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Sonic the Hedgehog Community |OT2 Battle|

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qq more

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It was the first thing I've noticed when he threw a punch. :lol

EDIT: I'm playing Rhythm Heaven DS and I'm stuck at Frog Hop 2. AUGH MY HANDS FROM THE CONSTANT TAPPING
 

Kokonoe

Banned
Honestly, I really think this game would have benefited sooo much so if had Adventure 2's engine. Having a bit of fun, though.

I do want to point out that the levels in this game are longer than usual Sonic games, and I'm kind of sleepy right now so maybe I should come back to this later.

SHIT, HOORAH, YEAAAAAH *explosion*

Pretty much. lol.

It was the first thing I've noticed when he threw a punch. :lol

EDIT: I'm playing Rhythm Heaven DS and I'm stuck at Frog Hop 2. AUGH MY HANDS FROM THE CONSTANT TAPPING

Surprised I didn't notice when I was younger.
 

qq more

Member
The level length is one of my biggest issues with the half of the 3D games. I'm kind of glad they've toned it down considerably in the recent titles (except for Planet Wisp in Generations).

I think maybe splitting each Sonic Heroes level in half (into acts) would help. But then again each stage is paired with another in terms of features and theme so that would be redundant I guess.
 

Noi

Member
Honestly, I really think this game would have benefited sooo much so if had Adventure 2's engine. Having a bit of fun, though.

I do want to point out that the levels in this game are longer than usual Sonic games, and I'm kind of sleepy right now so maybe I should come back to this later.

It depends on the team you're playing.

Rose = Short versions.
Sonic = Normal version.
Dark = Full versions (up to 15 min+, wtf)
Chaotix = Same as Dark only toss in some arbitrary puzzle to solve along the way.

And since every team plays the same stages in the same order... MAN it gets dull.
 

qq more

Member
Short levels were exactly like I only finished the game as Team Rose :S


...The levels are actually longer for Team Dark? I barely played as them :x
 

Tizoc

Member
From what Guess Who said, it's not something worth your time anyway.

Best Review:

Eh I dropped $1 on it, didn't seem that bad to me, and I don't care about microtransactions, though I would drop a few bucks for some games I got for free to support the dev a little.

Any word on when Sonic 1 and 2 are gonna get updated for iOS?
 
Confession time. I never beat Sonic Heroes. Rented it when it came out, got stuck at a casino stage, and ragequit. Some pinball minigame I couldn't figure out or something. Yeah, pretty sad story :l
 

qq more

Member
I've only beaten it as Team Rose. Got halfway with Team Sonic and ragequit at the jungle level with that alligator chase. Gave up with that stupid torch mission as Team Chaotix and didn't bother much with Team Dark.
 
I got all the emeralds, but didn't bother to go for 100% completion. The casino level is truly infuriating, and that was just when I was trying to get into the Special Stage.
 
I beat the game, but had to use an AR code for infinite boost/dash/whatever to unlock the final story because the special stages were broken pieces of crap.
 
I don't blame you. You should at least check out the final boss, if only for the music.

Sonic games have a strange way of befuddling me. Aside from that casino level which I just couldn't figure out, I almost ragequit at a stage in Shadow the Hedgehog. I think it was Mad Matrix. It involved travelling along beams of light inside a computer and I recall the mechanic requiring almost a stupid level of precision and/or timing to succeed.

Strange thing is I almost never get stonewalled on anything non-puzzle related in games, so to ragequit one Sonic game and almost ragequit another makes me feel totally inadequate. They're platformers!
 
Sonic games have a strange way of befuddling me. Aside from that casino level which I just couldn't figure out, I almost ragequit at a stage in Shadow the Hedgehog. I think it was Mad Matrix. It involved travelling along beams of light inside a computer and I recall the mechanic requiring almost a stupid level of precision and/or timing to succeed.

Strange thing is I almost never get stonewalled on anything non-puzzle related in games, so to ragequit one Sonic game and almost ragequit another makes me feel totally inadequate. They're platformers!

To be fair...Shadow the Hedgehog is a truly, truly, awful game.
 

