PeakPointMatrix
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So it's a Sonic thread.Lan_97 said:Wrong thread. This thread is about Pokemon, religion, Mario, and sexual tension.
So it's a Sonic thread.Lan_97 said:Wrong thread. This thread is about Pokemon, religion, Mario, and sexual tension.
SwiftSketcher said:So it's a Sonic thread.
It's nothing like that. There is nothing difficult or counter intuitive to the controls in Sonic 4. To even attempt to draw a comparison to some piece of shit NES game shows just how far off base you really are.claviertekky said:Game has terrible controls. It plays nothing like the Genesis predecessors. I listed my reasons why, but you say get used to it.
That's like saying I drive a car and think the steering precision and wheel alignment is off. Then you say get used to it. What the fuck dude. The old car drove better.
When Angry Video Game Nerd rages about why something is slow, your reason would be, "Get used to it. AVGN sucks at games." smh
Someone can easily make that famous quote from his Silver Surfer review, "You go too far to the left you die. You go too far right, you die. You die die die die die die die die." in this game.
Suzuki Yu said:
What the fuck, Eurogamer? What the fuck?Eurogamer said:The differences between this and the old Sonic games are so few and far between that playing it involves existing in a constant state of deja vu.
MiamiWesker said:There is a level with a bunch of vines that you have to home attack with to gain momentum to launch up. Problem is the homing attack doesn't like to lock on to that vine and if you grab it without homing into it you can create enough momentum to launch yourself, very annoying section.
That's not entirely right--you still have to beat the three particular levels in order to unlock the boss. I don't see how this is a problem. Just play in the right order.Once you beat the first act you unlock every single level, you don't have to play the game in any order, its idiotic.
The second act has sonic with a torch in the dark and you light up the level as using the torch on different light panels, some of these activate platforms. At one point I was stuck in a "light the panels in the right order" puzzle, wtf. Why is there a puzzle that stops all movement in a Sonic game.
The boss fights are bad replicas of former bosses, homing attack makes them easy.
How is it worse? The only difference is that you have a time limit and a bit more control over sonic. It isn't as difficult as on the Genesis, and you actually have the opportunity to get super sonic even if you don't get all the emeralds during your first play-through.They even managed to screw up the bonus level, the one from Sonic 1 with the rotating level. How do you completely screw up something they did right in 1991.
pmj said:What the fuck, Eurogamer? What the fuck?
The awkward platforming that characterized some of the older games is thankfully absent
the attack's homing ability makes it feel much less awkward, and thus faster and more interesting.
Any excuse to run as fast as possible is great, but I was frustrated by the abundance of obstacles
as with every Sonic game, the action becomes clumsy and irritating once Dr. Robotnik arrives
Mama Robotnik said:Its objectionable. But its nothing compared to the madness going on in the 1up review:
Thank god they removed the all that horrible 16-bit awkward platforming and added that homing attack, eh?
I guess I find the gameplay to be a pretty important part of a game.TL4E said:@pmj: Eurogamer is correct. All four level designs, most of the enemies, every boss, and many of the obstacles in the game are taken straight from Genesis Sonic games. The only difference is the new physics engine.
Oh good lord :lolMama Robotnik said:Its objectionable. But its nothing compared to the madness going on in the 1up review:
Thank god they removed the all that horrible 16-bit awkward platforming and added that homing attack, eh?
Mama Robotnik said:Its objectionable. But its nothing compared to the madness going on in the 1up review:
[ramblings from insane 1up reviewer]
Thank god they removed the all that horrible 16-bit awkward platforming and added that homing attack, eh?
I'm scared...Mama Robotnik said:Its objectionable. But its nothing compared to the madness going on in the 1up review:
Thank god they removed the all that horrible 16-bit awkward platforming and added that homing attack, eh?
Well done.DR2K said:I'd care if you were a valid source.
Tiduz said:wtf? Just tried the demo
Best sonic game in the last decade.
Ohhhh. This thread is the collected mad scribblings of insane people. Oh. I thought I was reading what actual people thought. Thanks for clearing that up. I'm gonna go try the demo.raviolico said:just played the demo. really liked it. what`s wrong with me?
The_Technomancer said:Well this thread got amusing fast. I have to say, for me it was a 5 or 6, but if you didn't love the Genesis games the way I do, I can see it being a 7 or 8 for most people. A 9 though....no.
JPN PSNStat Flow said:wait, there's a demo out?
Japanese store only. There'll be a US one when the game is up in the store in the next few hours.Stat Flow said:wait, there's a demo out?
Diablohead said:I like how sega have made speedrun times show if you activated super sonic or not, such a vital thing for time attacks.
That is shitty :/ GG SEGAMiamiWesker said:Sadly you cant filter it. In Mad Gear act 1 I was the highest ranked Sonic, now its slowly being taken over by super sonics. I better hurry and unlock that.
it definitely would make more sense for it to be filtered, but i guess its not a gamebreaker if anyone can obtain all the chaos emeralds and get super sonic.MiamiWesker said:Sadly you cant filter it. In Mad Gear act 1 I was the highest ranked Sonic, now its slowly being taken over by super sonics. I better hurry and unlock that.
yeah i think i'm going to make my own soundtrack to this game.Rewrite said:So the PSN version supports custom soundtracks? That shit is awesome if true.
I AM JOHN! said:Dear Kat Bailey:
Do not talk about Sonic games ever again. You have proven yourself as credible and grounded in sanity as Willy.
Kisses,
John.
wii version has to play music differently as ogg/mp3 files would bloat the game too large, so it's synthesized or whatever.Hitlersaurus Christ said:So when the shitfuck will this crap be up on PSN so I can give Sega my 15 goddamn dollars that I could be spending on a decent bloody meal instead?
Also I noticed that the demo music was unchanged. Are the changes only for the Wii version or something?
Hitlersaurus Christ said:So when the shitfuck will this crap be up on PSN so I can give Sega my 15 goddamn dollars that I could be spending on a decent bloody meal instead?
dark10x said:It IS nothing like the Genesis games. We've known this for a long time now. That does NOT mean it isn't completely playable and fun.
And therein lies why the game is unfun and just painful. I find the graphics to be eh, but don't mind the music much.Fersis said:Played the demo.
Not bad at all, nice GFX and SFX.
The physics are off though.
Not a fan of NSMBW controls myself, so I can't say I agree. Way too slippery and heavy for me.jman2050 said:The fact that it's different doesn't make it unfun. The fact that the controls are bad is what makes it unfun. And many people have went into great length already explaining why they are bad.
Maybe some people can overlook questionable controls in a platformer, but I absolutely cannot. Which makes the comparison to NSMB DS even more hilarious, because the controls were slightly different from past Mario games but, in the end, were still good. That's why that game is a top-tier platformer while Sonic 4 is a mediocre-to-bad platformer. Simple as that.
btkadams said:yeah i think i'm going to make my own soundtrack to this game.
someone should post about how the custom soundtrack works in the game, if you can set it to change to a different song per level.
2 AM Pacific Time7echnicolor said:This is kinda off topic, but when does Microsoft usually add new stuff to the Marketplace on Wednesdays? Midnight?
Please tell me you're a troll. That's just partially true for maybe the first level, but it's just outright nonsense anywhere after that.loosus said:Well, it's official: this game is not fucking fun. Holy shit.
Okay, in some ways, I actually think the level design is sometimes worse than that of the Sonic Advance/Rush games, and that's quite an accomplishment.
This truly is "hold right to win." Oh, except now, you also have "lock on to an enemy in midair to kill them one after another...again...and again...and again."
PS: Why can Sonic still roll up in a ball? It's not even worth having, anymore.