...
qq and Bean were right. It's hard to know when I'm cracking a joke.
Going to bed nooooowwww...
nooooooooo
...
qq and Bean were right. It's hard to know when I'm cracking a joke.
Going to bed nooooowwww...
JC...
You reminded me that Anth0ny never completed that "beat Shadow 326 times to unlock everything in the library" challenge.
CrimsonCrescendo, someone did seriously say that.
Edit: I know no spoiler talk in here, unless spoiler tags are used, but what I'm looking at now (and if Azure Dream pops in here, he could probably give some input), it's, uh... well, I shouldn't be puzzled with respect to the boss fights, but I'm not very satisfied with what they've chosen to do with some of them.
Edit: I know no spoiler talk in here, unless spoiler tags are used, but what I'm looking at now (and if Azure Dream pops in here, he could probably give some input), it's, uh... well, I shouldn't be puzzled with respect to the boss fights, but I'm not very satisfied with what they've chosen to do with some of them.
Sonic Colors has the best OST in a (modern) Sonic game IMO.
Oh ho, I love this one. It's arguably in the shadow of Colour's most popular tracks but it's still a standout in the soundtrack to me.SonicGAF's Song of the Day - #23
Song: Tropical Resort Act 1
Game: Sonic Colors
Composer: Tomoya Ohtani
Sonic Colors has the best OST in a (modern) Sonic game IMO.
SonicGAF's Song of the Day - #23
Song: Tropical Resort Act 1
Game: Sonic Colors
Composer: Tomoya Ohtani
Yes, and extending onto that, given that the game starts you off in a level as opposed to a cutscene, the BGM builds off on that with Nishikawa and Yamada's guitar and bass guitar bringing you right into the action with a no-nonsense approach. There's this sort of interesting way that Colours's OST works in that you have something that casually brings you into the action at the beginning in Tropical Resort, peps you up in Sweet Mountain, that's something generally more fast-paced in Starlight Carnival (which meshes well with its overall level design), something that's slower-paced and more peaceful in Aquarium Park and Planet Wisp despite having a slight uptempo, something faster in Asteroid Coaster, and then a blazing speed to the finish with Terminal Velocity. In that, I do feel like Colours's OST meshes very well with its level design, and it helps to make the game even more cohesive.SonicGAF's Song of the Day - #23
Song: Tropical Resort Act 1
Game: Sonic Colors
Composer: Tomoya Ohtani
Hardly anyone ever calls Tropical Resort their favorite zone theme, but it's the one that embodies Colors best. It exudes this air of casual confidence, as though the music itself is saying "it's alright, just kick back and enjoy yourself". It isn't complicated or flashy, it just relaxes in its groove and carries you along.
They certainly were. Thanks.Who the what now?
I assume your questions are already answered, since Twitch auto-archived a majority of the stream.
You were completely cracking me up in the twitch chat yesterday. "I've been enjoying Ohtani... for 30 minutes."Funny how Lost World seems to be the game that just seems to need some physics tweaks to work a lot better. That default walking speed probably needs to be 1.5x faster for the jumping to work well. Every time I see someone jump without holding the trigger the distance Sonic travels is pathetic. The problem is Sonic Team still goes with the same thing that made the Classic Levels a bit annoying in Generations, they barely leave you any space for error in your jumps, but now with the added bonus of death pits below (and they also expect you to ledge-grab a lot, which seems kinda wonky). But it doesn't seem to have a Mario-like running either, so you can't just hold it all the time. (Based from what I've seen)
The amount of extra objects, features, and the simplistic level design would be a lot more interesting and accessible for people to make stuff with. Making custom stages for Generations was in a whole another magnitude of work compared to what you could probably do here... And it sure as hell would convince me to see more custom levels to see how these mechanics work in more traditional stuff, rather than levels focused so hard on a stage gimmick.Those circular rails on the grind rail level were a very interesting idea. The mechanic of the bonus level with the Black Cube platforms that destroyed themselves as well.
/still_salty_about_no_pc
You were completely cracking me up in the twitch chat yesterday. "I've been enjoying Ohtani... for 30 minutes."
