i could totally see that though; the daytime levels were some of the best 3D sonic stages id played, some feeling like a tighter SA experience, which i really dug. my problem was the RPG ish elements around that - hubtown, etc - and even werehog which didn't bother me but all of it felt like stuff getting in between me & those levels. wish i couldve just had them all unlocked to play through.
Or shoutouts to good game design.
The originals had well designed levels, and thought out momentum based mechanics. I'd argue that momentum is more important than the speed in those games (See Sonic 4, it is a perfect example of shit mechanics (half assed homing attack), poor uninspired levels, and lack of momentum in a 2D Sonic game.).
Unless you can prove to me that having uncontrollably fast gameplay that relies heavily on trail and error, and having loose control as a result.. is better than building a foundation on sound mechanics and making great levels. I stand by my statement.
I'm pretty sure there was a 2D Mario game where Mario was actually faster than the Sonic in Sonic 3 when the run button was held down. I forgot which one it was, but speed does not make or break a Sonic game. It will always be faster and more up tempo than your average platformer, it's whether or not they can make levels appropriate to the way Sonic plays in that game.
I'm pretty sure the originals are much more acceptable due to the fact that they are the originals and established an idea of Sonic gameplay for the Sega Genesis at the time. There is literally nothing that it could be compared to. and even still they had the setups like boost pads or springs that lead into spikes, don't for get Sonic 1's infamous "Needledeath" [land on a set of spikes, get hit bounce back into death.] And whatever the hell was going on in Marble Zone. The stages still relied on speed on a lot of areas that featured curves and halve pipes, you can't have momentum with out speed, you just can't. Don't even get me started on whatever the fuck Sonic CD was, and there are still clowns acting like it's the best Sonic game out. No one ever walked in a Sonic game, and I'm sure no one played it at slow pace.
Also I like how you down the controls in the Boost Trilogy which were perfectly functional and provided enough control along with a skill curve. Those games required mastering controlling Sonic along with mastery of the stage like most Sonic games. Also gaming in general is trial and error. Who the fuck started the trend on this website like it was erroneous game design? The games aren't totally accessible but it damn sure as hell didn't work against it.
If you payed attention to Unleashed, it was filled with interesting control challenges that urged the player to master Sonic's speed, (both acceleration and deceleration, Empire City is my favorite example of this. There is a curve there that kills you if you don't slow down.)
Also if people can actually control the speed and play it fluently, then why is it uncontrollable?
It seems like you took, "Too fast for me", and thought it must be too fast for everyone. They throw plenty of unique obstacles at you that you can actually see coming, not only that, but later on they even went out the way to give you a freaking glowing read sign to know where the bottomless pits lie.
You ever think that perhaps, you're just too slow?
How about you show something to prove that the boost trilogy just weren't functional games.
If speed isn't necessary why even bother calling him Sonic the Hedgehog? What the hell does he even represent anymore? Why not just start a new IP?
Comparing it with 06 or Shadow is really silly. With the majority of reviews leaning towards positivity more than negativity, including sources "people care about" such as Destructoid, GameTrailers and CVG, the game is generally getting an "average" reception. It's not necessarily a good game but it's not a bad one either. It's a game that's shown promise but has had quite a few missteps along the way.
And that's completely fine. They tried, it didn't work out too well. Sonic Team will be back next time with another attempt; hopefully they'll be able to adapt as well as they managed through the course of their last three games.
That thought is scary as hell. One thing Sonic Team lacks is consistency.