Dark Schala

Eloquent Princess
Few things:
  1. I feel better about my posting abilities now, thanks to someone else. That made me feel down for a portion of the night, so I'm happy now. Verbosity and being in-depth isn't getting you anywhere on GAF at the moment, but I'm happy that there are some people both on and off of GAF who like that sort of thing. I'll continue doin' what I'm doin' because that's just my posting style.
  2. I don't think I'll ever bring myself to like Sonic Heroes. I forced myself through that game (I mean that I had to take Gravol while playing it because it just made me feel nauseous) for nothing decent in return outside of perhaps What I'm Made Of and a few other music tracks. Outside of that, I really don't like it. I don't like how it looks, I don't like the level length, I don't like the script, I don't like the structure... I don't really like that much about it in general. It's one of those Sonic games that I just can't bring myself to go back to at all. I completely understand what they were going for, and on paper, it's a neat idea. The execution, though... oy.
  3. Paper Mario: Sticker Star has some dope music, yo. Too bad the game... could be better.
And because I want to keep a little archive of this... Stuff I've beaten so far:
  • Time Travelers (Vita)
  • Guacamelee (Vita/PS3)
  • Dragon Fantasy Book I (Vita)
  • Fire Emblem: Awakening (3DS)
  • Thomas Was Alone (Vita)
  • Asura's Wrath (PS3)
  • Metal Gear Rising: Revengeance (PS3)
  • Sora no Kiseki: The 3rd (technically this year) (PSP)
  • HarmoKnight (3DS)
  • Parodius Portable (PSP)
  • Super Mario 64 (Wii VC/N64)
  • Mad Father (PC)
  • Corpse Party: Book of Shadows (PSP)
  • Rockman 2 Complete Works (Vita/PS1)
  • Rockman 3 Complete Works (Vita/PS1)
  • Rockman 4 Complete Works (Vita/PS1)
  • Secret Files: Tunguska (DS)
  • Misao (PC)
  • Ib (PC)
  • Get Dumped ☆ (PC)

Hiatus: Conception: Ore no Kodomo wo Undekure! (PSP) - Though I was almost finished this one, so I should finish it off soon.
Seems to be on Hiatus: Mega Man Starforce: Leo (DS) - Er. I should finish this off too.
Shit I should really go back to: DmC: Devil May Cry, Ni no Kuni, Tales of Xillia 2 (all PS3)

Kinda wondering what I'd beaten and what I hadn't this year. Not counting the games I've played before like Mega Man 8. Hm. Thank God I posted in the Whatcha Been Playin' threads and held on to the subscriptions for those. That's where I keep all of my impressions in one neat and tidy place. Plus they're usually my favourite threads on GAF outside of this one and the FF Playthrough thread.

Oh, Sen no Kiseki's out on September 26th, so I should budget for that. I'm so excited! I know I don't have to play Ao for it, but I should! HYPE. I should get my butt onto playing Zero Evo for it, too.

Is Shenmue good? I don't want to know why as I kind of don't want to be spoiled too much, but it's like the one Dreamcast game (other than that creepy Seaman game I'm never going to play) I haven't tried yet.
I think it is. I think the music's great. It also coined QTEs. It was one of the best-looking games I'd laid my eyes on at that point in time. If Shenmue didn't exist, we probably would not have taken a large step towards the open city-esque type of game seen in Yakuza, Sleepy Dawgs, and later Grand Theft Auto games.

Honestly, that game was truly ahead of its time. I think even if it's not your genre of choice, people should give it a shot just once.
 
Short levels were exactly like I only finished the game as Team Rose :S


...The levels are actually longer for Team Dark? I barely played as them :x

Yeah, Team Dark levels are the longest, which makes a real chore to go through. Of course, Team Chaotix levels IMO are even worse, just because their objectives in each stage are fundamentally different. You would think this would make it more bearable, BUT NOPE. It's like they took the concept of Knuckles' stages and somehow made it even worse.

Team Rose really is the only way I could tolerate replaying Sonic Heroes. Maybe Team Sonic on a good day.

