ohhhhhhhh snap
here it comes y'all
I've been bested.
ohhhhhhhh snap
here it comes y'all
It's a Mario game! I never expected to get freaked out of nowhere in a darn Mario game. I thought it was going to be charming through-and-through.You deserve it for falling for it.
Really what did you expect when someone told you to play a game in the dark with no other noises? And in a ghost level no less.
I like 'em a lot, actually. In fact, I played two of them earlier this year!So are you not a horror game person, Schala?
Mad Father (PC)
I finished this last night. Reposting from the thread for it:
I think this is more of an adventure title rather than an RPG (mostly because the stat you can pay attention to is HP, but that only comes up at certain times). Regardless, it's nicely-paced and put-together. I like the colours used a lot, I like the maps a lot (even with the hidden passages). I like the sounds (outside of the eating SFX because that one was kinda weird), the sound cues (the cue coming up when you inspect a dead body), and the atmospheric music, especially as you descend into the basements.
Some of the scares are more audio-focused, though. Whenever I played the game without audio on, I think the likelihood of me getting scared was near-zero. Some of them had to do with not having a lot of light at your disposal, and some of the death kills can make you jump a little. In general, the horror comes from the atmosphere and it making the player uneasy. I think I like this a little better than Corpse Party in the sense that it doesn't play to tropes or it doesn't include a bunch of fanservice or whatnot. Even if it doesn't use binaural audio like Corpse Party (Book of Shadows) does, Mad Father still ends up being really creepy and it's rather short. I'm also impressed by how many character portraits made it into the game.
If you're interested, please stop by its dedicated thread!
Corpse Party: Book of Shadows (PSP)
I finished Chapter 3 when I was home alone, using the earbuds.
I'm scared.
Send help, GAF.
This looks like the best thing in the world.So I hear you guys like Sonic and Mega Man crossovers? Well, good news: I finally finished my LP of my 2010 RAGE fangame Sonic the Hedgehog in: Death Egg Asploded R Globe (or: Dr. Wily's Happy Year).
Yay
To be fair, though, I don't play horror games at night or when I'm the only person awake in the house. I'd get way too freaked out. Odd, because I don't really like horror films.
I learned my lesson with Silent Hill 2.wuss
I learned my lesson with Silent Hill 2.
Yeah, that new stuff freaks me out. I can't watch 'em.I don't particularly like horror films either. Well, old-school shit I like, plus anything subversive, but stuff like Paranormal Activity? REC? Naw son. Naw.
If I hide my face in other people's clothes and in pillows whenever I watch a newer horror film...wuss!
ALL OF MY JIMMIES
AND MY JOHNSONS
Hahaha, was this in high school, kayos?It's okay. One time I went on a school trip and it was super late at night. Idk why, probably because I'm stupid, I told one of my friends to start telling me summaries of movies. We move into horror movie territory and it begins to freak me the hell out. My other friends are of course laughing at my reactions. One of them decides it be hilarious to hide underneath the bed and grab my foot while he's telling the summary. Needless to say, I was scared shitless.
I just met the piano.
>:|
Someone told me to turn the lights off and have it super quiet in here so I did. Only lights were the laptop and the TV.
Thanks.
Really.
Thanks.
I beat Super Mario 64. Will post impressions later because I suspect some want an LTTP-calibre post.
I'm positive on it, btw. I don't think it's super hot stuff like some of you do, but that's because I played Mario games that came after it. And I played it with a controller that wasn't the N64 controller.
Hahaha, was this in high school, kayos?
What movies did they talk about?
In high school. Mostly Korean horror movies. One of them was the Grudge and that scared the shit out of me.
I beat Super Mario 64. Will post impressions later because I suspect some want an LTTP-calibre post.
I'm positive on it, btw. I don't think it's super hot stuff like some of you do, but that's because I played Mario games that came after it. And I played it with a controller that wasn't the N64 controller.
I shoulf Netflix those; I think I've only seen one or two korean horror movies, and I don't even remember the names to them.
The boss fights were the best things about Rising outside of the music. It is my GotY so far as well. And SotY.Just finished Rising. Easily my GOTY so far. That final boss was insane.
kayos90Koreans are scary people. =)
I prefer them as well for the same reason. Also because I seem to prefer Mario's movement in there. Controlling Mario in SM64 at first felt rather sluggish and heavy. It was something I truly had to get used to.Only real nasty issue I can think of for it nowadays is the clunky camera that you have to wrestle with.
