I'm gonna review my first SAGE 2012 fangame:
Sonic Run 3!
Impression Before Downloading:
Well... the graphics looks VERY simple and... kind of ugly too. But it reminds me of the simple KnP days somewhat, so it's kind of nostalgic. And that only snapshot in the booth... looks rather empty. Oh well, download is done! Time to play!
I'm writing this as I play. Oh lookie, the default Game Maker loading screen! :V
Oh god is that a MIDI of Ice Mountain? Wait... where IS the HUD? Holy shit, it's really non-existant (and so are the sound effects) :lol And the controls is kind of weird. Up Arrow = Jump but you don't roll into a ball.
Wait, wtf? Why am I stuck against a wall? I have to stop holding forward to get unstuck... And what was up with the slopes? They don't even function as them. I have to actually jump on them like stairs.
Okay, for some reason I
cannot jump onto a higher platform. Sonic's jump distance is too short for it!
...Nevermind, I just discovered Space = Jump... but you actually roll into the ball! Why is there 2 jump buttons? You can do a double jump by pressing Up first and then Space. Wow.
Now I'm just running through the stage... nothing exciting is really happening. It's a really bland gimmick-less level with no hazards and no enemies. Not even spikes. The double jumping makes every pit extremely easy to avoid... actually, I think even without the double jumping it's still too easy... Then I found the exit sign in a matter of 10 seconds and the game ended right there.
That was quite the experience. You can tell someone decided to whip up a quick Game Maker game in a matter of 5 minutes.
6 out of 5