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Sonic the Hedgehog Community |OT2 Battle|

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Dark Schala

Eloquent Princess
Hey that's the same reason I like it, as I said before this Bean guy is clearly on the ball.

Now all you have to do is get DKCR and complete the current Quadrilogy, and then Tropical Freeze when it releases, face it Schala, there's no way out of this now, you have to go in for the long haul.
Oh. I have that one.

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I had 99 lives (because it was easy to get lives), and I did pretty much everything in that game. In the end, I felt the same way that AniHawk did about it. :p
 
I ordered that CIB copy of DKC3, btw.

~$25. Not bad, because it's usually worth around $40.

Thanks to Shadow Hog for teaching me where to look for video game prices. :)
That does seem like a good value, yeah.

One of these days, I will get the DKC trilogy. Maybe if Armikrog doesn't make its Kickstarter goal, I'll have some extra bucks to tackle it with. I need to finish Earthbound still, though.

I'll probably go cartridge-only, however; I don't have any boxes for the rest of my SNES collection, why start now?
 
Cartridge only is how I shop for SNES, unless it's a really cheap CIB price. You can get legit factory sealed copies of F-Zero on Amazon for just under $20 (Granted, it's the Player Choice version, but still...) Some of the cheaper (but still awesome) licensed games can be snagged for a decent price CIB as well. Buster Busts Loose! and Magical Quest 1 come to mind.

I do plan on buying a bunch of Universal Game Cases and printing my own covers, since having so many loose carts for my systems are becoming a pain. I used the one UGC I did have for my copy Earthbound.

lDHrAr6.jpg


I'm hoping to have most of my NES/SNES/N64 games stored in these by the end of the year.
 
Oh. I have that one.
Excellent.

I had 99 lives (because it was easy to get lives), and I did pretty much everything in that game. In the end, I felt the same way that AniHawk did about it. :p
...oh, i'm hurt.


So anyway, a friend of mine dropped over today offering two more additions to my sudden backlog that just turned up over the last few weeks out of seemingly nowhere.
From the general consensus I would describe them as cult hit Deadly Premonition in directors cut form and insult shit Ninja Gaiden 3 Razor's edge, excite!

Meanwhile I still have to finish Zelda: Oracle of Ages, I finished seasons last week, It felt pretty inconsistent, will scrutinize it further when i'm done with ages, still decent mind you but I expect a bit better from my Zelda games.
I finished that NSMB Wii mod earlier in the week as well, lobbed some thoughts about it in its thread, but the short version is that it's solid and very well done for a fan effort but it throws in too many levels making the game inconsistent as the lesser stuff didn't get cut.
 

BlackJace

Member
I don't even know how many lives I had in Advance cuz the counter doesn't update after 9. Probably 17 or something. Advance was hella easy though
 
You know what's a cool game? Picross-e.

Tore me away from AC yesterday - I happen to be a little bit of a puzzle junkie, so I couldn't resist :x

Details:
Easy Mode: 15 5x5 puzzles
Normal Mode: 30 10x10 puzzles, 30 15x15 puzzles
Free Mode: 30 10x10 puzzles, 30 15x15 puzzles
Extra Mode: 5 10x10 puzzles, 10 15x15 puzzles
Total: 150 puzzles

All puzzles give you the option of hints, which let you reveal a complete row and column in the puzzle before you start. 15 puzzles are shown at a time on any given screen in any mode. The last puzzle in any row doesn't allow the usage of hints.

Difference between Easy/Normal and Free/Extra is that Easy/Normal penalize you 2 minutes for any mistake made when filling in a square.

Good:
- Nice and straightfoward puzzle action. The UI feels a bit better than Picross DS, because of a "click" added when you select any option.
- The stylus controls are much better than Picross DS, and are non-handed specific as well.

Bad:
- You can unset a square that you've filled in. It's annoying when you move to touch-fill in a line and you unset a solid square and you have to set it again before continuing, or you set it to an X by accident - it really messes with the flow. Should've really kept correct squares un-eraseable. Doesn't matter much in Free/Extra though, because of lack of penalty.
- The 3D is sort of useless here, since you're looking at the bottom screen 99% of the time. But this doesn't really matter that much.

Difficulty - I busted through the 5x5 and 10x10 in 1-2 minutes per puzzle (I'm sort of good at them), and am only slowing down on 15x15. I'm hoping that the rest of the puzzles get much harder. I estimate... 5-10 hours of playing before I finish?

I would say get it if you like puzzles and Picross and really miss Picross DS - it's only $6 for a good bit of puzzle logic action :)

SGePNcn.png
 
I've been meaning to try picross at some point, puzzles games aren't really my forte So i've steered clear, but one day i'll bite.