I think it is. I think the music's great. It also coined QTEs. It was one of the best-looking games I'd laid my eyes on at that point in time. If Shenmue didn't exist, we probably would not have taken a large step towards the open city-esque type of game seen in Yakuza, Sleepy Dawgs, and later Grand Theft Auto games.

Honestly, that game was truly ahead of its time. I think even if it's not your genre of choice, people should give it a shot just once.

Been playing Shemue for the past couple days; game controls weird as fuck but I like it so far. For some reason I can't seem to figure out the Dreamcast controller and keep getting the A and B buttons mixed up, so when I finally got my first QTE and a big "A" flash on the screen my first instinct was hit to B instead. D'oh.
 

Tizoc

Member
Few things:
  1. I feel better about my posting abilities now, thanks to someone else. That made me feel down for a portion of the night, so I'm happy now. Verbosity and being in-depth isn't getting you anywhere on GAF at the moment, but I'm happy that there are some people both on and off of GAF who like that sort of thing. I'll continue doin' what I'm doin' because that's just my posting style.
  2. I don't think I'll ever bring myself to like Sonic Heroes. I forced myself through that game (I mean that I had to take Gravol while playing it because it just made me feel nauseous) for nothing decent in return outside of perhaps What I'm Made Of and a few other music tracks. Outside of that, I really don't like it. I don't like how it looks, I don't like the level length, I don't like the script, I don't like the structure... I don't really like that much about it in general. It's one of those Sonic games that I just can't bring myself to go back to at all. I completely understand what they were going for, and on paper, it's a neat idea. The execution, though... oy.
  3. Paper Mario: Sticker Star has some dope music, yo. Too bad the game... could be better.
And because I want to keep a little archive of this... Stuff I've beaten so far:
  • Time Travelers (Vita)
  • Guacamelee (Vita/PS3)
  • Dragon Fantasy Book I (Vita)
  • Fire Emblem: Awakening (3DS)
  • Thomas Was Alone (Vita)
  • Asura's Wrath (PS3)
  • Metal Gear Rising: Revengeance (PS3)
  • Sora no Kiseki: The 3rd (technically this year) (PSP)
  • HarmoKnight (3DS)
  • Parodius Portable (PSP)
  • Super Mario 64 (Wii VC/N64)
  • Mad Father (PC)
  • Corpse Party: Book of Shadows (PSP)
  • Rockman 2 Complete Works (Vita/PS1)
  • Rockman 3 Complete Works (Vita/PS1)
  • Rockman 4 Complete Works (Vita/PS1)
  • Secret Files: Tunguska (DS)
  • Misao (PC)
  • Ib (PC)
  • Get Dumped ☆ (PC)

Hiatus: Conception: Ore no Kodomo wo Undekure! (PSP) - Though I was almost finished this one, so I should finish it off soon.
Seems to be on Hiatus: Mega Man Starforce: Leo (DS) - Er. I should finish this off too.
Shit I should really go back to: DmC: Devil May Cry, Ni no Kuni, Tales of Xillia 2 (all PS3)

Kinda wondering what I'd beaten and what I hadn't this year. Not counting the games I've played before like Mega Man 8. Hm. Thank God I posted in the Whatcha Been Playin' threads and held on to the subscriptions for those. That's where I keep all of my impressions in one neat and tidy place. Plus they're usually my favourite threads on GAF outside of this one and the FF Playthrough thread.

Oh, Sen no Kiseki's out on September 26th, so I should budget for that. I'm so excited! I know I don't have to play Ao for it, but I should! HYPE. I should get my butt onto playing Zero Evo for it, too.


I think it is. I think the music's great. It also coined QTEs. It was one of the best-looking games I'd laid my eyes on at that point in time. If Shenmue didn't exist, we probably would not have taken a large step towards the open city-esque type of game seen in Yakuza, Sleepy Dawgs, and later Grand Theft Auto games.

Honestly, that game was truly ahead of its time. I think even if it's not your genre of choice, people should give it a shot just once.

No offense but I hate your efficient understanding of Sun Runes =/ Time Travelers is by Level 5 right?
 
