Bro, you've been whining in several Sonic threads about people not fully appreciating and investing time and effort in the various linear hallways and slippery controls of the boost games.
You just did it in this post
They could have easily tweaked the boost gameplay without throwing it out the window. They only had to do three things to turn generations into an easy 8.5-9/10 game.
- use the boost that's in the wii version of unleashed. Making it less of a boost to win and more of a boost to hit top speed quickly. This also makes it more valuable because it doesn't last as long.
- Open up the stages. That means more paths, less reliance on endless pits to make the stage challenging, and slightly more platforming in some areas (look at unleashed act 2 stages for reference.)
- And finally, fix Sonics handling. It was never broken for the type of game generations was. But it was pretty obvious Sonic Team built the stages around the gameplay which hid a lot of the problems. Make him less floaty and easier to maneuver when going at top speed.
If those three changes were made in the next sonic game while keeping what everyone loved about generations/colors/ unleashed day stages, then that game would finally come close to mario in quality, have a metacritic score in the mid/high 80s, and fans would go crazy. Getting it into the 90s would take good wrinting (something no sonic game has really ever had), and truly unique stage designs.
Is Lost World a horrible game? No, but colors, generations, and the unleashed daytime stages had something in then that Sonic hasn't had in a looong time. Uniqueness. The way those games played separated Sonic. Some of the daytime stages in generations (rooftop run, chemical plant zone, and seaside hill just to name a few) were the closest a mainline sonic game has ever come to being outstanding. And they got there without copying the competition.
Whatever though, I have a feeling sega is going to agree based on the metacritic rating. Sonic lost world seems like a relatively low budget experimental sonic game released in an attempt to sell some Wii Us. That's not a bad thing, as experimentation can be good in some cases. But now we are just going to have to wait even longer for Sonic Team to finally get it and release a sonic game that can compete with Mario.