Meanwhile in NG3, there's a lot of British dudes swearing at me, how vulgar, it's just like a Saturday night in Blighty on my gamepad. These loading screens look like they fell out of Call of Duty, Ryu's ninja work has become super serious business, also it's Troy Baker voicing a lead again, there is no escape.
And then suddenly I was fighting Final Fantasy mage men in the desert, well at least i'm getting some off tv play novelty out of this.
 

Tizoc

Member
lol, just heard about that new Sonic cartoon, done right it could be good.

My idea of a Sonic animated series would be a retelling of SATAM/Archie comics, with some stuff removed/changed from both series of course.
 

MAtgS

Member
lol, just heard about that new Sonic cartoon, done right it could be good.

My idea of a Sonic animated series would be a retelling of SATAM/Archie comics, with some stuff removed/changed from both series of course.
Like Antoine I assume. Why would a coward even join a guerrilla fighting force to begin with?

I mean aside from cartoon producers thinking they need to copy Scooby Doo in every other show of course
 
lol, just heard about that new Sonic cartoon, done right it could be good.

My idea of a Sonic animated series would be a retelling of SATAM/Archie comics, with some stuff removed/changed from both series of course.

Man if that happens I quit Sonic. I will rip his image from my avatar.

It's already bad enough that he's slow as fuck now in the upcoming game.
 

Tizoc

Member
Like Antoine I assume. Why would a coward even join a guerrilla fighting force to begin with?

I mean aside from cartoon producers thinking they need to copy Scooby Doo in every other show of course

Nah Antoine stays, he's been written pretty well in the comics.
 

Sciz

Member
It'd be nice to get a continuity that just takes the worldbuilding that's been done in the games and rolls with it for once.

Like Sonic the Comic, but less insane.
 

Tizoc

Member
It'd be nice to get a continuity that just takes the worldbuilding that's been done in the games and rolls with it for once.

Like Sonic the Comic, but less insane.

Well I'd kinda mix it with the Archie/SATAM continuity somewhat.

I'll prob. get a more clear and proper idea once I visit Katmandu and get abducted by aliens, hrmmm...
 
I think that may be Nintendo's call than SEGA's.

I don't know if that's better or worse than Wonderful 101 coming out two days before GTAV in NA.

Also, the Last of Us has jumped into my GotY 2013 spot. Kinda feel like writing a big ass tome singing it's praises. Last big post I wrote about was Remember Me and how depressingly garbage it was. Tearing something down is fun to write AND to read, but it's so much harder(and worthwhile) to talk about something you love, something that your only continue to appreciate as your exposure to it increases, something that tells you WHY you keep playing these damn things after so many other boring or mediocre material has come and gone through your life like used tissue paper.
 

BlackJace

Member
I don't know if that's better or worse than Wonderful 101 coming out two days before GTAV in NA.

Also, the Last of Us has jumped into my GotY 2013 spot. Kinda feel like writing a big ass tome singing it's praises. Last big post I wrote about was Remember Me and how depressingly garbage it was. Tearing something down is fun to write AND to read, but it's so much harder(and worthwhile) to talk about something you love, something that your only continue to appreciate as your exposure to it increases, something that tells you WHY you keep playing these damn things after so many other boring or mediocre material has come and gone through your life like used tissue paper.

lololololol that's Nintendo alright.

Glad you liked The Last of Us. I was weary after some negative things I've been hearing lately.
 
I don't know if that's better or worse than Wonderful 101 coming out two days before GTAV in NA.

Also, the Last of Us has jumped into my GotY 2013 spot. Kinda feel like writing a big ass tome singing it's praises. Last big post I wrote about was Remember Me and how depressingly garbage it was. Tearing something down is fun to write AND to read, but it's so much harder(and worthwhile) to talk about something you love, something that your only continue to appreciate as your exposure to it increases, something that tells you WHY you keep playing these damn things after so many other boring or mediocre material has come and gone through your life like used tissue paper.
This is exactly why GotY list stuff is kind of tricky, it's hard to think of the various ways to say "this is great" with actual substance. Brutalising a game on the other hand is like easy mode and kinda satisfying.

lololololol that's Nintendo alright.

Glad you liked The Last of Us. I was weary after some negative things I've been hearing lately.

Fortunately Nintendo of Europe actually thought things out on this one.

In other news I updated my VC Mega Man games from 2 through to 4, glorious 60hz makes everything better coming from the sloooooow PAL versions, meanwhile ring man just completely fucked up my shit, i'm not sure how I feel about this.