I prefer the Galaxy games, but that's mostly because I really love the more linear approach it has to its levels.
That is truly why I prefer that version as well.I can see why they decided to port it to the Wii, the pointer could definitely make picking units easier.
I was saying earlier that the portraits (ex: Lethal Lava Land; the first Bowser fight portrait, etc) would perhaps provide nightmare fuel to children back then.Bahahahaha.
It's funny. I was never scared of that piano. I found it more funny than scary. In fact, what scared me more when playing that game for the first time was Peach's face turning into Bowser's when you go to the first Bowser fight.
Pick up Silent Hill 2 and Shattered Memories (Wii version, if possible) if you are curious about exploring the series in greater detail.I only have Silent Hill 3...
Galaxy 2 is perhaps one of the tightest platformers I have ever played. With that said, it was not my favourite platformer that year. I had placed Colours above it for obvious reasons, as well as Kirby's Epic Yarn.I dont see how Galaxy 2 can be topped. Game did everything right.
Or today. I can't sleep. *shrug*in a sec because I cannot sleep.
But then you will not be doing homework. Rather, you would be talking to me instead of getting it done, yes?You should hop back up on IRC and keep me awake then. Homewoooork
But then you will not be doing homework. Rather, you would be talking to me instead of getting it done, yes?
Pick up Silent Hill 2 and Shattered Memories (Wii version, if possible) if you are curious about exploring the series in greater detail.
And thank God for that! I hope I can make goty and soty lists without feeling like I'm putting games/soundtracks on those lists just for the sake of making lists.Fire Emblem and MGR both have amazing gameplay and soundtracks. 2013 is a good year.
To your credit, it certainly is. I should've recommended 1.Shattered Memories isn't something I'd reccomend to people if they want a taste of the franchise. It's very different from the other entries in the series.
It was Persona 4 Golden. To be fair, that version did have its own soundtrack, but you know people were voting for the whole package as opposed to just the newer tracks alone.Just like I couldn't really believe people were voting Persona 4 (or was it 3) on the Vita as having the best soundtrack of 2012. Uh, guys, that game came out ages ago. Vote for something new.
I dont see how Galaxy 2 can be topped. Game did everything right.
They could throw out the bird levels and put the manta ray levels back in!
"We trade one villain for another"
Fire Emblem and MGR both have amazing gameplay and soundtracks. 2013 is a good year.
Super Mario 64 (Nintendo 64/VC)
I had never played Super Mario 64 for an extended period time when I was little. I poked around with the start screen, but that was all my cousin let me do. It was not until now that I had finally decided to play the game (of course, I had other GAF members poking and prodding me to finally give it a shot because the notion of someone having not played SM64 before and participating in platformer threads is a bit of a foreign concept).
I truly tried to get into the frame of mind in thinking that if I had played this in the 1990s (of course, when you’ve played the games that came after this, it really is kind of hard to do that). With respect to thinking of the game within the context of the Nintendo 64 system, Super Mario 64 is genuinely an impressive game. It serves as an excellent “tech demo” of sorts for the Nintendo 64 system, and especially its controller. The controller and the game seemed to have been designed around each other (though I think the major advantage of the Z button was not seen until perhaps Ocarina of Time).
The unfortunate thing is that I played the Virtual Console version with a GameCube controller. The GameCube controller is one of my favourite controllers ever, so it isn’t like I had a problem with it overall, but the controls (in particular, the camera) are not made with the GCN controller in mind. I had tried to move the camera around like I would in The Wind Waker without remembering that the camera controls in SM64 were mapped to separate C buttons as opposed to another stick. It was something I don’t think I ever got used to which lead me to platform with hesitation as opposed to fluidly platforming across areas.
I did come across some of the “scarier” stuff that people warned me about in SM64. Large fish made me laugh, the eel was kinda weird, but man, some GAF members pulled few tricks on me for the piano and that was the thing that got me. I do think some things like Peach’s portrait turning into Bowser’s face and the portrait of Lethal Lava Land could probably provide some nightmare fuel to children back then, so I completely understand why some people felt that SM64 was perhaps unsettling in some spots.