I'm actually wanting some generic short answers if anyone would about a question I have. Asking here instead of the Shenmue thread as you guys are pretty diverse in views.

Is Shenmue good? I don't want to know why as I kind of don't want to be spoiled too much, but it's like the one Dreamcast game (other than that creepy Seaman game I'm never going to play) I haven't tried yet.
I've only played the first one, and not since like 2001 or so, but essentially: yes. It is. It's kind of like an adventure game of sorts, except with a (very lenient) time limit and a rather large world to explore (even if a fully-explorable world from any given sandbox game lets you check out more of the city in question, Shenmue lets you interact with more of the minutia, I think).

I didn't care for the fighting, though, and there's one stealth segment (that I'm not going to spoil the context for) that I absolutely loathed. (Failing it makes you waste a day of your time limit so you try again, but if you keep failing it, a bum nearby the place you're trying to break into starts giving you hints, like showing you the paths the guards take - not that helpful for me, but appreciated.)
 

A Pretty Panda

fuckin' called it, man
I liked how I was Knuckles and fucking hitting things while gently cradling Sonic and Tails.

I think I did everything in that game. Took a while to realize how to do the metal sonic chapter thing.
 
I liked how I was Knuckle and fucking hitting things while fisting Sonic and Tails.

jb2Ij7TKNFpHRX.png
 

qq more

Member
  1. Paper Mario: Sticker Star has some dope music, yo. Too bad the game... could be better.

Even though I actually like Sticker Star... I definitely agree the game could've been so much better. I never got why people defended the lack of story. I mean I don't really play Mario games for the story but Paper Mario is an exception because it's an RPG. And stories in Paper Mario are usually part of the charm. Also hated how every single enemy were unoriginal... they're all taken from the SMB/NSMB platformer games. I think the only creative enemies were just half of the bosses... but even so... where has the creativity gone?? I had a lot of fun with the battle system though, but it was honestly pointless half of the times since there's no level up system. Lame.

The music on the other hand... possibly the best soundtrack of the series. It's soooooooo good.

Yeah, Team Dark levels are the longest, which makes a real chore to go through. Of course, Team Chaotix levels IMO are even worse, just because their objectives in each stage are fundamentally different. You would think this would make it more bearable, BUT NOPE. It's like they took the concept of Knuckles' stages and somehow made it even worse.

Team Rose really is the only way I could tolerate replaying Sonic Heroes. Maybe Team Sonic on a good day.
Don't forget the torch puzzle. Hey, remember the part where you have to blow out the torches that are ABOVE THE PITS? WHYYY

Been playing Shemue for the past couple days; game controls weird as fuck but I like it so far. For some reason I can't seem to figure out the Dreamcast controller and keep getting the A and B buttons mixed up, so when I finally got my first QTE and a big "A" flash on the screen my first instinct was hit to B instead. D'oh.
The controls definitely takes some time to get used to. It's rather different, but on the bright side it's still very playable. Thankfully it's easier to get used to than MonHun3's.


I liked how I was Knuckles and fucking hitting things while gently cradling Sonic and Tails.
dsjksgsdjkg
 

Dark Schala

Eloquent Princess
Is this what I come back to when I finally peek into this thread today?

At least Panda fixed his post.

No offense but I hate your efficient understanding of Sun Runes =/ Time Travelers is by Level 5 right?
Yep.

Been playing Shemue for the past couple days; game controls weird as fuck but I like it so far. For some reason I can't seem to figure out the Dreamcast controller and keep getting the A and B buttons mixed up, so when I finally got my first QTE and a big "A" flash on the screen my first instinct was hit to B instead. D'oh.
I'd forgotten that the Dreamcast controller was kind of wonky! Hahaha. Glad you're likin' it. I know you were excited to play it.

Schala help
I was too late; I'm sorry.