Elsewhere Ninja Gaiden 3 Razors Edge seems to think that difficulty is projectiles from every angle so you can't actually keep an eye on all of them, somewhere during NG2 they went all musou with this series, it's just a bunch of enduring enemy waves, battles of attrition with ROCKETS everywhere, I can muster some enjoyment out of the weakened and flimsier core combat but this game reminds me why the whole you can't polish a turd phrase exists in the first place.

Entered the third dungeon in Zelda: Oracle of Ages after a slog section involving lizards stealing my gear, much like Seasons i'm not feeling this one much either.
And I played the prologue of Deadly Premonition, this is certainly.....something.

Between all of this the relative non game nature of Animal Crossing is like a refreshing relief.
 
OK I'm watching Sonic Underground and what the fuck

why are all these character designs so un-Sonic like and then his uncle is LITERALLY SONIC WITH A MOUSTACHE

edit: oh shit, one of Robotnik's guys has the exact same voice as Kif
 

Dark Schala

Eloquent Princess
Hey, look. I put links in mine. Click ‘em for trailers or gameplay or what-have-you.

Final Fantasy XVersus (PS4, Xbone)

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What… else can I possibly say about this? For those of you who were around, you know I was going pretty crazy over it, so much so that I couldn’t type and that my hands were just trembling so much. I’m fairly certain that I couldn’t speak, either, since words weren’t coming out right. And I don’t usually go nuts over games like that. If I have, it’s been years—perhaps a decade—since that’s happened. I don’t even remember the last time I’ve felt that excited over a game. It was perhaps since the last mainline Genso Suikoden game was announced, and that was in 2005.

Final Fantasy XVersus isn’t exactly what I expect from a mainline Final Fantasy title at all. I don’t think it’s what I want from a mainline title at all, nor do I think it’s going to be a game that will be without criticism from me (for instance, the Uncharted-esque / cutscene-boosted gameplay doesn’t really strike a chord with me, and you all know I don’t like that sort of style of game at all). With that said, however, I like what I saw. I liked what I saw a lot. For some stupid reason, being someone who was never ever enamoured with Final Fantasy Versus XIII and not caring much for the staff and not caring much about any of the gameplay I’d seen in the trailers prior, I was excited when this darn trailer was rolling and eagerly awaited everyone’s reaction when it was finally revealed that the project had shifted from a sidegame to a mainline game.

I don’t like Kingdom Hearts’s gameplay and style. I think it’s boring as hell to play, I don’t like the speed of Sora’s animations at all, I don’t like some of the skills that have to be equipped and I think those should be defaults, and I just fucking hate the general story and all of the characters (besides Aqua) because every part of those bits make my eyes roll since I think that everything is stupid. Kingdom Hearts just always felt so slow, one-note, and by-the-numbers to me. And it had a stupid nauseating camera. It never really felt like it was an evolution of the action RPG style in the way Ys, Tales, King’s Field, Baldur’s Gate, etc attempted to revolutionize the genre. But XVersus? Look at that shit in the trailer. It finally does many things that I wanted the KH series to actually do.

It’s fast. It’s constant. It keeps the flow going outside of those dang cutscene bits. It seems to have some sort of positioning that matters (with parrying and dodging). Warping around and choosing where your battlefields are, even if they defy gravity. Everything is finally mapped to a button and it isn’t menu-based. It doesn’t seem like you’re forced to stick to a certain amount of commands depending on what you equip (at least, I hope not). Dodge and Block aren’t commands, but rather, they’re mapped to buttons as opposed to another game that SE is releasing this year and next. While animations leave a bit to be desired, they seem to flow well into each other when speeding through an enemy and slashing them to bits. I wish it weren’t so hack and slashy and apparently button-mashy, but it finally looks faster than Kingdom Hearts (and Lightning Returns—XVersus is putting LR to effing shame with respects to its action engine). Weapons you wield finally apply a weight to your animations and thus you have to time your slashes as opposed to mashing on the button all the time. The weapon ring looks rather interesting, and it makes the lead character look like a Jack of all Trades despite the other party members being specialists in other matters (ex: ranged attackers, tanks, brutes, clerics, etc.).

What’s also nice about it—as I’ve already noted—is that the playable character group seems to share a sense of camaraderie. This is a feeling that I haven’t felt that Final Fantasy has had since Final Fantasy X-2. While FFXII had its assorted set of characters, they never really seemed to part of a whole. You simply had standouts, and some people who bonded, but they never really had that sense of fellowship that earlier casts had. I appreciate that I’m getting this notion that Noctis’s group are showing that just with small snippets of footage alone. Of course, that may change in the final product.