I think the music is good! I finally understand why the soundtrack is so beloved. I do think they used the same soundfont for Star Fox 64 (and on a similar note, they ended up reusing a few textures for Ocarina of Time). I’m also happy that I can place SM64 BGMs now because it was actually a soundtrack I’d avoided listening to prior to this (having Siglemic’s speedruns in the background simply acted as white noise).
I’d only completed the game with 73 stars, so I did not go for an outright completion run to some people’s dismay, I suspect. I just wanted to finish the game to say I finished it off. I played through all of the levels to some extent. I also genuinely appreciated that the levels change somewhat as you go through them (ex: jump in the clock at 12 o’clock to stop the cogs from moving, Tiny-Huge Island, etc.). I think there was a lull in the second half of the game where I just didn’t really find the levels that great at all. It’s a shame, because the game started off so strong, with many of the levels having neat things to do, and the second half of the game just not living up to the other levels at all (partially because some of them are just rehashes in terms of things Mario has to do).
Regardless, it’s a good Mario game. Perhaps if I’d played it back when it was released, I would have had a loftier impression of it, and I would not treat the majority of 3D platformers (particularly earlier ones) with general tepidity (because most of them make me nauseous and oddly SM64 never did that to me while I played it… maybe just one time but I was getting used to the swimming controls and inverted Y isn’t nice since I prefer inverted X).
With that said, however, Mario’s come a long way since then. When I first started playing SM64, I was incredibly bothered by Mario’s movement and general heaviness. I wasn’t really feeling the game design either until some GAF members had told me that I was going for stars when I should have probably fought the first Bowser fight by then. I gradually got used to the movement, and I started kind of digging the game design (in terms of being able to do whatever I wanted at times). I do, however, largely prefer the Galaxy games by a country mile. I prefer Mario’s movement in them, and I prefer the game structure more.
But it’s really nice to see how 3D Mario started out, and it’s nice to finally experience the game that kind of set the precedent for many 3D platformers. I’m happy with the experience.
To your credit, it certainly is. I should've recommended 1.
However, I just can't bring myself to recommend anything past 3. 4's kinda pushing it.
So last years lofty tomes were all a lie? this cannot be!And thank God for that! I hope I can make goty and soty lists without feeling like I'm putting games/soundtracks on those lists just for the sake of making lists.
Pikmin3 and Wonderful 101 better arrive in Summer at some point, the midway point of this year looks so utterly dead in the console space (off the top of my head at least) that it would be a nice place to slot those in.It looks grim now, but I think when Wii U gets going this year, we may have a good number of GOTY candidates from that console alone. Pikmin 3, Wonderful 101, Wind Waker HD (does this count? lol), and possibly Bayonetta 2, EAD Tokyo Mario and Monolith Soft's X. Jeeeeeeeesus.
I share these sentiments though something can be said for definitive edition remakes with lots more content.I can't count a port with enhanced graphics and/or control as a GotY candidate, no.
Just like I couldn't really believe people were voting Persona 4 (or was it 3) on the Vita as having the best soundtrack of 2012. Uh, guys, that game came out ages ago. Vote for something new.
I must be the only person who thought Fluzzard was fun, I was trained by Wario Ware Smooth Moves Paper Plane, I can handle that majestic beast.They could throw out the bird levels and put the manta ray levels back in!
Sometimes it's actually better to not go for all the stars, as good as the game is there's some real stinkers in there.Figured you guys would be interested in this.
Well it is one of the best versions or an incredibly overused theme I guess.The music to the underground level you enter by jumping in the metallic looking pond is the best music in SM64.
Maybe Super Mario Galaxy 2 is basically Super Mario World, then? Or should we wait for the first HD 3D Mario to take up the mantle?Galaxy 2 is practically a Galaxy level pack (for better or worse), so I kinda lump them both together in my mind.
Either way works I guess. Depends on what we get with Super Mario U. I'm really curious as to what on earth they do with it. Galaxy is going to be a really hard act to follow.Maybe Super Mario Galaxy 2 is basically Super Mario World, then? Or should we wait for the first HD 3D Mario to take up the mantle?
Man, I need a 3DS sometime, I really want to play that.Meanwhile Super Mario 3D Land is, well, Super Mario Land... except much better.
3D Land isn't weird enough to be a proper Mario Land game. Needs an original villain.