i've come to realise about 50% of the level is on the board at the start, then a short park area followed by that 2d segment then the truck chase, rather simple once you get it down.balladofwindfishes said:I don't know if it's just me, but I would have actually prefered Modern City Escape to be 100% 3D. I don't feel like the 2D sections add much to that level, and having beat Sonic Adventure 2 like a million times, that level's design is so embedded in my brain that it felt really "off" once I got to the 2D sections.
There was a demo added to the Steam registry, I just hope it comes out soon.mbmonk said:I am interested in buying this for the PC, but w/o a demo I am going to hold off. I am done buying games w/o a demo and then finding out it performs terribly and thus wasting my money. I love you team Sega, but i need a demo.
CurseoftheGods said:What music have you guys changed? I just set Stardust Speedway to Speed Highway. Seems like a pretty good fit.
Any other recommendations?
It crashed for me, too. Right before the end, at that.IceDoesntHelp said:With the Rouge challenge at Seaside Hill, anyone else have a problem? Mine always crashes, sometimes at the beginning, sometimes in the middle, and sometimes right at the end. I'll never know when it will crash, so I try to make it through the level as quickly as I can.
Grisby said:Man, I feel like I lose half of my fidelity to control Sonic when its New gen sonic. Classic is oh so much better.
Kaijima said:It's not an illusion. It's a big beef I came to have with the game. Modern Sonic is a lot heavier than in say, Sonic Colors. Tested this by loading Colors and going to any open area where you're free to stop and run around a bit.
Sonic Colors: instant response to analog stick, gets up to his medium jogging speed fast.
Generations: while he does respond to direction input immediately he is sloooow to start really moving. Also, when at high speed, he turns a lot more sharply than Colors, making his control mousy and slippery.
It's too bad. I thought they 100% nailed how he should move in Colors. I can't imagine why they'd change it so much.
It's the physics, they seem to be very demanding on AMD CPUs.Bucket-o-roadkill said:As I said, its only using 60 to 70% maximum of my graphics card even with it all enabled, so even after lowering these settings the problem remains. Its fucking infuriating.
CurseoftheGods said:What music have you guys changed? I just set Stardust Speedway to Speed Highway. Seems like a pretty good fit.
Any other recommendations?
qq more said:FUCK THE EGG DRAGOON BOSS
Worst boss fight of the game so far.
Yeah, NOT looking forward to that.Phonomezer said:After fighting the last boss, you'll look back on the Egg Dragon with fondness.
Suzuki Yu said:i don't know why everyone is hating the EGG Dragon fight!
it was a good fight to me.
I'm probably just so terrible at it. I am not sure if it's actually a terrible battle itself, but I find myself having such a hard time hitting him. Ugh.Suzuki Yu said:i don't know why everyone is hating the EGG Dragon fight!
it was a good fight to me.
Shadowlink said:Any news on the 3DS version?
qq more said:I'm probably just so terrible at it. I am not sure if it's actually a terrible battle itself, but I find myself having such a hard time hitting him. Ugh.
Any tips?
Bucket-o-roadkill said:So I bit and got the PC version, I have to say its not as good as I was hoping. My version hovers between 57-58 fps which gives a terrible 'judder' ever half a second or so. I have a decent pc (Phenom II, GF 460GTX, 8GB RAM) and afterburner tells me my graphics card isn't being maxed out (using 60-70% tops) so its not that. Pretty annoying to have a version which has the possibility of being something awesome.. But is actually harder to play thanks to the stuttering. Fuck sake.
I could only do that once. Every time after that, he's in a middle of an attack which makes it impossible to hit himPhonomezer said:Always use the boost jump thingies to get on the rails. Took me a while to get that, lol.
qq more said:I'm probably just so terrible at it. I am not sure if it's actually a terrible battle itself, but I find myself having such a hard time hitting him. Ugh.
Any tips?
that, and you need to be careful to dodge his lock-on attacks using the quick-step!Phonomezer said:Always use the boost jump thingies to get on the rails. Took me a while to get that, lol.
The Sonic on the right reminds me of Robot Sonic from Sonic 2.Diablohead said:Best sonic design:
He's only a mini boss...Haunted said:Shadow is in this game?
Oh man, and you guys almost had me fooled trying this one out haha.
Happened to me too. I also sailed too low once. I got too excited and thought I had it... =(AniHawk said:i was on the hunt for the one you need to use thefeels bad manboard and the ramp earlier tonight and sonic fucking sailed right over it. like, i was on the right path, but i was too awesome a jumper and missed it.
Crunched said:I got to pick this up last night for PC. Played through the first two stages.
Classic Sonic does not control as he did in the old games, but he doesn't control poorly. It's a bit snappier than the Genesis titles. Also seems to build momentum quicker. I don't really a have a problem with this, but I'd heard from other people that the physics were the same. They're not.
Modern Sonic... man, I don't know if it's because I haven't spent much time with the series recently, but is it really just a matter of holding forward and attacking when prompted? Is that how modern sonic plays? Really boring.
It's a beautiful game though, and I love the soundtrack. The classic stages are still fun. I just don't really get modern Sonic, I guess. He doesn't roll or anything, it's just like a sudden speed burst when you want to accelerate him? Last Sonic game I finished was Adventure, and I don't remember the mechanics there being the same as they are here.
That andspindashing said:He's only a mini boss...
None of those sound nearly as interesting as classic Sonic to me :/Teknoman said:Wait till you get further like Sky Sanctuary. it usually splits into one of 4 types. Slowdown and platform 3D segments, fast forward 3D segments, slowdown and platform 2D segments, or boost straight up a ramp and chain some jumps 2D segments.