Even though I actually like Sticker Star... I definitely agree the game could've been so much better. I never got why people defended the lack of story. I mean I don't really play Mario games for the story but Paper Mario is an exception because it's an RPG. And stories in Paper Mario are usually part of the charm. Also hated how every single enemy were unoriginal... they're all taken from the SMB/NSMB platformer games. I think the only creative enemies were just half of the bosses... but even so... where has the creativity gone?? I had a lot of fun with the battle system though, but it was honestly pointless half of the times since there's no level up system. Lame.

The music on the other hand... possibly the best soundtrack of the series. It's soooooooo good.
Well, no. I wrote impressions for the game in the old Sonic thread and I'm still sticking to them. The game truly lacks challenge and a sense of progression. It also lacks a reason as to why I should be progressing despite being within an RPG genre. I miss some of the NPCs and enemy designs.

And I dislike that battles were essentially pointless outside of accumulating coins like you're in NSMB2. What's the point? I should just breeze through the game as fast as I can now. I know you like the battles because they feel like MMBN battles at times. But the thing is that I go into RPGs for battle systems, ability systems, stat progression, and intricacies of the battle mechanics. Here, I just don't feel like that experience is replicated. The lack of character development due to the lack of XP gain is even more pronounced, and it's something that I don't particularly like.

The game's charming, it looks good, and it sounds good. However, those qualities can only go so far. The game just feels shallow to me.

Daytime levels.

Still a better game than Adventure 1 or 2.
I completely agree. I love Unleashed despite some of its balancing issues and some faults. I like it better than the Adventure games, anyway. Step in the right direction for the day levels.
 

Village

Member
"Oh they are talking about sonic heroes, the choatix missions are terri..."


* reads the fisting quote*

mj-laughing.gif



I''m sorry I think I lost all of my shit.



I was going to ask did anyone find any redeeming qualities in heroes, but i.. i just
 

Dark Schala

Eloquent Princess
That's why people stopped talking about it, Village. That's why I didn't bring up the exact quote because Panda fixed it.

Let's just move on now. Because everyone else did. Aside from you.
 

Village

Member
That's why people stopped talking about it, Village. That's why I didn't bring up the exact quote because Panda fixed it.

Let's just move on now. Because everyone else did. Aside from you.

I just got here, sorry.

Anyways.

Did anyone ever complete sonic heroes 100 percent? I just could... even.. god that game was bad.
 

Dark Schala

Eloquent Princess
Ah, sorry. Woke up on the wrong side of the bed, etc.

I did. I think Noi did because he's just as much of a masochist as I am sometimes. Actually, much of SonicGAF has.
KuGsj.gif


The true final boss song was worth it, I guess? It was great. The rest of the game? Nah. I don't like it much. I can't go back to that game at all.
 

Village

Member
I just couldn't.

I got through shadow, because I like shadow and along with that even at young age the concept of a sonic game with combat didnt seem that terrible. But shadow horribly excuted, in theme and in combat. Should have been presented more fantastical. But that is an entirely different conversation.

Back to heroes, I couldn't rationalize a good game out of that. I know someone out there has the best sonic heroes Idea on the planet that could change everything. But all thoughts of a better game had summed up to

" I just wanna play as one (shadow) character"

and

" and If I am going to fight stuff, why not have levels where i just fight stuff. I do not want to have to keep running and stopping."

The 2nd of those complaints I had with shadow and 06.

And 06, I just think if they put the other half of the ass in with a bit more time, the game could have been better than the horrid mess they released.


Heroes..I learned nothing, it was a bad thing that happened.
 

Dark Schala

Eloquent Princess
I've yet to 100 percent a 3D Sonic game.

Music for the game was great though.
Hmm... Generations, Colours, Heroes, probably Shadow since I got all the endings.

I'd like to do it for Unleashed, but I get the feeling that I'd find the game to be loathsome in the event that I do that. It has been incredibly tempting.

I refuse to do it for the Adventure games. I don't like those games much at all. At Sonic 06? For-fucking-get about it.

I got an S-Rank on Vector's mission. Y'all some suckas.
Yeah, it's not too hard to S-rank that because it's a fairly fast mission anyway.
 
I was tempted to 100 percent Generations but my save file was on 360 which is now gone so I don't know if I have the energy to do it again, especially Planet Wisps stage lol
 
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