Regardless, I’m looking forward to hearing more about this game. Not about its story or anything because I don’t really care about that and I never really will. I just want to see more battle footage. Congrats, Square Enix. You finally got my attention, and I’m finally excited about an FF game for the first time in what seems like a decade since FFX-2.​

(No, I wasn’t excited about FFXII at all back then. That DQ8 demo was shit.)


Transistor (PC, PS4)

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So, uh, if you didn’t know, my vision sucks. My first time looking at Transistor, I couldn’t really see myself playing it because I couldn’t see a thing. It certainly looks pretty, but I couldn’t see the player character very well. Hands-on impressions paint a lovely picture for it. You play as Red, a singer whose voice was stolen away from her. The sword she wields, the Transistor, is the narrator the tale and is limited to two attacks: a short ranged attack and a long-ranged attack. You may use R2 to stop time and use a variety of Red’s abilities and plan your attacks. Stopping time seems to be a more efficient manner of getting things done in this game as opposed to normally attacking, so I’ll be genuinely interested in this game leading up to its release date.

Transistor’s audio design is amazing. I’m very impressed by it. The narration is something I could take or leave (but I certainly don’t mind it), but the SFX and the background music is nicely done and rather intricate to hear.​


Puppeteer (PS3)

puppeteer_21uekqg.jpg

It takes many hints from theatre and production and is presented like a puppet show. Sets fly in and out, there are curtain calls, and the audience applauses. It’s this thing that makes me think of my theatre days in high school… and also of Super Mario Bros 3 / Paper Mario. Your puppet can carry an assortment of heads which affect the type of magic that our puppet can cast. If you put the spider head on, you’ll be able to go to the bonus level if you find a spider icon. Put the cheeseburger head on, and a cheeseburger will appear acting as a trampoline. The music seems really nice as well.

What I got out of some of the gameplay footage was that it was faster than I’d expected it to be, and I like the inventory-based puzzle aspect of the game quite a bit. The fact that you have an audience to please who can actively boo and cheer your every move while playing is quite interesting as well.​


Mario & Luigi: Dream Team (3DS)

mario--luigi-dream-te3akp5.jpg

It’s an M&L RPG. How can I not be excited for it? The art looks so darling, too. So, uh, I didn’t know a lot about this game prior to E3 and reading impressions. Mario & Luigi had this sort of duality setting for a while now, and this time, we venture through the real world and the dream world. The style’s different from other M&L games, using 3D models as opposed to sprites (which I still think is a bit of a shame). Luckily, the battle system remains intact and there is little detraction from the tried and true formula as opposed to last year’s Paper Mario: Sticker Star.

What differs is the Dream World. The game switches to a 2D sidescroller instead. Luigi may be able to possess environmental objects like a pillar. Using his mustache on the touch screen, you are able to make the vines on the pillar stretch to sling Mario to get past obstructions. Combat here is also different. Mario fights alone and moves up and down with the circle pad. Sometimes you have to use the 3DS’s tilting in order to fight bosses with the multiple Luigis. And in other segments, you have to hold the 3DS like a book and use the stylus to dodge attacks. Essentially, it comes off as an RPS sort of affair.

Even if it’s a little different, I hope that the play between the Dream World and the Real World will be balanced enough to keep things fresh. I’m very excited about picking this up in August and giving it a whirl.​


The Legend of Zelda: A Link Between Worlds (3DS)

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I still don’t like how this game looks. I’m sorry. It’s not the sort of style I like, and I kind of wish they’d went with some other visual style for the game as opposed to the one they did. I don’t think I’ll ever like it. Part of the reason is because the visual style screams “clunky and slow animations with weird camera angles” to me. And… it … does have that. The bits where Link’s turning 2D to 3D and back again has the camera doing some weird quick movement that makes me feel nauseous.

The Legend of Zelda: A Link to the Past is one of my favourite Zelda games. I’m kind of biased when it comes to Zelda, and I generally tend to like most of them for what they are. The reason why I’m looking forward to this is because I’m a huge Zelda fan. I don’t really like how to it looks, and I’m fairly certain that the camera is going to drive me bonkers at points. The sense of familiarity with ALttP’s map is due to be a boon here. What’s interesting is that the game doesn’t require arrows this time around. Firing the bow itself will drain the magic meter. The Hammer also uses magic power, as does Link’s new painting ability that they seem to love showing in trailers. I’m not sure how I feel about them taking an inventory system away here, but we’ll see how it goes in the final product.​


Honourable Mentions:

Tearaway (PSV)

While Tearaway doesn’t seem like it could be a system-seller, it does something that I thought was nicely implemented in LittleBigPlanet Vita, and that’s show off why the Vita’s control scheme actually matters. This is one of the better-looking MediaMolecule games, but because it’s a Mm game, I wonder how it’s going to feel. I genuinely dislike LittleBigPlanet when you think about it exclusively as a platformer because the platforming doesn’t feel very good at all.

