I was coming to say the exact same thing. This bit from Joystiq's review:
Guess RubyEclipse wasn't bluffing about being able to take more risks...
Ok, they fucking goofed by changing that. Why?
I was coming to say the exact same thing. This bit from Joystiq's review:
Guess RubyEclipse wasn't bluffing about being able to take more risks...
Dat Sonic cycle.
Seriously, I think it was bad by design. Sega admitted that they made the game bad on purpose by making Sonic's walking speed on that game as slow as possible. I probably wouldn't believe them if they admitted that with words, but no one can doubt this fact when the game's design is the opposite of what it should be.
I wonder why though. Maybe testing how much a fandom can take? Maybe Lost World is their way of rivalling Capcom, who has stepped up their game on that matter lately.
Same reviewer that gave ZombiU a 5.
http://www.neogaf.com/forum/showpost.php?p=86501560&postcount=73
Someone here said there would be a demo tonight or tomorrow. I haven't heard anything, but if Australia gets it it should be available in EU too?
Also if this blows as hard as reviews are indicating Wii U's holiday lineup looks pretty horrible from gamer's perspective. It even looked good before Donkey Kong Country: Tropical Freeze delay. As far as good exclusive games would go we would have Wonderful 101 in August/September, Wind Waker HD (just a port even if it's a good one) in October and Mario 3D World in November. This is not a spectacular lineup.
Mario 3D World looks good enough to carry everyone on its back.
- There are plenty checkpointsThe scores are all over the place but personally I don't care too much about them. The two things that worries me most about this game are the length and the difficulty.
Length aside, the question of the difficulty is more important. I've been playing Giana Sisters and while I'm quite good at platforming and I'm currently in the second to last level of the game, there have been numerous occassions where the difficulty has been unfair. Meaning, the graphics hide some of the obstacles or those obstacles are placed so that the game becomes a speedtest. That wouldn't be a problem if the controls actually worked like they should: if I push up, the character goes up, not diagonally.
And this is the feeling it get from the reviews of Sonic. Unfair difficulty with everything thrown at the player with far-away checkpoints which results as me losing interest. Don't know, might get this when in bargain.
Also if this blows as hard as reviews are indicating Wii U's holiday lineup looks pretty horrible from gamer's perspective. It even looked good before Donkey Kong Country: Tropical Freeze delay. As far as good exclusive games would go we would have Wonderful 101 in August/September, Wind Waker HD (just a port even if it's a good one) in October and Mario 3D World in November. This is not a spectacular lineup.
Wow @ the 100 rings not giving you an extra life. That's like taking the 100-coin life away from Mario. What the heck Sonic Team? This is how you make your game harder? By making it have cheaper deaths and limited lives? Forget that, now I'm thinking this game will be very low on my games Q. :/
There even is a super guide, popping up when you lose your last life before you go Game Over, or whenever you lose too many lives which lets you skip to the next checkpoint
Wow @ the 100 rings not giving you an extra life. That's like taking the 100-coin life away from Mario. What the heck Sonic Team? This is how you make your game harder? By making it have cheaper deaths and limited lives? Forget that, now I'm thinking this game will be very low on my games Q. :/
The Escapist said:It's a rehash of what made Sonic awesome in 1991. It's not a videogame from 2013. It controls like a game from 1991, it has gameplay like a game from 1991. Warts, blemishes, sluggishness and all. It is, by all measures, an astoundingly average game
Sometimes, when you need to hit several enemies in a row to get across a large gap, you'll hit the first two, Sonic will inexplicably fail to connect with the third and you'll fall to your death. Sometimes you'll jump towards an enemy and Sonic will opt instead to perform a simple double-jump and take damage as he collides with his intended target. Sometimes the reticle will automatically target an enemy that damages you when you try to attack. Sometimes it does that when you're in the air and the camera helpfully assumes a position that prevents you from seeing what you're about to land on. Sometimes you will want to shout and swear and throw things.
The latest title of the Sonic saga is definitely a good game. By borrowing its gameplay sequences from games like Sonic Colors, Super Mario Galaxy or even Super Monkey Ball, it manages to mix various ways of doing platforming while still keeping its own identity. And cherry on the cake, it manages to keep boredom at bay by varying the gameplay styles and has a good replayability potential. And finally the addition of a way to slow down Sonic thanks the the running trigger makes the platforming much more interesting than in the past. As a result we get a title where all gameplay styles are enjoyable and interesting.
No it doesn't. It looks very good but it doesn't make up for everything.
This paragraph from the Eurogamer review really killed my interest in the game:
Sounds just like my experience with Sonic Adventure 1 and 2.
Wow, indeed. Those instadeath moments got on my nerves before, but this takes the cake. Rings are fairly useless now. Just keep one and you'll be fine. No incentive to think otherwise.
This is a game full of bonehead decisions. Without all of these little flaws this game could have been so much fun, but it seems like it's going to be really mediocre.
Wow, indeed. Those instadeath moments got on my nerves before, but this takes the cake. Rings are fairly useless now. Just keep one and you'll be fine. No incentive to think otherwise.
This is a game full of bonehead decisions. Without all of these little flaws this game could have been so much fun, but it seems like it's going to be really mediocre.
It's a weird change, but I think they did it because you get so many rings that if it worked as usual you might as well not have lives at all. It's still baffling, though, but at least there a couple of short levels with streaks of 3-4 lives, clearly to allow for hoarding for the harder levels.
This line stuck out in the escapist review
Coming from how limited and clunky Sonic 1 feels compared to the rest of the classic games, I dont think this is far off the mark.
Sonic Lost World shows flashes of brilliance, where clever design, bright visuals and a daring sense of fun align perfectly. There are a few significant lows, however, and a raft of content that is passable but easily forgotten. That leaves us with an uneven experience that we recommend to keen Sonic fans without hesitation, but suggest that the less committed should think carefully. If dealing with frustration to reach high points is an acceptable sacrifice of your gaming time then this is worth strong consideration, but be under no illusions this isn't the definitive Sonic experience we may have desired.
But don't they have different buttons for each air attack? I can see where the homing attack doesn't lock onto the entire chain, but from what I've heard of some of those on GAF that have played it they separated double jump, homing attack and homing kick.This paragraph from the Eurogamer review really killed my interest in the game:
Sounds just like my experience with Sonic Adventure 1 and 2.
Another one of those love it or hate it games
This is what you get when you try something different
There is a red marker that shows you what Sonic will attack. If it's a spiky enemy and you still decide to attack him, is the game to blame? Also, I didn't have any problems with getting the homing attack to always without fail hit the enemies I wanted to hit.This paragraph from the Eurogamer review really killed my interest in the game:
Sounds just like my experience with Sonic Adventure 1 and 2.
Different as in copying Mario Galaxy, except poorly executed?
Always trust your instincts about a game.
Different as in copying Mario Galaxy, except poorly executed?
Sonic Lost World is beautifully brutal. More important, however, is that its a worthy addition to Segas most beloved franchise. Considering the Japanese publishers recent inconsistency with its mascots endeavors, this is good news.
After all, many Sonic games have tested my talents, and Lost Worlds late-onset thumb-blistering difficulty evoked a period where I would feverishly slam shiny black pieces of plastic into my favorite 16-bit console to get my gaming fix.
And, come to think of it, thats pretty high praise.
Ouch at all those 5 and under reviews.
Game sounds like a real turd.