Hot Coldman
Banned
yo this final boss
You have my support, when gyro has led me to be facing away from the television because turning was such fiddly business then you know something has gone wrong and maybe just maybe would've been fine using a stick.I'm calling it in now you guys, a ban on gyro controls.
I dunno, gyro controls worked pretty well for aiming in 3DS games... although mostly in the sense that it'd be the fine-tuning while the analog stick would be the coarse-tuning.
I'm still getting the 3DS version.
Because... uh... well, I paid it off already.No it's not because I'm a hard M shut up Noi
That's only provided that they implement the gyro controls well, though. Luigi's Mansion 2, Ocarina of Time, etc. had decent implementation of gyro controls. This... doesn't seem to. It's a shame, really. I thought Pietepiet was joking about having to need a swivel chair for the special stages.I dunno, gyro controls worked pretty well for aiming in 3DS games... although mostly in the sense that it'd be the fine-tuning while the analog stick would be the coarse-tuning.
They seemed to have the right idea for the previous trio of games, though. Colours and Generations built on Unleashed's foundations. I assumed they'd keep doing it because it's a formula that people genuinely liked. It was weird that they decided to change it up when it wasn't broken. I mean, there's some good ideas in Lost World, but it's just strange that they tossed most stuff aside in the previous three games for something completely new. Hm.You know why Sonic 3 and Knuckles were so good? Because they built on Sonic 2, which built on Sonic 1's foundations.
I feel like every other Sonic game just starts over and disregard most of the past's mistakes and lessons. Some of them work better than others, but who cares because the next one is gonna play nothing like it. Every new installment fixing and breaking a hundred new things, and the franchise seems like its gonna be permanently stuck in this mixed bag of various mechanics and ideas. Scrambling for an identity, before it tosses it away for a new one tomorrow.
I think it's that line in Sterling's review about "could be the beginning of something great" that rubs me the wrong way the most. That sentiment is fine and all, but how many times have we seen "the beginning of something great" with Sonic? Shouldn't we already be there?
I'm a bit tired of shelling out money for the beginning of something great instead of just something that should already be great.
That's for a separate article, really. I think it's one thing for a review to say "these are solid building blocks perhaps not best utilised in this game", but another to say "and this keeps happening ergo don't buy this game". Kinda turns into a review of the franchise as opposed to the game, which is by the by (and always incredibly annoying).
But yeah, the sentiment's certainly valid. IDK. Maybe they need more than 2 years to make Sonic games. Refinement is necessary, clearly.
I thought I did! :Owhy didn't anyone tell me Rhythm Thief is an Ohtani/Hataya tag team
Composed by Tomoya Ohtani, Takahito Eguchi, Naofumi Hataya, Tomoko Sasaki, Kenichi Tokoi, Mariko Nanba
Arranged by Tomoya Ohtani, Takahito Eguchi, Naofumi Hataya, Takeshi Watanabe, Yutaka Minobe, Hideaki Kobayashi, Tomoko Sasaki, Mariko Nanba
Oh yeah, I don't necessarily mean including that in his review. Just an observation from someone on the consumer side as something that's happened with the Sonic franchise on more than one occasion.
I don't particularly care for a lot of the rationalization of the bad reviews though. People are complaining about some people being "jaded older fans that wanted more boost to win gameplay" as if that's a bad thing. It's yet another perspective to consider for a review, which is something that's kind of been lost to the need to have every review have a high score for that metacritic rating.
I'm sorta disillusioned with Sonic reviews anyway, when a lot of the more negative ones dismiss titles like Generations which I know I liked and are good directions for the series.
I thought I did! :O
We were too busy being kinda disappointed by the game itself I guess.
Does this apply for people who liked Generations 3DS? Because I enjoyed that game despite the faults it had.This looks really, really bad. Even if it is just the levels he's on right now, it looks absolutely horrendus to control.
Edit: Welp, PSA: don't get the 3DS version, like, ever. If this is anything to go by it's absolute garbage.
Well to be fair, before Lost World this is what they were doing.You know why Sonic 3 and Knuckles were so good? Because they built on Sonic 2, which built on Sonic 1's foundations.
I feel like every other Sonic game just starts over and disregard most of the past's mistakes and lessons. Some of them work better than others, but who cares because the next one is gonna play nothing like it. Every new installment fixing and breaking a hundred new things, and the franchise seems like its gonna be permanently stuck in this mixed bag of various mechanics and ideas. Scrambling for an identity, before it tosses it away for a new one tomorrow.
When I made the comparison with my friend I said Lost World was what'd happen if they made a sequel to CD instead of 2.I've said this before, but Colors is really, really the Sonic CD to Unleashed's Sonic 1. It starts with a lot of the same ideas, but they play almost nothing alike, and Generations ignored its design choices entirely as a concurrently developed game.