I always thought boost was a hugely overpowered move (but I'm a huge fan of air boosting) and that it just crippled the design of the levels. They have a good idea with this moveset, but it looks like it could use a lot more of experimentation/testing with the values. I never really had that much trouble moving at low speeds in Generations, but then again I have like 400 hours clocked on the thing for obvious reasons. (too much playtesting)I do think it's a decent starting point and it's something they shouldn't junk right now because they do have something interesting to use here. But I'm afraid they might prematurely change it up like they did with the Unleashed/Colours/Gens trio (because Generations did start using the mechanics a lot better, and it's unfortunate that they decided to change things up before they could cement it into something that's even more cohesive), and try to do something else.
You were completely cracking me up in the twitch chat yesterday. "I've been enjoying Ohtani... for 30 minutes."
Haha, I think almost everyone loves Ohtani. That Lava Mountain Act 2 theme was really good. Even if the guy kept failing, at least the music was good.
Ohtani is one of my favourites actually, and I certainly love the Windy Hill song on this game. I think it's the one song that I can associate with this game's identity so far very well.
I always thought boost was a hugely overpowered move (but I'm a huge fan of air boosting) and that it just crippled the design of the levels. They have a good idea with this moveset, but it looks like it could use a lot more of experimentation/testing with the values. I never really had that much trouble moving at low speeds in Generations, but then again I have like 400 hours clocked on the thing for obvious reasons. (too much playtesting)
Poopie.I actually don't care about AGDQ <_<
...y-...yes.I don't even know what an AGDQ is
Can I buy stocks on it?
There's also this block, but I dunno if people are interested in that.
I'm probably picking it up tomorrow.How many of you have X or Y?
I need more people for my friend's list but I have a rule in that I only add people to my friend's list if they have 2 or more similar interests, so naturally pokemon would be the first and sonic the second. I don't like adding people around a single axis when I can get more accurate with two axes.
I'm probably picking it up tomorrow.
I am unreasonably excited. Like, that "calm before the storm" kind of hype. I just can't waitto play dress up for hours
I have Y.How many of you have X or Y?
I need more people for my friend's list but I have a rule in that I only add people to my friend's list if they have 2 or more similar interests, so naturally pokemon would be the first and sonic the second. I don't like adding people around a single axis when I can get more accurate with two axes.
I'm currently playing Sonic The Hedgehog 1. I suck at it, but I like the game.
What's the deal with Sonic 3? Which one to play when I get to the third one? Sonic the Hedgehog 3, Sonic and Knuckles, or Sonic 3 and Knuckles? Confusing. lol
S3&K is the complete Sonic 3 as originally intended.What's the deal with Sonic 3? Which one to play when I get to the third one? Sonic the Hedgehog 3, Sonic and Knuckles, or Sonic 3 and Knuckles? Confusing. lol
I'm currently playing Sonic The Hedgehog 1. I suck at it, but I like the game.
What's the deal with Sonic 3? Which one to play when I get to the third one? Sonic the Hedgehog 3, Sonic and Knuckles, or Sonic 3 and Knuckles? Confusing. lol
Must add everyone available for simultaneous Prize Money O-Power Spirit BombYou're gonna need a lot of PokeDollars for dress-up.
A lot.
Must add everyone available for simultaneous Prize Money O-Power Spirit Bomb
Tee hee[23:14:05] <qqmore> shadowhog
[23:14:11] <qqmore> how the hell did you know schala [did something I'm editing out since this is apparently supposed to be secret]
[23:14:20] <ShadowHog> I kind of assumed?
[23:14:26] <qqmore> ...
[23:14:26] <qqmore> ...
[23:14:27] <qqmore> ...
[23:14:27] <qqmore> oh
[23:14:35] <ShadowHog> BECAUSE YOU JUST TOLD ME, FOX BOY
[23:14:51] <Culver> lol
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[23:15:23] * Schala (cgiirc@6FD42D8.10F70CE0.3A52EF18.IP) has joined #SonicGAF
[23:15:30] <Schala> qq more's a liar and a thief
[23:15:32] * Schala (cgiirc@6FD42D8.10F70CE0.3A52EF18.IP) has left #SonicGAF
[23:16:04] <qqmore> :V
Yeah, that's been really weird lately! We hit a new record and didn't even get taken down today.I bet it has something to do with the increased traffic we've been getting.