In general, Mm games are usually seen as a customization haven. In Tearaway, you may customize the main character Iota/Atoi’s features, right down to handedness. You can cut certain items out of construction paper using your finger on the touchscreen. Using the back touchpad allows you to poke your way through the world and hit enemies with the back touchpad. The only thing that makes me feel a little iffy is that there is no jump button, apparently. Regardless, this has been on my radar for a while, and I’m interested in seeing how the final product turns out.​


Watch_Dogs (whatever Ubi feels like putting it on; it’ll probably be on my toaster one day)

I don’t really care how it looks at this point, and I don’t really mind that it looks like a modern-day Assassin’s Creed, either. I like Assassin’s Creed. A lot. I’m not sure how I feel about the multiplayer, because I’m usually shy when it comes to MP modes (and this one’s like Demon’s Souls, so that should be really neat). So, essentially, the hacking tool usage isn’t going to be repetitive to use as they are in Assassin’s Creed (because half the time in those games, one thing tends to work all the time). You’re introducing random variables into the player’s environment, so it should be interesting to see how people deal with it. You’ll have more RPG elements in terms of being able to purchase and upgrade new equipment, and they’re not cheap either.

I’ll say that I finally want to switch to the PS4 version.​


Pac-Man Championship CE DX+ (PC, PS3, 360)

Being able to play through a Pac-Man match with that menu music is a major plus. You all just don’t know how strongly I feel about that. There may not be any gameplay changes at all, but having new skins, levels, and music is a super-nice touch. Especially for this game, which was near the top of my GotY 2010 list. The new maps are apparently tighter with different enemy placements (obviously). Learning a bunch of new maps feels exciting for me.​

Stealth Inc (Vita)

This was formerly known as “Stealth Bastard” from Curve Studios. I’m bringing this game up for its music, and I’m sure some people will be interested in the music for it. I checked out some gameplay footage, and I couldn’t believe what I was hearing. It’s something I’ve genuinely come to love about indies now; much of the music composed for many indie games are fantastic. As for the gameplay, you play as a character that can be OHKO’d, but you have to move fast to get things done. Luckily if you die, you will respawn quickly. Kind of reminds me of Super Meat Boy a little bit. You can see the PS Blog post about it here

Contrast (PS4)

This game, I think, got buried. You play as a woman who is able to shift in and out of shadows, and use those shadows as a way to platform throughout the landscape. I absolutely love the film noir style, too. I'll keep an eye on it.​
 

Noi

Member
Yeah, I didn't see Contrast at all until now. Hopefully it's better than Lost in Shadows for the Wii, I didn't particularly like that one and it does the same shadow-transition thing.

Edit: Transistor's MC is the singer? Wow, I didn't notice it at all until now, I always thought it was a different character.
 

Dark Schala

Eloquent Princess
Yeah, that's what I was thinking with LiS Wii. I hope the level design and platforming functions better. And oh maaaan, I didn't see that link before, Coldman. Holy craaaap. LOL.

-----

In Shin Megami Tensei: Soul Hackers 3DS, you have to answer whether or not you're female in one of the areas.

I answered that I was female. The first question was this:

dsc00702prjgk5ukon.jpg


OH YOU GUYS.
 

BlackJace

Member
Jesus, Schala's tome crashed my phone browser lol.

Also, its nice to have another game for my Vita that I want. Tearaway looks great.
 
As long as you're here, I don't get what magic is showing off, exactly. Somebody in the comments suggested
missing hint icons - clearly not the case, looking at it, since one shows up in the second scene
, but other than that, looks and sounds the same as ever...
 

Melpontro

Member
As long as you're here, I don't get what magic is showing off, exactly. Somebody in the comments suggested
missing hint icons - clearly not the case, looking at it, since one shows up in the second scene
, but other than that, looks and sounds the same as ever...
Well, you see,
Dario cracked the format controlling the placement of objects. I moved 2 enemies and some rings at the end.
We wanted to see if anyone would even notice.
 
The style’s different from other M&L games, using 3D models as opposed to sprites (which I still think is a bit of a shame).

Actually, from the sources I've been reading, it appears Dream Team does use sprites. They look incredibly convincing, though.

EDIT: You know I don't know what I was thinking making a double post like this.
 
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