Lost World is Chaotix with a budget.
You know why Sonic 3 and Knuckles were so good? Because they built on Sonic 2, which built on Sonic 1's foundations.
I feel like every other Sonic game just starts over and disregard most of the past's mistakes and lessons. Some of them work better than others, but who cares because the next one is gonna play nothing like it. Every new installment fixing and breaking a hundred new things, and the franchise seems like its gonna be permanently stuck in this mixed bag of various mechanics and ideas. Scrambling for an identity, before it tosses it away for a new one tomorrow.
You know why Sonic 3 and Knuckles were so good?
The few, the proud, the 20k who bought Wonderful 101
I just don't feel pain anymore
The few, the proud, the 20k who bought Wonderful 101
I just don't feel pain anymore
Does this apply for people who liked Generations 3DS? Because I enjoyed that game despite the faults it had.
If you're gonna use a regular Dinput controller I recommend using x360ce (emulates an Xbox 360 controller) anyway because this game has bad support for dinput controllers, like that stupid quickstep bug. If using keyboard... god help you.(seriously, I need help here, which face buttons does what?)
A jumps/homing attacks
B stomps/crouches/slides
X boosts/spin dashes
Y does jack shit unless you have a Wisp, a special power-up, or the rings are set to let you light dash
LB and RB quick step
LT and RT drift
That's everything
If you're gonna use a regular Dinput controller I recommend using x360ce (emulates an Xbox 360 controller) anyway because this game has bad support for dinput controllers, like that stupid quickstep bug. If using keyboard... god help you.
Also, Sonic has learned to reach for the stars.
You know why Sonic 3 and Knuckles were so good? Because they built on Sonic 2, which built on Sonic 1's foundations.
I feel like every other Sonic game just starts over and disregard most of the past's mistakes and lessons. Some of them work better than others, but who cares because the next one is gonna play nothing like it. Every new installment fixing and breaking a hundred new things, and the franchise seems like its gonna be permanently stuck in this mixed bag of various mechanics and ideas. Scrambling for an identity, before it tosses it away for a new one tomorrow.
I bought it because I liked the demo. I haven't played it yet, though. I might play a bunch of it next month because I just realized that there really isn't much coming out for me in the next few months.The few, the proud, the 20k who bought Wonderful 101
I just don't feel pain anymore
Wow, that's... strange. Haha. Well, either way, I think a lot of the changes done so far are probably for the best. A little bummed out that the Geoffrey storyline got chewed out since I think they had something interesting going on with that, but there's nothing you can do about that now.A comic spoiler from Sonic #254. A Satam character gets a major change.
Muttski (formerly Sonic's pet dog) is now a walking, talking Mobian.
Oh my.Lost World is Chaotix with a budget.
You know why Sonic 3 and Knuckles were so good? Because they built on Sonic 2, which built on Sonic 1's foundations.
I feel like every other Sonic game just starts over and disregard most of the past's mistakes and lessons. Some of them work better than others, but who cares because the next one is gonna play nothing like it. Every new installment fixing and breaking a hundred new things, and the franchise seems like its gonna be permanently stuck in this mixed bag of various mechanics and ideas. Scrambling for an identity, before it tosses it away for a new one tomorrow.
The few, the proud, the 20k who bought Wonderful 101
I just don't feel pain anymore
The impression I got from that thread is that learning curves turn people off quick.
the GAF demo thread was one of the most painful GAF threads I've ever read. the amount of "had this game pre-ordered, played the demo, just cancelled my pre-order" posts just made me wanna burn this mutha fucka down
I admittedly got turned off as well due the learning curve, but my trust in Platinum won out and the game eventually 'clicked' with me by the time I reached the 4th mission.The impression I got from that thread is that learning curves turn people off quick.
GAF complains about hand holding in modern games, milking of IPs, overblown tutorials...
Wonderful 101 is the fucking antithesis of all those things. It's the dream game for all complainers on this board, the same people who claim Dark Souls is god's gift to gaming. and what does it sell?
A comic spoiler from Sonic #254. A Satam character gets a major change.
Muttski (formerly Sonic's pet dog) is now a walking, talking Mobian.
SonicGAF's Song of the Day - #25
Song: The ARK
Game: Shadow the Hedgehog
Composers: Jun Senoue and Tomoya Ohtani
And now for something completely different. Shadow's a gritty game with gritty music, neither of which worked out well on a grand scale, but which have interesting points dotted throughout. This track's mostly one of Senoue's usual riff mashups (neither unusually bad nor exceptional), but you can tell Ohtani was involved, especially if you compare it to his Rush Adventure work from a couple years later. It's too bad there wasn't more of this, because even something as simple as heavily abusing a single vocal sample helps distract from the fact that the underlying music just isn't that good.