Nocturnowl
Member
Alright, that's good news.
Gyro is one of my few control based enemies so i'm glad that's not the case.
Gyro is one of my few control based enemies so i'm glad that's not the case.
I keep having dreams about SA2's multiplayer. Game needs online so I can actually play it again
Well...I keep having dreams about SA2's multiplayer. Game needs online so I can actually play it again
Anyone else purposely staying away from Lost World media?
If I know how it plays, hear all the music, see all the levels and such it'll ruin the fun of playing the game and discovering these things myself.
I was just reading this thread http://www.neogaf.com/forum/showthread.php?t=658857 and I was thinking to myself how it's 2013 and multiple save slots should be beyond standard by now. Sonic 3 & Knuckles had 8. Then I thought to myself, does any other game have at least that many save slots? Every other saveable game I've played had 1 or 3 (except Majora's Mask which strangely had 2).
It comes down to the balance between the cost of writable nonvolatile memory and the size of the game's save data. Pokemon games have to save a shitton of information and Nintendo is cheap.
Oh, that's good! I have both versions preordered, myself. But I think the distribution of people getting the console version and the 3DS version is higher than that of Generations last time. At that time, not a lot of people had a 3DS or wanted to spring money on the 3DS version.Deadly Six Edition confirmed for 'MURRICA (and Canadia)
screens a bit of info at TSSZHonestly might pre-order Wii U version despite not owning a Wii U
Some regulars, like Kokonoe, have stopped posting in this thread since they're on blackout mode.Anyone else purposely staying away from Lost World media?
does this look like a man who would lie to youFucking Iizuka
Lucky. I wish that happened to me too...I don't think I saw a single spoiler for Generations, the game just sort of snuck up on me out of the blue.
I don't drink beer so I can't!does this look like a man who would lie to you
you can even drink beer with him
he seems like a likeable guy
That's just the LSD taking effect.I'm pretty sure Schala got me sick with some weird Canadian illness. Don't eat her brownies, people.
Don't eat her brownies, people.
Tea is good. I should drink tea more often.Fine QQ, share some tea with him instead
*Doesn't drink alcohol either*
Just beat Ducktales myself. It continues to keep up my preconception that WF make pretty games with thoroughly dubious design decisions.
The controls are mostly fine, except for that damn bug where your pogo refuses to come out sometimes. While doing the final level (which I'll get to in a bit), I literally lost 3 lives in a row just because my pogo didn't come out during situations where I'd otherwise die instantly.
Also:
You're the second or third person I've seen bring this up, and I just want to say that this is actually a quirk of the NES game that WayForward brought over. For your pogo to, well, pogo, the actual tip of the stick has to touch solid ground. As such, you can get in to scenarios where the tip of the pogo doesn't touch solid ground, but the game still counts it as something you can stand on.
It's kind of weird, sure, but it's not anything WayForward did "wrong," per-say. And you do eventually get used to it.
those poor birds...
·v·It's okay, they won in the end.
That's not the problem. It's not that the pogo doesn't pogo, it's that the pogo is not turned on at all. You jump, you press and hold the pogo button (while in easy pogo) and you... land without the pogo ever turning on at all (the animation for it doesn't show up either). This means situations where I jump over insta death pits and end up falling to my death cause I didn't bounce on the enemy I was meant to. I know what you're saying, and that's a quirk I have no issues with.
One time, during the final boss, I had only one heart left and only had to do one more hit to beat him. I jumped twice and had the pogo not activate either time, which got me hit for no reason of my own.
Edit: Last I heard there was a PC patch that fixed this issue, but it hasn't come to the console version yet.
Not really. I totally understand and respect your decision to do so, but I'm not that bothered by knowing the handful of stages they've shown off so far. There's still a fairly big chunk they haven't shown off, and even the stages they have have several areas that the people playing don't pay attention to.
The cutscenes are really the biggest deal breaker for me. Like I mentioned before, I have no nostalgia at all for the original cartoon, so while cute initially, what they end up doing to me is constantly interrupt the flow of gameplay (and drive up the frustration if you get a game over and are forced to re-watch every single one. It's not so bad in stages like the African Mines where there aren't nearly as many, but The Amazon, likely the first stage many people will play (and also one of the hardest stages in the game), will literally stop you every single time you collect one of the stages' 8 coins to have Scrooge do a 5-10 second quip about the thing he just picked up, and he does it every time you replay the stage. I know you can skip them, but having to pause the game on purpose to skip cutscenes multiple times in a stage over and over gets really annoying nonetheless, and it still causes a pause in the gameplay anyway.
I've probably got something different from what you got. I feel stupidly cold, though, even though it's boiling hot outside.I'm pretty sure Schala got me sick with some weird Canadian illness. Don't eat her brownies, people.
What I do is wrap myself up in my blankets to feel comfy enough to sleep. It's because you keep staring at the computer, qq. :Vi tried but i'm too wide awake
dis sux
I am always in need of [REDACTED]If you can't sleep you probably need something
-You need a piss
-You need a shit
-You need a drink
-You need a [REDACTED]
The World's End was awesome, screw Nocturnowl!
(actually not sure if he hated on that movie or not, but I assume he did, stuffy Brit that he is and all)